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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.63 by root, Sat Jul 14 14:54:05 2007 UTC vs.
Revision 1.130 by root, Sun Nov 18 10:00:55 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
9sub nuke_str { 10
10 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11} 12our %LOGIN_LOCK;
12 13
13sub query { 14sub query {
14 my ($ns, $flags, $text) = @_; 15 my ($ns, $flags, $text) = @_;
15 16
16 my $current = $Coro::current; 17 $ns->query ($flags, $text, Coro::rouse_cb);
17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 18 Coro::rouse_wait
18 Coro::schedule while ref $current;
19
20 $current
21} 19}
22 20
23sub can_cleanup { 21sub can_cleanup {
24 my ($pl, $mtime) = @_; 22 my ($pl, $mtime) = @_;
25 23
30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 28 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 29 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
32 || $age > 700 * 86400 # 2 years for everybody else 30 || $age > 700 * 86400 # 2 years for everybody else
33} 31}
34 32
35sub check_playing { 33# return a guard object for a lock on the given username, if available
34sub login_guard {
36 my ($ns, $user) = @_; 35 my ($user) = @_;
37 36
37 exists $LOGIN_LOCK{$user}
38 and return undef;
39
38 return unless cf::player::find_active $user; 40 cf::player::find_active $user
41 and return undef;
39 42
40 $ns->send_drawinfo ( 43 undef $LOGIN_LOCK{$user};
41 "That player is already logged in on this server. " 44 Guard::guard { delete $LOGIN_LOCK{$user} }
42 . "If you want to create a new player, choose another name. " 45}
43 . "If you have already a registered, make sure nobody "
44 . "else is using your account at this time. If you lost your connection "
45 . "then the server will likely timeout within a minute. If you still "
46 . "cannot log-in after a minute, you are still logged in. Make sure "
47 . "you do not have another client running. If you use windows, reboot, "
48 . "this will fix anything.",
49 cf::NDI_RED
50 );
51 46
47sub safe_spot($) {
48 my ($pl) = @_;
52 1 49
50 my $ob = $pl->ob;
51
52 my $m = $ob->map
53 or return;
54 my $x = $ob->x;
55 my $y = $ob->y;
56
57 # never happens normally, but helps when shell users make mistakes
58 $m->linkable
59 or return 1;
60
61 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
53} 62}
54 63
55sub enter_map { 64sub enter_map {
56 my ($pl) = @_; 65 my ($pl) = @_;
57 66
62 ? @{delete $ob->{_link_pos}} 71 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y); 72 : ($pl->maplevel, $ob->x, $ob->y);
64 73
65 $ob->enter_link; 74 $ob->enter_link;
66 75
76 my $m = cf::map::find $map;
67 if (my $time = delete $pl->{unclean_save}) { 77 my $time = delete $pl->{unclean_save};
68 if (my $m = cf::map::find $map) { 78
79 if ($time && $m) {
69 if ($time < $m->{instantiate_time}) { 80 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime 81 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time; 82 my $age = $cf::RUNTIME - $time;
83
72 warn $ob->name, " map reset after logout, logout age $age\n";#d# 84 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
73 85
74 # for now, just go back to savebed 86 if ($age >= $MAX_DISCONNECT_TIME) {
87 $ob->message (
88 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
89 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
90 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
91 . "H<You disconnected too long without having used a savebed.>",
92 cf::NDI_RED | cf::NDI_REPLY
93 );
94 # kill them.
95 # reminds me of the famous badness 10000 syndrome...
96 $ob->stats->hp (-10000); #] if they survive this they deserved to live
97 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
98 } else {
75 ($map, $x, $y) = $pl->savebed; 99 ($map, $x, $y) = $pl->savebed;
76 100
77 $pl->ns->send_drawinfo ( 101 $ob->message (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 102 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 103 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...", 104 . "Better use a savebed next time, much worse things could have happened... "
105 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 cf::NDI_RED 106 cf::NDI_RED | cf::NDI_REPLY
82 );
83 } else {
84 $pl->ns->send_drawinfo (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.",
88 cf::NDI_RED
89 ); 107 );
90 } 108 }
109 } else {
110 $ob->message (
111 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
112 . "as lots of things could happen when you leave by other means, such as cave-ins, "
113 . "or monsters suddenly snapping your body. Better use a savebed next time. "
114 . "H<Always apply a bed of reality to disconnect from the server.>",
115 cf::NDI_RED | cf::NDI_REPLY
116 );
91 } 117 }
92 } 118 }
93 119
94 $ob->goto ($map, $x, $y); 120 $ob->goto ($map, $x, $y);
95} 121}
96 122
97# delete a player directory, be non-blocking AND synchronous... 123sub encode_password($) {
98# (thats hard, so we crap out and fork). 124 unpack "H*", Deliantra::Util::hash_pw $_[0]
125}
126
127sub compare_password($$) {
128 my ($pass, $token) = @_;
129
130 if ($token =~ /!!(.*)/) {
131 return +(substr $pass, 0, 8) eq pack "H*", $1;
132 } elsif ($token =~ /!(.*)/) {
133 return $pass eq pack "H*", $1;
134 } else {
135 return $token eq crypt $pass, $token;
136 }
137}
138
139# delete a player directory
99sub nuke_playerdir { 140sub nuke_playerdir {
100 my ($user) = @_; 141 my ($user) = @_;
101 142
143 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
144
145 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
102 aio_stat "$PLAYERDIR/$user"; 146 aio_rename "$PLAYERDIR/$user", $temp;
103 system "cd \Q$PLAYERDIR\E " 147 IO::AIO::aio_rmtree $temp;
104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 148}
105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 149
150sub login {
151 my ($pl) = @_;
152
153 # handle character creation, if neccessary
154 # the rest of this function is character creation
155
156 my $ns = $pl->ns;
157 my $ob = $pl->ob;
158
159 if ($pl->{chargen} eq "init") {
160 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
161
162 # create the playerdir, if necessary, as chargen_race_done did it before
163 # presumably because of unique maps
164 aio_mkdir playerdir $pl, 0770;
165 delete $pl->{deny_save}; # set by new
166 $pl->save;
167
168 $pl->{chargen} = "stats";
169 }
170
171 if ($pl->{chargen} eq "stats") {
172 while () {
173 $ob->update_stats;
174 $pl->save_stats;
175
176 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
177 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
178
179 if ($res =~ /^[Nn]/) {
180 last;
181 } elsif ($res > 0 && $res <= 7) {
182 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
183
184 if ($swap > 0 && $swap <= 7) {
185 $ob->swap_stats ($res - 1, $swap - 1);
186 }
187 } else {
188 $ob->roll_stats;
189 }
190
191 Coro::Timer::sleep 0.05;
192 }
193
194 $ob->set_animation (2);
195 $ob->add_statbonus;
196
197 $pl->{chargen} = "race";
198 }
199
200 if ($pl->{chargen} eq "race") {
201 while () {
202 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
203 my $msg = $ob->msg;
204 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
205 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
206
207 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
208 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
209
210 last if $res =~ /[dD]/;
211
212 $pl->chargen_race_next;
213 Coro::Timer::sleep 0.05;
214 }
215
216 $pl->chargen_race_done;
217 $pl->{chargen} = "gender";
218 }
219
220 if ($pl->{chargen} eq "race") {
221 while () {
222 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
223 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
224
225 if ($res =~ /^[fF]/) {
226 $pl->gender (1);
227 last;
228 } elsif ($res =~ /^[mM]/) {
229 $pl->gender (0);
230 last;
231 }
232 Coro::Timer::sleep 0.05;
233 }
234 $pl->{chargen} = "done";
235 }
236
237 $ns->state (cf::ST_PLAYING);
238
239 if ($pl->{chargen} eq "done") {
240 # XXX: Workaround for delayed client ext protocol handshake
241 $pl->esrv_new_player;
242
243 $pl->{chargen} = "done";
244 }
245
246 $ob->reply (undef, "Welcome to Deliantra!");
247
248 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
249 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
250 }
251}
252
253sub chargen {
254 my ($ns, $user, $hash) = @_;
255
256 # just to make sure nothing is left over
257 # normally, nothing is there.
258 nuke_playerdir $user;
259
260 my $pl = cf::player::new $user;
261 $pl->password (unpack "H*", $hash);
262 $pl->connect ($ns);
263
264 $pl->{chargen} = "init";
265
266 login $pl;
106} 267}
107 268
108cf::client->attach (on_addme => sub { 269cf::client->attach (on_addme => sub {
109 my ($ns) = @_; 270 my ($ns) = @_;
110 271
111 if (!$ns->facecache)
112 {
113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
114
115
116***
117*** WARNING:
118*** Your client does not support face/image caching,
119*** or it has been disabled. Face caching is mandatory
120*** so please enable it or use a newer client.
121***
122*** Look at your client preferences:
123***
124*** CFPlus: all known versions automatically enable the facecache.
125*** cfclient: use the -cache commandline option.
126*** cfclient: map will not redraw automatically (bug).
127*** gcfclient: use -cache commandline option, or enable
128*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129*** jcrossclient: your client is broken, use CFPlus or gcfclient.
130***
131***
132EOF
133 if ($ns->version =~ /jcrossclient/) {
134 # let them, for now
135 } else {
136 $ns->flush;
137 return $ns->destroy;
138 }
139
140 # $ns->facecache = true;
141 }
142
143 if ($ns->mapmode < cf::Map1aCmd) {
144 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145
146
147***
148*** WARNING:
149*** Your client is too old. Please upgrade to a newer version.
150EOF
151
152 $ns->flush;
153 return $ns->destroy;
154 }
155
156 $ns->pl and return $ns->destroy; 272 $ns->{addme}++ and return $ns->destroy;
157 273
158 $ns->async (sub { 274 $ns->async (sub {
275 $Coro::current->{desc} = "addme init";
276
159 my ($user, $pass); 277 my ($user, $pass);
160 278
161 $ns->send_packet ("addme_success"); 279 $ns->send_packet ("addme_success");
162 280
163 for (;;) { 281 for (;;) {
164 $ns->send_drawinfo ( 282 delete $ns->{login_guard};
283
284 $ns->send_msg (log =>
165 "Please enter your username now. If you are a new user, " 285 "Please enter your username now. If you are a new user, "
166 . "make one up that describes your character best. " 286 . "make one up that describes your character best. "
167 . "Only letters and digits are allowed, though.", 287 . "Only letters and digits are allowed, though.",
168 cf::NDI_BLUE 288 cf::NDI_BLUE | cf::NDI_REPLY
169 ); 289 );
170 290
171 # read username 291 # read username
172 while () { 292 while () {
173 $user = query $ns, 0, "What is your name?\n:"; 293 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
174 294
175 if ($cf::LOGIN_LOCK{$user}) { 295 if ($user =~ $VALID_LOGIN) {
176 $ns->send_drawinfo (
177 "That username is currently used in another login session. "
178 . "Chose another, or wait till the other session has ended.",
179 cf::NDI_RED
180 );
181 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
182 last; 296 last;
183 } else { 297 } else {
184 $ns->send_drawinfo ( 298 $ns->send_msg (log =>
185 "Your username contains illegal characters " 299 "Your username contains illegal characters "
186 . "(only a-z, A-Z and 0-9 are allowed), " 300 . "(only a-z, A-Z and 0-9 are allowed), "
187 . "or is not between 3 and 18 characters in length.", 301 . "or is not between 3 and 20 characters in length.",
188 cf::NDI_RED 302 cf::NDI_RED | cf::NDI_REPLY
189 ); 303 );
190 } 304 }
191 Coro::Timer::sleep 0.4; 305 Coro::Timer::sleep 0.4;
192 } 306 }
193 307
194 check_playing $ns, $user and next; 308 $Coro::current->{desc} = "addme($user)";
195 309
196 $ns->send_drawinfo ( 310 $ns->send_msg (log =>
197 "Welcome $user, please enter your password now. " 311 "Welcome $user, please enter your password now. "
198 . "New users should now choose a password. " 312 . "New users should now choose a password. "
199 . "Anything your client lets you enter is fine.", 313 . "Anything your client lets you enter is fine.",
200 cf::NDI_BLUE 314 cf::NDI_BLUE | cf::NDI_REPLY
201 ); 315 );
202 316
203 # read password 317 # read password
204 while () { 318 while () {
205 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 319 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
206 last if $pass =~ /.../; 320 last if $pass =~ /.../;
207 $ns->send_drawinfo ( 321 $ns->send_msg (log =>
208 "Try to use at least three characters as your password please, " 322 "Try to use at least three characters as your password please, "
209 . "that cannot be too much to ask for :)", 323 . "that cannot be too much to ask for :)",
210 cf::NDI_RED 324 cf::NDI_RED | cf::NDI_REPLY
211 ); 325 );
212 Coro::Timer::sleep 0.4; 326 Coro::Timer::sleep 0.4;
213 } 327 }
214 328
215 # lock this username for the remainder of this login session 329 $ns->{login_guard} = login_guard $user
216 if ($cf::LOGIN_LOCK{$user}) { 330 or do {
217 $ns->send_drawinfo ( 331 $ns->send_msg (log =>
218 "That username is currently used in another login session. " 332 "That user is already logged in (or is logging in)."
219 . "Chose another, or wait till the other session has ended.", 333 . "Chose another, or wait till the other session has ended.",
220 cf::NDI_RED 334 cf::NDI_RED | cf::NDI_REPLY
335 );
336 next;
221 ); 337 };
222 next;
223 }
224 local $cf::LOGIN_LOCK{$user} = 1;
225
226 check_playing $ns, $user and next;
227 338
228 # try to read the user file and check the password 339 # try to read the user file and check the password
229 if (my $pl = cf::player::find $user) { 340 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next; 341 aio_stat $pl->path and next;
231 my $mtime = (stat _)[9]; 342 my $mtime = (stat _)[9];
232 my $hash = $pl->password; 343 my $token = $pl->password;
233 344
234 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 345 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
235 nuke_str $pass; 346 # player exists and passwords match - we can proceed
347
236 # password matches, wonderful 348 # password matches, wonderful
237 my $pl = cf::player::find $user or next; 349 my $pl = cf::player::find $user or next;
238 $pl->connect ($ns); 350 $pl->connect ($ns);
239 enter_map $pl; 351 enter_map $pl;
352 login $pl;
240 last; 353 return;
241 } elsif (can_cleanup $pl, $mtime) { 354 } elsif (can_cleanup $pl, $mtime) {
242 Coro::Timer::sleep 1; 355 Coro::Timer::sleep 1;
243 356
244 $ns->send_drawinfo ( 357 $ns->send_msg (log =>
245 "Player exists, but password does not match. If this is your account, " 358 "Player exists, but password does not match. If this is your account, "
246 . "please try again. If not, you can now decide to take over this account " 359 . "please try again. If not, you can now decide to take over this account "
247 . "because it has not been in-use for some time.", 360 . "because it has not been in-use for some time.",
248 cf::NDI_RED 361 cf::NDI_RED | cf::NDI_REPLY
249 ); 362 );
250 363
251 #TODO: nuke_str
252 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 364 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
253 or next; 365 or next;
254 366
255 # check if the file hasn't changed 367 # check if the file hasn't changed
256 aio_stat cf::player::path $user and next; 368 aio_stat cf::player::path $user and next;
258 370
259 $pl->quit_character; 371 $pl->quit_character;
260 372
261 # fall through to creation 373 # fall through to creation
262 } else { 374 } else {
263 nuke_str $pass;
264
265 Coro::Timer::sleep 1; 375 Coro::Timer::sleep 1;
266 376
267 $ns->send_drawinfo ( 377 $ns->send_msg (log =>
268 "Wrong username or password. Please try again " 378 "Wrong username or password. Please try again "
269 . "(check for Numlock and other semi-obvious error sources).", 379 . "(check for Numlock and other semi-obvious error sources).",
270 cf::NDI_RED 380 cf::NDI_RED | cf::NDI_REPLY
271 ); 381 );
272 next; 382 next;
273 } 383 }
274 } else { 384 } else {
275 # unable to load the playerfile: 385 # unable to load the playerfile:
276 # check wether the player dir exists, which means the file is corrupted or 386 # check whether the player dir exists, which means the file is corrupted or
277 # something very similar. 387 # something very similar.
278 if (!aio_stat cf::player::playerdir $user) { 388 if (!aio_stat cf::player::playerdir $user) {
279 $ns->send_drawinfo ( 389 $ns->send_msg ( log =>
280 "Unable to retrieve this player. It might be a locked or broken account. " 390 "Unable to retrieve this player. It might be a locked or broken account. "
281 . "If this is your account, ask a dungeon master for assistance. " 391 . "If this is your account, ask a dungeon master for assistance. "
282 . "Otherwise choose a different login name.", 392 . "Otherwise choose a different login name.",
283 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
284 ); 394 );
285 next; 395 next;
286 } 396 }
287 } 397 }
288 398
289 # the rest of this function is character creation
290
291 # just to make sure nothing is left over
292 nuke_playerdir $user;
293
294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 399 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
295 400
296 if ($pass2 ne $pass) { 401 if ($pass2 ne $pass) {
297 nuke_str $pass; 402 $ns->send_msg (log =>
298 nuke_str $pass2;
299 $ns->send_drawinfo (
300 "The passwords do not match, please try again.", 403 "The passwords do not match, please try again.",
301 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
302 ); 405 );
303 Coro::Timer::sleep 0.5; 406 Coro::Timer::sleep 0.5;
304 next; 407 next;
305 } 408 }
306 409
307 nuke_str $pass2;
308
309 my $pl = cf::player::new $user;
310 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
311 nuke_str $pass;
312 $pl->connect ($ns);
313 my $ob = $pl->ob;
314
315 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
316
317 while () {
318 $ob->update_stats;
319 $pl->save_stats;
320
321 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
322 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
323
324 if ($res =~ /^[Nn]/) {
325 last;
326 } elsif ($res > 0 && $res <= 7) {
327 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
328
329 if ($swap > 0 && $swap <= 7) {
330 $ob->swap_stats ($res - 1, $swap - 1);
331 }
332 } else {
333 $ob->roll_stats;
334 }
335
336 Coro::Timer::sleep 0.2;
337 }
338
339 $ob->set_animation (2);
340 $ob->add_statbonus;
341
342 while () {
343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
350
351 last if $res =~ /[dD]/;
352
353 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2;
355 }
356
357 $pl->chargen_race_done;
358
359 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362
363 if ($res =~ /^[fF]/) {
364 $pl->gender (1);
365 last;
366 } elsif ($res =~ /^[mM]/) {
367 $pl->gender (0);
368 last;
369 }
370 Coro::Timer::sleep 0.2;
371 }
372
373 $ob->reply (undef, "Welcome to Crossfire!");
374
375 delete $pl->{deny_save};
376
377 last; 410 last;
378 } 411 }
412
413 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
379 }); 414 });
380}); 415});
381 416
417cf::client->attach (
418 on_version => sub {
419 my ($ns, $arg) = @_;
420
421 # perl probably uses lrand48, which is not secure at all
422 # maybe require linux and use /dev/urandom.
423 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
424 $ns->ext_msg (nonces => @{ $ns->{nonces} });
425 },
426);
427
428cf::register_async_exticmd create_login => sub {
429 my ($ns, $reply, $user, $pass) = @_;
430
431 $ns->{addme}++ and return $ns->destroy;
432
433 $ns->async (sub {
434 my $fail = sub {
435 $reply->(0, $_[0]);
436 $ns->flush; # does not ensure that the data reaches the client - TODO
437 # need to do this in another thread, as this one gets canceled
438 Coro::async_pool {
439 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
440 $ns->destroy if $ns->valid;
441 };
442 Coro::schedule; # do the destroy, should not return
443 };
444
445 $user =~ $VALID_LOGIN
446 or return $fail (
447 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
448 . "or is not between 3 and 20 characters in length."
449 );
450
451 $ns->{login_guard} = login_guard $user
452 or return $fail->("User name '$user' is in use - try another login name.");
453
454 cf::player::find $user
455 and return $fail->("User name '$user' is already registered - choose another login name.");
456
457 $reply->(1, "Account Created");
458
459 chargen $ns, $user, $pass;
460 });
461};
462
463cf::register_async_exticmd login => sub {
464 my ($ns, $reply, $user, $hash) = @_;
465
466 $ns->{addme}++ and return $ns->destroy;
467
468 $ns->async (sub {
469 $Coro::current->{desc} = "login($user)";
470
471 my $fail = sub {
472 $reply->(0, $_[0]);
473 $ns->flush; # does not ensure that the data reaches the client - TODO
474 # need to do this in another thread, as this one gets canceled
475 Coro::async_pool {
476 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
477 $ns->destroy if $ns->valid;
478 };
479 Coro::schedule; # do the destroy, should not return
480 };
481
482 $ns->{login_guard} = login_guard $user
483 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
484 . "user name, make sure you are not running two clients. When in doubt, reboot.");
485
486 # try to read the user file and check the password
487 my $pl = cf::player::find $user
488 or return $fail->("User '$user' does not exist - wrong spelling?");
489
490 aio_stat $pl->path
491 and return $ns->destroy;
492
493 my $mtime = (stat _)[9];
494 my $token = $pl->password;
495
496 $token = $token =~ /^!/
497 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
498 : pack "H*", $token;
499
500 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
501
502 $token eq $hash
503 or $cf::CFG{ext_login_nocheck}
504 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
505
506 # player exists and passwords match - we can proceed
507
508 $reply->(1, "Success");
509
510 $pl->connect ($ns);
511 enter_map $pl;
512 login $pl;
513 });
514};
515
516cf::register_command password => sub {
517 my ($pl, $arg) = @_;
518
519 unless ($pl->flag (cf::FLAG_WIZ)) {
520 $pl->message (
521 "The password can currently only changed by a DM.",
522 cf::NDI_UNIQUE | cf::NDI_REPLY);
523 return;
524 }
525
526 $pl->message (#d#
527 "Passwords cannot currently be changed.",#d#
528 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
529 return;#d#
530
531 my (@args) = split /\s+/, $arg;
532 my ($player, $new_pw) = @args;
533
534 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
535 $pl->message (
536 "Usage: password <player> [<new password>]",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 if ($new_pw eq '') {
542 $new_pw =
543 join '',
544 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
545 1..9;
546 }
547
548 cf::async {
549 my $plc = cf::player::find $player;
550 if ($plc) {
551 $plc->password (encode_password $new_pw);
552 $pl->message (
553 "Ok, changed password of '$player' to '$new_pw'!",
554 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
555 } else {
556 $pl->message (
557 "Fail! Couldn't set password for '$player', "
558 . "he doesn't seem to exist!",
559 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
560 }
561 };
562};
563
382cf::register_command quit => sub { 564cf::register_command quit => sub {
383 my ($ob, $arg) = @_; 565 my ($ob, $arg) = @_;
384 566
385 $ob->reply (undef, 567 $ob->send_msg (undef,
386 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 568 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 569 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388 cf::NDI_UNIQUE | cf::NDI_RED); 570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
389}; 571};
390 572
391cf::register_command quit_character => sub { 573cf::register_command quit_character => sub {
392 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
393 575
394 my $pl = $ob->contr; 576 my $pl = $ob->contr;
395 577
396 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 578 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397 if ($_[0] !~ /^[yY]/) { 579 if ($_[0] !~ /^[yY]/) {
398 $ob->reply (undef, 580 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
399 "Ok, not not quitting then.",
400 cf::NDI_UNIQUE | cf::NDI_RED);
401 } else { 581 } else {
402 $ob->reply (undef, 582 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
403 "Ok, quitting, hope to see you again.", 583 cf::async {
404 cf::NDI_UNIQUE | cf::NDI_RED);
405 $pl->ns->flush;
406 cf::async { $pl->quit_character }; 584 $pl->quit_character;
585 };
407 } 586 }
408 }); 587 });
409}; 588};
410 589
411cf::object->attach ( 590cf::object->attach (
417 596
418 my $pl = $ob->contr; 597 my $pl = $ob->contr;
419 598
420 # update respawn position 599 # update respawn position
421 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 600 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save };
423 601
424 $pl->killer ("left"); 602 cf::async {
425 $ob->check_score; 603 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
604 ext::highscore::check $ob;
426 605
427 $ob->reply (undef, "In the future, you will wake up here when you die."); 606 $pl->save;
428 607
608 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
609
610 my $ns = $pl->ns
611 or return;
612
429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 613 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
430 if ($_[0] !~ /^[yY]/) { 614 if ($_[0] !~ /^[yY]/) {
431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 615 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate; 616 $pl->deactivate;
433 $pl->ns->destroy; 617 $pl->ns->destroy;
434 } else { 618 }
435 cf::async { $pl->save };
436 } 619 });
437 }); 620 };
438 }, 621 },
439); 622);
440 623
441cf::player->attach ( 624cf::player->attach (
442 on_login => sub { 625 on_login => sub {
451 634
452 if ($cleanly) { 635 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 636 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else { 637 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 638 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME; 639 $pl->{unclean_save} = $cf::RUNTIME
640 unless safe_spot $pl;
457 } 641 }
458 }, 642 },
459); 643);
460 644
461#############################################################################
462
463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464our $SAVE_TIMEOUT = 20; # save players every n seconds
465
466our $SCHEDULER = cf::async_ext {
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 while () {
469 $schedule_interval->next;
470
471 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls)
474 # keeping a reference, so this is prone to crashes or worse.
475 my @players = keys %cf::PLAYER;
476 for (@players) {
477 my $pl = $cf::PLAYER{$_}
478 or next;
479 $pl->valid or next;
480
481 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save;
485
486 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob;
489
490 my $pl_ref = $pl->refcnt_cnt;
491 my $ob_ref = $ob->refcnt_cnt;
492
493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494 ## ob_ref == $ob + pl->observe + simply being an object
495 if ($pl_ref == 3 && $ob_ref == 3) {
496 warn "player-scheduler destroy ", $ob->name;#d#
497
498 # remove from sight and get fresh "copies"
499 $pl = delete $cf::PLAYER{$ob->name};
500 $ob = $pl->ob;
501
502 $pl->destroy; # destroys $ob
503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 }
509 }
510 }
511 };
512 warn $@ if $@;
513 Coro::cede;
514 };
515 }
516};
517
518$SCHEDULER->prio (1);
519

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