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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.53 by root, Mon Jun 11 21:38:13 2007 UTC vs.
Revision 1.130 by root, Sun Nov 18 10:00:55 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9our %EXT_SETUP; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 13
16sub query { 14sub query {
17 my ($ns, $flags, $text) = @_; 15 my ($ns, $flags, $text) = @_;
18 16
19 my $current = $Coro::current; 17 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 18 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 19}
25 20
26sub can_cleanup { 21sub can_cleanup {
27 my ($pl, $mtime) = @_; 22 my ($pl, $mtime) = @_;
28 23
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 28 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 29 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 30 || $age > 700 * 86400 # 2 years for everybody else
36} 31}
37 32
38sub check_playing { 33# return a guard object for a lock on the given username, if available
34sub login_guard {
39 my ($ns, $user) = @_; 35 my ($user) = @_;
40 36
37 exists $LOGIN_LOCK{$user}
38 and return undef;
39
41 return unless cf::player::find_active $user; 40 cf::player::find_active $user
41 and return undef;
42 42
43 $ns->send_drawinfo ( 43 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 44 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. " 45}
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54 46
47sub safe_spot($) {
48 my ($pl) = @_;
55 1 49
50 my $ob = $pl->ob;
51
52 my $m = $ob->map
53 or return;
54 my $x = $ob->x;
55 my $y = $ob->y;
56
57 # never happens normally, but helps when shell users make mistakes
58 $m->linkable
59 or return 1;
60
61 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
56} 62}
57 63
58sub enter_map { 64sub enter_map {
59 my ($pl) = @_; 65 my ($pl) = @_;
60 66
67 my $ob = $pl->ob;
68
61 my ($map, $x, $y) 69 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 70 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 71 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 72 : ($pl->maplevel, $ob->x, $ob->y);
65 73
66 $pl->ob->enter_link; 74 $ob->enter_link;
67 75
76 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 77 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 78
79 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 80 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 81 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 82 my $age = $cf::RUNTIME - $time;
83
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 84 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 85
75 # for now, just go back to savebed 86 if ($age >= $MAX_DISCONNECT_TIME) {
87 $ob->message (
88 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
89 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
90 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
91 . "H<You disconnected too long without having used a savebed.>",
92 cf::NDI_RED | cf::NDI_REPLY
93 );
94 # kill them.
95 # reminds me of the famous badness 10000 syndrome...
96 $ob->stats->hp (-10000); #] if they survive this they deserved to live
97 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
98 } else {
76 ($map, $x, $y) = $pl->savebed; 99 ($map, $x, $y) = $pl->savebed;
77 100
78 $pl->ns->send_drawinfo ( 101 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 102 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 103 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 104 . "Better use a savebed next time, much worse things could have happened... "
105 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 106 cf::NDI_RED | cf::NDI_REPLY
83 );
84 } else {
85 $pl->ns->send_drawinfo (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.",
89 cf::NDI_RED
90 ); 107 );
91 } 108 }
109 } else {
110 $ob->message (
111 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
112 . "as lots of things could happen when you leave by other means, such as cave-ins, "
113 . "or monsters suddenly snapping your body. Better use a savebed next time. "
114 . "H<Always apply a bed of reality to disconnect from the server.>",
115 cf::NDI_RED | cf::NDI_REPLY
116 );
92 } 117 }
93 } 118 }
94 119
95 $pl->ob->goto ($map, $x, $y); 120 $ob->goto ($map, $x, $y);
96} 121}
97 122
98# delete a player directory, be non-blocking AND synchronous... 123sub encode_password($) {
99# (thats hard, so we crap out and fork). 124 unpack "H*", Deliantra::Util::hash_pw $_[0]
125}
126
127sub compare_password($$) {
128 my ($pass, $token) = @_;
129
130 if ($token =~ /!!(.*)/) {
131 return +(substr $pass, 0, 8) eq pack "H*", $1;
132 } elsif ($token =~ /!(.*)/) {
133 return $pass eq pack "H*", $1;
134 } else {
135 return $token eq crypt $pass, $token;
136 }
137}
138
139# delete a player directory
100sub nuke_playerdir { 140sub nuke_playerdir {
101 my ($user) = @_; 141 my ($user) = @_;
102 142
143 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
144
145 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 aio_stat "$PLAYERDIR/$user"; 146 aio_rename "$PLAYERDIR/$user", $temp;
104 system "cd \Q$PLAYERDIR\E " 147 IO::AIO::aio_rmtree $temp;
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107} 148}
108 149
109sub send_capabilities { 150sub login {
151 my ($pl) = @_;
152
153 # handle character creation, if neccessary
154 # the rest of this function is character creation
155
156 my $ns = $pl->ns;
157 my $ob = $pl->ob;
158
159 if ($pl->{chargen} eq "init") {
160 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
161
162 # create the playerdir, if necessary, as chargen_race_done did it before
163 # presumably because of unique maps
164 aio_mkdir playerdir $pl, 0770;
165 delete $pl->{deny_save}; # set by new
166 $pl->save;
167
168 $pl->{chargen} = "stats";
169 }
170
171 if ($pl->{chargen} eq "stats") {
172 while () {
173 $ob->update_stats;
174 $pl->save_stats;
175
176 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
177 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
178
179 if ($res =~ /^[Nn]/) {
180 last;
181 } elsif ($res > 0 && $res <= 7) {
182 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
183
184 if ($swap > 0 && $swap <= 7) {
185 $ob->swap_stats ($res - 1, $swap - 1);
186 }
187 } else {
188 $ob->roll_stats;
189 }
190
191 Coro::Timer::sleep 0.05;
192 }
193
194 $ob->set_animation (2);
195 $ob->add_statbonus;
196
197 $pl->{chargen} = "race";
198 }
199
200 if ($pl->{chargen} eq "race") {
201 while () {
202 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
203 my $msg = $ob->msg;
204 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
205 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
206
207 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
208 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
209
210 last if $res =~ /[dD]/;
211
212 $pl->chargen_race_next;
213 Coro::Timer::sleep 0.05;
214 }
215
216 $pl->chargen_race_done;
217 $pl->{chargen} = "gender";
218 }
219
220 if ($pl->{chargen} eq "race") {
221 while () {
222 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
223 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
224
225 if ($res =~ /^[fF]/) {
226 $pl->gender (1);
227 last;
228 } elsif ($res =~ /^[mM]/) {
229 $pl->gender (0);
230 last;
231 }
232 Coro::Timer::sleep 0.05;
233 }
234 $pl->{chargen} = "done";
235 }
236
237 $ns->state (cf::ST_PLAYING);
238
239 if ($pl->{chargen} eq "done") {
240 # XXX: Workaround for delayed client ext protocol handshake
241 $pl->esrv_new_player;
242
243 $pl->{chargen} = "done";
244 }
245
246 $ob->reply (undef, "Welcome to Deliantra!");
247
248 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
249 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
250 }
251}
252
253sub chargen {
254 my ($ns, $user, $hash) = @_;
255
256 # just to make sure nothing is left over
257 # normally, nothing is there.
258 nuke_playerdir $user;
259
260 my $pl = cf::player::new $user;
261 $pl->password (unpack "H*", $hash);
262 $pl->connect ($ns);
263
264 $pl->{chargen} = "init";
265
266 login $pl;
267}
268
269cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 270 my ($ns) = @_;
111 271
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v);
214
215 } elsif ($k eq "excmd") {
216 # we support it
217
218 } else {
219 # other commands:
220 # sexp: no idea, probably for oudated servers
221 # tick: more stupidity, server should send a tick per tick
222
223 $setup{$k} = "FALSE";
224 }
225 }
226
227 $ns->send_packet (join " ", setup => %setup);
228
229 cf::datalog setup =>
230 request => $args,
231 reply => \%setup,
232 client => $ns->version,
233 ;
234}
235
236sub addme {
237 my ($ns) = @_;
238
239 if (!$ns->facecache)
240 {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242
243
244***
245*** WARNING:
246*** Your client does not support face/image caching,
247*** or it has been disabled. Face caching is mandatory
248*** so please enable it or use a newer client.
249***
250*** Look at your client preferences:
251***
252*** CFPlus: all known versions automatically enable the facecache.
253*** cfclient: use the -cache commandline option.
254*** cfclient: map will not redraw automatically (bug).
255*** gcfclient: use -cache commandline option, or enable
256*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
257*** jcrossclient: your client is broken, use CFPlus or gcfclient.
258***
259***
260EOF
261 if ($ns->version =~ /jcrossclient/) {
262 # let them, for now
263 } else {
264 $ns->flush;
265 return $ns->destroy;
266 }
267
268 # $ns->facecache = true;
269 }
270
271 if ($ns->mapmode < cf::Map1aCmd) {
272 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
273
274
275***
276*** WARNING:
277*** Your client is too old. Please upgrade to a newer version.
278EOF
279
280 $ns->flush;
281 return $ns->destroy;
282 }
283
284 $ns->pl and return $ns->destroy; 272 $ns->{addme}++ and return $ns->destroy;
285 273
286 $ns->async (sub { 274 $ns->async (sub {
275 $Coro::current->{desc} = "addme init";
276
287 my ($user, $pass); 277 my ($user, $pass);
288 278
289 $ns->send_packet ("addme_success"); 279 $ns->send_packet ("addme_success");
290 280
291 for (;;) { 281 for (;;) {
292 $ns->send_drawinfo ( 282 delete $ns->{login_guard};
283
284 $ns->send_msg (log =>
293 "Please enter your username now. If you are a new user, " 285 "Please enter your username now. If you are a new user, "
294 . "make one up that describes your character best. " 286 . "make one up that describes your character best. "
295 . "Only letters and digits are allowed, though.", 287 . "Only letters and digits are allowed, though.",
296 cf::NDI_BLUE 288 cf::NDI_BLUE | cf::NDI_REPLY
297 ); 289 );
298 290
299 # read username 291 # read username
300 while () { 292 while () {
301 $user = query $ns, 0, "What is your name?\n:"; 293 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
302 294
303 if ($cf::LOGIN_LOCK{$user}) { 295 if ($user =~ $VALID_LOGIN) {
304 $ns->send_drawinfo (
305 "That username is currently used in another login session. "
306 . "Chose another, or wait till the other session has ended.",
307 cf::NDI_RED
308 );
309 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
310 last; 296 last;
311 } else { 297 } else {
312 $ns->send_drawinfo ( 298 $ns->send_msg (log =>
313 "Your username contains illegal characters " 299 "Your username contains illegal characters "
314 . "(only a-z, A-Z and 0-9 are allowed), " 300 . "(only a-z, A-Z and 0-9 are allowed), "
315 . "or is not between 3 and 18 characters in length.", 301 . "or is not between 3 and 20 characters in length.",
316 cf::NDI_RED 302 cf::NDI_RED | cf::NDI_REPLY
317 ); 303 );
318 } 304 }
305 Coro::Timer::sleep 0.4;
319 } 306 }
320 307
321 check_playing $ns, $user and next; 308 $Coro::current->{desc} = "addme($user)";
322 309
323 $ns->send_drawinfo ( 310 $ns->send_msg (log =>
324 "Welcome $user, please enter your password now. " 311 "Welcome $user, please enter your password now. "
325 . "New users should now choose a password. " 312 . "New users should now choose a password. "
326 . "Anything your client lets you enter is fine.", 313 . "Anything your client lets you enter is fine.",
327 cf::NDI_BLUE 314 cf::NDI_BLUE | cf::NDI_REPLY
328 ); 315 );
329 316
330 # read password 317 # read password
331 while () { 318 while () {
332 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 319 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
333 last if $pass =~ /.../; 320 last if $pass =~ /.../;
334 $ns->send_drawinfo ( 321 $ns->send_msg (log =>
335 "Try to use at least three characters as your password please, " 322 "Try to use at least three characters as your password please, "
336 . "that cannot be too much to ask for :)", 323 . "that cannot be too much to ask for :)",
337 cf::NDI_RED 324 cf::NDI_RED | cf::NDI_REPLY
338 ); 325 );
326 Coro::Timer::sleep 0.4;
339 } 327 }
340 328
341 # lock this username for the remainder of this login session 329 $ns->{login_guard} = login_guard $user
342 if ($cf::LOGIN_LOCK{$user}) { 330 or do {
343 $ns->send_drawinfo ( 331 $ns->send_msg (log =>
344 "That username is currently used in another login session. " 332 "That user is already logged in (or is logging in)."
345 . "Chose another, or wait till the other session has ended.", 333 . "Chose another, or wait till the other session has ended.",
346 cf::NDI_RED 334 cf::NDI_RED | cf::NDI_REPLY
335 );
336 next;
347 ); 337 };
348 next;
349 }
350 local $cf::LOGIN_LOCK{$user} = 1;
351
352 check_playing $ns, $user and next;
353 338
354 # try to read the user file and check the password 339 # try to read the user file and check the password
355 if (my $pl = cf::player::find $user) { 340 if (my $pl = cf::player::find $user) {
356 aio_stat $pl->path and next; 341 aio_stat $pl->path and next;
357 my $mtime = (stat _)[9]; 342 my $mtime = (stat _)[9];
358 my $hash = $pl->password; 343 my $token = $pl->password;
359 344
360 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 345 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
361 nuke_str $pass; 346 # player exists and passwords match - we can proceed
347
362 # password matches, wonderful 348 # password matches, wonderful
363 my $pl = cf::player::find $user or next; 349 my $pl = cf::player::find $user or next;
364 $pl->connect ($ns); 350 $pl->connect ($ns);
365 enter_map $pl; 351 enter_map $pl;
352 login $pl;
366 last; 353 return;
367 } elsif (can_cleanup $pl, $mtime) { 354 } elsif (can_cleanup $pl, $mtime) {
368 Coro::Timer::sleep 1; 355 Coro::Timer::sleep 1;
369 356
370 $ns->send_drawinfo ( 357 $ns->send_msg (log =>
371 "Player exists, but password does not match. If this is your account, " 358 "Player exists, but password does not match. If this is your account, "
372 . "please try again. If not, you can now decide to take over this account " 359 . "please try again. If not, you can now decide to take over this account "
373 . "because it has not been in-use for some time.", 360 . "because it has not been in-use for some time.",
374 cf::NDI_RED 361 cf::NDI_RED | cf::NDI_REPLY
375 ); 362 );
376 363
377 #TODO: nuke_str
378 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 364 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
379 or next; 365 or next;
380 366
381 # check if the file hasn't changed 367 # check if the file hasn't changed
382 aio_stat cf::player::path $user and next; 368 aio_stat cf::player::path $user and next;
384 370
385 $pl->quit_character; 371 $pl->quit_character;
386 372
387 # fall through to creation 373 # fall through to creation
388 } else { 374 } else {
389 nuke_str $pass;
390
391 Coro::Timer::sleep 1; 375 Coro::Timer::sleep 1;
392 376
393 $ns->send_drawinfo ( 377 $ns->send_msg (log =>
394 "Wrong username or password. Please try again " 378 "Wrong username or password. Please try again "
395 . "(check for Numlock and other semi-obvious error sources).", 379 . "(check for Numlock and other semi-obvious error sources).",
396 cf::NDI_RED 380 cf::NDI_RED | cf::NDI_REPLY
397 ); 381 );
398 next; 382 next;
399 } 383 }
400 } else { 384 } else {
401 # unable to load the playerfile: 385 # unable to load the playerfile:
402 # check wether the player dir exists, which means the file is corrupted or 386 # check whether the player dir exists, which means the file is corrupted or
403 # something very similar. 387 # something very similar.
404 if (!aio_stat cf::player::playerdir $user) { 388 if (!aio_stat cf::player::playerdir $user) {
405 $ns->send_drawinfo ( 389 $ns->send_msg ( log =>
406 "Unable to retrieve this player. It might be a locked or broken account. " 390 "Unable to retrieve this player. It might be a locked or broken account. "
407 . "If this is your account, ask a dungeon master for assistance. " 391 . "If this is your account, ask a dungeon master for assistance. "
408 . "Otherwise choose a different login name.", 392 . "Otherwise choose a different login name.",
409 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
410 ); 394 );
411 next; 395 next;
412 } 396 }
413 } 397 }
414 398
415 # the rest of this function is character creation
416
417 # just to make sure nothing is left over
418 nuke_playerdir $user;
419
420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 399 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
421 400
422 if ($pass2 ne $pass) { 401 if ($pass2 ne $pass) {
423 nuke_str $pass; 402 $ns->send_msg (log =>
424 nuke_str $pass2;
425 $ns->send_drawinfo (
426 "The passwords do not match, please try again.", 403 "The passwords do not match, please try again.",
427 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
428 ); 405 );
406 Coro::Timer::sleep 0.5;
429 next; 407 next;
430 } 408 }
431 409
432 nuke_str $pass2;
433
434 my $pl = cf::player::new $user;
435 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
436 nuke_str $pass;
437 $pl->connect ($ns);
438 my $ob = $pl->ob;
439
440 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
441
442 while () {
443 $ob->update_stats;
444 $pl->save_stats;
445
446 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
447 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
448
449 if ($res =~ /^[Nn]/) {
450 last;
451 } elsif ($res > 0 && $res <= 7) {
452 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
453
454 if ($swap > 0 && $swap <= 7) {
455 $ob->swap_stats ($res - 1, $swap - 1);
456 }
457 } else {
458 $ob->roll_stats;
459 }
460 }
461
462 $ob->set_animation (2);
463 $ob->add_statbonus;
464
465 while () {
466 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
467 my $msg = $ob->msg;
468 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
469 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
470
471 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
472 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
473
474 last if $res =~ /[dD]/;
475
476 $pl->chargen_race_next;
477 }
478
479 $pl->chargen_race_done;
480
481 delete $pl->{deny_save};
482
483 last; 410 last;
484 } 411 }
412
413 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
485 }); 414 });
486} 415});
416
417cf::client->attach (
418 on_version => sub {
419 my ($ns, $arg) = @_;
420
421 # perl probably uses lrand48, which is not secure at all
422 # maybe require linux and use /dev/urandom.
423 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
424 $ns->ext_msg (nonces => @{ $ns->{nonces} });
425 },
426);
427
428cf::register_async_exticmd create_login => sub {
429 my ($ns, $reply, $user, $pass) = @_;
430
431 $ns->{addme}++ and return $ns->destroy;
432
433 $ns->async (sub {
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy if $ns->valid;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 $user =~ $VALID_LOGIN
446 or return $fail (
447 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
448 . "or is not between 3 and 20 characters in length."
449 );
450
451 $ns->{login_guard} = login_guard $user
452 or return $fail->("User name '$user' is in use - try another login name.");
453
454 cf::player::find $user
455 and return $fail->("User name '$user' is already registered - choose another login name.");
456
457 $reply->(1, "Account Created");
458
459 chargen $ns, $user, $pass;
460 });
461};
462
463cf::register_async_exticmd login => sub {
464 my ($ns, $reply, $user, $hash) = @_;
465
466 $ns->{addme}++ and return $ns->destroy;
467
468 $ns->async (sub {
469 $Coro::current->{desc} = "login($user)";
470
471 my $fail = sub {
472 $reply->(0, $_[0]);
473 $ns->flush; # does not ensure that the data reaches the client - TODO
474 # need to do this in another thread, as this one gets canceled
475 Coro::async_pool {
476 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
477 $ns->destroy if $ns->valid;
478 };
479 Coro::schedule; # do the destroy, should not return
480 };
481
482 $ns->{login_guard} = login_guard $user
483 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
484 . "user name, make sure you are not running two clients. When in doubt, reboot.");
485
486 # try to read the user file and check the password
487 my $pl = cf::player::find $user
488 or return $fail->("User '$user' does not exist - wrong spelling?");
489
490 aio_stat $pl->path
491 and return $ns->destroy;
492
493 my $mtime = (stat _)[9];
494 my $token = $pl->password;
495
496 $token = $token =~ /^!/
497 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
498 : pack "H*", $token;
499
500 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
501
502 $token eq $hash
503 or $cf::CFG{ext_login_nocheck}
504 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
505
506 # player exists and passwords match - we can proceed
507
508 $reply->(1, "Success");
509
510 $pl->connect ($ns);
511 enter_map $pl;
512 login $pl;
513 });
514};
515
516cf::register_command password => sub {
517 my ($pl, $arg) = @_;
518
519 unless ($pl->flag (cf::FLAG_WIZ)) {
520 $pl->message (
521 "The password can currently only changed by a DM.",
522 cf::NDI_UNIQUE | cf::NDI_REPLY);
523 return;
524 }
525
526 $pl->message (#d#
527 "Passwords cannot currently be changed.",#d#
528 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
529 return;#d#
530
531 my (@args) = split /\s+/, $arg;
532 my ($player, $new_pw) = @args;
533
534 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
535 $pl->message (
536 "Usage: password <player> [<new password>]",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 if ($new_pw eq '') {
542 $new_pw =
543 join '',
544 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
545 1..9;
546 }
547
548 cf::async {
549 my $plc = cf::player::find $player;
550 if ($plc) {
551 $plc->password (encode_password $new_pw);
552 $pl->message (
553 "Ok, changed password of '$player' to '$new_pw'!",
554 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
555 } else {
556 $pl->message (
557 "Fail! Couldn't set password for '$player', "
558 . "he doesn't seem to exist!",
559 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
560 }
561 };
562};
487 563
488cf::register_command quit => sub { 564cf::register_command quit => sub {
489 my ($ob, $arg) = @_; 565 my ($ob, $arg) = @_;
490 566
491 $ob->reply (undef, 567 $ob->send_msg (undef,
492 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 568 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
493 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 569 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
494 cf::NDI_UNIQUE | cf::NDI_RED); 570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
495}; 571};
496 572
497cf::register_command quit_character => sub { 573cf::register_command quit_character => sub {
498 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
499 575
500 my $pl = $ob->contr; 576 my $pl = $ob->contr;
501 577
502 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 578 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
503 if ($_[0] !~ /^[yY]/) { 579 if ($_[0] !~ /^[yY]/) {
504 $ob->reply (undef, 580 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
505 "Ok, not not quitting then.",
506 cf::NDI_UNIQUE | cf::NDI_RED);
507 } else { 581 } else {
508 $ob->reply (undef, 582 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
509 "Ok, quitting, hope to see you again.", 583 cf::async {
510 cf::NDI_UNIQUE | cf::NDI_RED);
511 $pl->ns->flush;
512 cf::async { $pl->quit_character }; 584 $pl->quit_character;
585 };
513 } 586 }
514 }); 587 });
515}; 588};
516 589
517cf::object->attach ( 590cf::object->attach (
523 596
524 my $pl = $ob->contr; 597 my $pl = $ob->contr;
525 598
526 # update respawn position 599 # update respawn position
527 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 600 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
528 cf::async { $pl->save };
529 601
530 $pl->killer ("left"); 602 cf::async {
531 $ob->check_score; 603 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
604 ext::highscore::check $ob;
532 605
533 $ob->reply (undef, "In the future, you will wake up here when you die."); 606 $pl->save;
534 607
608 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
609
610 my $ns = $pl->ns
611 or return;
612
535 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 613 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
536 if ($_[0] !~ /^[yY]/) { 614 if ($_[0] !~ /^[yY]/) {
537 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 615 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
538 $pl->deactivate; 616 $pl->deactivate;
539 $pl->ns->destroy; 617 $pl->ns->destroy;
540 } else { 618 }
541 cf::async { $pl->save };
542 } 619 });
543 }); 620 };
544 }, 621 },
545); 622);
546 623
547cf::player->attach ( 624cf::player->attach (
548 on_login => sub { 625 on_login => sub {
557 634
558 if ($cleanly) { 635 if ($cleanly) {
559 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 636 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 } else { 637 } else {
561 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 638 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
562 $pl->{unclean_save} = $cf::RUNTIME; 639 $pl->{unclean_save} = $cf::RUNTIME
640 unless safe_spot $pl;
563 } 641 }
564 }, 642 },
565); 643);
566 644
567cf::client->attach (
568 on_addme => \&addme,
569 on_setup => \&setup,
570);
571
572#############################################################################
573
574our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
575our $SAVE_TIMEOUT = 20; # save players every n seconds
576
577our $SCHEDULER = cf::async_ext {
578 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
579 while () {
580 $schedule_interval->next;
581
582 # this weird form of iteration over values is used because
583 # the hash changes underneath us frequently, and for
584 # keeps a direct reference to the value without (in 5.8 perls)
585 # keeping a reference, so this is prone to crashes or worse.
586 my @players = keys %cf::PLAYER;
587 for (@players) {
588 my $pl = $cf::PLAYER{$_}
589 or next;
590 $pl->valid or next;
591
592 eval {
593 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
594 cf::wait_for_tick_begin;
595 $pl->save;
596
597 unless ($pl->active || $pl->ns) {
598 # check refcounts, this is tricky and needs to be adjusted to fit server internals
599 my $ob = $pl->ob;
600
601 my $pl_ref = $pl->refcnt_cnt;
602 my $ob_ref = $ob->refcnt_cnt;
603
604 ## pl_ref == $pl + ob->contr + %cf::PLAYER
605 ## ob_ref == $ob + pl->observe + simply being an object
606 if ($pl_ref == 3 && $ob_ref == 3) {
607 warn "player-scheduler destroy ", $ob->name;#d#
608
609 # remove from sight and get fresh "copies"
610 $pl = delete $cf::PLAYER{$ob->name};
611 $ob = $pl->ob;
612
613 $ob->destroy;
614 $pl->destroy;
615 } else {
616 my $a_ = $pl->refcnt;#d#
617 my $b_ = $ob->refcnt;#d#
618
619 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
620 }
621 }
622 }
623 };
624 warn $@ if $@;
625 Coro::cede;
626 };
627 }
628};
629
630$SCHEDULER->prio (1);
631

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