1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
11 | sub nuke_str { |
12 | our %LOGIN_LOCK; |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | |
|
|
14 | # utility function to send messages to the client before |
|
|
15 | # we have a player object to format them for. does not |
|
|
16 | # escape anything. |
|
|
17 | sub send_log ($$$) { |
|
|
18 | $_[0]->send_packet ("msg $_[2] log $_[1]"); |
13 | } |
19 | } |
14 | |
20 | |
15 | sub query { |
21 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
22 | my ($ns, $flags, $text) = @_; |
17 | |
23 | |
18 | my $current = $Coro::current; |
24 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
25 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
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|
21 | |
|
|
22 | $current |
|
|
23 | } |
26 | } |
24 | |
27 | |
25 | sub can_cleanup { |
28 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
29 | my ($pl, $mtime) = @_; |
27 | |
30 | |
28 | my $age = time - $mtime; |
31 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
32 | my $level = $pl->ob->level; |
30 | |
33 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
34 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
35 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
36 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
37 | || $age > 700 * 86400 # 2 years for everybody else |
35 | } |
38 | } |
36 | |
39 | |
37 | sub check_playing { |
40 | # return a guard object for a lock on the given username, if available |
|
|
41 | sub login_guard { |
38 | my ($ns, $user) = @_; |
42 | my ($user) = @_; |
39 | |
43 | |
|
|
44 | exists $LOGIN_LOCK{$user} |
|
|
45 | and return undef; |
|
|
46 | |
40 | return unless cf::player::find_active $user; |
47 | cf::player::find_active $user |
|
|
48 | and return undef; |
41 | |
49 | |
42 | $ns->send_drawinfo ( |
50 | undef $LOGIN_LOCK{$user}; |
43 | "That player is already logged in on this server. " |
51 | Guard::guard { delete $LOGIN_LOCK{$user} } |
44 | . "If you want to create a new player, choose another name. " |
|
|
45 | . "If you are already a registered player, make sure nobody " |
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|
46 | . "else is using your account at this time. If you lost your conenction " |
|
|
47 | . "then the server will likely timeout within a minute. If you still " |
|
|
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
|
|
49 | . "you do not have another client running. If you use windows, reboot, " |
|
|
50 | . "this will fix anything.", |
|
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51 | cf::NDI_RED |
|
|
52 | ); |
|
|
53 | |
|
|
54 | 1 |
|
|
55 | } |
52 | } |
56 | |
53 | |
57 | sub check_clean_save { |
54 | sub safe_spot($) { |
58 | my ($pl) = @_; |
55 | my ($pl) = @_; |
59 | |
|
|
60 | unless (delete $pl->{clean_save}) { |
|
|
61 | #d#TODO |
|
|
62 | } |
56 | |
63 | } |
57 | my $ob = $pl->ob; |
64 | |
58 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
59 | my $m = $ob->map |
66 | # (thats hard, so we crap out and fork). |
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
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63 | |
|
|
64 | # never happens normally, but helps when shell users make mistakes |
|
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65 | $m->linkable |
|
|
66 | or return 1; |
|
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67 | |
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68 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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69 | } |
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70 | |
|
|
71 | sub enter_map { |
|
|
72 | my ($pl) = @_; |
|
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73 | |
|
|
74 | my $ob = $pl->ob; |
|
|
75 | |
|
|
76 | my ($map, $x, $y) |
|
|
77 | = $ob->{_link_pos} |
|
|
78 | ? @{delete $ob->{_link_pos}} |
|
|
79 | : ($pl->maplevel, $ob->x, $ob->y); |
|
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80 | |
|
|
81 | $ob->enter_link; |
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82 | |
|
|
83 | my $m = cf::map::find $map; |
|
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84 | my $time = delete $pl->{unclean_save}; |
|
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85 | |
|
|
86 | if ($time && $m) { |
|
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87 | if ($time < $m->{instantiate_time}) { |
|
|
88 | # the map was reset in the meantime |
|
|
89 | my $age = $cf::RUNTIME - $time; |
|
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90 | |
|
|
91 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
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92 | |
|
|
93 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
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94 | $ob->message ( |
|
|
95 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
96 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
97 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
98 | . "H<You disconnected too long without having used a savebed.>", |
|
|
99 | cf::NDI_RED | cf::NDI_REPLY |
|
|
100 | ); |
|
|
101 | # kill them. |
|
|
102 | # reminds me of the famous badness 10000 syndrome... |
|
|
103 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
104 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
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105 | } else { |
|
|
106 | ($map, $x, $y) = $pl->savebed; |
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107 | |
|
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108 | $ob->message ( |
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|
109 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
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110 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
111 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
112 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
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113 | cf::NDI_RED | cf::NDI_REPLY |
|
|
114 | ); |
|
|
115 | } |
|
|
116 | } else { |
|
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117 | $ob->message ( |
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|
118 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
119 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
120 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
121 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
122 | cf::NDI_RED | cf::NDI_REPLY |
|
|
123 | ); |
|
|
124 | } |
|
|
125 | } |
|
|
126 | |
|
|
127 | $ob->goto ($map, $x, $y); |
|
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128 | } |
|
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129 | |
|
|
130 | sub encode_password($) { |
|
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131 | unpack "H*", Deliantra::Util::hash_pw $_[0] |
|
|
132 | } |
|
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133 | |
|
|
134 | sub compare_password($$) { |
|
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135 | my ($pass, $token) = @_; |
|
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136 | |
|
|
137 | if ($token =~ /!!(.*)/) { |
|
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138 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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139 | } elsif ($token =~ /!(.*)/) { |
|
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140 | return $pass eq pack "H*", $1; |
|
|
141 | } else { |
|
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142 | return $token eq crypt $pass, $token; |
|
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143 | } |
|
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144 | } |
|
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145 | |
|
|
146 | # delete a player directory |
67 | sub nuke_playerdir { |
147 | sub nuke_playerdir { |
68 | my ($user) = @_; |
148 | my ($user) = @_; |
69 | |
149 | |
|
|
150 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
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151 | |
|
|
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
70 | aio_stat "$PLAYERDIR/$user"; |
153 | aio_rename "$PLAYERDIR/$user", $temp; |
71 | system "cd \Q$PLAYERDIR\E " |
154 | IO::AIO::aio_rmtree $temp; |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
155 | } |
75 | |
156 | |
76 | sub addme { |
157 | sub login { |
|
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158 | my ($pl) = @_; |
|
|
159 | |
|
|
160 | # handle character creation, if neccessary |
|
|
161 | # the rest of this function is character creation |
|
|
162 | |
|
|
163 | my $ns = $pl->ns; |
|
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164 | my $ob = $pl->ob; |
|
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165 | |
|
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166 | if ($pl->{chargen} eq "init") { |
|
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167 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
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168 | |
|
|
169 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
170 | # presumably because of unique maps |
|
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171 | aio_mkdir playerdir $pl, 0770; |
|
|
172 | delete $pl->{deny_save}; # set by new |
|
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173 | $pl->save; |
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174 | |
|
|
175 | $pl->{chargen} = "stats"; |
|
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176 | } |
|
|
177 | |
|
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178 | if ($pl->{chargen} eq "stats") { |
|
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179 | while () { |
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180 | $ob->update_stats; |
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181 | $pl->save_stats; |
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182 | |
|
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183 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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184 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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185 | |
|
|
186 | if ($res =~ /^[Nn]/) { |
|
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187 | last; |
|
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188 | } elsif ($res > 0 && $res <= 7) { |
|
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189 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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190 | |
|
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191 | if ($swap > 0 && $swap <= 7) { |
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192 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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193 | } |
|
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194 | } else { |
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195 | $ob->roll_stats; |
|
|
196 | } |
|
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197 | |
|
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198 | Coro::Timer::sleep 0.05; |
|
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199 | } |
|
|
200 | |
|
|
201 | $ob->set_animation (2); |
|
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202 | $ob->add_statbonus; |
|
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203 | |
|
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204 | $pl->{chargen} = "race"; |
|
|
205 | } |
|
|
206 | |
|
|
207 | if ($pl->{chargen} eq "race") { |
|
|
208 | while () { |
|
|
209 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
210 | my $msg = $ob->msg; |
|
|
211 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
212 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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213 | |
|
|
214 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
215 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
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216 | |
|
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217 | last if $res =~ /[dD]/; |
|
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218 | |
|
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219 | $pl->chargen_race_next; |
|
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220 | Coro::Timer::sleep 0.05; |
|
|
221 | } |
|
|
222 | |
|
|
223 | $pl->chargen_race_done; |
|
|
224 | $pl->{chargen} = "gender"; |
|
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225 | } |
|
|
226 | |
|
|
227 | if ($pl->{chargen} eq "race") { |
|
|
228 | while () { |
|
|
229 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
230 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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231 | |
|
|
232 | if ($res =~ /^[fF]/) { |
|
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233 | $pl->gender (1); |
|
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234 | last; |
|
|
235 | } elsif ($res =~ /^[mM]/) { |
|
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236 | $pl->gender (0); |
|
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237 | last; |
|
|
238 | } |
|
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239 | Coro::Timer::sleep 0.05; |
|
|
240 | } |
|
|
241 | $pl->{chargen} = "done"; |
|
|
242 | } |
|
|
243 | |
|
|
244 | $ns->state (cf::ST_PLAYING); |
|
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245 | |
|
|
246 | if ($pl->{chargen} eq "done") { |
|
|
247 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
248 | $pl->esrv_new_player; |
|
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249 | |
|
|
250 | $pl->{chargen} = "done"; |
|
|
251 | } |
|
|
252 | |
|
|
253 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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254 | |
|
|
255 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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256 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
257 | } |
|
|
258 | } |
|
|
259 | |
|
|
260 | sub chargen { |
|
|
261 | my ($ns, $user, $hash) = @_; |
|
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262 | |
|
|
263 | # just to make sure nothing is left over |
|
|
264 | # normally, nothing is there. |
|
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265 | nuke_playerdir $user; |
|
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266 | |
|
|
267 | my $pl = cf::player::new $user; |
|
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268 | $pl->password (unpack "H*", $hash); |
|
|
269 | $pl->connect ($ns); |
|
|
270 | |
|
|
271 | $pl->{chargen} = "init"; |
|
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272 | |
|
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273 | login $pl; |
|
|
274 | } |
|
|
275 | |
|
|
276 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
277 | my ($ns) = @_; |
78 | |
278 | |
79 | $ns->destroy if $ns->pl; |
279 | $ns->{addme}++ and return $ns->destroy; |
80 | |
280 | |
81 | $ns->async (sub { |
281 | $ns->async (sub { |
|
|
282 | $Coro::current->{desc} = "addme init"; |
|
|
283 | |
82 | my ($user, $pass); |
284 | my ($user, $pass); |
83 | |
285 | |
84 | $ns->send_packet ("addme_success"); |
286 | $ns->send_packet ("addme_success"); |
85 | |
287 | |
86 | for (;;) { |
288 | for (;;) { |
87 | $ns->send_drawinfo ( |
289 | delete $ns->{login_guard}; |
|
|
290 | |
|
|
291 | send_log $ns, |
88 | "Please enter your username now. If you are a new user, " |
292 | "Please enter your username now. If you are a new user, " |
89 | . "make one up that describes your character best. " |
293 | . "make one up that describes your character best. " |
90 | . "Only letters and digits are allowed, though.", |
294 | . "Only letters and digits are allowed, though.", |
91 | cf::NDI_BLUE |
295 | cf::NDI_BLUE | cf::NDI_REPLY |
92 | ); |
296 | ; |
93 | |
297 | |
94 | # read username |
298 | # read username |
95 | while () { |
299 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
300 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
301 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
302 | if ($user =~ $VALID_LOGIN) { |
99 | $ns->send_drawinfo ( |
|
|
100 | "That username is currently used in another login session. " |
|
|
101 | . "Chose another, or wait till the other session has ended.", |
|
|
102 | cf::NDI_RED |
|
|
103 | ); |
|
|
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
|
|
105 | last; |
303 | last; |
106 | } else { |
304 | } else { |
107 | $ns->send_drawinfo ( |
305 | send_log $ns, |
108 | "Your username contains illegal characters " |
306 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
307 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
308 | . "or is not between 3 and 20 characters in length.", |
111 | cf::NDI_RED |
309 | cf::NDI_RED | cf::NDI_REPLY |
112 | ); |
310 | ; |
113 | } |
311 | } |
|
|
312 | Coro::Timer::sleep 0.4; |
114 | } |
313 | } |
115 | |
314 | |
116 | check_playing $ns, $user and next; |
315 | $Coro::current->{desc} = "addme($user)"; |
117 | |
316 | |
118 | $ns->send_drawinfo ( |
317 | send_log $ns, |
119 | "Welcome $user, please enter your password now. " |
318 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
319 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
320 | . "Anything your client lets you enter is fine.", |
122 | cf::NDI_BLUE |
321 | cf::NDI_BLUE | cf::NDI_REPLY |
123 | ); |
322 | ; |
124 | |
323 | |
125 | # read password |
324 | # read password |
126 | while () { |
325 | while () { |
127 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
326 | $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
128 | last if $pass =~ /.../; |
327 | last if $pass =~ /.../; |
129 | $ns->send_drawinfo ( |
328 | send_log $ns, |
130 | "Try to use at least three characters as your password please, " |
329 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
330 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
331 | cf::NDI_RED | cf::NDI_REPLY |
133 | ); |
332 | ; |
|
|
333 | Coro::Timer::sleep 0.4; |
134 | } |
334 | } |
135 | |
335 | |
136 | # lock this username for the remainder of this login session |
336 | $ns->{login_guard} = login_guard $user |
137 | if ($cf::LOGIN_LOCK{$user}) { |
337 | or do { |
138 | $ns->send_drawinfo ( |
338 | send_log $ns, |
139 | "That username is currently used in another login session. " |
339 | "That user is already logged in (or is logging in)." |
140 | . "Chose another, or wait till the other session has ended.", |
340 | . "Chose another, or wait till the other session has ended.", |
141 | cf::NDI_RED |
341 | cf::NDI_RED | cf::NDI_REPLY |
|
|
342 | ; |
|
|
343 | next; |
142 | ); |
344 | }; |
143 | next; |
|
|
144 | } |
|
|
145 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
146 | |
|
|
147 | check_playing $ns, $user and next; |
|
|
148 | |
345 | |
149 | # try to read the user file and check the password |
346 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
347 | if (my $pl = cf::player::find $user) { |
|
|
348 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
349 | my $mtime = (stat _)[9]; |
|
|
350 | my $token = $pl->password; |
152 | |
351 | |
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
352 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
154 | $buf =~ /^password (\S+)$/m or next; |
353 | # player exists and passwords match - we can proceed |
155 | my $hash = $1; |
|
|
156 | |
354 | |
157 | if ($hash eq crypt $pass, $hash) { |
|
|
158 | nuke_str $pass; |
|
|
159 | # password matches, wonderful |
355 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
356 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
357 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
358 | enter_map $pl; |
163 | $pl->{clean_save} = 1; |
359 | login $pl; |
164 | last; |
360 | return; |
165 | } elsif (can_cleanup $buf, $mtime) { |
361 | } elsif (can_cleanup $pl, $mtime) { |
166 | Coro::Timer::sleep 1; |
362 | Coro::Timer::sleep 1; |
167 | |
363 | |
168 | $ns->send_drawinfo ( |
364 | send_log $ns, |
169 | "Player exists, but password does not match. If this is your account, " |
365 | "Player exists, but password does not match. If this is your account, " |
170 | . "please try again. If not, you can now decide to take over this account " |
366 | . "please try again. If not, you can now decide to take over this account " |
171 | . "because it has not been in-use for some time.", |
367 | . "because it has not been in-use for some time.", |
172 | cf::NDI_RED |
368 | cf::NDI_RED | cf::NDI_REPLY |
173 | ); |
369 | ; |
174 | |
370 | |
175 | #TODO: nuke_str |
|
|
176 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
371 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
177 | or next; |
372 | or next; |
178 | |
373 | |
179 | # check if the file hasn't changed |
374 | # check if the file hasn't changed |
180 | aio_stat cf::player::path $user and next; |
375 | aio_stat cf::player::path $user and next; |
181 | $mtime == (stat _)[9] or next; |
376 | $mtime == (stat _)[9] or next; |
182 | |
377 | |
183 | nuke_playerdir $user; |
378 | $pl->quit_character; |
184 | |
379 | |
185 | # fall through to creation |
380 | # fall through to creation |
186 | } else { |
381 | } else { |
187 | nuke_str $pass; |
|
|
188 | |
|
|
189 | Coro::Timer::sleep 1; |
382 | Coro::Timer::sleep 1; |
190 | |
383 | |
191 | $ns->send_drawinfo ( |
384 | send_log $ns, |
192 | "Wrong username or password. Please try again " |
385 | "Wrong username or password. Please try again " |
193 | . "(check for Numlock and other semi-obvious error sources).", |
386 | . "(check for Numlock and other semi-obvious error sources).", |
194 | cf::NDI_RED |
387 | cf::NDI_RED | cf::NDI_REPLY |
195 | ); |
388 | ; |
|
|
389 | next; |
|
|
390 | } |
|
|
391 | } else { |
|
|
392 | # unable to load the playerfile: |
|
|
393 | # check whether the player dir exists, which means the file is corrupted or |
|
|
394 | # something very similar. |
|
|
395 | if (!aio_stat cf::player::playerdir $user) { |
|
|
396 | send_log $ns, |
|
|
397 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
398 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
399 | . "Otherwise choose a different login name.", |
|
|
400 | cf::NDI_RED | cf::NDI_REPLY |
|
|
401 | ; |
196 | next; |
402 | next; |
197 | } |
403 | } |
198 | } |
404 | } |
199 | |
405 | |
200 | # the rest of this function is character creation |
|
|
201 | |
|
|
202 | # just to make sure nothing is left over |
|
|
203 | nuke_playerdir $user; |
|
|
204 | |
|
|
205 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
406 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
206 | |
407 | |
207 | if ($pass2 ne $pass) { |
408 | if ($pass2 ne $pass) { |
208 | nuke_str $pass; |
409 | send_log $ns, |
209 | nuke_str $pass2; |
|
|
210 | $ns->send_drawinfo ( |
|
|
211 | "The passwords do not match, please try again.", |
410 | "The passwords do not match, please try again.", |
212 | cf::NDI_RED |
411 | cf::NDI_RED | cf::NDI_REPLY |
213 | ); |
412 | ; |
|
|
413 | Coro::Timer::sleep 0.5; |
214 | next; |
414 | next; |
215 | } |
415 | } |
216 | |
416 | |
217 | nuke_str $pass2; |
|
|
218 | |
|
|
219 | my $pl = cf::player::new $user; |
|
|
220 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
221 | nuke_str $pass; |
|
|
222 | $pl->connect ($ns); |
|
|
223 | |
|
|
224 | my $ob = $pl->ob; |
|
|
225 | |
|
|
226 | while () { |
|
|
227 | $ob->update_stats; |
|
|
228 | $pl->save_stats; |
|
|
229 | |
|
|
230 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
231 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
232 | |
|
|
233 | if ($res =~ /^[Nn]/) { |
|
|
234 | last; |
|
|
235 | } elsif ($res > 0 && $res <= 7) { |
|
|
236 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
237 | |
|
|
238 | if ($swap > 0 && $swap <= 7) { |
|
|
239 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
240 | } |
|
|
241 | } else { |
|
|
242 | $ob->roll_stats; |
|
|
243 | } |
|
|
244 | } |
|
|
245 | |
|
|
246 | $ob->set_animation (2); |
|
|
247 | $ob->add_statbonus; |
|
|
248 | |
|
|
249 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
250 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
251 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
252 | |
|
|
253 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
254 | delete $pl->{deny_save};#d# too early |
|
|
255 | |
|
|
256 | last; |
417 | last; |
257 | } |
418 | } |
|
|
419 | |
|
|
420 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
258 | }); |
421 | }); |
259 | } |
422 | }); |
|
|
423 | |
|
|
424 | cf::client->attach ( |
|
|
425 | on_version => sub { |
|
|
426 | my ($ns, $arg) = @_; |
|
|
427 | |
|
|
428 | # perl probably uses lrand48, which is not secure at all |
|
|
429 | # maybe require linux and use /dev/urandom. |
|
|
430 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
431 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
432 | }, |
|
|
433 | ); |
|
|
434 | |
|
|
435 | cf::register_async_exticmd create_login => sub { |
|
|
436 | my ($ns, $reply, $user, $pass) = @_; |
|
|
437 | |
|
|
438 | $ns->{addme}++ and return $ns->destroy; |
|
|
439 | |
|
|
440 | $ns->async (sub { |
|
|
441 | my $fail = sub { |
|
|
442 | $reply->(0, $_[0]); |
|
|
443 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
444 | # need to do this in another thread, as this one gets canceled |
|
|
445 | Coro::async_pool { |
|
|
446 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
447 | $ns->destroy if $ns->valid; |
|
|
448 | }; |
|
|
449 | Coro::schedule; # do the destroy, should not return |
|
|
450 | }; |
|
|
451 | |
|
|
452 | $user =~ $VALID_LOGIN |
|
|
453 | or return $fail ( |
|
|
454 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
455 | . "or is not between 3 and 20 characters in length." |
|
|
456 | ); |
|
|
457 | |
|
|
458 | $ns->{login_guard} = login_guard $user |
|
|
459 | or return $fail->("User name '$user' is in use - try another login name."); |
|
|
460 | |
|
|
461 | cf::player::find $user |
|
|
462 | and return $fail->("User name '$user' is already registered - choose another login name."); |
|
|
463 | |
|
|
464 | $reply->(1, "Account Created"); |
|
|
465 | |
|
|
466 | chargen $ns, $user, $pass; |
|
|
467 | }); |
|
|
468 | }; |
|
|
469 | |
|
|
470 | cf::register_async_exticmd login => sub { |
|
|
471 | my ($ns, $reply, $user, $hash) = @_; |
|
|
472 | |
|
|
473 | $ns->{addme}++ and return $ns->destroy; |
|
|
474 | |
|
|
475 | $ns->async (sub { |
|
|
476 | $Coro::current->{desc} = "login($user)"; |
|
|
477 | |
|
|
478 | my $fail = sub { |
|
|
479 | $reply->(0, $_[0]); |
|
|
480 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
481 | # need to do this in another thread, as this one gets canceled |
|
|
482 | Coro::async_pool { |
|
|
483 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
484 | $ns->destroy if $ns->valid; |
|
|
485 | }; |
|
|
486 | Coro::schedule; # do the destroy, should not return |
|
|
487 | }; |
|
|
488 | |
|
|
489 | $ns->{login_guard} = login_guard $user |
|
|
490 | or return $fail->("User '$user' is currently playing or logging in in another session. If that is your " |
|
|
491 | . "user name, make sure you are not running two clients. When in doubt, reboot."); |
|
|
492 | |
|
|
493 | # try to read the user file and check the password |
|
|
494 | my $pl = cf::player::find $user |
|
|
495 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
496 | |
|
|
497 | aio_stat $pl->path |
|
|
498 | and return $ns->destroy; |
|
|
499 | |
|
|
500 | my $mtime = (stat _)[9]; |
|
|
501 | my $token = $pl->password; |
|
|
502 | |
|
|
503 | $token = $token =~ /^!/ |
|
|
504 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
505 | : pack "H*", $token; |
|
|
506 | |
|
|
507 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
508 | |
|
|
509 | $token eq $hash |
|
|
510 | or $cf::CFG{ext_login_nocheck} |
|
|
511 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
512 | |
|
|
513 | # player exists and passwords match - we can proceed |
|
|
514 | |
|
|
515 | $reply->(1, "Success"); |
|
|
516 | |
|
|
517 | $pl->connect ($ns); |
|
|
518 | enter_map $pl; |
|
|
519 | login $pl; |
|
|
520 | }); |
|
|
521 | }; |
|
|
522 | |
|
|
523 | cf::register_command password => sub { |
|
|
524 | my ($pl, $arg) = @_; |
|
|
525 | |
|
|
526 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
527 | $pl->message ( |
|
|
528 | "The password can currently only changed by a DM.", |
|
|
529 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
530 | return; |
|
|
531 | } |
|
|
532 | |
|
|
533 | $pl->message (#d# |
|
|
534 | "Passwords cannot currently be changed.",#d# |
|
|
535 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
536 | return;#d# |
|
|
537 | |
|
|
538 | my (@args) = split /\s+/, $arg; |
|
|
539 | my ($player, $new_pw) = @args; |
|
|
540 | |
|
|
541 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
542 | $pl->message ( |
|
|
543 | "Usage: password <player> [<new password>]", |
|
|
544 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
545 | return; |
|
|
546 | } |
|
|
547 | |
|
|
548 | if ($new_pw eq '') { |
|
|
549 | $new_pw = |
|
|
550 | join '', |
|
|
551 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
552 | 1..9; |
|
|
553 | } |
|
|
554 | |
|
|
555 | cf::async { |
|
|
556 | my $plc = cf::player::find $player; |
|
|
557 | if ($plc) { |
|
|
558 | $plc->password (encode_password $new_pw); |
|
|
559 | $pl->message ( |
|
|
560 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
561 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
562 | } else { |
|
|
563 | $pl->message ( |
|
|
564 | "Fail! Couldn't set password for '$player', " |
|
|
565 | . "he doesn't seem to exist!", |
|
|
566 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
567 | } |
|
|
568 | }; |
|
|
569 | }; |
260 | |
570 | |
261 | cf::register_command quit => sub { |
571 | cf::register_command quit => sub { |
262 | my ($ob, $arg) = @_; |
572 | my ($ob, $arg) = @_; |
263 | |
573 | |
264 | $ob->reply (undef, |
574 | $ob->send_msg (undef, |
265 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
575 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
266 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
576 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
267 | cf::NDI_UNIQUE | cf::NDI_RED); |
577 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
268 | }; |
578 | }; |
269 | |
579 | |
270 | cf::register_command quit_character => sub { |
580 | cf::register_command quit_character => sub { |
271 | my ($ob, $arg) = @_; |
581 | my ($ob, $arg) = @_; |
272 | |
582 | |
273 | my $pl = $ob->contr; |
583 | my $pl = $ob->contr; |
274 | |
584 | |
275 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
585 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
276 | if ($_[0] !~ /^[yY]/) { |
586 | if ($_[0] !~ /^[yY]/) { |
277 | $ob->reply (undef, |
587 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
278 | "Ok, not not quitting then.", |
|
|
279 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
280 | } else { |
588 | } else { |
281 | $ob->reply (undef, |
589 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
282 | "Ok, quitting, hope to see you again.", |
590 | cf::async { |
283 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
284 | $pl->ns->flush; |
|
|
285 | $pl->quit_character; |
591 | $pl->quit_character; |
|
|
592 | }; |
286 | } |
593 | } |
287 | }); |
594 | }); |
288 | }; |
595 | }; |
289 | |
596 | |
290 | cf::object->attach ( |
597 | cf::object->attach ( |
… | |
… | |
297 | my $pl = $ob->contr; |
604 | my $pl = $ob->contr; |
298 | |
605 | |
299 | # update respawn position |
606 | # update respawn position |
300 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
607 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
301 | |
608 | |
302 | $pl->killer ("left"); |
609 | cf::async { |
303 | $ob->check_score; |
610 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
611 | ext::highscore::check $ob; |
304 | |
612 | |
305 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
613 | $pl->save; |
306 | |
614 | |
|
|
615 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
616 | |
|
|
617 | my $ns = $pl->ns |
|
|
618 | or return; |
|
|
619 | |
307 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
620 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
308 | if ($_[0] !~ /^[yY]/) { |
621 | if ($_[0] !~ /^[yY]/) { |
309 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
622 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
310 | $pl->deactivate; |
623 | $pl->deactivate; |
311 | $pl->ns->destroy; |
624 | $pl->ns->destroy; |
312 | } else { |
625 | } |
313 | cf::async { $pl->save }; |
|
|
314 | } |
626 | }); |
315 | }); |
627 | }; |
316 | }, |
628 | }, |
317 | ); |
629 | ); |
318 | |
630 | |
319 | cf::player->attach ( |
631 | cf::player->attach ( |
320 | on_login => sub { |
632 | on_login => sub { |
… | |
… | |
329 | |
641 | |
330 | if ($cleanly) { |
642 | if ($cleanly) { |
331 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
643 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
332 | } else { |
644 | } else { |
333 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
645 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
334 | delete $pl->{clean_save}; |
646 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
647 | unless safe_spot $pl; |
335 | } |
648 | } |
336 | }, |
649 | }, |
337 | ); |
650 | ); |
338 | |
651 | |
339 | cf::client->attach ( |
|
|
340 | on_addme => \&addme, |
|
|
341 | ); |
|
|
342 | |
|
|
343 | ############################################################################# |
|
|
344 | |
|
|
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
346 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
|
|
347 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
348 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
349 | |
|
|
350 | our $SCHEDULER = cf::async_ext { |
|
|
351 | while () { |
|
|
352 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
353 | |
|
|
354 | # this weird form of iteration over values is used because |
|
|
355 | # the hash changes underneath us frequently, and for |
|
|
356 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
357 | # keeping a reference, so this is prone to crashes or worse. |
|
|
358 | my @players = keys %cf::PLAYER; |
|
|
359 | for (@players) { |
|
|
360 | my $pl = $cf::PLAYER{$_} |
|
|
361 | or next; |
|
|
362 | $pl->valid or next; |
|
|
363 | |
|
|
364 | eval { |
|
|
365 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
366 | $pl->save; |
|
|
367 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
368 | } |
|
|
369 | my $ob = $pl->ob; |
|
|
370 | Scalar::Util::weaken $pl; # 2 == from object + from perl |
|
|
371 | Scalar::Util::weaken $ob; # 2 == one from being an object + ??? |
|
|
372 | my $a_ = $pl->refcnt; |
|
|
373 | my $b_ = $ob->refcnt; |
|
|
374 | my $a = $pl->refcnt_cnt; |
|
|
375 | my $b = $ob->refcnt_cnt; |
|
|
376 | warn "rc $a,$a_ $b,$b_\n";#d# |
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377 | }; |
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378 | warn $@ if $@; |
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379 | Coro::cede; |
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380 | }; |
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381 | } |
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382 | }; |
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383 | |
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384 | $SCHEDULER->prio (1); |
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385 | |
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