1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>; |
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
|
|
14 | |
12 | |
15 | sub query { |
13 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
14 | my ($ns, $flags, $text) = @_; |
17 | |
15 | |
18 | my $current = $Coro::current; |
16 | $ns->query ($flags, $text, Coro::rouse_cb); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
17 | Coro::rouse_wait |
20 | Coro::schedule while ref $current; |
|
|
21 | |
|
|
22 | $current |
|
|
23 | } |
18 | } |
24 | |
19 | |
25 | sub can_cleanup { |
20 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
21 | my ($pl, $mtime) = @_; |
27 | |
22 | |
28 | my $age = time - $mtime; |
23 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
24 | my $level = $pl->ob->level; |
30 | |
25 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
26 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
27 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
28 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
29 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
40 | return unless cf::player::find_active $user; |
35 | return unless cf::player::find_active $user; |
41 | |
36 | |
42 | $ns->send_drawinfo ( |
37 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
38 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
39 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
40 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
41 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
42 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
43 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
44 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
45 | . "this will fix anything.", |
51 | cf::NDI_RED |
46 | cf::NDI_RED |
52 | ); |
47 | ); |
53 | |
48 | |
54 | 1 |
49 | 1 |
55 | } |
50 | } |
56 | |
51 | |
57 | sub check_clean_save { |
52 | sub safe_spot($) { |
58 | my ($pl) = @_; |
53 | my ($pl) = @_; |
59 | |
|
|
60 | unless (delete $pl->{clean_save}) { |
|
|
61 | #d#TODO |
|
|
62 | } |
54 | |
63 | } |
55 | my $ob = $pl->ob; |
64 | |
56 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
57 | my $m = $ob->map |
66 | # (thats hard, so we crap out and fork). |
58 | or return; |
|
|
59 | my $x = $ob->x; |
|
|
60 | my $y = $ob->y; |
|
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61 | |
|
|
62 | # never happens normally, but helps when shell users make mistakes |
|
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63 | $m->linkable |
|
|
64 | or return 1; |
|
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65 | |
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66 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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67 | } |
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68 | |
|
|
69 | sub enter_map { |
|
|
70 | my ($pl) = @_; |
|
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71 | |
|
|
72 | my $ob = $pl->ob; |
|
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73 | |
|
|
74 | my ($map, $x, $y) |
|
|
75 | = $ob->{_link_pos} |
|
|
76 | ? @{delete $ob->{_link_pos}} |
|
|
77 | : ($pl->maplevel, $ob->x, $ob->y); |
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78 | |
|
|
79 | $ob->enter_link; |
|
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80 | |
|
|
81 | my $m = cf::map::find $map; |
|
|
82 | my $time = delete $pl->{unclean_save}; |
|
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83 | |
|
|
84 | if ($time && $m) { |
|
|
85 | if ($time < $m->{instantiate_time}) { |
|
|
86 | # the map was reset in the meantime |
|
|
87 | my $age = $cf::RUNTIME - $time; |
|
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88 | |
|
|
89 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
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90 | |
|
|
91 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
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92 | $ob->message ( |
|
|
93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
94 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
95 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
96 | . "H<You disconnected too long without having used a savebed.>", |
|
|
97 | cf::NDI_RED |
|
|
98 | ); |
|
|
99 | # kill them. |
|
|
100 | # reminds me of the famous badness 10000 syndrome... |
|
|
101 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
102 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
103 | } else { |
|
|
104 | ($map, $x, $y) = $pl->savebed; |
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105 | |
|
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106 | $ob->message ( |
|
|
107 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
108 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
109 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
110 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
111 | cf::NDI_RED |
|
|
112 | ); |
|
|
113 | } |
|
|
114 | } else { |
|
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115 | $ob->message ( |
|
|
116 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
117 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
118 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
119 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
120 | cf::NDI_RED |
|
|
121 | ); |
|
|
122 | } |
|
|
123 | } |
|
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124 | |
|
|
125 | $ob->goto ($map, $x, $y); |
|
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126 | } |
|
|
127 | |
|
|
128 | sub encode_password($) { |
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129 | unpack "H*", Deliantra::Util::hash_pw $_[0] |
|
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130 | } |
|
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131 | |
|
|
132 | sub compare_password($$) { |
|
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133 | my ($pass, $token) = @_; |
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134 | |
|
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135 | if ($token =~ /!!(.*)/) { |
|
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136 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
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137 | } elsif ($token =~ /!(.*)/) { |
|
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138 | return $pass eq pack "H*", $1; |
|
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139 | } else { |
|
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140 | return $token eq crypt $pass, $token; |
|
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141 | } |
|
|
142 | } |
|
|
143 | |
|
|
144 | # delete a player directory |
67 | sub nuke_playerdir { |
145 | sub nuke_playerdir { |
68 | my ($user) = @_; |
146 | my ($user) = @_; |
69 | |
147 | |
|
|
148 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
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149 | |
|
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150 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
70 | aio_stat "$PLAYERDIR/$user"; |
151 | aio_rename "$PLAYERDIR/$user", $temp; |
71 | system "cd \Q$PLAYERDIR\E " |
152 | IO::AIO::aio_rmtree $temp; |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
153 | } |
75 | |
154 | |
76 | sub addme { |
155 | sub login { |
|
|
156 | my ($pl) = @_; |
|
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157 | |
|
|
158 | # handle character creation, if neccessary |
|
|
159 | # the rest of this function is character creation |
|
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160 | |
|
|
161 | my $ns = $pl->ns; |
|
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162 | my $ob = $pl->ob; |
|
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163 | |
|
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164 | $Coro::current->{desc} = "addme(" . $ob->name . ") login"; |
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165 | |
|
|
166 | if ($pl->{chargen} eq "init") { |
|
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167 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
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168 | |
|
|
169 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
170 | # presumably because of unique maps |
|
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171 | aio_mkdir playerdir $pl, 0770; |
|
|
172 | delete $pl->{deny_save}; # set by new |
|
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173 | $pl->save; |
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174 | |
|
|
175 | $pl->{chargen} = "stats"; |
|
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176 | } |
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177 | |
|
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178 | if ($pl->{chargen} eq "stats") { |
|
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179 | while () { |
|
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180 | $ob->update_stats; |
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181 | $pl->save_stats; |
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182 | |
|
|
183 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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184 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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185 | |
|
|
186 | if ($res =~ /^[Nn]/) { |
|
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187 | last; |
|
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188 | } elsif ($res > 0 && $res <= 7) { |
|
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189 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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190 | |
|
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191 | if ($swap > 0 && $swap <= 7) { |
|
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192 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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193 | } |
|
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194 | } else { |
|
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195 | $ob->roll_stats; |
|
|
196 | } |
|
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197 | |
|
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198 | Coro::Timer::sleep 0.05; |
|
|
199 | } |
|
|
200 | |
|
|
201 | $ob->set_animation (2); |
|
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202 | $ob->add_statbonus; |
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203 | |
|
|
204 | $pl->{chargen} = "race"; |
|
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205 | } |
|
|
206 | |
|
|
207 | if ($pl->{chargen} eq "race") { |
|
|
208 | while () { |
|
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209 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
210 | my $msg = $ob->msg; |
|
|
211 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
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212 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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213 | |
|
|
214 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
215 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
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216 | |
|
|
217 | last if $res =~ /[dD]/; |
|
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218 | |
|
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219 | $pl->chargen_race_next; |
|
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220 | Coro::Timer::sleep 0.05; |
|
|
221 | } |
|
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222 | |
|
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223 | $pl->chargen_race_done; |
|
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224 | $pl->{chargen} = "gender"; |
|
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225 | } |
|
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226 | |
|
|
227 | if ($pl->{chargen} eq "race") { |
|
|
228 | while () { |
|
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229 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
230 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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231 | |
|
|
232 | if ($res =~ /^[fF]/) { |
|
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233 | $pl->gender (1); |
|
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234 | last; |
|
|
235 | } elsif ($res =~ /^[mM]/) { |
|
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236 | $pl->gender (0); |
|
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237 | last; |
|
|
238 | } |
|
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239 | Coro::Timer::sleep 0.05; |
|
|
240 | } |
|
|
241 | $pl->{chargen} = "done"; |
|
|
242 | } |
|
|
243 | |
|
|
244 | $ns->state (cf::ST_PLAYING); |
|
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245 | |
|
|
246 | if ($pl->{chargen} eq "done") { |
|
|
247 | # XXX: Workaround for delayed client ext protocol handshake |
|
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248 | $pl->esrv_new_player; |
|
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249 | |
|
|
250 | $pl->{chargen} = "done"; |
|
|
251 | } |
|
|
252 | |
|
|
253 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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254 | |
|
|
255 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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256 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
257 | } |
|
|
258 | } |
|
|
259 | |
|
|
260 | sub chargen { |
|
|
261 | my ($ns, $user, $hash) = @_; |
|
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262 | |
|
|
263 | # lock again, too lazy to make this nicer |
|
|
264 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
265 | |
|
|
266 | # just to make sure nothing is left over |
|
|
267 | # normally, nothing is there. |
|
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268 | nuke_playerdir $user; |
|
|
269 | |
|
|
270 | my $pl = cf::player::new $user; |
|
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271 | $pl->password (unpack "H*", $hash); |
|
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272 | $pl->connect ($ns); |
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273 | |
|
|
274 | $pl->{chargen} = "init"; |
|
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275 | |
|
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276 | login $pl; |
|
|
277 | } |
|
|
278 | |
|
|
279 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
280 | my ($ns) = @_; |
78 | |
281 | |
79 | $ns->destroy if $ns->pl; |
282 | $ns->{addme}++ and return $ns->destroy; |
80 | |
283 | |
81 | $ns->async (sub { |
284 | $ns->async (sub { |
|
|
285 | $Coro::current->{desc} = "addme init"; |
|
|
286 | |
82 | my ($user, $pass); |
287 | my ($user, $pass); |
83 | |
288 | |
84 | $ns->send_packet ("addme_success"); |
289 | $ns->send_packet ("addme_success"); |
85 | |
290 | |
86 | for (;;) { |
291 | for (;;) { |
… | |
… | |
91 | cf::NDI_BLUE |
296 | cf::NDI_BLUE |
92 | ); |
297 | ); |
93 | |
298 | |
94 | # read username |
299 | # read username |
95 | while () { |
300 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
301 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
302 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
303 | if ($cf::LOGIN_LOCK{$user}) { |
99 | $ns->send_drawinfo ( |
304 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
305 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
306 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
307 | cf::NDI_RED |
103 | ); |
308 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
309 | } elsif ($user =~ $VALID_LOGIN) { |
105 | last; |
310 | last; |
106 | } else { |
311 | } else { |
107 | $ns->send_drawinfo ( |
312 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
313 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
314 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
315 | . "or is not between 3 and 20 characters in length.", |
111 | cf::NDI_RED |
316 | cf::NDI_RED |
112 | ); |
317 | ); |
113 | } |
318 | } |
|
|
319 | Coro::Timer::sleep 0.4; |
114 | } |
320 | } |
115 | |
321 | |
116 | check_playing $ns, $user and next; |
322 | check_playing $ns, $user and next; |
|
|
323 | |
|
|
324 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
325 | |
118 | $ns->send_drawinfo ( |
326 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
327 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
328 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
329 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
337 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
338 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
339 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
340 | cf::NDI_RED |
133 | ); |
341 | ); |
|
|
342 | Coro::Timer::sleep 0.4; |
134 | } |
343 | } |
135 | |
344 | |
136 | # lock this username for the remainder of this login session |
345 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
346 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
347 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
353 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
354 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
355 | |
147 | check_playing $ns, $user and next; |
356 | check_playing $ns, $user and next; |
148 | |
357 | |
|
|
358 | $Coro::current->{desc} = "addme($user) check"; |
|
|
359 | |
149 | # try to read the user file and check the password |
360 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
361 | if (my $pl = cf::player::find $user) { |
|
|
362 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
363 | my $mtime = (stat _)[9]; |
|
|
364 | my $token = $pl->password; |
152 | |
365 | |
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
366 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
154 | $buf =~ /^password (\S+)$/m or next; |
367 | # player exists and passwords match - we can proceed |
155 | my $hash = $1; |
|
|
156 | |
368 | |
157 | if ($hash eq crypt $pass, $hash) { |
|
|
158 | nuke_str $pass; |
|
|
159 | # password matches, wonderful |
369 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
370 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
371 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
372 | enter_map $pl; |
163 | $pl->{clean_save} = 1; |
373 | login $pl; |
164 | last; |
374 | return; |
165 | } elsif (can_cleanup $buf, $mtime) { |
375 | } elsif (can_cleanup $pl, $mtime) { |
166 | Coro::Timer::sleep 1; |
376 | Coro::Timer::sleep 1; |
167 | |
377 | |
168 | $ns->send_drawinfo ( |
378 | $ns->send_drawinfo ( |
169 | "Player exists, but password does not match. If this is your account, " |
379 | "Player exists, but password does not match. If this is your account, " |
170 | . "please try again. If not, you can now decide to take over this account " |
380 | . "please try again. If not, you can now decide to take over this account " |
171 | . "because it has not been in-use for some time.", |
381 | . "because it has not been in-use for some time.", |
172 | cf::NDI_RED |
382 | cf::NDI_RED |
173 | ); |
383 | ); |
174 | |
384 | |
175 | #TODO: nuke_str |
|
|
176 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
385 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
177 | or next; |
386 | or next; |
178 | |
387 | |
179 | # check if the file hasn't changed |
388 | # check if the file hasn't changed |
180 | aio_stat cf::player::path $user and next; |
389 | aio_stat cf::player::path $user and next; |
181 | $mtime == (stat _)[9] or next; |
390 | $mtime == (stat _)[9] or next; |
182 | |
391 | |
183 | nuke_playerdir $user; |
392 | $pl->quit_character; |
184 | |
393 | |
185 | # fall through to creation |
394 | # fall through to creation |
186 | } else { |
395 | } else { |
187 | nuke_str $pass; |
|
|
188 | |
|
|
189 | Coro::Timer::sleep 1; |
396 | Coro::Timer::sleep 1; |
190 | |
397 | |
191 | $ns->send_drawinfo ( |
398 | $ns->send_drawinfo ( |
192 | "Wrong username or password. Please try again " |
399 | "Wrong username or password. Please try again " |
193 | . "(check for Numlock and other semi-obvious error sources).", |
400 | . "(check for Numlock and other semi-obvious error sources).", |
194 | cf::NDI_RED |
401 | cf::NDI_RED |
195 | ); |
402 | ); |
196 | next; |
403 | next; |
197 | } |
404 | } |
|
|
405 | } else { |
|
|
406 | # unable to load the playerfile: |
|
|
407 | # check whether the player dir exists, which means the file is corrupted or |
|
|
408 | # something very similar. |
|
|
409 | if (!aio_stat cf::player::playerdir $user) { |
|
|
410 | $ns->send_drawinfo ( |
|
|
411 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
412 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
413 | . "Otherwise choose a different login name.", |
|
|
414 | cf::NDI_RED |
|
|
415 | ); |
|
|
416 | next; |
198 | } |
417 | } |
199 | |
418 | } |
200 | # the rest of this function is character creation |
|
|
201 | |
|
|
202 | # just to make sure nothing is left over |
|
|
203 | nuke_playerdir $user; |
|
|
204 | |
419 | |
205 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
420 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
206 | |
421 | |
207 | if ($pass2 ne $pass) { |
422 | if ($pass2 ne $pass) { |
208 | nuke_str $pass; |
|
|
209 | nuke_str $pass2; |
|
|
210 | $ns->send_drawinfo ( |
423 | $ns->send_drawinfo ( |
211 | "The passwords do not match, please try again.", |
424 | "The passwords do not match, please try again.", |
212 | cf::NDI_RED |
425 | cf::NDI_RED |
213 | ); |
426 | ); |
|
|
427 | Coro::Timer::sleep 0.5; |
214 | next; |
428 | next; |
215 | } |
429 | } |
216 | |
430 | |
217 | nuke_str $pass2; |
|
|
218 | |
|
|
219 | my $pl = cf::player::new $user; |
|
|
220 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
221 | nuke_str $pass; |
|
|
222 | $pl->connect ($ns); |
|
|
223 | |
|
|
224 | my $ob = $pl->ob; |
|
|
225 | |
|
|
226 | while () { |
|
|
227 | $ob->update_stats; |
|
|
228 | $pl->save_stats; |
|
|
229 | |
|
|
230 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
231 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
232 | |
|
|
233 | if ($res =~ /^[Nn]/) { |
|
|
234 | last; |
|
|
235 | } elsif ($res > 0 && $res <= 7) { |
|
|
236 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
237 | |
|
|
238 | if ($swap > 0 && $swap <= 7) { |
|
|
239 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
240 | } |
|
|
241 | } else { |
|
|
242 | $ob->roll_stats; |
|
|
243 | } |
|
|
244 | } |
|
|
245 | |
|
|
246 | $ob->set_animation (2); |
|
|
247 | $ob->add_statbonus; |
|
|
248 | |
|
|
249 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
250 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
251 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
252 | |
|
|
253 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
254 | delete $pl->{deny_save};#d# too early |
|
|
255 | |
|
|
256 | last; |
431 | last; |
257 | } |
432 | } |
|
|
433 | |
|
|
434 | chargen $ns, $user, Deliantra::Util::hash_pw $pass; |
258 | }); |
435 | }); |
259 | } |
436 | }); |
|
|
437 | |
|
|
438 | cf::client->attach ( |
|
|
439 | on_version => sub { |
|
|
440 | my ($ns, $arg) = @_; |
|
|
441 | |
|
|
442 | # perl probably uses lrand48, which is not secure at all |
|
|
443 | # maybe require linux and use /dev/urandom. |
|
|
444 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
445 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
446 | }, |
|
|
447 | ); |
|
|
448 | |
|
|
449 | cf::register_async_exticmd create_login => sub { |
|
|
450 | my ($ns, $reply, $user, $pass) = @_; |
|
|
451 | |
|
|
452 | $ns->{addme}++ and return $ns->destroy; |
|
|
453 | |
|
|
454 | $ns->async (sub { |
|
|
455 | my $fail = sub { |
|
|
456 | $reply->(0, $_[0]); |
|
|
457 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
458 | # need to do this in another thread, as this one gets canceled |
|
|
459 | Coro::async_pool { |
|
|
460 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
461 | $ns->destroy if $ns->valid; |
|
|
462 | }; |
|
|
463 | Coro::schedule; # do the destroy, should not return |
|
|
464 | }; |
|
|
465 | |
|
|
466 | $user =~ $VALID_LOGIN |
|
|
467 | or return $fail ( |
|
|
468 | "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), " |
|
|
469 | . "or is not between 3 and 20 characters in length." |
|
|
470 | ); |
|
|
471 | |
|
|
472 | cf::player::find $user |
|
|
473 | and return $fail->("User '$user' already exists - choose another login name."); |
|
|
474 | |
|
|
475 | $reply->(1, "Account Created"); |
|
|
476 | |
|
|
477 | chargen $ns, $user, $pass; |
|
|
478 | }); |
|
|
479 | }; |
|
|
480 | |
|
|
481 | cf::register_async_exticmd login => sub { |
|
|
482 | my ($ns, $reply, $user, $hash) = @_; |
|
|
483 | |
|
|
484 | $ns->{addme}++ and return $ns->destroy; |
|
|
485 | |
|
|
486 | $ns->async (sub { |
|
|
487 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
488 | |
|
|
489 | $Coro::current->{desc} = "login($user) check"; |
|
|
490 | |
|
|
491 | my $fail = sub { |
|
|
492 | $reply->(0, $_[0]); |
|
|
493 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
494 | # need to do this in another thread, as this one gets canceled |
|
|
495 | Coro::async_pool { |
|
|
496 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
497 | $ns->destroy if $ns->valid; |
|
|
498 | }; |
|
|
499 | Coro::schedule; # do the destroy, should not return |
|
|
500 | }; |
|
|
501 | |
|
|
502 | # try to read the user file and check the password |
|
|
503 | my $pl = cf::player::find $user |
|
|
504 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
505 | |
|
|
506 | aio_stat $pl->path |
|
|
507 | and return $ns->destroy; |
|
|
508 | |
|
|
509 | my $mtime = (stat _)[9]; |
|
|
510 | my $token = $pl->password; |
|
|
511 | |
|
|
512 | $token = $token =~ /^!/ |
|
|
513 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
514 | : pack "H*", $token; |
|
|
515 | |
|
|
516 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
517 | |
|
|
518 | $token eq $hash |
|
|
519 | or $cf::CFG{ext_login_nocheck} |
|
|
520 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
521 | |
|
|
522 | # player exists and passwords match - we can proceed |
|
|
523 | |
|
|
524 | $reply->(1, "Success"); |
|
|
525 | |
|
|
526 | $pl->connect ($ns); |
|
|
527 | enter_map $pl; |
|
|
528 | login $pl; |
|
|
529 | }); |
|
|
530 | }; |
|
|
531 | |
|
|
532 | cf::register_command password => sub { |
|
|
533 | my ($pl, $arg) = @_; |
|
|
534 | |
|
|
535 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
536 | $pl->message ( |
|
|
537 | "The password can currently only changed by a DM.", |
|
|
538 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
539 | return; |
|
|
540 | } |
|
|
541 | |
|
|
542 | $pl->message (#d# |
|
|
543 | "Passwords cannot currently be changed.",#d# |
|
|
544 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
545 | return;#d# |
|
|
546 | |
|
|
547 | my (@args) = split /\s+/, $arg; |
|
|
548 | my ($player, $new_pw) = @args; |
|
|
549 | |
|
|
550 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
551 | $pl->message ( |
|
|
552 | "Usage: password <player> [<new password>]", |
|
|
553 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
554 | return; |
|
|
555 | } |
|
|
556 | |
|
|
557 | if ($new_pw eq '') { |
|
|
558 | $new_pw = |
|
|
559 | join '', |
|
|
560 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
561 | 1..9; |
|
|
562 | } |
|
|
563 | |
|
|
564 | cf::async { |
|
|
565 | my $plc = cf::player::find $player; |
|
|
566 | if ($plc) { |
|
|
567 | $plc->password (encode_password $new_pw); |
|
|
568 | $pl->message ( |
|
|
569 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
570 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
571 | } else { |
|
|
572 | $pl->message ( |
|
|
573 | "Fail! Couldn't set password for '$player', " |
|
|
574 | . "he doesn't seem to exist!", |
|
|
575 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
576 | } |
|
|
577 | }; |
|
|
578 | }; |
260 | |
579 | |
261 | cf::register_command quit => sub { |
580 | cf::register_command quit => sub { |
262 | my ($ob, $arg) = @_; |
581 | my ($ob, $arg) = @_; |
263 | |
582 | |
264 | $ob->reply (undef, |
583 | $ob->send_msg (undef, |
265 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
584 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
266 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
585 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
267 | cf::NDI_UNIQUE | cf::NDI_RED); |
586 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
268 | }; |
587 | }; |
269 | |
588 | |
270 | cf::register_command quit_character => sub { |
589 | cf::register_command quit_character => sub { |
271 | my ($ob, $arg) = @_; |
590 | my ($ob, $arg) = @_; |
272 | |
591 | |
273 | my $pl = $ob->contr; |
592 | my $pl = $ob->contr; |
274 | |
593 | |
275 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
594 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
276 | if ($_[0] !~ /^[yY]/) { |
595 | if ($_[0] !~ /^[yY]/) { |
277 | $ob->reply (undef, |
596 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
278 | "Ok, not not quitting then.", |
|
|
279 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
280 | } else { |
597 | } else { |
281 | $ob->reply (undef, |
598 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
282 | "Ok, quitting, hope to see you again.", |
599 | cf::async { |
283 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
284 | $pl->ns->flush; |
|
|
285 | $pl->quit_character; |
600 | $pl->quit_character; |
|
|
601 | }; |
286 | } |
602 | } |
287 | }); |
603 | }); |
288 | }; |
604 | }; |
289 | |
605 | |
290 | cf::object->attach ( |
606 | cf::object->attach ( |
… | |
… | |
297 | my $pl = $ob->contr; |
613 | my $pl = $ob->contr; |
298 | |
614 | |
299 | # update respawn position |
615 | # update respawn position |
300 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
616 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
301 | |
617 | |
302 | $pl->killer ("left"); |
618 | cf::async { |
303 | $ob->check_score; |
619 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
620 | ext::highscore::check $ob; |
304 | |
621 | |
305 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
622 | $pl->save; |
306 | |
623 | |
|
|
624 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
625 | |
|
|
626 | my $ns = $pl->ns |
|
|
627 | or return; |
|
|
628 | |
307 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
629 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
308 | if ($_[0] !~ /^[yY]/) { |
630 | if ($_[0] !~ /^[yY]/) { |
309 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
631 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
310 | $pl->deactivate; |
632 | $pl->deactivate; |
311 | $pl->ns->destroy; |
633 | $pl->ns->destroy; |
312 | } else { |
634 | } |
313 | cf::async { $pl->save }; |
|
|
314 | } |
635 | }); |
315 | }); |
636 | }; |
316 | }, |
637 | }, |
317 | ); |
638 | ); |
318 | |
639 | |
319 | cf::player->attach ( |
640 | cf::player->attach ( |
320 | on_login => sub { |
641 | on_login => sub { |
… | |
… | |
329 | |
650 | |
330 | if ($cleanly) { |
651 | if ($cleanly) { |
331 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
652 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
332 | } else { |
653 | } else { |
333 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
654 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
334 | delete $pl->{clean_save}; |
655 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
656 | unless safe_spot $pl; |
335 | } |
657 | } |
336 | }, |
658 | }, |
337 | ); |
659 | ); |
338 | |
660 | |
339 | cf::client->attach ( |
|
|
340 | on_addme => \&addme, |
|
|
341 | ); |
|
|
342 | |
|
|
343 | ############################################################################# |
|
|
344 | |
|
|
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
346 | our $SAVE_TIMEOUT = 200; # save players every n seconds |
|
|
347 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
348 | |
|
|
349 | our $SCHEDULER = cf::async_ext { |
|
|
350 | while () { |
|
|
351 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
|
|
352 | |
|
|
353 | # this weird form of iteration over values is used because |
|
|
354 | # the hash changes underneath us frequently, and for |
|
|
355 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
356 | # keeping a reference, so this is prone to crashes or worse. |
|
|
357 | my @players = keys %cf::PLAYER; |
|
|
358 | for (@players) { |
|
|
359 | my $pl = $cf::PLAYER{$_} |
|
|
360 | or next; |
|
|
361 | $pl->valid or next; |
|
|
362 | |
|
|
363 | eval { |
|
|
364 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
365 | $pl->save; |
|
|
366 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
367 | } |
|
|
368 | |
|
|
369 | unless ($pl->active) { |
|
|
370 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
371 | my $ob = $pl->ob; |
|
|
372 | Scalar::Util::weaken $pl; |
|
|
373 | Scalar::Util::weaken $ob; |
|
|
374 | my $a_ = $pl->refcnt; |
|
|
375 | my $b_ = $ob->refcnt; |
|
|
376 | my $pl_ref = $pl->refcnt_cnt; |
|
|
377 | my $ob_ref = $ob->refcnt_cnt; |
|
|
378 | |
|
|
379 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
380 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
381 | delete $cf::PLAYER{$ob->name}; |
|
|
382 | # pl_ref == one from object + one from cf::PLAYER |
|
|
383 | # ob_ref == one from simply being an object |
|
|
384 | $ob->destroy; |
|
|
385 | $pl->destroy; |
|
|
386 | } else { |
|
|
387 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
388 | } |
|
|
389 | } |
|
|
390 | }; |
|
|
391 | warn $@ if $@; |
|
|
392 | Coro::cede; |
|
|
393 | }; |
|
|
394 | } |
|
|
395 | }; |
|
|
396 | |
|
|
397 | $SCHEDULER->prio (1); |
|
|
398 | |
|
|