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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.56 by root, Sun Jun 24 04:09:29 2007 UTC vs.
Revision 1.134 by root, Tue Feb 20 14:28:27 2018 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9our %EXT_SETUP; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
14} 19}
15 20
16sub query { 21sub query {
17 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
18 23
19 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 26}
25 27
26sub can_cleanup { 28sub can_cleanup {
29 return 0; # highscore list is not cleared out, rethink
30
27 my ($pl, $mtime) = @_; 31 my ($pl, $mtime) = @_;
28 32
29 my $age = time - $mtime; 33 my $age = time - $mtime;
30 my $level = $pl->ob->level; 34 my $level = $pl->ob->level;
31 35
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 37 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 38 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 39 || $age > 700 * 86400 # 2 years for everybody else
36} 40}
37 41
38sub check_playing { 42# return a guard object for a lock on the given username, if available
43sub login_guard {
39 my ($ns, $user) = @_; 44 my ($user) = @_;
40 45
46 exists $LOGIN_LOCK{$user}
47 and return undef;
48
41 return unless cf::player::find_active $user; 49 cf::player::find_active $user
50 and return undef;
42 51
43 $ns->send_drawinfo ( 52 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 53 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. " 54}
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54 55
56sub safe_spot($) {
57 my ($pl) = @_;
55 1 58
59 my $ob = $pl->ob;
60
61 my $m = $ob->map
62 or return;
63 my $x = $ob->x;
64 my $y = $ob->y;
65
66 # never happens normally, but helps when shell users make mistakes
67 $m->linkable
68 or return 1;
69
70 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
56} 71}
57 72
58sub enter_map { 73sub enter_map {
59 my ($pl) = @_; 74 my ($pl) = @_;
60 75
76 my $ob = $pl->ob;
77
61 my ($map, $x, $y) 78 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 79 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 80 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 81 : ($pl->maplevel, $ob->x, $ob->y);
65 82
66 $pl->ob->enter_link; 83 $ob->enter_link;
67 84
85 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 86 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 87
88 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 89 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 90 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 91 my $age = $cf::RUNTIME - $time;
92
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 93 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 94
75 # for now, just go back to savebed 95 if ($age >= $MAX_DISCONNECT_TIME) {
96 $ob->message (
97 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
98 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
99 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
100 . "H<You disconnected too long without having used a savebed.>",
101 cf::NDI_RED | cf::NDI_REPLY
102 );
103 # kill them.
104 # reminds me of the famous badness 10000 syndrome...
105 $ob->stats->hp (-10000); #] if they survive this they deserved to live
106 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
107 } else {
76 ($map, $x, $y) = $pl->savebed; 108 ($map, $x, $y) = $pl->savebed;
77 109
78 $pl->ns->send_drawinfo ( 110 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 111 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 112 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 113 . "Better use a savebed next time, much worse things could have happened... "
114 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 115 cf::NDI_RED | cf::NDI_REPLY
83 );
84 } else {
85 $pl->ns->send_drawinfo (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.",
89 cf::NDI_RED
90 ); 116 );
91 } 117 }
118 } else {
119 $ob->message (
120 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
121 . "as lots of things could happen when you leave by other means, such as cave-ins, "
122 . "or monsters suddenly snapping your body. Better use a savebed next time. "
123 . "H<Always apply a bed of reality to disconnect from the server.>",
124 cf::NDI_RED | cf::NDI_REPLY
125 );
92 } 126 }
93 } 127 }
94 128
95 $pl->ob->goto ($map, $x, $y); 129 $ob->goto ($map, $x, $y);
96} 130}
97 131
98# delete a player directory, be non-blocking AND synchronous... 132sub encode_password($) {
99# (thats hard, so we crap out and fork). 133 unpack "H*", Deliantra::Util::hash_pw $_[0]
134}
135
136sub compare_password($$) {
137 my ($pass, $token) = @_;
138
139 if ($token =~ /!!(.*)/) {
140 return +(substr $pass, 0, 8) eq pack "H*", $1;
141 } elsif ($token =~ /!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq encode_password $pass;
145 }
146}
147
148# delete a player directory
100sub nuke_playerdir { 149sub nuke_playerdir {
101 my ($user) = @_; 150 my ($user) = @_;
102 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
104 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107} 157}
108 158
109sub send_capabilities { 159sub login {
160 my ($pl) = @_;
161
162 # handle character creation, if neccessary
163 # the rest of this function is character creation
164
165 my $ns = $pl->ns;
166 my $ob = $pl->ob;
167
168 if ($pl->{chargen} eq "init") {
169 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
170
171 # create the playerdir, if necessary, as chargen_race_done did it before
172 # presumably because of unique maps
173 aio_mkdir playerdir $pl, 0770;
174 delete $pl->{deny_save}; # set by new
175 $pl->save;
176
177 $pl->{chargen} = "stats";
178 }
179
180 if ($pl->{chargen} eq "stats") {
181 while () {
182 $ob->update_stats;
183 $pl->save_stats;
184
185 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
186 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
187
188 if ($res =~ /^[Nn]/) {
189 last;
190 } elsif ($res > 0 && $res <= 7) {
191 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
192
193 if ($swap > 0 && $swap <= 7) {
194 $ob->swap_stats ($res - 1, $swap - 1);
195 }
196 } else {
197 $ob->roll_stats;
198 }
199
200 Coro::Timer::sleep 0.05;
201 }
202
203 $ob->set_animation (2);
204 $ob->add_statbonus;
205
206 $pl->{chargen} = "race";
207 }
208
209 if ($pl->{chargen} eq "race") {
210 while () {
211 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
212 my $msg = $ob->msg;
213 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
214 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
215
216 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
217 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
218
219 last if $res =~ /[dD]/;
220
221 $pl->chargen_race_next;
222 Coro::Timer::sleep 0.05;
223 }
224
225 $pl->chargen_race_done;
226 $pl->{chargen} = "gender";
227 }
228
229 if ($pl->{chargen} eq "race") {
230 while () {
231 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
232 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
233
234 if ($res =~ /^[fF]/) {
235 $pl->gender (1);
236 last;
237 } elsif ($res =~ /^[mM]/) {
238 $pl->gender (0);
239 last;
240 }
241 Coro::Timer::sleep 0.05;
242 }
243 $pl->{chargen} = "done";
244 }
245
246 $ns->state (cf::ST_PLAYING);
247
248 if ($pl->{chargen} eq "done") {
249 # XXX: Workaround for delayed client ext protocol handshake
250 $pl->esrv_new_player;
251
252 $pl->{chargen} = "done";
253 }
254
255 $ns->update_command_faces;
256
257 $ob->reply (undef, "Welcome to Deliantra!");
258
259 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
260 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
261 }
262}
263
264sub chargen {
265 my ($ns, $user, $hash) = @_;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (unpack "H*", $hash);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
278}
279
280cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 281 my ($ns) = @_;
111 282
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v >= 2);
214 $setup{$k} = $ns->can_msg;
215
216 } elsif ($k eq "excmd") {
217 # we support it
218
219 } else {
220 # other commands:
221 # sexp: no idea, probably for oudated servers
222 # tick: more stupidity, server should send a tick per tick
223
224 $setup{$k} = "FALSE";
225 }
226 }
227
228 $ns->send_packet (join " ", setup => %setup);
229
230 cf::datalog setup =>
231 request => $args,
232 reply => \%setup,
233 client => $ns->version,
234 ;
235}
236
237sub addme {
238 my ($ns) = @_;
239
240 if (!$ns->facecache)
241 {
242 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
243
244
245***
246*** WARNING:
247*** Your client does not support face/image caching,
248*** or it has been disabled. Face caching is mandatory
249*** so please enable it or use a newer client.
250***
251*** Look at your client preferences:
252***
253*** CFPlus: all known versions automatically enable the facecache.
254*** cfclient: use the -cache commandline option.
255*** cfclient: map will not redraw automatically (bug).
256*** gcfclient: use -cache commandline option, or enable
257*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
258*** jcrossclient: your client is broken, use CFPlus or gcfclient.
259***
260***
261EOF
262 if ($ns->version =~ /jcrossclient/) {
263 # let them, for now
264 } else {
265 $ns->flush;
266 return $ns->destroy;
267 }
268
269 # $ns->facecache = true;
270 }
271
272 if ($ns->mapmode < cf::Map1aCmd) {
273 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
274
275
276***
277*** WARNING:
278*** Your client is too old. Please upgrade to a newer version.
279EOF
280
281 $ns->flush;
282 return $ns->destroy;
283 }
284
285 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
286 284
287 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
288 my ($user, $pass); 288 my ($user, $pass);
289 289
290 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
291 291
292 for (;;) { 292 for (;;) {
293 $ns->send_drawinfo ( 293 delete $ns->{login_guard};
294
295 send_log $ns,
294 "Please enter your username now. If you are a new user, " 296 "Please enter your username now. If you are a new user, "
295 . "make one up that describes your character best. " 297 . "make one up that describes your character best. "
296 . "Only letters and digits are allowed, though.", 298 . "Only letters and digits are allowed, though.",
297 cf::NDI_BLUE 299 cf::NDI_BLUE | cf::NDI_REPLY
298 ); 300 ;
299 301
300 # read username 302 # read username
301 while () { 303 while () {
302 $user = query $ns, 0, "What is your name?\n:"; 304 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
303 305
304 if ($cf::LOGIN_LOCK{$user}) { 306 if ($user =~ $VALID_LOGIN) {
305 $ns->send_drawinfo (
306 "That username is currently used in another login session. "
307 . "Chose another, or wait till the other session has ended.",
308 cf::NDI_RED
309 );
310 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
311 last; 307 last;
312 } else { 308 } else {
313 $ns->send_drawinfo ( 309 send_log $ns,
314 "Your username contains illegal characters " 310 "Your username contains illegal characters "
315 . "(only a-z, A-Z and 0-9 are allowed), " 311 . "(only a-z, A-Z and 0-9 are allowed), "
316 . "or is not between 3 and 18 characters in length.", 312 . "or is not between 3 and 20 characters in length.",
317 cf::NDI_RED 313 cf::NDI_RED | cf::NDI_REPLY
318 ); 314 ;
319 } 315 }
316 Coro::Timer::sleep 0.4;
320 } 317 }
321 318
322 check_playing $ns, $user and next; 319 $Coro::current->{desc} = "addme($user)";
323 320
324 $ns->send_drawinfo ( 321 send_log $ns,
325 "Welcome $user, please enter your password now. " 322 "Welcome $user, please enter your password now. "
326 . "New users should now choose a password. " 323 . "New users should now choose a password. "
327 . "Anything your client lets you enter is fine.", 324 . "Anything your client lets you enter is fine.",
328 cf::NDI_BLUE 325 cf::NDI_BLUE | cf::NDI_REPLY
329 ); 326 ;
330 327
331 # read password 328 # read password
332 while () { 329 while () {
333 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 330 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
334 last if $pass =~ /.../; 331 last if $pass =~ /.../;
335 $ns->send_drawinfo ( 332 send_log $ns,
336 "Try to use at least three characters as your password please, " 333 "Try to use at least three characters as your password please, "
337 . "that cannot be too much to ask for :)", 334 . "that cannot be too much to ask for :)",
338 cf::NDI_RED 335 cf::NDI_RED | cf::NDI_REPLY
339 ); 336 ;
337 Coro::Timer::sleep 0.4;
340 } 338 }
341 339
342 # lock this username for the remainder of this login session 340 $ns->{login_guard} = login_guard $user
343 if ($cf::LOGIN_LOCK{$user}) { 341 or do {
344 $ns->send_drawinfo ( 342 send_log $ns,
345 "That username is currently used in another login session. " 343 "That user is already logged in (or is logging in)."
346 . "Chose another, or wait till the other session has ended.", 344 . "Chose another, or wait till the other session has ended.",
347 cf::NDI_RED 345 cf::NDI_RED | cf::NDI_REPLY
346 ;
347 next;
348 ); 348 };
349 next;
350 }
351 local $cf::LOGIN_LOCK{$user} = 1;
352
353 check_playing $ns, $user and next;
354 349
355 # try to read the user file and check the password 350 # try to read the user file and check the password
356 if (my $pl = cf::player::find $user) { 351 if (my $pl = cf::player::find $user) {
357 aio_stat $pl->path and next; 352 aio_stat $pl->path and next;
358 my $mtime = (stat _)[9]; 353 my $mtime = (stat _)[9];
359 my $hash = $pl->password; 354 my $token = $pl->password;
360 355
361 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 356 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
362 nuke_str $pass; 357 # player exists and passwords match - we can proceed
358
363 # password matches, wonderful 359 # password matches, wonderful
364 my $pl = cf::player::find $user or next; 360 my $pl = cf::player::find $user or next;
365 $pl->connect ($ns); 361 $pl->connect ($ns);
366 enter_map $pl; 362 enter_map $pl;
363 login $pl;
367 last; 364 return;
368 } elsif (can_cleanup $pl, $mtime) { 365 } elsif (can_cleanup $pl, $mtime) {
369 Coro::Timer::sleep 1; 366 Coro::Timer::sleep 1;
370 367
371 $ns->send_drawinfo ( 368 send_log $ns,
372 "Player exists, but password does not match. If this is your account, " 369 "Player exists, but password does not match. If this is your account, "
373 . "please try again. If not, you can now decide to take over this account " 370 . "please try again. If not, you can now decide to take over this account "
374 . "because it has not been in-use for some time.", 371 . "because it has not been in-use for some time.",
375 cf::NDI_RED 372 cf::NDI_RED | cf::NDI_REPLY
376 ); 373 ;
377 374
378 #TODO: nuke_str
379 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 375 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
380 or next; 376 or next;
381 377
382 # check if the file hasn't changed 378 # check if the file hasn't changed
383 aio_stat cf::player::path $user and next; 379 aio_stat cf::player::path $user and next;
385 381
386 $pl->quit_character; 382 $pl->quit_character;
387 383
388 # fall through to creation 384 # fall through to creation
389 } else { 385 } else {
390 nuke_str $pass;
391
392 Coro::Timer::sleep 1; 386 Coro::Timer::sleep 1;
393 387
394 $ns->send_drawinfo ( 388 send_log $ns,
395 "Wrong username or password. Please try again " 389 "Wrong username or password. Please try again "
396 . "(check for Numlock and other semi-obvious error sources).", 390 . "(check for Numlock and other semi-obvious error sources).",
397 cf::NDI_RED 391 cf::NDI_RED | cf::NDI_REPLY
398 ); 392 ;
399 next; 393 next;
400 } 394 }
401 } else { 395 } else {
402 # unable to load the playerfile: 396 # unable to load the playerfile:
403 # check wether the player dir exists, which means the file is corrupted or 397 # check whether the player dir exists, which means the file is corrupted or
404 # something very similar. 398 # something very similar.
405 if (!aio_stat cf::player::playerdir $user) { 399 if (!aio_stat cf::player::playerdir $user) {
406 $ns->send_drawinfo ( 400 send_log $ns,
407 "Unable to retrieve this player. It might be a locked or broken account. " 401 "Unable to retrieve this player. It might be a locked or broken account. "
408 . "If this is your account, ask a dungeon master for assistance. " 402 . "If this is your account, ask a dungeon master for assistance. "
409 . "Otherwise choose a different login name.", 403 . "Otherwise choose a different login name.",
410 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
411 ); 405 ;
412 next; 406 next;
413 } 407 }
414 } 408 }
415 409
416 # the rest of this function is character creation
417
418 # just to make sure nothing is left over
419 nuke_playerdir $user;
420
421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 410 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
422 411
423 if ($pass2 ne $pass) { 412 if ($pass2 ne $pass) {
424 nuke_str $pass; 413 send_log $ns,
425 nuke_str $pass2;
426 $ns->send_drawinfo (
427 "The passwords do not match, please try again.", 414 "The passwords do not match, please try again.",
428 cf::NDI_RED 415 cf::NDI_RED | cf::NDI_REPLY
429 ); 416 ;
417 Coro::Timer::sleep 0.5;
430 next; 418 next;
431 } 419 }
432 420
433 nuke_str $pass2;
434
435 my $pl = cf::player::new $user;
436 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
437 nuke_str $pass;
438 $pl->connect ($ns);
439 my $ob = $pl->ob;
440
441 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
442
443 while () {
444 $ob->update_stats;
445 $pl->save_stats;
446
447 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
448 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
449
450 if ($res =~ /^[Nn]/) {
451 last;
452 } elsif ($res > 0 && $res <= 7) {
453 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
454
455 if ($swap > 0 && $swap <= 7) {
456 $ob->swap_stats ($res - 1, $swap - 1);
457 }
458 } else {
459 $ob->roll_stats;
460 }
461 }
462
463 $ob->set_animation (2);
464 $ob->add_statbonus;
465
466 while () {
467 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
468 my $msg = $ob->msg;
469 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
470 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
471
472 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
473 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
474
475 last if $res =~ /[dD]/;
476
477 $pl->chargen_race_next;
478 }
479
480 $pl->chargen_race_done;
481
482 while () {
483 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
484 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
485
486 if ($res =~ /^[fF]/) {
487 $pl->gender (1);
488 last;
489 } elsif ($res =~ /^[mM]/) {
490 $pl->gender (0);
491 last;
492 }
493 }
494
495 $ob->reply (undef, "Welcome to Crossfire!");
496
497 delete $pl->{deny_save};
498
499 last; 421 last;
500 } 422 }
423
424 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
501 }); 425 });
502} 426});
427
428cf::client->attach (
429 on_version => sub {
430 my ($ns, $arg) = @_;
431
432 # perl probably uses lrand48, which is not secure at all
433 # maybe require linux and use /dev/urandom.
434 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
435 $ns->ext_msg (nonces => @{ $ns->{nonces} });
436 },
437);
438
439cf::register_async_exticmd create_login => sub {
440 my ($ns, $reply, $user, $pass) = @_;
441
442 $ns->{addme}++ and return $ns->destroy;
443
444 $ns->async (sub {
445 my $fail = sub {
446 $reply->(0, $_[0]);
447 $ns->flush; # does not ensure that the data reaches the client - TODO
448 # need to do this in another thread, as this one gets canceled
449 Coro::async_pool {
450 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
451 $ns->destroy if $ns->valid;
452 };
453 Coro::schedule; # do the destroy, should not return
454 };
455
456 $user =~ $VALID_LOGIN
457 or return $fail (
458 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
459 . "or is not between 3 and 20 characters in length."
460 );
461
462 $ns->{login_guard} = login_guard $user
463 or return $fail->("User name '$user' is in use - try another login name.");
464
465 cf::player::find $user
466 and return $fail->("User name '$user' is already registered - choose another login name.");
467
468 $reply->(1, "Account Created");
469
470 chargen $ns, $user, $pass;
471 });
472};
473
474cf::register_async_exticmd login => sub {
475 my ($ns, $reply, $user, $hash) = @_;
476
477 $ns->{addme}++ and return $ns->destroy;
478
479 $ns->async (sub {
480 $Coro::current->{desc} = "login($user)";
481
482 my $fail = sub {
483 $reply->(0, $_[0]);
484 $ns->flush; # does not ensure that the data reaches the client - TODO
485 # need to do this in another thread, as this one gets canceled
486 Coro::async_pool {
487 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
488 $ns->destroy if $ns->valid;
489 };
490 Coro::schedule; # do the destroy, should not return
491 };
492
493 $ns->{login_guard} = login_guard $user
494 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
495 . "user name, make sure you are not running two clients. When in doubt, reboot.");
496
497 # try to read the user file and check the password
498 my $pl = cf::player::find $user
499 or return $fail->("User '$user' does not exist - wrong spelling?");
500
501 aio_stat $pl->path
502 and return $ns->destroy;
503
504 my $mtime = (stat _)[9];
505 my $token = $pl->password;
506
507 $token = $token =~ /^!/
508 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
509 : pack "H*", $token;
510
511 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
512
513 $token eq $hash
514 or $cf::CFG{ext_login_nocheck}
515 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
516
517 # player exists and passwords match - we can proceed
518
519 $reply->(1, "Success");
520
521 $pl->connect ($ns);
522 enter_map $pl;
523 login $pl;
524 });
525};
526
527cf::register_command password => sub {
528 my ($pl, $arg) = @_;
529
530 unless ($pl->flag (cf::FLAG_WIZ)) {
531 $pl->message (
532 "The password can currently only changed by a DM.",
533 cf::NDI_UNIQUE | cf::NDI_REPLY);
534 return;
535 }
536
537 $pl->message (#d#
538 "Passwords cannot currently be changed.",#d#
539 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
540 return;#d#
541
542 my (@args) = split /\s+/, $arg;
543 my ($player, $new_pw) = @args;
544
545 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
546 $pl->message (
547 "Usage: password <player> [<new password>]",
548 cf::NDI_UNIQUE | cf::NDI_REPLY);
549 return;
550 }
551
552 if ($new_pw eq '') {
553 $new_pw =
554 join '',
555 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
556 1..9;
557 }
558
559 cf::async {
560 my $plc = cf::player::find $player;
561 if ($plc) {
562 $plc->password (encode_password $new_pw);
563 $pl->message (
564 "Ok, changed password of '$player' to '$new_pw'!",
565 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
566 } else {
567 $pl->message (
568 "Fail! Couldn't set password for '$player', "
569 . "he doesn't seem to exist!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 }
572 };
573};
503 574
504cf::register_command quit => sub { 575cf::register_command quit => sub {
505 my ($ob, $arg) = @_; 576 my ($ob, $arg) = @_;
506 577
507 $ob->reply (undef, 578 $ob->send_msg (undef,
508 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 579 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
509 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 580 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
510 cf::NDI_UNIQUE | cf::NDI_RED); 581 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
511}; 582};
512 583
513cf::register_command quit_character => sub { 584cf::register_command quit_character => sub {
514 my ($ob, $arg) = @_; 585 my ($ob, $arg) = @_;
515 586
516 my $pl = $ob->contr; 587 my $pl = $ob->contr;
517 588
518 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 589 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
519 if ($_[0] !~ /^[yY]/) { 590 if ($_[0] !~ /^[yY]/) {
520 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
521 "Ok, not not quitting then.",
522 cf::NDI_UNIQUE | cf::NDI_RED);
523 } else { 592 } else {
524 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
525 "Ok, quitting, hope to see you again.", 594 cf::async {
526 cf::NDI_UNIQUE | cf::NDI_RED);
527 $pl->ns->flush;
528 cf::async { $pl->quit_character }; 595 $pl->quit_character;
596 };
529 } 597 }
530 }); 598 });
531}; 599};
532 600
533cf::object->attach ( 601cf::object->attach (
539 607
540 my $pl = $ob->contr; 608 my $pl = $ob->contr;
541 609
542 # update respawn position 610 # update respawn position
543 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 611 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
544 cf::async { $pl->save };
545 612
546 $pl->killer ("left"); 613 cf::async {
547 $ob->check_score; 614 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
615 ext::highscore::check $ob;
548 616
549 $ob->reply (undef, "In the future, you will wake up here when you die."); 617 $pl->save;
550 618
619 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
620
621 my $ns = $pl->ns
622 or return;
623
551 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 624 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
552 if ($_[0] !~ /^[yY]/) { 625 if ($_[0] !~ /^[yY]/) {
553 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 626 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
554 $pl->deactivate; 627 $pl->deactivate;
555 $pl->ns->destroy; 628 $pl->ns->destroy;
556 } else { 629 }
557 cf::async { $pl->save };
558 } 630 });
559 }); 631 };
560 }, 632 },
561); 633);
562 634
563cf::player->attach ( 635cf::player->attach (
564 on_login => sub { 636 on_login => sub {
573 645
574 if ($cleanly) { 646 if ($cleanly) {
575 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
576 } else { 648 } else {
577 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
578 $pl->{unclean_save} = $cf::RUNTIME; 650 $pl->{unclean_save} = $cf::RUNTIME
651 unless safe_spot $pl;
579 } 652 }
580 }, 653 },
581); 654);
582 655
583cf::client->attach (
584 on_addme => \&addme,
585 on_setup => \&setup,
586);
587
588#############################################################################
589
590our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
591our $SAVE_TIMEOUT = 20; # save players every n seconds
592
593our $SCHEDULER = cf::async_ext {
594 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
595 while () {
596 $schedule_interval->next;
597
598 # this weird form of iteration over values is used because
599 # the hash changes underneath us frequently, and for
600 # keeps a direct reference to the value without (in 5.8 perls)
601 # keeping a reference, so this is prone to crashes or worse.
602 my @players = keys %cf::PLAYER;
603 for (@players) {
604 my $pl = $cf::PLAYER{$_}
605 or next;
606 $pl->valid or next;
607
608 eval {
609 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
610 cf::wait_for_tick_begin;
611 $pl->save;
612
613 unless ($pl->active || $pl->ns) {
614 # check refcounts, this is tricky and needs to be adjusted to fit server internals
615 my $ob = $pl->ob;
616
617 my $pl_ref = $pl->refcnt_cnt;
618 my $ob_ref = $ob->refcnt_cnt;
619
620 ## pl_ref == $pl + ob->contr + %cf::PLAYER
621 ## ob_ref == $ob + pl->observe + simply being an object
622 if ($pl_ref == 3 && $ob_ref == 3) {
623 warn "player-scheduler destroy ", $ob->name;#d#
624
625 # remove from sight and get fresh "copies"
626 $pl = delete $cf::PLAYER{$ob->name};
627 $ob = $pl->ob;
628
629 $pl->destroy; # destroys $ob
630 } else {
631 my $a_ = $pl->refcnt;#d#
632 my $b_ = $ob->refcnt;#d#
633
634 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
635 }
636 }
637 }
638 };
639 warn $@ if $@;
640 Coro::cede;
641 };
642 }
643};
644
645$SCHEDULER->prio (1);
646

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