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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.65 by root, Sun Jul 15 08:48:01 2007 UTC vs.
Revision 1.134 by root, Tue Feb 20 14:28:27 2018 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
29 return 0; # highscore list is not cleared out, rethink
30
26 my ($pl, $mtime) = @_; 31 my ($pl, $mtime) = @_;
27 32
28 my $age = time - $mtime; 33 my $age = time - $mtime;
29 my $level = $pl->ob->level; 34 my $level = $pl->ob->level;
30 35
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 37 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 38 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 39 || $age > 700 * 86400 # 2 years for everybody else
35} 40}
36 41
37sub check_playing { 42# return a guard object for a lock on the given username, if available
43sub login_guard {
38 my ($ns, $user) = @_; 44 my ($user) = @_;
39 45
46 exists $LOGIN_LOCK{$user}
47 and return undef;
48
40 return unless cf::player::find_active $user; 49 cf::player::find_active $user
50 and return undef;
41 51
42 $ns->send_drawinfo ( 52 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 53 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. " 54}
45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53 55
56sub safe_spot($) {
57 my ($pl) = @_;
54 1 58
59 my $ob = $pl->ob;
60
61 my $m = $ob->map
62 or return;
63 my $x = $ob->x;
64 my $y = $ob->y;
65
66 # never happens normally, but helps when shell users make mistakes
67 $m->linkable
68 or return 1;
69
70 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
55} 71}
56 72
57sub enter_map { 73sub enter_map {
58 my ($pl) = @_; 74 my ($pl) = @_;
59 75
64 ? @{delete $ob->{_link_pos}} 80 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y); 81 : ($pl->maplevel, $ob->x, $ob->y);
66 82
67 $ob->enter_link; 83 $ob->enter_link;
68 84
85 my $m = cf::map::find $map;
69 if (my $time = delete $pl->{unclean_save}) { 86 my $time = delete $pl->{unclean_save};
70 if (my $m = cf::map::find $map) { 87
88 if ($time && $m) {
71 if ($time < $m->{instantiate_time}) { 89 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime 90 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time; 91 my $age = $cf::RUNTIME - $time;
74 92
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 93 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76 94
77 # for now, just go back to savebed 95 if ($age >= $MAX_DISCONNECT_TIME) {
96 $ob->message (
97 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
98 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
99 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
100 . "H<You disconnected too long without having used a savebed.>",
101 cf::NDI_RED | cf::NDI_REPLY
102 );
103 # kill them.
104 # reminds me of the famous badness 10000 syndrome...
105 $ob->stats->hp (-10000); #] if they survive this they deserved to live
106 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
107 } else {
78 ($map, $x, $y) = $pl->savebed; 108 ($map, $x, $y) = $pl->savebed;
79 109
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message ( 110 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 111 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 112 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... " 113 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 114 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED 115 cf::NDI_RED | cf::NDI_REPLY
99 ); 116 );
117 }
118 } else {
119 $ob->message (
120 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
121 . "as lots of things could happen when you leave by other means, such as cave-ins, "
122 . "or monsters suddenly snapping your body. Better use a savebed next time. "
123 . "H<Always apply a bed of reality to disconnect from the server.>",
124 cf::NDI_RED | cf::NDI_REPLY
125 );
126 }
127 }
128
129 $ob->goto ($map, $x, $y);
130}
131
132sub encode_password($) {
133 unpack "H*", Deliantra::Util::hash_pw $_[0]
134}
135
136sub compare_password($$) {
137 my ($pass, $token) = @_;
138
139 if ($token =~ /!!(.*)/) {
140 return +(substr $pass, 0, 8) eq pack "H*", $1;
141 } elsif ($token =~ /!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq encode_password $pass;
145 }
146}
147
148# delete a player directory
149sub nuke_playerdir {
150 my ($user) = @_;
151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
155 aio_rename "$PLAYERDIR/$user", $temp;
156 IO::AIO::aio_rmtree $temp;
157}
158
159sub login {
160 my ($pl) = @_;
161
162 # handle character creation, if neccessary
163 # the rest of this function is character creation
164
165 my $ns = $pl->ns;
166 my $ob = $pl->ob;
167
168 if ($pl->{chargen} eq "init") {
169 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
170
171 # create the playerdir, if necessary, as chargen_race_done did it before
172 # presumably because of unique maps
173 aio_mkdir playerdir $pl, 0770;
174 delete $pl->{deny_save}; # set by new
175 $pl->save;
176
177 $pl->{chargen} = "stats";
178 }
179
180 if ($pl->{chargen} eq "stats") {
181 while () {
182 $ob->update_stats;
183 $pl->save_stats;
184
185 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
186 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
187
188 if ($res =~ /^[Nn]/) {
189 last;
190 } elsif ($res > 0 && $res <= 7) {
191 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
192
193 if ($swap > 0 && $swap <= 7) {
194 $ob->swap_stats ($res - 1, $swap - 1);
100 } 195 }
101 } else { 196 } else {
102 $ob->message ( 197 $ob->roll_stats;
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 } 198 }
199
200 Coro::Timer::sleep 0.05;
201 }
202
203 $ob->set_animation (2);
204 $ob->add_statbonus;
205
206 $pl->{chargen} = "race";
207 }
208
209 if ($pl->{chargen} eq "race") {
210 while () {
211 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
212 my $msg = $ob->msg;
213 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
214 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
215
216 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
217 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
218
219 last if $res =~ /[dD]/;
220
221 $pl->chargen_race_next;
222 Coro::Timer::sleep 0.05;
223 }
224
225 $pl->chargen_race_done;
226 $pl->{chargen} = "gender";
227 }
228
229 if ($pl->{chargen} eq "race") {
230 while () {
231 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
232 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
233
234 if ($res =~ /^[fF]/) {
235 $pl->gender (1);
236 last;
237 } elsif ($res =~ /^[mM]/) {
238 $pl->gender (0);
239 last;
110 } 240 }
241 Coro::Timer::sleep 0.05;
242 }
243 $pl->{chargen} = "done";
111 } 244 }
112 245
113 $ob->goto ($map, $x, $y); 246 $ns->state (cf::ST_PLAYING);
114}
115 247
116# delete a player directory, be non-blocking AND synchronous... 248 if ($pl->{chargen} eq "done") {
117# (thats hard, so we crap out and fork). 249 # XXX: Workaround for delayed client ext protocol handshake
118sub nuke_playerdir { 250 $pl->esrv_new_player;
251
252 $pl->{chargen} = "done";
253 }
254
255 $ns->update_command_faces;
256
257 $ob->reply (undef, "Welcome to Deliantra!");
258
259 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
260 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
261 }
262}
263
264sub chargen {
119 my ($user) = @_; 265 my ($ns, $user, $hash) = @_;
120 266
121 aio_stat "$PLAYERDIR/$user"; 267 # just to make sure nothing is left over
122 system "cd \Q$PLAYERDIR\E " 268 # normally, nothing is there.
123 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 269 nuke_playerdir $user;
124 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 270
271 my $pl = cf::player::new $user;
272 $pl->password (unpack "H*", $hash);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
125} 278}
126 279
127cf::client->attach (on_addme => sub { 280cf::client->attach (on_addme => sub {
128 my ($ns) = @_; 281 my ($ns) = @_;
129 282
130 if (!$ns->facecache)
131 {
132 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
133
134
135***
136*** WARNING:
137*** Your client does not support face/image caching,
138*** or it has been disabled. Face caching is mandatory
139*** so please enable it or use a newer client.
140***
141*** Look at your client preferences:
142***
143*** CFPlus: all known versions automatically enable the facecache.
144*** cfclient: use the -cache commandline option.
145*** cfclient: map will not redraw automatically (bug).
146*** gcfclient: use -cache commandline option, or enable
147*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
148*** jcrossclient: your client is broken, use CFPlus or gcfclient.
149***
150***
151EOF
152 if ($ns->version =~ /jcrossclient/) {
153 # let them, for now
154 } else {
155 $ns->flush;
156 return $ns->destroy;
157 }
158
159 # $ns->facecache = true;
160 }
161
162 if ($ns->mapmode < cf::Map1aCmd) {
163 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
164
165
166***
167*** WARNING:
168*** Your client is too old. Please upgrade to a newer version.
169EOF
170
171 $ns->flush;
172 return $ns->destroy;
173 }
174
175 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
176 284
177 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
178 my ($user, $pass); 288 my ($user, $pass);
179 289
180 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
181 291
182 for (;;) { 292 for (;;) {
183 $ns->send_drawinfo ( 293 delete $ns->{login_guard};
294
295 send_log $ns,
184 "Please enter your username now. If you are a new user, " 296 "Please enter your username now. If you are a new user, "
185 . "make one up that describes your character best. " 297 . "make one up that describes your character best. "
186 . "Only letters and digits are allowed, though.", 298 . "Only letters and digits are allowed, though.",
187 cf::NDI_BLUE 299 cf::NDI_BLUE | cf::NDI_REPLY
188 ); 300 ;
189 301
190 # read username 302 # read username
191 while () { 303 while () {
192 $user = query $ns, 0, "What is your name?\n:"; 304 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
193 305
194 if ($cf::LOGIN_LOCK{$user}) { 306 if ($user =~ $VALID_LOGIN) {
195 $ns->send_drawinfo (
196 "That username is currently used in another login session. "
197 . "Chose another, or wait till the other session has ended.",
198 cf::NDI_RED
199 );
200 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
201 last; 307 last;
202 } else { 308 } else {
203 $ns->send_drawinfo ( 309 send_log $ns,
204 "Your username contains illegal characters " 310 "Your username contains illegal characters "
205 . "(only a-z, A-Z and 0-9 are allowed), " 311 . "(only a-z, A-Z and 0-9 are allowed), "
206 . "or is not between 3 and 18 characters in length.", 312 . "or is not between 3 and 20 characters in length.",
207 cf::NDI_RED 313 cf::NDI_RED | cf::NDI_REPLY
208 ); 314 ;
209 } 315 }
210 Coro::Timer::sleep 0.4; 316 Coro::Timer::sleep 0.4;
211 } 317 }
212 318
213 check_playing $ns, $user and next; 319 $Coro::current->{desc} = "addme($user)";
214 320
215 $ns->send_drawinfo ( 321 send_log $ns,
216 "Welcome $user, please enter your password now. " 322 "Welcome $user, please enter your password now. "
217 . "New users should now choose a password. " 323 . "New users should now choose a password. "
218 . "Anything your client lets you enter is fine.", 324 . "Anything your client lets you enter is fine.",
219 cf::NDI_BLUE 325 cf::NDI_BLUE | cf::NDI_REPLY
220 ); 326 ;
221 327
222 # read password 328 # read password
223 while () { 329 while () {
224 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 330 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
225 last if $pass =~ /.../; 331 last if $pass =~ /.../;
226 $ns->send_drawinfo ( 332 send_log $ns,
227 "Try to use at least three characters as your password please, " 333 "Try to use at least three characters as your password please, "
228 . "that cannot be too much to ask for :)", 334 . "that cannot be too much to ask for :)",
229 cf::NDI_RED 335 cf::NDI_RED | cf::NDI_REPLY
230 ); 336 ;
231 Coro::Timer::sleep 0.4; 337 Coro::Timer::sleep 0.4;
232 } 338 }
233 339
234 # lock this username for the remainder of this login session 340 $ns->{login_guard} = login_guard $user
235 if ($cf::LOGIN_LOCK{$user}) { 341 or do {
236 $ns->send_drawinfo ( 342 send_log $ns,
237 "That username is currently used in another login session. " 343 "That user is already logged in (or is logging in)."
238 . "Chose another, or wait till the other session has ended.", 344 . "Chose another, or wait till the other session has ended.",
239 cf::NDI_RED 345 cf::NDI_RED | cf::NDI_REPLY
346 ;
347 next;
240 ); 348 };
241 next;
242 }
243 local $cf::LOGIN_LOCK{$user} = 1;
244
245 check_playing $ns, $user and next;
246 349
247 # try to read the user file and check the password 350 # try to read the user file and check the password
248 if (my $pl = cf::player::find $user) { 351 if (my $pl = cf::player::find $user) {
249 aio_stat $pl->path and next; 352 aio_stat $pl->path and next;
250 my $mtime = (stat _)[9]; 353 my $mtime = (stat _)[9];
251 my $hash = $pl->password; 354 my $token = $pl->password;
252 355
253 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 356 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
254 nuke_str $pass; 357 # player exists and passwords match - we can proceed
358
255 # password matches, wonderful 359 # password matches, wonderful
256 my $pl = cf::player::find $user or next; 360 my $pl = cf::player::find $user or next;
257 $pl->connect ($ns); 361 $pl->connect ($ns);
258 enter_map $pl; 362 enter_map $pl;
363 login $pl;
259 last; 364 return;
260 } elsif (can_cleanup $pl, $mtime) { 365 } elsif (can_cleanup $pl, $mtime) {
261 Coro::Timer::sleep 1; 366 Coro::Timer::sleep 1;
262 367
263 $ns->send_drawinfo ( 368 send_log $ns,
264 "Player exists, but password does not match. If this is your account, " 369 "Player exists, but password does not match. If this is your account, "
265 . "please try again. If not, you can now decide to take over this account " 370 . "please try again. If not, you can now decide to take over this account "
266 . "because it has not been in-use for some time.", 371 . "because it has not been in-use for some time.",
267 cf::NDI_RED 372 cf::NDI_RED | cf::NDI_REPLY
268 ); 373 ;
269 374
270 #TODO: nuke_str
271 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 375 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
272 or next; 376 or next;
273 377
274 # check if the file hasn't changed 378 # check if the file hasn't changed
275 aio_stat cf::player::path $user and next; 379 aio_stat cf::player::path $user and next;
277 381
278 $pl->quit_character; 382 $pl->quit_character;
279 383
280 # fall through to creation 384 # fall through to creation
281 } else { 385 } else {
282 nuke_str $pass;
283
284 Coro::Timer::sleep 1; 386 Coro::Timer::sleep 1;
285 387
286 $ns->send_drawinfo ( 388 send_log $ns,
287 "Wrong username or password. Please try again " 389 "Wrong username or password. Please try again "
288 . "(check for Numlock and other semi-obvious error sources).", 390 . "(check for Numlock and other semi-obvious error sources).",
289 cf::NDI_RED 391 cf::NDI_RED | cf::NDI_REPLY
290 ); 392 ;
291 next; 393 next;
292 } 394 }
293 } else { 395 } else {
294 # unable to load the playerfile: 396 # unable to load the playerfile:
295 # check wether the player dir exists, which means the file is corrupted or 397 # check whether the player dir exists, which means the file is corrupted or
296 # something very similar. 398 # something very similar.
297 if (!aio_stat cf::player::playerdir $user) { 399 if (!aio_stat cf::player::playerdir $user) {
298 $ns->send_drawinfo ( 400 send_log $ns,
299 "Unable to retrieve this player. It might be a locked or broken account. " 401 "Unable to retrieve this player. It might be a locked or broken account. "
300 . "If this is your account, ask a dungeon master for assistance. " 402 . "If this is your account, ask a dungeon master for assistance. "
301 . "Otherwise choose a different login name.", 403 . "Otherwise choose a different login name.",
302 cf::NDI_RED 404 cf::NDI_RED | cf::NDI_REPLY
303 ); 405 ;
304 next; 406 next;
305 } 407 }
306 } 408 }
307 409
308 # the rest of this function is character creation
309
310 # just to make sure nothing is left over
311 nuke_playerdir $user;
312
313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 410 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
314 411
315 if ($pass2 ne $pass) { 412 if ($pass2 ne $pass) {
316 nuke_str $pass; 413 send_log $ns,
317 nuke_str $pass2;
318 $ns->send_drawinfo (
319 "The passwords do not match, please try again.", 414 "The passwords do not match, please try again.",
320 cf::NDI_RED 415 cf::NDI_RED | cf::NDI_REPLY
321 ); 416 ;
322 Coro::Timer::sleep 0.5; 417 Coro::Timer::sleep 0.5;
323 next; 418 next;
324 } 419 }
325 420
326 nuke_str $pass2;
327
328 my $pl = cf::player::new $user;
329 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
330 nuke_str $pass;
331 $pl->connect ($ns);
332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
335
336 while () {
337 $ob->update_stats;
338 $pl->save_stats;
339
340 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
341 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
342
343 if ($res =~ /^[Nn]/) {
344 last;
345 } elsif ($res > 0 && $res <= 7) {
346 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
347
348 if ($swap > 0 && $swap <= 7) {
349 $ob->swap_stats ($res - 1, $swap - 1);
350 }
351 } else {
352 $ob->roll_stats;
353 }
354
355 Coro::Timer::sleep 0.2;
356 }
357
358 $ob->set_animation (2);
359 $ob->add_statbonus;
360
361 while () {
362 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
369
370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.2;
374 }
375
376 $pl->chargen_race_done;
377
378 while () {
379 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
380 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
381
382 if ($res =~ /^[fF]/) {
383 $pl->gender (1);
384 last;
385 } elsif ($res =~ /^[mM]/) {
386 $pl->gender (0);
387 last;
388 }
389 Coro::Timer::sleep 0.2;
390 }
391
392 $ob->reply (undef, "Welcome to Crossfire!");
393
394 delete $pl->{deny_save};
395
396 last; 421 last;
397 } 422 }
423
424 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
398 }); 425 });
399}); 426});
400 427
428cf::client->attach (
429 on_version => sub {
430 my ($ns, $arg) = @_;
431
432 # perl probably uses lrand48, which is not secure at all
433 # maybe require linux and use /dev/urandom.
434 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
435 $ns->ext_msg (nonces => @{ $ns->{nonces} });
436 },
437);
438
439cf::register_async_exticmd create_login => sub {
440 my ($ns, $reply, $user, $pass) = @_;
441
442 $ns->{addme}++ and return $ns->destroy;
443
444 $ns->async (sub {
445 my $fail = sub {
446 $reply->(0, $_[0]);
447 $ns->flush; # does not ensure that the data reaches the client - TODO
448 # need to do this in another thread, as this one gets canceled
449 Coro::async_pool {
450 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
451 $ns->destroy if $ns->valid;
452 };
453 Coro::schedule; # do the destroy, should not return
454 };
455
456 $user =~ $VALID_LOGIN
457 or return $fail (
458 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
459 . "or is not between 3 and 20 characters in length."
460 );
461
462 $ns->{login_guard} = login_guard $user
463 or return $fail->("User name '$user' is in use - try another login name.");
464
465 cf::player::find $user
466 and return $fail->("User name '$user' is already registered - choose another login name.");
467
468 $reply->(1, "Account Created");
469
470 chargen $ns, $user, $pass;
471 });
472};
473
474cf::register_async_exticmd login => sub {
475 my ($ns, $reply, $user, $hash) = @_;
476
477 $ns->{addme}++ and return $ns->destroy;
478
479 $ns->async (sub {
480 $Coro::current->{desc} = "login($user)";
481
482 my $fail = sub {
483 $reply->(0, $_[0]);
484 $ns->flush; # does not ensure that the data reaches the client - TODO
485 # need to do this in another thread, as this one gets canceled
486 Coro::async_pool {
487 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
488 $ns->destroy if $ns->valid;
489 };
490 Coro::schedule; # do the destroy, should not return
491 };
492
493 $ns->{login_guard} = login_guard $user
494 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
495 . "user name, make sure you are not running two clients. When in doubt, reboot.");
496
497 # try to read the user file and check the password
498 my $pl = cf::player::find $user
499 or return $fail->("User '$user' does not exist - wrong spelling?");
500
501 aio_stat $pl->path
502 and return $ns->destroy;
503
504 my $mtime = (stat _)[9];
505 my $token = $pl->password;
506
507 $token = $token =~ /^!/
508 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
509 : pack "H*", $token;
510
511 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
512
513 $token eq $hash
514 or $cf::CFG{ext_login_nocheck}
515 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
516
517 # player exists and passwords match - we can proceed
518
519 $reply->(1, "Success");
520
521 $pl->connect ($ns);
522 enter_map $pl;
523 login $pl;
524 });
525};
526
527cf::register_command password => sub {
528 my ($pl, $arg) = @_;
529
530 unless ($pl->flag (cf::FLAG_WIZ)) {
531 $pl->message (
532 "The password can currently only changed by a DM.",
533 cf::NDI_UNIQUE | cf::NDI_REPLY);
534 return;
535 }
536
537 $pl->message (#d#
538 "Passwords cannot currently be changed.",#d#
539 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
540 return;#d#
541
542 my (@args) = split /\s+/, $arg;
543 my ($player, $new_pw) = @args;
544
545 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
546 $pl->message (
547 "Usage: password <player> [<new password>]",
548 cf::NDI_UNIQUE | cf::NDI_REPLY);
549 return;
550 }
551
552 if ($new_pw eq '') {
553 $new_pw =
554 join '',
555 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
556 1..9;
557 }
558
559 cf::async {
560 my $plc = cf::player::find $player;
561 if ($plc) {
562 $plc->password (encode_password $new_pw);
563 $pl->message (
564 "Ok, changed password of '$player' to '$new_pw'!",
565 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
566 } else {
567 $pl->message (
568 "Fail! Couldn't set password for '$player', "
569 . "he doesn't seem to exist!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 }
572 };
573};
574
401cf::register_command quit => sub { 575cf::register_command quit => sub {
402 my ($ob, $arg) = @_; 576 my ($ob, $arg) = @_;
403 577
404 $ob->reply (undef, 578 $ob->send_msg (undef,
405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 579 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
406 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 580 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
407 cf::NDI_UNIQUE | cf::NDI_RED); 581 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
408}; 582};
409 583
410cf::register_command quit_character => sub { 584cf::register_command quit_character => sub {
411 my ($ob, $arg) = @_; 585 my ($ob, $arg) = @_;
412 586
413 my $pl = $ob->contr; 587 my $pl = $ob->contr;
414 588
415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 589 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
416 if ($_[0] !~ /^[yY]/) { 590 if ($_[0] !~ /^[yY]/) {
417 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
418 "Ok, not not quitting then.",
419 cf::NDI_UNIQUE | cf::NDI_RED);
420 } else { 592 } else {
421 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
422 "Ok, quitting, hope to see you again.", 594 cf::async {
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 $pl->ns->flush;
425 cf::async { $pl->quit_character }; 595 $pl->quit_character;
596 };
426 } 597 }
427 }); 598 });
428}; 599};
429 600
430cf::object->attach ( 601cf::object->attach (
436 607
437 my $pl = $ob->contr; 608 my $pl = $ob->contr;
438 609
439 # update respawn position 610 # update respawn position
440 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 611 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
441 cf::async { $pl->save };
442 612
443 $pl->killer ("left"); 613 cf::async {
444 $ob->check_score; 614 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
615 ext::highscore::check $ob;
445 616
446 $ob->reply (undef, "In the future, you will wake up here when you die."); 617 $pl->save;
447 618
619 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
620
621 my $ns = $pl->ns
622 or return;
623
448 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 624 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
449 if ($_[0] !~ /^[yY]/) { 625 if ($_[0] !~ /^[yY]/) {
450 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 626 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
451 $pl->deactivate; 627 $pl->deactivate;
452 $pl->ns->destroy; 628 $pl->ns->destroy;
453 } else { 629 }
454 cf::async { $pl->save };
455 } 630 });
456 }); 631 };
457 }, 632 },
458); 633);
459 634
460cf::player->attach ( 635cf::player->attach (
461 on_login => sub { 636 on_login => sub {
470 645
471 if ($cleanly) { 646 if ($cleanly) {
472 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 } else { 648 } else {
474 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
475 $pl->{unclean_save} = $cf::RUNTIME; 650 $pl->{unclean_save} = $cf::RUNTIME
651 unless safe_spot $pl;
476 } 652 }
477 }, 653 },
478); 654);
479 655
480#############################################################################
481
482our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
483our $SAVE_TIMEOUT = 20; # save players every n seconds
484
485our $SCHEDULER = cf::async_ext {
486 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
487 while () {
488 $schedule_interval->next;
489
490 # this weird form of iteration over values is used because
491 # the hash changes underneath us frequently, and for
492 # keeps a direct reference to the value without (in 5.8 perls)
493 # keeping a reference, so this is prone to crashes or worse.
494 my @players = keys %cf::PLAYER;
495 for (@players) {
496 my $pl = $cf::PLAYER{$_}
497 or next;
498 $pl->valid or next;
499
500 eval {
501 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
502 cf::wait_for_tick_begin;
503 $pl->save;
504
505 unless ($pl->active || $pl->ns) {
506 # check refcounts, this is tricky and needs to be adjusted to fit server internals
507 my $ob = $pl->ob;
508
509 my $pl_ref = $pl->refcnt_cnt;
510 my $ob_ref = $ob->refcnt_cnt;
511
512 ## pl_ref == $pl + ob->contr + %cf::PLAYER
513 ## ob_ref == $ob + pl->observe + simply being an object
514 if ($pl_ref == 3 && $ob_ref == 3) {
515 warn "player-scheduler destroy ", $ob->name;#d#
516
517 # remove from sight and get fresh "copies"
518 $pl = delete $cf::PLAYER{$ob->name};
519 $ob = $pl->ob;
520
521 $pl->destroy; # destroys $ob
522 } else {
523 my $a_ = $pl->refcnt;#d#
524 my $b_ = $ob->refcnt;#d#
525
526 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
527 }
528 }
529 }
530 };
531 warn $@ if $@;
532 Coro::cede;
533 };
534 }
535};
536
537$SCHEDULER->prio (1);
538

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