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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.99 by root, Mon Jun 29 06:11:01 2009 UTC vs.
Revision 1.137 by root, Mon Dec 19 21:21:10 2022 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 $ns->query ($flags, $text, Coro::rouse_cb); 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 Coro::rouse_wait 25 Coro::rouse_wait
20} 26}
21 27
22sub can_cleanup { 28sub can_cleanup {
29 # highscore list is not cleared out, rethink
30 # also, admin accounts can be hacked this way, if unused for long.
31 return 0;
32
23 my ($pl, $mtime) = @_; 33 my ($pl, $mtime) = @_;
24 34
25 my $age = time - $mtime; 35 my $age = time - $mtime;
26 my $level = $pl->ob->level; 36 my $level = $pl->ob->level;
27 37
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 38 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 39 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 40 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 41 #|| $age > 700 * 86400 # 2 years for everybody else
32} 42}
33 43
34sub check_playing { 44# return a guard object for a lock on the given username, if available
45sub login_guard {
35 my ($ns, $user) = @_; 46 my ($user) = @_;
36 47
48 exists $LOGIN_LOCK{$user}
49 and return undef;
50
37 return unless cf::player::find_active $user; 51 cf::player::find_active $user
52 and return undef;
38 53
39 $ns->send_drawinfo ( 54 undef $LOGIN_LOCK{$user};
40 "That player is already logged in on this server. " 55 Guard::guard { delete $LOGIN_LOCK{$user} }
41 . "If you want to create a new player, choose another name. "
42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50
51 1
52} 56}
53 57
54sub safe_spot($) { 58sub safe_spot($) {
55 my ($pl) = @_; 59 my ($pl) = @_;
56 60
59 my $m = $ob->map 63 my $m = $ob->map
60 or return; 64 or return;
61 my $x = $ob->x; 65 my $x = $ob->x;
62 my $y = $ob->y; 66 my $y = $ob->y;
63 67
64# return 0;#d# 68 # never happens normally, but helps when shell users make mistakes
65# warn join ":", $m->at ($x, $y);#d# 69 $m->linkable
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; 70 or return 1;
67# return 0;
68 71
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) 72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70} 73}
71 74
72sub enter_map { 75sub enter_map {
73 my ($pl) = @_; 76 my ($pl) = @_;
74 77
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob; 78 my $ob = $pl->ob;
77 79
78 my ($map, $x, $y) 80 my ($map, $x, $y)
79 = $ob->{_link_pos} 81 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}} 82 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y); 83 : ($pl->maplevel, $ob->x, $ob->y);
82 84
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link; 85 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86 86
87 my $m = cf::map::find $map; 87 my $m = cf::map::find $map;
88 my $time = delete $pl->{unclean_save}; 88 my $time = delete $pl->{unclean_save};
89 warn $pl->ob->name, ": enter map 4\n";#d#
90 89
91 if ($time && $m) { 90 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) { 91 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime 92 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time; 93 my $age = $cf::RUNTIME - $time;
95 94
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# 95 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97 96
98 if ($age >= $MAX_DISCONNECT_TIME) { 97 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message ( 98 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " 100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " 101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>", 102 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED 103 cf::NDI_RED | cf::NDI_REPLY
105 ); 104 );
106 # kill them. 105 # kill them.
107 # reminds me of the famous badness 10000 syndrome... 106 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live 107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; 108 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 $ob->message ( 112 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... " 115 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", 116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED 117 cf::NDI_RED | cf::NDI_REPLY
119 ); 118 );
120 } 119 }
121 } else { 120 } else {
122 $ob->message ( 121 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, " 123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. " 124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>", 125 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED 126 cf::NDI_RED | cf::NDI_REPLY
128 ); 127 );
129 } 128 }
130 } 129 }
131 130
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y); 131 $ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub { 132}
135 warn $pl->ob->name, ": enter map check\n";#d# 133
136 $_[0] 134sub encode_password($) {
137 }, sub { 135 unpack "H*", Deliantra::Util::hash_pw $_[0]
138 warn $pl->ob->name, ": enter map done\n";#d# 136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /!!(.*)/) {
142 return +(substr $pass, 0, 8) eq pack "H*", $1;
143 } elsif ($token =~ /!(.*)/) {
144 return $pass eq pack "H*", $1;
145 } else {
146 return $token eq encode_password $pass;
139 }); 147 }
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
142} 148}
143 149
144# delete a player directory, be non-blocking AND synchronous... 150# delete a player directory
145# (that's hard, so we crap out and fork).
146sub nuke_playerdir { 151sub nuke_playerdir {
147 my ($user) = @_; 152 my ($user) = @_;
148 153
154 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
155
149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; 156 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
150
151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp; 157 aio_rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp; 158 IO::AIO::aio_rmtree $temp;
159}
160
161sub login {
162 my ($pl) = @_;
163
164 # handle character creation, if neccessary
165 # the rest of this function is character creation
166
167 my $ns = $pl->ns;
168 my $ob = $pl->ob;
169
170 if ($pl->{chargen} eq "init") {
171 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
172
173 # create the playerdir, if necessary, as chargen_race_done did it before
174 # presumably because of unique maps
175 aio_mkdir playerdir $pl, 0770;
176 delete $pl->{deny_save}; # set by new
177 $pl->save;
178
179 $pl->{chargen} = "stats";
154 }; 180 }
181
182 if ($pl->{chargen} eq "stats") {
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_anim_frame (2);
206 $ob->add_statbonus;
207
208 $pl->{chargen} = "race";
209 }
210
211 if ($pl->{chargen} eq "race") {
212 while () {
213 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
214 my $msg = $ob->msg;
215 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
216 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
217
218 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
219 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
220
221 last if $res =~ /[dD]/;
222
223 $pl->chargen_race_next;
224 Coro::Timer::sleep 0.05;
225 }
226
227 $pl->chargen_race_done;
228 $pl->{chargen} = "gender";
229 }
230
231 if ($pl->{chargen} eq "race") {
232 while () {
233 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
235
236 if ($res =~ /^[fF]/) {
237 $pl->gender (1);
238 last;
239 } elsif ($res =~ /^[mM]/) {
240 $pl->gender (0);
241 last;
242 }
243 Coro::Timer::sleep 0.05;
244 }
245 $pl->{chargen} = "done";
246 }
247
248 $ns->state (cf::ST_PLAYING);
249
250 if ($pl->{chargen} eq "done") {
251 # XXX: Workaround for delayed client ext protocol handshake
252 $pl->esrv_new_player;
253
254 $pl->{chargen} = "done";
255 }
256
257 $ns->update_command_faces;
258
259 $ob->reply (undef, "Welcome to Deliantra!");
260
261 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
262 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
263 }
264}
265
266sub chargen {
267 my ($ns, $user, $hash) = @_;
268
269 # just to make sure nothing is left over
270 # normally, nothing is there.
271 nuke_playerdir $user;
272
273 my $pl = cf::player::new $user;
274 $pl->password (unpack "H*", $hash);
275 $pl->connect ($ns);
276
277 $pl->{chargen} = "init";
278
279 login $pl;
155} 280}
156 281
157cf::client->attach (on_addme => sub { 282cf::client->attach (on_addme => sub {
158 my ($ns) = @_; 283 my ($ns) = @_;
159 284
160 $ns->pl and return $ns->destroy; 285 $ns->{addme}++ and return $ns->destroy;
161 286
162 $ns->async (sub { 287 $ns->async (sub {
163 $Coro::current->{desc} = "addme init"; 288 $Coro::current->{desc} = "addme init";
164 289
165 my ($user, $pass); 290 my ($user, $pass);
166 291
167 $ns->send_packet ("addme_success"); 292 $ns->send_packet ("addme_success");
168 293
169 for (;;) { 294 for (;;) {
170 $ns->send_drawinfo ( 295 delete $ns->{login_guard};
296
297 send_log $ns,
171 "Please enter your username now. If you are a new user, " 298 "Please enter your username now. If you are a new user, "
172 . "make one up that describes your character best. " 299 . "make one up that describes your character best. "
173 . "Only letters and digits are allowed, though.", 300 . "Only letters and digits are allowed, though.",
174 cf::NDI_BLUE 301 cf::NDI_BLUE | cf::NDI_REPLY
175 ); 302 ;
176 303
177 # read username 304 # read username
178 while () { 305 while () {
179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; 306 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
180 307
181 if ($cf::LOGIN_LOCK{$user}) { 308 if ($user =~ $VALID_LOGIN) {
182 $ns->send_drawinfo (
183 "That username is currently used in another login session. "
184 . "Chose another, or wait till the other session has ended.",
185 cf::NDI_RED
186 );
187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
188 last; 309 last;
189 } else { 310 } else {
190 $ns->send_drawinfo ( 311 send_log $ns,
191 "Your username contains illegal characters " 312 "Your username contains illegal characters "
192 . "(only a-z, A-Z and 0-9 are allowed), " 313 . "(only a-z, A-Z and 0-9 are allowed), "
193 . "or is not between 3 and 20 characters in length.", 314 . "or is not between 3 and 20 characters in length.",
194 cf::NDI_RED 315 cf::NDI_RED | cf::NDI_REPLY
195 ); 316 ;
196 } 317 }
197 Coro::Timer::sleep 0.4; 318 Coro::Timer::sleep 0.4;
198 } 319 }
199 320
200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass"; 321 $Coro::current->{desc} = "addme($user)";
203 322
204 $ns->send_drawinfo ( 323 send_log $ns,
205 "Welcome $user, please enter your password now. " 324 "Welcome $user, please enter your password now. "
206 . "New users should now choose a password. " 325 . "New users should now choose a password. "
207 . "Anything your client lets you enter is fine.", 326 . "Anything your client lets you enter is fine.",
208 cf::NDI_BLUE 327 cf::NDI_BLUE | cf::NDI_REPLY
209 ); 328 ;
210 329
211 # read password 330 # read password
212 while () { 331 while () {
213 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 332 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
214 last if $pass =~ /.../; 333 last if $pass =~ /.../;
215 $ns->send_drawinfo ( 334 send_log $ns,
216 "Try to use at least three characters as your password please, " 335 "Try to use at least three characters as your password please, "
217 . "that cannot be too much to ask for :)", 336 . "that cannot be too much to ask for :)",
218 cf::NDI_RED 337 cf::NDI_RED | cf::NDI_REPLY
219 ); 338 ;
220 Coro::Timer::sleep 0.4; 339 Coro::Timer::sleep 0.4;
221 } 340 }
222 341
223 # lock this username for the remainder of this login session 342 $ns->{login_guard} = login_guard $user
224 if ($cf::LOGIN_LOCK{$user}) { 343 or do {
225 $ns->send_drawinfo ( 344 send_log $ns,
226 "That username is currently used in another login session. " 345 "That user is already logged in (or is logging in)."
227 . "Chose another, or wait till the other session has ended.", 346 . "Chose another, or wait till the other session has ended.",
228 cf::NDI_RED 347 cf::NDI_RED | cf::NDI_REPLY
348 ;
349 next;
229 ); 350 };
230 next;
231 }
232 local $cf::LOGIN_LOCK{$user} = 1;
233
234 check_playing $ns, $user and next;
235
236 $Coro::current->{desc} = "addme($user) check";
237 351
238 # try to read the user file and check the password 352 # try to read the user file and check the password
239 if (my $pl = cf::player::find $user) { 353 if (my $pl = cf::player::find $user) {
240 aio_stat $pl->path and next; 354 aio_stat $pl->path and next;
241 my $mtime = (stat _)[9]; 355 my $mtime = (stat _)[9];
242 my $hash = $pl->password; 356 my $token = $pl->password;
243 357
244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 358 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
245 nuke_str $pass; 359 # player exists and passwords match - we can proceed
360
246 # password matches, wonderful 361 # password matches, wonderful
247 my $pl = cf::player::find $user or next; 362 my $pl = cf::player::find $user or next;
248 $pl->connect ($ns); 363 $pl->connect ($ns);
249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 enter_map $pl; 364 enter_map $pl;
365 login $pl;
251 last; 366 return;
252 } elsif (can_cleanup $pl, $mtime) { 367 } elsif (can_cleanup $pl, $mtime) {
253 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
254 369
255 $ns->send_drawinfo ( 370 send_log $ns,
256 "Player exists, but password does not match. If this is your account, " 371 "Player exists, but password does not match. If this is your account, "
257 . "please try again. If not, you can now decide to take over this account " 372 . "please try again. If not, you can now decide to take over this account "
258 . "because it has not been in-use for some time.", 373 . "because it has not been in-use for some time.",
259 cf::NDI_RED 374 cf::NDI_RED | cf::NDI_REPLY
260 ); 375 ;
261 376
262 #TODO: nuke_str
263 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 377 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
264 or next; 378 or next;
265 379
266 # check if the file hasn't changed 380 # check if the file hasn't changed
267 aio_stat cf::player::path $user and next; 381 aio_stat cf::player::path $user and next;
269 383
270 $pl->quit_character; 384 $pl->quit_character;
271 385
272 # fall through to creation 386 # fall through to creation
273 } else { 387 } else {
274 nuke_str $pass;
275
276 Coro::Timer::sleep 1; 388 Coro::Timer::sleep 1;
277 389
278 $ns->send_drawinfo ( 390 send_log $ns,
279 "Wrong username or password. Please try again " 391 "Wrong username or password. Please try again "
280 . "(check for Numlock and other semi-obvious error sources).", 392 . "(check for Numlock and other semi-obvious error sources).",
281 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
282 ); 394 ;
283 next; 395 next;
284 } 396 }
285 } else { 397 } else {
286 # unable to load the playerfile: 398 # unable to load the playerfile:
287 # check wether the player dir exists, which means the file is corrupted or 399 # check whether the player dir exists, which means the file is corrupted or
288 # something very similar. 400 # something very similar.
289 if (!aio_stat cf::player::playerdir $user) { 401 if (!aio_stat cf::player::playerdir $user) {
290 $ns->send_drawinfo ( 402 send_log $ns,
291 "Unable to retrieve this player. It might be a locked or broken account. " 403 "Unable to retrieve this player. It might be a locked or broken account. "
292 . "If this is your account, ask a dungeon master for assistance. " 404 . "If this is your account, ask a dungeon master for assistance. "
293 . "Otherwise choose a different login name.", 405 . "Otherwise choose a different login name.",
294 cf::NDI_RED 406 cf::NDI_RED | cf::NDI_REPLY
295 ); 407 ;
296 next; 408 next;
297 } 409 }
298 } 410 }
299 411
300 # the rest of this function is character creation
301 $Coro::current->{desc} = "addme($user) chargen";
302
303 # just to make sure nothing is left over
304 nuke_playerdir $user;
305
306 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 412 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
307 413
308 if ($pass2 ne $pass) { 414 if ($pass2 ne $pass) {
309 nuke_str $pass; 415 send_log $ns,
310 nuke_str $pass2;
311 $ns->send_drawinfo (
312 "The passwords do not match, please try again.", 416 "The passwords do not match, please try again.",
313 cf::NDI_RED 417 cf::NDI_RED | cf::NDI_REPLY
314 ); 418 ;
315 Coro::Timer::sleep 0.5; 419 Coro::Timer::sleep 0.5;
316 next; 420 next;
317 } 421 }
318 422
319 nuke_str $pass2;
320
321 my $pl = cf::player::new $user;
322 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
323 nuke_str $pass;
324 $pl->connect ($ns);
325 my $ob = $pl->ob;
326
327 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
328
329 while () {
330 $ob->update_stats;
331 $pl->save_stats;
332
333 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
334 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
335
336 if ($res =~ /^[Nn]/) {
337 last;
338 } elsif ($res > 0 && $res <= 7) {
339 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
340
341 if ($swap > 0 && $swap <= 7) {
342 $ob->swap_stats ($res - 1, $swap - 1);
343 }
344 } else {
345 $ob->roll_stats;
346 }
347
348 Coro::Timer::sleep 0.05;
349 }
350
351 $ob->set_animation (2);
352 $ob->add_statbonus;
353
354 while () {
355 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
356 my $msg = $ob->msg;
357 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
358 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
359
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
362
363 last if $res =~ /[dD]/;
364
365 $pl->chargen_race_next;
366 Coro::Timer::sleep 0.2;
367 }
368
369 # create the playerdir, if necessary, as chargen_race_done did it before
370 # presumably because of unique maps
371 aio_mkdir playerdir $pl, 0770;
372 $pl->chargen_race_done;
373
374 while () {
375 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
376 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
377
378 if ($res =~ /^[fF]/) {
379 $pl->gender (1);
380 last;
381 } elsif ($res =~ /^[mM]/) {
382 $pl->gender (0);
383 last;
384 }
385 Coro::Timer::sleep 0.2;
386 }
387
388 $ob->reply (undef, "Welcome to Deliantra!");
389
390 # XXX: Workaround for delayed client ext protocol handshake
391 $pl->esrv_new_player;
392
393 delete $pl->{deny_save};
394
395 last; 423 last;
396 } 424 }
425
426 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
397 }); 427 });
398}); 428});
429
430cf::client->attach (
431 on_version => sub {
432 my ($ns, $arg) = @_;
433
434 # perl probably uses lrand48, which is not secure at all
435 # maybe require linux and use /dev/urandom.
436 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
437 $ns->ext_msg (nonces => @{ $ns->{nonces} });
438 },
439);
440
441cf::register_async_exticmd create_login => sub {
442 my ($ns, $reply, $user, $pass) = @_;
443
444 $ns->{addme}++ and return $ns->destroy;
445
446 $ns->async (sub {
447 my $fail = sub {
448 $reply->(0, $_[0]);
449 $ns->flush; # does not ensure that the data reaches the client - TODO
450 # need to do this in another thread, as this one gets canceled
451 Coro::async_pool {
452 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
453 $ns->destroy if $ns->valid;
454 };
455 Coro::schedule; # do the destroy, should not return
456 };
457
458 $user =~ $VALID_LOGIN
459 or return $fail (
460 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
461 . "or is not between 3 and 20 characters in length."
462 );
463
464 $ns->{login_guard} = login_guard $user
465 or return $fail->("User name '$user' is in use - try another login name.");
466
467 cf::player::find $user
468 and return $fail->("User name '$user' is already registered - choose another login name.");
469
470 $reply->(1, "Account Created");
471
472 chargen $ns, $user, $pass;
473 });
474};
475
476cf::register_async_exticmd login => sub {
477 my ($ns, $reply, $user, $hash) = @_;
478
479 $ns->{addme}++ and return $ns->destroy;
480
481 $ns->async (sub {
482 $Coro::current->{desc} = "login($user)";
483
484 my $fail = sub {
485 $reply->(0, $_[0]);
486 $ns->flush; # does not ensure that the data reaches the client - TODO
487 # need to do this in another thread, as this one gets canceled
488 Coro::async_pool {
489 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
490 $ns->destroy if $ns->valid;
491 };
492 Coro::schedule; # do the destroy, should not return
493 };
494
495 $ns->{login_guard} = login_guard $user
496 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
497 . "user name, make sure you are not running two clients. When in doubt, reboot.");
498
499 # try to read the user file and check the password
500 my $pl = cf::player::find $user
501 or return $fail->("User '$user' does not exist - wrong spelling?");
502
503 aio_stat $pl->path
504 and return $ns->destroy;
505
506 my $mtime = (stat _)[9];
507 my $token = $pl->password;
508
509 $token = $token =~ /^!/
510 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
511 : pack "H*", $token;
512
513 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
514
515 $token eq $hash
516 or $cf::CFG{ext_login_nocheck}
517 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
518
519 # player exists and passwords match - we can proceed
520
521 $reply->(1, "Success");
522
523 $pl->connect ($ns);
524 enter_map $pl;
525 login $pl;
526 });
527};
528
529cf::register_command password => sub {
530 my ($pl, $arg) = @_;
531
532 unless ($pl->flag (cf::FLAG_WIZ)) {
533 $pl->message (
534 "The password can currently only changed by a DM.",
535 cf::NDI_UNIQUE | cf::NDI_REPLY);
536 return;
537 }
538
539 $pl->message (#d#
540 "Passwords cannot currently be changed.",#d#
541 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
542 return;#d#
543
544 my (@args) = split /\s+/, $arg;
545 my ($player, $new_pw) = @args;
546
547 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
548 $pl->message (
549 "Usage: password <player> [<new password>]",
550 cf::NDI_UNIQUE | cf::NDI_REPLY);
551 return;
552 }
553
554 if ($new_pw eq '') {
555 $new_pw =
556 join '',
557 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
558 1..9;
559 }
560
561 cf::async {
562 my $plc = cf::player::find $player;
563 if ($plc) {
564 $plc->password (encode_password $new_pw);
565 $pl->message (
566 "Ok, changed password of '$player' to '$new_pw'!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 } else {
569 $pl->message (
570 "Fail! Couldn't set password for '$player', "
571 . "he doesn't seem to exist!",
572 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
573 }
574 };
575};
399 576
400cf::register_command quit => sub { 577cf::register_command quit => sub {
401 my ($ob, $arg) = @_; 578 my ($ob, $arg) = @_;
402 579
403 $ob->send_msg (undef, 580 $ob->send_msg (undef,
414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 591 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
415 if ($_[0] !~ /^[yY]/) { 592 if ($_[0] !~ /^[yY]/) {
416 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 593 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
417 } else { 594 } else {
418 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); 595 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
419 $pl->ns->flush; 596 cf::async {
420 cf::async { $pl->quit_character }; 597 $pl->quit_character;
598 };
421 } 599 }
422 }); 600 });
423}; 601};
424 602
425cf::object->attach ( 603cf::object->attach (
431 609
432 my $pl = $ob->contr; 610 my $pl = $ob->contr;
433 611
434 # update respawn position 612 # update respawn position
435 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 613 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
436 cf::async { $pl->save };
437 614
615 cf::async {
438 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; 616 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
439 $ob->check_score; 617 ext::highscore::check $ob;
440 618
619 $pl->save;
620
441 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); 621 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
442 622
623 my $ns = $pl->ns
624 or return;
625
443 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 626 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
444 if ($_[0] !~ /^[yY]/) { 627 if ($_[0] !~ /^[yY]/) {
445 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 628 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
446 $pl->deactivate; 629 $pl->deactivate;
447 $pl->ns->destroy; 630 $pl->ns->destroy;
448 } else { 631 }
449 cf::async { $pl->save };
450 } 632 });
451 }); 633 };
452 }, 634 },
453); 635);
454 636
455cf::player->attach ( 637cf::player->attach (
456 on_login => sub { 638 on_login => sub {
471 unless safe_spot $pl; 653 unless safe_spot $pl;
472 } 654 }
473 }, 655 },
474); 656);
475 657
476

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