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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.17 by root, Mon Jan 8 14:11:05 2007 UTC vs.
Revision 1.128 by root, Sat Nov 17 12:02:43 2012 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 12
15sub query { 13sub query {
16 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
17 15
18 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 18}
24 19
25sub can_cleanup { 20sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 21 my ($pl, $mtime) = @_;
27 22
28 my $age = time - $mtime; 23 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 24 my $level = $pl->ob->level;
30 25
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 26 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 27 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 28 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 29 || $age > 700 * 86400 # 2 years for everybody else
40 return unless cf::player::find_active $user; 35 return unless cf::player::find_active $user;
41 36
42 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 45 . "this will fix anything.",
51 cf::NDI_RED 46 cf::NDI_RED
52 ); 47 );
53 48
54 1 49 1
55} 50}
56 51
57sub check_clean_save { 52sub safe_spot($) {
58 my ($pl) = @_; 53 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 } 54
63} 55 my $ob = $pl->ob;
64 56
65# delete a player directory, be non-blocking AND synchronous... 57 my $m = $ob->map
66# (thats hard, so we crap out and fork). 58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
69sub enter_map {
70 my ($pl) = @_;
71
72 my $ob = $pl->ob;
73
74 my ($map, $x, $y)
75 = $ob->{_link_pos}
76 ? @{delete $ob->{_link_pos}}
77 : ($pl->maplevel, $ob->x, $ob->y);
78
79 $ob->enter_link;
80
81 my $m = cf::map::find $map;
82 my $time = delete $pl->{unclean_save};
83
84 if ($time && $m) {
85 if ($time < $m->{instantiate_time}) {
86 # the map was reset in the meantime
87 my $age = $cf::RUNTIME - $time;
88
89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
90
91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
104 ($map, $x, $y) = $pl->savebed;
105
106 $ob->message (
107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
111 cf::NDI_RED
112 );
113 }
114 } else {
115 $ob->message (
116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
120 cf::NDI_RED
121 );
122 }
123 }
124
125 $ob->goto ($map, $x, $y);
126}
127
128sub encode_password($) {
129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
67sub nuke_playerdir { 145sub nuke_playerdir {
68 my ($user) = @_; 146 my ($user) = @_;
69 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 153}
75 154
76sub addme { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277}
278
279cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 280 my ($ns) = @_;
78 281
79 $ns->destroy if $ns->pl; 282 $ns->{addme}++ and return $ns->destroy;
80 283
81 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
82 my ($user, $pass); 287 my ($user, $pass);
83 288
84 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
85 290
86 for (;;) { 291 for (;;) {
91 cf::NDI_BLUE 296 cf::NDI_BLUE
92 ); 297 );
93 298
94 # read username 299 # read username
95 while () { 300 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 302
98 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
99 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 307 cf::NDI_RED
103 ); 308 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 309 } elsif ($user =~ $VALID_LOGIN) {
105 last; 310 last;
106 } else { 311 } else {
107 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
108 "Your username contains illegal characters " 313 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 316 cf::NDI_RED
112 ); 317 );
113 } 318 }
319 Coro::Timer::sleep 0.4;
114 } 320 }
115 321
116 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
117 325
118 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 328 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 340 cf::NDI_RED
133 ); 341 );
342 Coro::Timer::sleep 0.4;
134 } 343 }
135 344
136 # lock this username for the remainder of this login session 345 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 346 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
144 } 353 }
145 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
146 355
147 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
148 357
358 $Coro::current->{desc} = "addme($user) check";
359
149 # try to read the user file and check the password 360 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 361 if (my $pl = cf::player::find $user) {
362 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 363 my $mtime = (stat _)[9];
364 my $token = $pl->password;
152 365
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
154 $buf =~ /^password (\S+)$/m or next; 367 # player exists and passwords match - we can proceed
155 my $hash = $1;
156 368
157 if ($hash eq crypt $pass, $hash) {
158 nuke_str $pass;
159 # password matches, wonderful 369 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 371 $pl->connect ($ns);
162 check_clean_save $pl; 372 enter_map $pl;
163 $pl->{clean_save} = 1; 373 login $pl;
164 last; 374 return;
165 } elsif (can_cleanup $buf, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
166 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
167 377
168 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
169 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
170 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
171 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
172 cf::NDI_RED 382 cf::NDI_RED
173 ); 383 );
174 384
175 #TODO: nuke_str
176 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
177 or next; 386 or next;
178 387
179 # check if the file hasn't changed 388 # check if the file hasn't changed
180 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
181 $mtime == (stat _)[9] or next; 390 $mtime == (stat _)[9] or next;
182 391
183 nuke_playerdir $user; 392 $pl->quit_character;
184 393
185 # fall through to creation 394 # fall through to creation
186 } else { 395 } else {
187 nuke_str $pass;
188
189 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
190 397
191 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
192 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
193 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
194 cf::NDI_RED 401 cf::NDI_RED
195 ); 402 );
196 next; 403 next;
197 } 404 }
405 } else {
406 # unable to load the playerfile:
407 # check whether the player dir exists, which means the file is corrupted or
408 # something very similar.
409 if (!aio_stat cf::player::playerdir $user) {
410 $ns->send_drawinfo (
411 "Unable to retrieve this player. It might be a locked or broken account. "
412 . "If this is your account, ask a dungeon master for assistance. "
413 . "Otherwise choose a different login name.",
414 cf::NDI_RED
415 );
416 next;
198 } 417 }
199 418 }
200 # the rest of this function is character creation
201
202 # just to make sure nothing is left over
203 nuke_playerdir $user;
204 419
205 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
206 421
207 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
208 nuke_str $pass;
209 nuke_str $pass2;
210 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
211 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
212 cf::NDI_RED 425 cf::NDI_RED
213 ); 426 );
427 Coro::Timer::sleep 0.5;
214 next; 428 next;
215 } 429 }
216 430
217 nuke_str $pass2;
218
219 my $pl = cf::player::new $user;
220 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
221 nuke_str $pass;
222 $pl->connect ($ns);
223
224 my $ob = $pl->ob;
225
226 while () {
227 $ob->update_stats;
228 $pl->save_stats;
229
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
232
233 if ($res =~ /^[Nn]/) {
234 last;
235 } elsif ($res > 0 && $res <= 7) {
236 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
237
238 if ($swap > 0 && $swap <= 7) {
239 $ob->swap_stats ($res - 1, $swap - 1);
240 }
241 } else {
242 $ob->roll_stats;
243 }
244 }
245
246 $ob->set_animation (2);
247 $ob->add_statbonus;
248
249 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
250 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
251 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
252
253 $ns->state (cf::ST_CHANGE_CLASS);
254 delete $pl->{deny_save};#d# too early
255
256 last; 431 last;
257 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
258 }); 435 });
259} 436});
437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 $reply->(1, "Account Created");
476
477 chargen $ns, $user, $pass;
478 });
479};
480
481cf::register_async_exticmd login => sub {
482 my ($ns, $reply, $user, $hash) = @_;
483
484 $ns->{addme}++ and return $ns->destroy;
485
486 $ns->async (sub {
487 local $cf::LOGIN_LOCK{$user} = 1;
488
489 $Coro::current->{desc} = "login($user) check";
490
491 my $fail = sub {
492 $reply->(0, $_[0]);
493 $ns->flush; # does not ensure that the data reaches the client - TODO
494 # need to do this in another thread, as this one gets canceled
495 Coro::async_pool {
496 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
497 $ns->destroy if $ns->valid;
498 };
499 Coro::schedule; # do the destroy, should not return
500 };
501
502 # try to read the user file and check the password
503 my $pl = cf::player::find $user
504 or return $fail->("User '$user' does not exist - wrong spelling?");
505
506 aio_stat $pl->path
507 and return $ns->destroy;
508
509 my $mtime = (stat _)[9];
510 my $token = $pl->password;
511
512 $token = $token =~ /^!/
513 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
514 : pack "H*", $token;
515
516 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
517
518 $token eq $hash
519 or $cf::CFG{ext_login_nocheck}
520 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
521
522 # player exists and passwords match - we can proceed
523
524 $reply->(1, "Success");
525
526 $pl->connect ($ns);
527 enter_map $pl;
528 login $pl;
529 });
530};
531
532cf::register_command password => sub {
533 my ($pl, $arg) = @_;
534
535 unless ($pl->flag (cf::FLAG_WIZ)) {
536 $pl->message (
537 "The password can currently only changed by a DM.",
538 cf::NDI_UNIQUE | cf::NDI_REPLY);
539 return;
540 }
541
542 $pl->message (#d#
543 "Passwords cannot currently be changed.",#d#
544 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
545 return;#d#
546
547 my (@args) = split /\s+/, $arg;
548 my ($player, $new_pw) = @args;
549
550 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
551 $pl->message (
552 "Usage: password <player> [<new password>]",
553 cf::NDI_UNIQUE | cf::NDI_REPLY);
554 return;
555 }
556
557 if ($new_pw eq '') {
558 $new_pw =
559 join '',
560 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
561 1..9;
562 }
563
564 cf::async {
565 my $plc = cf::player::find $player;
566 if ($plc) {
567 $plc->password (encode_password $new_pw);
568 $pl->message (
569 "Ok, changed password of '$player' to '$new_pw'!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 } else {
572 $pl->message (
573 "Fail! Couldn't set password for '$player', "
574 . "he doesn't seem to exist!",
575 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
576 }
577 };
578};
260 579
261cf::register_command quit => sub { 580cf::register_command quit => sub {
262 my ($ob, $arg) = @_; 581 my ($ob, $arg) = @_;
263 582
264 $ob->reply (undef, 583 $ob->send_msg (undef,
265 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 584 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
266 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 585 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
267 cf::NDI_UNIQUE | cf::NDI_RED); 586 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
268}; 587};
269 588
270cf::register_command quit_character => sub { 589cf::register_command quit_character => sub {
271 my ($ob, $arg) = @_; 590 my ($ob, $arg) = @_;
272 591
273 my $pl = $ob->contr; 592 my $pl = $ob->contr;
274 593
275 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 594 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
276 if ($_[0] !~ /^[yY]/) { 595 if ($_[0] !~ /^[yY]/) {
277 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
278 "Ok, not not quitting then.",
279 cf::NDI_UNIQUE | cf::NDI_RED);
280 } else { 597 } else {
281 $ob->reply (undef, 598 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
282 "Ok, quitting, hope to see you again.", 599 cf::async {
283 cf::NDI_UNIQUE | cf::NDI_RED);
284 $pl->ns->flush;
285 $pl->quit_character; 600 $pl->quit_character;
601 };
286 } 602 }
287 }); 603 });
288}; 604};
289 605
290cf::object->attach ( 606cf::object->attach (
297 my $pl = $ob->contr; 613 my $pl = $ob->contr;
298 614
299 # update respawn position 615 # update respawn position
300 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 616 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
301 617
302 $pl->killer ("left"); 618 cf::async {
303 $ob->check_score; 619 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
620 ext::highscore::check $ob;
304 621
305 $ob->reply (undef, "In the future, you will wake up here when you die."); 622 $pl->save;
306 623
624 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
625
626 my $ns = $pl->ns
627 or return;
628
307 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 629 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
308 if ($_[0] !~ /^[yY]/) { 630 if ($_[0] !~ /^[yY]/) {
309 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 631 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
310 $pl->deactivate; 632 $pl->deactivate;
311 $pl->ns->destroy; 633 $pl->ns->destroy;
312 } else { 634 }
313 cf::async { $pl->save };
314 } 635 });
315 }); 636 };
316 }, 637 },
317); 638);
318 639
319cf::player->attach ( 640cf::player->attach (
320 on_login => sub { 641 on_login => sub {
329 650
330 if ($cleanly) { 651 if ($cleanly) {
331 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 } else { 653 } else {
333 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 654 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
334 delete $pl->{clean_save}; 655 $pl->{unclean_save} = $cf::RUNTIME
656 unless safe_spot $pl;
335 } 657 }
336 }, 658 },
337); 659);
338 660
339cf::client->attach (
340 on_addme => \&addme,
341);
342
343#############################################################################
344
345our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
346our $SAVE_TIMEOUT = 200; # save players every n seconds
347our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
348
349our $SCHEDULER = cf::async_ext {
350 while () {
351 Coro::Timer::sleep $SCHEDULE_INTERVAL;
352
353 # this weird form of iteration over values is used because
354 # the hash changes underneath us frequently, and for
355 # keeps a direct reference to the value without (in 5.8 perls)
356 # keeping a reference, so this is prone to crashes or worse.
357 my @players = keys %cf::PLAYER;
358 for (@players) {
359 my $pl = $cf::PLAYER{$_}
360 or next;
361 $pl->valid or next;
362
363 eval {
364 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
365 $pl->save;
366 Coro::Timer::sleep $SAVE_INTERVAL;
367 }
368
369 unless ($pl->active) {
370 # check refcounts, this is tricky and needs to be adjusted to fit server internals
371 my $ob = $pl->ob;
372 Scalar::Util::weaken $pl;
373 Scalar::Util::weaken $ob;
374 my $a_ = $pl->refcnt;
375 my $b_ = $ob->refcnt;
376 my $pl_ref = $pl->refcnt_cnt;
377 my $ob_ref = $ob->refcnt_cnt;
378
379 if ($pl_ref == 2 && $ob_ref == 1) {
380 warn "player-scheduler destroy ", $ob->name;#d#
381 delete $cf::PLAYER{$ob->name};
382 # pl_ref == one from object + one from cf::PLAYER
383 # ob_ref == one from simply being an object
384 $ob->destroy;
385 $pl->destroy;
386 } else {
387 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
388 }
389 }
390 };
391 warn $@ if $@;
392 Coro::cede;
393 };
394 }
395};
396
397$SCHEDULER->prio (1);
398

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