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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.39 by root, Mon Apr 16 06:23:41 2007 UTC vs.
Revision 1.134 by root, Tue Feb 20 14:28:27 2018 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
14} 19}
15 20
16sub query { 21sub query {
17 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
18 23
19 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 26}
25 27
26sub can_cleanup { 28sub can_cleanup {
29 return 0; # highscore list is not cleared out, rethink
30
27 my ($pl, $mtime) = @_; 31 my ($pl, $mtime) = @_;
28 32
29 my $age = time - $mtime; 33 my $age = time - $mtime;
30 my $level = $pl->ob->level; 34 my $level = $pl->ob->level;
31 35
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 37 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 38 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 39 || $age > 700 * 86400 # 2 years for everybody else
36} 40}
37 41
38sub check_playing { 42# return a guard object for a lock on the given username, if available
43sub login_guard {
39 my ($ns, $user) = @_; 44 my ($user) = @_;
40 45
46 exists $LOGIN_LOCK{$user}
47 and return undef;
48
41 return unless cf::player::find_active $user; 49 cf::player::find_active $user
50 and return undef;
42 51
43 $ns->send_drawinfo ( 52 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 53 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54
55 1
56} 54}
57 55
58sub check_clean_save { 56sub safe_spot($) {
59 my ($pl) = @_; 57 my ($pl) = @_;
58
59 my $ob = $pl->ob;
60 60
61 my $m = $ob->map
62 or return;
63 my $x = $ob->x;
64 my $y = $ob->y;
65
66 # never happens normally, but helps when shell users make mistakes
67 $m->linkable
68 or return 1;
69
70 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
71}
72
73sub enter_map {
74 my ($pl) = @_;
75
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 $ob->enter_link;
84
85 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 86 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 87
88 if ($time && $m) {
89 if ($time < $m->{instantiate_time}) {
90 # the map was reset in the meantime
91 my $age = $cf::RUNTIME - $time;
92
93 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
94
95 if ($age >= $MAX_DISCONNECT_TIME) {
96 $ob->message (
97 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
98 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
99 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
100 . "H<You disconnected too long without having used a savebed.>",
101 cf::NDI_RED | cf::NDI_REPLY
102 );
103 # kill them.
104 # reminds me of the famous badness 10000 syndrome...
105 $ob->stats->hp (-10000); #] if they survive this they deserved to live
106 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
107 } else {
108 ($map, $x, $y) = $pl->savebed;
109
110 $ob->message (
111 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
112 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
113 . "Better use a savebed next time, much worse things could have happened... "
114 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
115 cf::NDI_RED | cf::NDI_REPLY
116 );
117 }
118 } else {
119 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 120 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 121 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 122 . "or monsters suddenly snapping your body. Better use a savebed next time. "
66 cf::NDI_RED 123 . "H<Always apply a bed of reality to disconnect from the server.>",
124 cf::NDI_RED | cf::NDI_REPLY
67 ); 125 );
68 #d#TODO 126 }
69 } 127 }
70}
71 128
72# delete a player directory, be non-blocking AND synchronous... 129 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 130}
131
132sub encode_password($) {
133 unpack "H*", Deliantra::Util::hash_pw $_[0]
134}
135
136sub compare_password($$) {
137 my ($pass, $token) = @_;
138
139 if ($token =~ /!!(.*)/) {
140 return +(substr $pass, 0, 8) eq pack "H*", $1;
141 } elsif ($token =~ /!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq encode_password $pass;
145 }
146}
147
148# delete a player directory
74sub nuke_playerdir { 149sub nuke_playerdir {
75 my ($user) = @_; 150 my ($user) = @_;
76 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 157}
82 158
83sub send_capabilities { 159sub login {
160 my ($pl) = @_;
161
162 # handle character creation, if neccessary
163 # the rest of this function is character creation
164
165 my $ns = $pl->ns;
166 my $ob = $pl->ob;
167
168 if ($pl->{chargen} eq "init") {
169 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
170
171 # create the playerdir, if necessary, as chargen_race_done did it before
172 # presumably because of unique maps
173 aio_mkdir playerdir $pl, 0770;
174 delete $pl->{deny_save}; # set by new
175 $pl->save;
176
177 $pl->{chargen} = "stats";
178 }
179
180 if ($pl->{chargen} eq "stats") {
181 while () {
182 $ob->update_stats;
183 $pl->save_stats;
184
185 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
186 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
187
188 if ($res =~ /^[Nn]/) {
189 last;
190 } elsif ($res > 0 && $res <= 7) {
191 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
192
193 if ($swap > 0 && $swap <= 7) {
194 $ob->swap_stats ($res - 1, $swap - 1);
195 }
196 } else {
197 $ob->roll_stats;
198 }
199
200 Coro::Timer::sleep 0.05;
201 }
202
203 $ob->set_animation (2);
204 $ob->add_statbonus;
205
206 $pl->{chargen} = "race";
207 }
208
209 if ($pl->{chargen} eq "race") {
210 while () {
211 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
212 my $msg = $ob->msg;
213 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
214 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
215
216 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
217 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
218
219 last if $res =~ /[dD]/;
220
221 $pl->chargen_race_next;
222 Coro::Timer::sleep 0.05;
223 }
224
225 $pl->chargen_race_done;
226 $pl->{chargen} = "gender";
227 }
228
229 if ($pl->{chargen} eq "race") {
230 while () {
231 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
232 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
233
234 if ($res =~ /^[fF]/) {
235 $pl->gender (1);
236 last;
237 } elsif ($res =~ /^[mM]/) {
238 $pl->gender (0);
239 last;
240 }
241 Coro::Timer::sleep 0.05;
242 }
243 $pl->{chargen} = "done";
244 }
245
246 $ns->state (cf::ST_PLAYING);
247
248 if ($pl->{chargen} eq "done") {
249 # XXX: Workaround for delayed client ext protocol handshake
250 $pl->esrv_new_player;
251
252 $pl->{chargen} = "done";
253 }
254
255 $ns->update_command_faces;
256
257 $ob->reply (undef, "Welcome to Deliantra!");
258
259 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
260 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
261 }
262}
263
264sub chargen {
265 my ($ns, $user, $hash) = @_;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (unpack "H*", $hash);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
278}
279
280cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 281 my ($ns) = @_;
85 282
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "smoothing") { # cfplus-style smoothing
175 $ns->smoothing ($v);
176
177 } elsif ($k eq "fxix") {
178 $ns->fxix ($v);
179
180 } else {
181 # other commands:
182 # sexp: no idea, probably for oudated servers
183 # tick: more stupidity, server should sned a tick per tick
184
185 $setup{$k} = "FALSE";
186 }
187 }
188
189 $ns->send_packet (join " ", setup => %setup);
190
191 cf::datalog setup =>
192 request => $args,
193 reply => \%setup,
194 client => $ns->version,
195 ;
196}
197
198sub addme {
199 my ($ns) = @_;
200
201 if (!$ns->facecache)
202 {
203 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
204
205
206***
207*** WARNING:
208*** Your client does not support face/image caching,
209*** or it has been disabled. Face caching is mandatory
210*** so please enable it or use a newer client.
211***
212*** Look at your client preferences:
213***
214*** CFPlus: all known versions automatically enable the facecache.
215*** cfclient: use the -cache commandline option.
216*** cfclient: map will not redraw automatically (bug).
217*** gcfclient: use -cache commandline option, or enable
218*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
219*** jcrossclient: your client is broken, use CFPlus or gcfclient.
220***
221***
222EOF
223 if ($ns->version =~ /jcrossclient/) {
224 # let them, for now
225 } else {
226 $ns->flush;
227 return $ns->destroy;
228 }
229
230 # $ns->facecache = true;
231 }
232
233 if ($ns->mapmode < cf::Map1aCmd) {
234 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
235
236
237***
238*** WARNING:
239*** Your client is too old. Please upgrade to a newer version.
240EOF
241
242 $ns->flush;
243 return $ns->destroy;
244 }
245
246 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
247 284
248 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
249 my ($user, $pass); 288 my ($user, $pass);
250 289
251 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
252 291
253 for (;;) { 292 for (;;) {
254 $ns->send_drawinfo ( 293 delete $ns->{login_guard};
294
295 send_log $ns,
255 "Please enter your username now. If you are a new user, " 296 "Please enter your username now. If you are a new user, "
256 . "make one up that describes your character best. " 297 . "make one up that describes your character best. "
257 . "Only letters and digits are allowed, though.", 298 . "Only letters and digits are allowed, though.",
258 cf::NDI_BLUE 299 cf::NDI_BLUE | cf::NDI_REPLY
259 ); 300 ;
260 301
261 # read username 302 # read username
262 while () { 303 while () {
263 $user = query $ns, 0, "What is your name?\n:"; 304 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
264 305
265 if ($cf::LOGIN_LOCK{$user}) { 306 if ($user =~ $VALID_LOGIN) {
266 $ns->send_drawinfo (
267 "That username is currently used in another login session. "
268 . "Chose another, or wait till the other session has ended.",
269 cf::NDI_RED
270 );
271 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
272 last; 307 last;
273 } else { 308 } else {
274 $ns->send_drawinfo ( 309 send_log $ns,
275 "Your username contains illegal characters " 310 "Your username contains illegal characters "
276 . "(only a-z, A-Z and 0-9 are allowed), " 311 . "(only a-z, A-Z and 0-9 are allowed), "
277 . "or is not between 3 and 18 characters in length.", 312 . "or is not between 3 and 20 characters in length.",
278 cf::NDI_RED 313 cf::NDI_RED | cf::NDI_REPLY
279 ); 314 ;
280 } 315 }
316 Coro::Timer::sleep 0.4;
281 } 317 }
282 318
283 check_playing $ns, $user and next; 319 $Coro::current->{desc} = "addme($user)";
284 320
285 $ns->send_drawinfo ( 321 send_log $ns,
286 "Welcome $user, please enter your password now. " 322 "Welcome $user, please enter your password now. "
287 . "New users should now choose a password. " 323 . "New users should now choose a password. "
288 . "Anything your client lets you enter is fine.", 324 . "Anything your client lets you enter is fine.",
289 cf::NDI_BLUE 325 cf::NDI_BLUE | cf::NDI_REPLY
290 ); 326 ;
291 327
292 # read password 328 # read password
293 while () { 329 while () {
294 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 330 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
295 last if $pass =~ /.../; 331 last if $pass =~ /.../;
296 $ns->send_drawinfo ( 332 send_log $ns,
297 "Try to use at least three characters as your password please, " 333 "Try to use at least three characters as your password please, "
298 . "that cannot be too much to ask for :)", 334 . "that cannot be too much to ask for :)",
299 cf::NDI_RED 335 cf::NDI_RED | cf::NDI_REPLY
300 ); 336 ;
337 Coro::Timer::sleep 0.4;
301 } 338 }
302 339
303 # lock this username for the remainder of this login session 340 $ns->{login_guard} = login_guard $user
304 if ($cf::LOGIN_LOCK{$user}) { 341 or do {
305 $ns->send_drawinfo ( 342 send_log $ns,
306 "That username is currently used in another login session. " 343 "That user is already logged in (or is logging in)."
307 . "Chose another, or wait till the other session has ended.", 344 . "Chose another, or wait till the other session has ended.",
308 cf::NDI_RED 345 cf::NDI_RED | cf::NDI_REPLY
346 ;
347 next;
309 ); 348 };
310 next;
311 }
312 local $cf::LOGIN_LOCK{$user} = 1;
313
314 check_playing $ns, $user and next;
315 349
316 # try to read the user file and check the password 350 # try to read the user file and check the password
317 if (my $pl = cf::player::find $user) { 351 if (my $pl = cf::player::find $user) {
318 aio_stat $pl->path and next; 352 aio_stat $pl->path and next;
319 my $mtime = (stat _)[9]; 353 my $mtime = (stat _)[9];
320 my $hash = $pl->password; 354 my $token = $pl->password;
321 355
322 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 356 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
323 nuke_str $pass; 357 # player exists and passwords match - we can proceed
358
324 # password matches, wonderful 359 # password matches, wonderful
325 my $pl = cf::player::find $user or next; 360 my $pl = cf::player::find $user or next;
326 $pl->connect ($ns); 361 $pl->connect ($ns);
327 check_clean_save $pl; 362 enter_map $pl;
363 login $pl;
328 last; 364 return;
329 } elsif (can_cleanup $pl, $mtime) { 365 } elsif (can_cleanup $pl, $mtime) {
330 Coro::Timer::sleep 1; 366 Coro::Timer::sleep 1;
331 367
332 $ns->send_drawinfo ( 368 send_log $ns,
333 "Player exists, but password does not match. If this is your account, " 369 "Player exists, but password does not match. If this is your account, "
334 . "please try again. If not, you can now decide to take over this account " 370 . "please try again. If not, you can now decide to take over this account "
335 . "because it has not been in-use for some time.", 371 . "because it has not been in-use for some time.",
336 cf::NDI_RED 372 cf::NDI_RED | cf::NDI_REPLY
337 ); 373 ;
338 374
339 #TODO: nuke_str
340 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 375 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
341 or next; 376 or next;
342 377
343 # check if the file hasn't changed 378 # check if the file hasn't changed
344 aio_stat cf::player::path $user and next; 379 aio_stat cf::player::path $user and next;
346 381
347 $pl->quit_character; 382 $pl->quit_character;
348 383
349 # fall through to creation 384 # fall through to creation
350 } else { 385 } else {
351 nuke_str $pass;
352
353 Coro::Timer::sleep 1; 386 Coro::Timer::sleep 1;
354 387
355 $ns->send_drawinfo ( 388 send_log $ns,
356 "Wrong username or password. Please try again " 389 "Wrong username or password. Please try again "
357 . "(check for Numlock and other semi-obvious error sources).", 390 . "(check for Numlock and other semi-obvious error sources).",
358 cf::NDI_RED 391 cf::NDI_RED | cf::NDI_REPLY
359 ); 392 ;
360 next; 393 next;
361 } 394 }
362 } else { 395 } else {
363 # unable to load the playerfile: 396 # unable to load the playerfile:
364 # check wether the player dir exists, which means the file is corrupted or 397 # check whether the player dir exists, which means the file is corrupted or
365 # something very similar. 398 # something very similar.
366 if (!aio_stat cf::player::playerdir $user) { 399 if (!aio_stat cf::player::playerdir $user) {
367 $ns->send_drawinfo ( 400 send_log $ns,
368 "Unable to retrieve this player. It might be a locked or broken account. " 401 "Unable to retrieve this player. It might be a locked or broken account. "
369 . "If this is your account, ask a dungeon master for assistance. " 402 . "If this is your account, ask a dungeon master for assistance. "
370 . "Otherwise choose a different login name.", 403 . "Otherwise choose a different login name.",
371 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
372 ); 405 ;
373 next; 406 next;
374 } 407 }
375 } 408 }
376 409
377 # the rest of this function is character creation
378
379 # just to make sure nothing is left over
380 nuke_playerdir $user;
381
382 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 410 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
383 411
384 if ($pass2 ne $pass) { 412 if ($pass2 ne $pass) {
385 nuke_str $pass; 413 send_log $ns,
386 nuke_str $pass2;
387 $ns->send_drawinfo (
388 "The passwords do not match, please try again.", 414 "The passwords do not match, please try again.",
389 cf::NDI_RED 415 cf::NDI_RED | cf::NDI_REPLY
390 ); 416 ;
417 Coro::Timer::sleep 0.5;
391 next; 418 next;
392 } 419 }
393 420
394 nuke_str $pass2;
395
396 my $pl = cf::player::new $user;
397 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
398 nuke_str $pass;
399 $pl->connect ($ns);
400
401 my $ob = $pl->ob;
402
403 while () {
404 $ob->update_stats;
405 $pl->save_stats;
406
407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
408 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
409
410 if ($res =~ /^[Nn]/) {
411 last;
412 } elsif ($res > 0 && $res <= 7) {
413 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
414
415 if ($swap > 0 && $swap <= 7) {
416 $ob->swap_stats ($res - 1, $swap - 1);
417 }
418 } else {
419 $ob->roll_stats;
420 }
421 }
422
423 $ob->set_animation (2);
424 $ob->add_statbonus;
425
426 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
427 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
428 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
429
430 $ns->state (cf::ST_CHANGE_CLASS);
431 delete $pl->{deny_save};#d# too early
432
433 last; 421 last;
434 } 422 }
423
424 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
435 }); 425 });
436} 426});
427
428cf::client->attach (
429 on_version => sub {
430 my ($ns, $arg) = @_;
431
432 # perl probably uses lrand48, which is not secure at all
433 # maybe require linux and use /dev/urandom.
434 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
435 $ns->ext_msg (nonces => @{ $ns->{nonces} });
436 },
437);
438
439cf::register_async_exticmd create_login => sub {
440 my ($ns, $reply, $user, $pass) = @_;
441
442 $ns->{addme}++ and return $ns->destroy;
443
444 $ns->async (sub {
445 my $fail = sub {
446 $reply->(0, $_[0]);
447 $ns->flush; # does not ensure that the data reaches the client - TODO
448 # need to do this in another thread, as this one gets canceled
449 Coro::async_pool {
450 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
451 $ns->destroy if $ns->valid;
452 };
453 Coro::schedule; # do the destroy, should not return
454 };
455
456 $user =~ $VALID_LOGIN
457 or return $fail (
458 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
459 . "or is not between 3 and 20 characters in length."
460 );
461
462 $ns->{login_guard} = login_guard $user
463 or return $fail->("User name '$user' is in use - try another login name.");
464
465 cf::player::find $user
466 and return $fail->("User name '$user' is already registered - choose another login name.");
467
468 $reply->(1, "Account Created");
469
470 chargen $ns, $user, $pass;
471 });
472};
473
474cf::register_async_exticmd login => sub {
475 my ($ns, $reply, $user, $hash) = @_;
476
477 $ns->{addme}++ and return $ns->destroy;
478
479 $ns->async (sub {
480 $Coro::current->{desc} = "login($user)";
481
482 my $fail = sub {
483 $reply->(0, $_[0]);
484 $ns->flush; # does not ensure that the data reaches the client - TODO
485 # need to do this in another thread, as this one gets canceled
486 Coro::async_pool {
487 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
488 $ns->destroy if $ns->valid;
489 };
490 Coro::schedule; # do the destroy, should not return
491 };
492
493 $ns->{login_guard} = login_guard $user
494 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
495 . "user name, make sure you are not running two clients. When in doubt, reboot.");
496
497 # try to read the user file and check the password
498 my $pl = cf::player::find $user
499 or return $fail->("User '$user' does not exist - wrong spelling?");
500
501 aio_stat $pl->path
502 and return $ns->destroy;
503
504 my $mtime = (stat _)[9];
505 my $token = $pl->password;
506
507 $token = $token =~ /^!/
508 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
509 : pack "H*", $token;
510
511 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
512
513 $token eq $hash
514 or $cf::CFG{ext_login_nocheck}
515 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
516
517 # player exists and passwords match - we can proceed
518
519 $reply->(1, "Success");
520
521 $pl->connect ($ns);
522 enter_map $pl;
523 login $pl;
524 });
525};
526
527cf::register_command password => sub {
528 my ($pl, $arg) = @_;
529
530 unless ($pl->flag (cf::FLAG_WIZ)) {
531 $pl->message (
532 "The password can currently only changed by a DM.",
533 cf::NDI_UNIQUE | cf::NDI_REPLY);
534 return;
535 }
536
537 $pl->message (#d#
538 "Passwords cannot currently be changed.",#d#
539 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
540 return;#d#
541
542 my (@args) = split /\s+/, $arg;
543 my ($player, $new_pw) = @args;
544
545 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
546 $pl->message (
547 "Usage: password <player> [<new password>]",
548 cf::NDI_UNIQUE | cf::NDI_REPLY);
549 return;
550 }
551
552 if ($new_pw eq '') {
553 $new_pw =
554 join '',
555 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
556 1..9;
557 }
558
559 cf::async {
560 my $plc = cf::player::find $player;
561 if ($plc) {
562 $plc->password (encode_password $new_pw);
563 $pl->message (
564 "Ok, changed password of '$player' to '$new_pw'!",
565 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
566 } else {
567 $pl->message (
568 "Fail! Couldn't set password for '$player', "
569 . "he doesn't seem to exist!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 }
572 };
573};
437 574
438cf::register_command quit => sub { 575cf::register_command quit => sub {
439 my ($ob, $arg) = @_; 576 my ($ob, $arg) = @_;
440 577
441 $ob->reply (undef, 578 $ob->send_msg (undef,
442 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 579 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
443 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 580 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
444 cf::NDI_UNIQUE | cf::NDI_RED); 581 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445}; 582};
446 583
447cf::register_command quit_character => sub { 584cf::register_command quit_character => sub {
448 my ($ob, $arg) = @_; 585 my ($ob, $arg) = @_;
449 586
450 my $pl = $ob->contr; 587 my $pl = $ob->contr;
451 588
452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 589 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
453 if ($_[0] !~ /^[yY]/) { 590 if ($_[0] !~ /^[yY]/) {
454 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
455 "Ok, not not quitting then.",
456 cf::NDI_UNIQUE | cf::NDI_RED);
457 } else { 592 } else {
458 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
459 "Ok, quitting, hope to see you again.", 594 cf::async {
460 cf::NDI_UNIQUE | cf::NDI_RED);
461 $pl->ns->flush;
462 cf::async { $pl->quit_character }; 595 $pl->quit_character;
596 };
463 } 597 }
464 }); 598 });
465}; 599};
466 600
467cf::object->attach ( 601cf::object->attach (
473 607
474 my $pl = $ob->contr; 608 my $pl = $ob->contr;
475 609
476 # update respawn position 610 # update respawn position
477 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 611 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
478 cf::async { $pl->save };
479 612
480 $pl->killer ("left"); 613 cf::async {
481 $ob->check_score; 614 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
615 ext::highscore::check $ob;
482 616
483 $ob->reply (undef, "In the future, you will wake up here when you die."); 617 $pl->save;
484 618
619 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
620
621 my $ns = $pl->ns
622 or return;
623
485 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 624 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
486 if ($_[0] !~ /^[yY]/) { 625 if ($_[0] !~ /^[yY]/) {
487 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 626 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
488 $pl->deactivate; 627 $pl->deactivate;
489 $pl->ns->destroy; 628 $pl->ns->destroy;
490 } else { 629 }
491 cf::async { $pl->save };
492 } 630 });
493 }); 631 };
494 }, 632 },
495); 633);
496 634
497cf::player->attach ( 635cf::player->attach (
498 on_login => sub { 636 on_login => sub {
507 645
508 if ($cleanly) { 646 if ($cleanly) {
509 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
510 } else { 648 } else {
511 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
512 $pl->{unclean_save} = $cf::RUNTIME; 650 $pl->{unclean_save} = $cf::RUNTIME
651 unless safe_spot $pl;
513 } 652 }
514 }, 653 },
515); 654);
516 655
517cf::client->attach (
518 on_addme => \&addme,
519 on_setup => \&setup,
520);
521
522#############################################################################
523
524our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
525our $SAVE_TIMEOUT = 20; # save players every n seconds
526
527our $SCHEDULER = cf::async_ext {
528 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
529 while () {
530 $schedule_interval->next;
531
532 # this weird form of iteration over values is used because
533 # the hash changes underneath us frequently, and for
534 # keeps a direct reference to the value without (in 5.8 perls)
535 # keeping a reference, so this is prone to crashes or worse.
536 my @players = keys %cf::PLAYER;
537 for (@players) {
538 my $pl = $cf::PLAYER{$_}
539 or next;
540 $pl->valid or next;
541
542 eval {
543 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
544 cf::wait_for_tick_begin;
545 $pl->save;
546
547 unless ($pl->active) {
548 # check refcounts, this is tricky and needs to be adjusted to fit server internals
549 my $ob = $pl->ob;
550 Scalar::Util::weaken $pl;
551 Scalar::Util::weaken $ob;
552 my $a_ = $pl->refcnt;#d#
553 my $b_ = $ob->refcnt;#d#
554 my $pl_ref = $pl->refcnt_cnt;
555 my $ob_ref = $ob->refcnt_cnt;
556
557 ## pl_ref == one from object + one from cf::PLAYER
558 ## ob_ref == one from simply being an object
559 if ($pl_ref == 2 && $ob_ref == 1) {
560 warn "player-scheduler destroy ", $ob->name;#d#
561
562 # remove from sight and get fresh "copies"
563 $pl = delete $cf::PLAYER{$ob->name};
564 $ob = $pl->ob;
565
566 $ob->destroy;
567 $pl->destroy;
568 } else {
569 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
570 }
571 }
572 }
573 };
574 warn $@ if $@;
575 Coro::cede;
576 };
577 }
578};
579
580$SCHEDULER->prio (1);
581

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