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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.17 by root, Mon Jan 8 14:11:05 2007 UTC vs.
Revision 1.134 by root, Tue Feb 20 14:28:27 2018 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
29 return 0; # highscore list is not cleared out, rethink
30
26 my ($playerfile, $mtime) = @_; 31 my ($pl, $mtime) = @_;
27 32
28 my $age = time - $mtime; 33 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 34 my $level = $pl->ob->level;
30 35
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 36 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 37 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 38 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 39 || $age > 700 * 86400 # 2 years for everybody else
35} 40}
36 41
37sub check_playing { 42# return a guard object for a lock on the given username, if available
43sub login_guard {
38 my ($ns, $user) = @_; 44 my ($user) = @_;
39 45
46 exists $LOGIN_LOCK{$user}
47 and return undef;
48
40 return unless cf::player::find_active $user; 49 cf::player::find_active $user
50 and return undef;
41 51
42 $ns->send_drawinfo ( 52 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 53 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55} 54}
56 55
57sub check_clean_save { 56sub safe_spot($) {
58 my ($pl) = @_; 57 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 } 58
63} 59 my $ob = $pl->ob;
64 60
65# delete a player directory, be non-blocking AND synchronous... 61 my $m = $ob->map
66# (thats hard, so we crap out and fork). 62 or return;
63 my $x = $ob->x;
64 my $y = $ob->y;
65
66 # never happens normally, but helps when shell users make mistakes
67 $m->linkable
68 or return 1;
69
70 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
71}
72
73sub enter_map {
74 my ($pl) = @_;
75
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 $ob->enter_link;
84
85 my $m = cf::map::find $map;
86 my $time = delete $pl->{unclean_save};
87
88 if ($time && $m) {
89 if ($time < $m->{instantiate_time}) {
90 # the map was reset in the meantime
91 my $age = $cf::RUNTIME - $time;
92
93 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
94
95 if ($age >= $MAX_DISCONNECT_TIME) {
96 $ob->message (
97 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
98 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
99 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
100 . "H<You disconnected too long without having used a savebed.>",
101 cf::NDI_RED | cf::NDI_REPLY
102 );
103 # kill them.
104 # reminds me of the famous badness 10000 syndrome...
105 $ob->stats->hp (-10000); #] if they survive this they deserved to live
106 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
107 } else {
108 ($map, $x, $y) = $pl->savebed;
109
110 $ob->message (
111 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
112 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
113 . "Better use a savebed next time, much worse things could have happened... "
114 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
115 cf::NDI_RED | cf::NDI_REPLY
116 );
117 }
118 } else {
119 $ob->message (
120 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
121 . "as lots of things could happen when you leave by other means, such as cave-ins, "
122 . "or monsters suddenly snapping your body. Better use a savebed next time. "
123 . "H<Always apply a bed of reality to disconnect from the server.>",
124 cf::NDI_RED | cf::NDI_REPLY
125 );
126 }
127 }
128
129 $ob->goto ($map, $x, $y);
130}
131
132sub encode_password($) {
133 unpack "H*", Deliantra::Util::hash_pw $_[0]
134}
135
136sub compare_password($$) {
137 my ($pass, $token) = @_;
138
139 if ($token =~ /!!(.*)/) {
140 return +(substr $pass, 0, 8) eq pack "H*", $1;
141 } elsif ($token =~ /!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq encode_password $pass;
145 }
146}
147
148# delete a player directory
67sub nuke_playerdir { 149sub nuke_playerdir {
68 my ($user) = @_; 150 my ($user) = @_;
69 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 157}
75 158
76sub addme { 159sub login {
160 my ($pl) = @_;
161
162 # handle character creation, if neccessary
163 # the rest of this function is character creation
164
165 my $ns = $pl->ns;
166 my $ob = $pl->ob;
167
168 if ($pl->{chargen} eq "init") {
169 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
170
171 # create the playerdir, if necessary, as chargen_race_done did it before
172 # presumably because of unique maps
173 aio_mkdir playerdir $pl, 0770;
174 delete $pl->{deny_save}; # set by new
175 $pl->save;
176
177 $pl->{chargen} = "stats";
178 }
179
180 if ($pl->{chargen} eq "stats") {
181 while () {
182 $ob->update_stats;
183 $pl->save_stats;
184
185 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
186 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
187
188 if ($res =~ /^[Nn]/) {
189 last;
190 } elsif ($res > 0 && $res <= 7) {
191 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
192
193 if ($swap > 0 && $swap <= 7) {
194 $ob->swap_stats ($res - 1, $swap - 1);
195 }
196 } else {
197 $ob->roll_stats;
198 }
199
200 Coro::Timer::sleep 0.05;
201 }
202
203 $ob->set_animation (2);
204 $ob->add_statbonus;
205
206 $pl->{chargen} = "race";
207 }
208
209 if ($pl->{chargen} eq "race") {
210 while () {
211 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
212 my $msg = $ob->msg;
213 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
214 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
215
216 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
217 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
218
219 last if $res =~ /[dD]/;
220
221 $pl->chargen_race_next;
222 Coro::Timer::sleep 0.05;
223 }
224
225 $pl->chargen_race_done;
226 $pl->{chargen} = "gender";
227 }
228
229 if ($pl->{chargen} eq "race") {
230 while () {
231 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
232 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
233
234 if ($res =~ /^[fF]/) {
235 $pl->gender (1);
236 last;
237 } elsif ($res =~ /^[mM]/) {
238 $pl->gender (0);
239 last;
240 }
241 Coro::Timer::sleep 0.05;
242 }
243 $pl->{chargen} = "done";
244 }
245
246 $ns->state (cf::ST_PLAYING);
247
248 if ($pl->{chargen} eq "done") {
249 # XXX: Workaround for delayed client ext protocol handshake
250 $pl->esrv_new_player;
251
252 $pl->{chargen} = "done";
253 }
254
255 $ns->update_command_faces;
256
257 $ob->reply (undef, "Welcome to Deliantra!");
258
259 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
260 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
261 }
262}
263
264sub chargen {
265 my ($ns, $user, $hash) = @_;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (unpack "H*", $hash);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
278}
279
280cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 281 my ($ns) = @_;
78 282
79 $ns->destroy if $ns->pl; 283 $ns->{addme}++ and return $ns->destroy;
80 284
81 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
82 my ($user, $pass); 288 my ($user, $pass);
83 289
84 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
85 291
86 for (;;) { 292 for (;;) {
87 $ns->send_drawinfo ( 293 delete $ns->{login_guard};
294
295 send_log $ns,
88 "Please enter your username now. If you are a new user, " 296 "Please enter your username now. If you are a new user, "
89 . "make one up that describes your character best. " 297 . "make one up that describes your character best. "
90 . "Only letters and digits are allowed, though.", 298 . "Only letters and digits are allowed, though.",
91 cf::NDI_BLUE 299 cf::NDI_BLUE | cf::NDI_REPLY
92 ); 300 ;
93 301
94 # read username 302 # read username
95 while () { 303 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 304 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 305
98 if ($cf::LOGIN_LOCK{$user}) { 306 if ($user =~ $VALID_LOGIN) {
99 $ns->send_drawinfo (
100 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED
103 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
105 last; 307 last;
106 } else { 308 } else {
107 $ns->send_drawinfo ( 309 send_log $ns,
108 "Your username contains illegal characters " 310 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 311 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 312 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 313 cf::NDI_RED | cf::NDI_REPLY
112 ); 314 ;
113 } 315 }
316 Coro::Timer::sleep 0.4;
114 } 317 }
115 318
116 check_playing $ns, $user and next; 319 $Coro::current->{desc} = "addme($user)";
117 320
118 $ns->send_drawinfo ( 321 send_log $ns,
119 "Welcome $user, please enter your password now. " 322 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 323 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 324 . "Anything your client lets you enter is fine.",
122 cf::NDI_BLUE 325 cf::NDI_BLUE | cf::NDI_REPLY
123 ); 326 ;
124 327
125 # read password 328 # read password
126 while () { 329 while () {
127 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 330 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
128 last if $pass =~ /.../; 331 last if $pass =~ /.../;
129 $ns->send_drawinfo ( 332 send_log $ns,
130 "Try to use at least three characters as your password please, " 333 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 334 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 335 cf::NDI_RED | cf::NDI_REPLY
133 ); 336 ;
337 Coro::Timer::sleep 0.4;
134 } 338 }
135 339
136 # lock this username for the remainder of this login session 340 $ns->{login_guard} = login_guard $user
137 if ($cf::LOGIN_LOCK{$user}) { 341 or do {
138 $ns->send_drawinfo ( 342 send_log $ns,
139 "That username is currently used in another login session. " 343 "That user is already logged in (or is logging in)."
140 . "Chose another, or wait till the other session has ended.", 344 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 345 cf::NDI_RED | cf::NDI_REPLY
346 ;
347 next;
142 ); 348 };
143 next;
144 }
145 local $cf::LOGIN_LOCK{$user} = 1;
146
147 check_playing $ns, $user and next;
148 349
149 # try to read the user file and check the password 350 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 351 if (my $pl = cf::player::find $user) {
352 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 353 my $mtime = (stat _)[9];
354 my $token = $pl->password;
152 355
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 356 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
154 $buf =~ /^password (\S+)$/m or next; 357 # player exists and passwords match - we can proceed
155 my $hash = $1;
156 358
157 if ($hash eq crypt $pass, $hash) {
158 nuke_str $pass;
159 # password matches, wonderful 359 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 360 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 361 $pl->connect ($ns);
162 check_clean_save $pl; 362 enter_map $pl;
163 $pl->{clean_save} = 1; 363 login $pl;
164 last; 364 return;
165 } elsif (can_cleanup $buf, $mtime) { 365 } elsif (can_cleanup $pl, $mtime) {
166 Coro::Timer::sleep 1; 366 Coro::Timer::sleep 1;
167 367
168 $ns->send_drawinfo ( 368 send_log $ns,
169 "Player exists, but password does not match. If this is your account, " 369 "Player exists, but password does not match. If this is your account, "
170 . "please try again. If not, you can now decide to take over this account " 370 . "please try again. If not, you can now decide to take over this account "
171 . "because it has not been in-use for some time.", 371 . "because it has not been in-use for some time.",
172 cf::NDI_RED 372 cf::NDI_RED | cf::NDI_REPLY
173 ); 373 ;
174 374
175 #TODO: nuke_str
176 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 375 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
177 or next; 376 or next;
178 377
179 # check if the file hasn't changed 378 # check if the file hasn't changed
180 aio_stat cf::player::path $user and next; 379 aio_stat cf::player::path $user and next;
181 $mtime == (stat _)[9] or next; 380 $mtime == (stat _)[9] or next;
182 381
183 nuke_playerdir $user; 382 $pl->quit_character;
184 383
185 # fall through to creation 384 # fall through to creation
186 } else { 385 } else {
187 nuke_str $pass;
188
189 Coro::Timer::sleep 1; 386 Coro::Timer::sleep 1;
190 387
191 $ns->send_drawinfo ( 388 send_log $ns,
192 "Wrong username or password. Please try again " 389 "Wrong username or password. Please try again "
193 . "(check for Numlock and other semi-obvious error sources).", 390 . "(check for Numlock and other semi-obvious error sources).",
194 cf::NDI_RED 391 cf::NDI_RED | cf::NDI_REPLY
195 ); 392 ;
393 next;
394 }
395 } else {
396 # unable to load the playerfile:
397 # check whether the player dir exists, which means the file is corrupted or
398 # something very similar.
399 if (!aio_stat cf::player::playerdir $user) {
400 send_log $ns,
401 "Unable to retrieve this player. It might be a locked or broken account. "
402 . "If this is your account, ask a dungeon master for assistance. "
403 . "Otherwise choose a different login name.",
404 cf::NDI_RED | cf::NDI_REPLY
405 ;
196 next; 406 next;
197 } 407 }
198 } 408 }
199 409
200 # the rest of this function is character creation
201
202 # just to make sure nothing is left over
203 nuke_playerdir $user;
204
205 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 410 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
206 411
207 if ($pass2 ne $pass) { 412 if ($pass2 ne $pass) {
208 nuke_str $pass; 413 send_log $ns,
209 nuke_str $pass2;
210 $ns->send_drawinfo (
211 "The passwords do not match, please try again.", 414 "The passwords do not match, please try again.",
212 cf::NDI_RED 415 cf::NDI_RED | cf::NDI_REPLY
213 ); 416 ;
417 Coro::Timer::sleep 0.5;
214 next; 418 next;
215 } 419 }
216 420
217 nuke_str $pass2;
218
219 my $pl = cf::player::new $user;
220 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
221 nuke_str $pass;
222 $pl->connect ($ns);
223
224 my $ob = $pl->ob;
225
226 while () {
227 $ob->update_stats;
228 $pl->save_stats;
229
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
232
233 if ($res =~ /^[Nn]/) {
234 last;
235 } elsif ($res > 0 && $res <= 7) {
236 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
237
238 if ($swap > 0 && $swap <= 7) {
239 $ob->swap_stats ($res - 1, $swap - 1);
240 }
241 } else {
242 $ob->roll_stats;
243 }
244 }
245
246 $ob->set_animation (2);
247 $ob->add_statbonus;
248
249 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
250 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
251 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
252
253 $ns->state (cf::ST_CHANGE_CLASS);
254 delete $pl->{deny_save};#d# too early
255
256 last; 421 last;
257 } 422 }
423
424 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
258 }); 425 });
259} 426});
427
428cf::client->attach (
429 on_version => sub {
430 my ($ns, $arg) = @_;
431
432 # perl probably uses lrand48, which is not secure at all
433 # maybe require linux and use /dev/urandom.
434 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
435 $ns->ext_msg (nonces => @{ $ns->{nonces} });
436 },
437);
438
439cf::register_async_exticmd create_login => sub {
440 my ($ns, $reply, $user, $pass) = @_;
441
442 $ns->{addme}++ and return $ns->destroy;
443
444 $ns->async (sub {
445 my $fail = sub {
446 $reply->(0, $_[0]);
447 $ns->flush; # does not ensure that the data reaches the client - TODO
448 # need to do this in another thread, as this one gets canceled
449 Coro::async_pool {
450 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
451 $ns->destroy if $ns->valid;
452 };
453 Coro::schedule; # do the destroy, should not return
454 };
455
456 $user =~ $VALID_LOGIN
457 or return $fail (
458 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
459 . "or is not between 3 and 20 characters in length."
460 );
461
462 $ns->{login_guard} = login_guard $user
463 or return $fail->("User name '$user' is in use - try another login name.");
464
465 cf::player::find $user
466 and return $fail->("User name '$user' is already registered - choose another login name.");
467
468 $reply->(1, "Account Created");
469
470 chargen $ns, $user, $pass;
471 });
472};
473
474cf::register_async_exticmd login => sub {
475 my ($ns, $reply, $user, $hash) = @_;
476
477 $ns->{addme}++ and return $ns->destroy;
478
479 $ns->async (sub {
480 $Coro::current->{desc} = "login($user)";
481
482 my $fail = sub {
483 $reply->(0, $_[0]);
484 $ns->flush; # does not ensure that the data reaches the client - TODO
485 # need to do this in another thread, as this one gets canceled
486 Coro::async_pool {
487 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
488 $ns->destroy if $ns->valid;
489 };
490 Coro::schedule; # do the destroy, should not return
491 };
492
493 $ns->{login_guard} = login_guard $user
494 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
495 . "user name, make sure you are not running two clients. When in doubt, reboot.");
496
497 # try to read the user file and check the password
498 my $pl = cf::player::find $user
499 or return $fail->("User '$user' does not exist - wrong spelling?");
500
501 aio_stat $pl->path
502 and return $ns->destroy;
503
504 my $mtime = (stat _)[9];
505 my $token = $pl->password;
506
507 $token = $token =~ /^!/
508 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
509 : pack "H*", $token;
510
511 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
512
513 $token eq $hash
514 or $cf::CFG{ext_login_nocheck}
515 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
516
517 # player exists and passwords match - we can proceed
518
519 $reply->(1, "Success");
520
521 $pl->connect ($ns);
522 enter_map $pl;
523 login $pl;
524 });
525};
526
527cf::register_command password => sub {
528 my ($pl, $arg) = @_;
529
530 unless ($pl->flag (cf::FLAG_WIZ)) {
531 $pl->message (
532 "The password can currently only changed by a DM.",
533 cf::NDI_UNIQUE | cf::NDI_REPLY);
534 return;
535 }
536
537 $pl->message (#d#
538 "Passwords cannot currently be changed.",#d#
539 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
540 return;#d#
541
542 my (@args) = split /\s+/, $arg;
543 my ($player, $new_pw) = @args;
544
545 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
546 $pl->message (
547 "Usage: password <player> [<new password>]",
548 cf::NDI_UNIQUE | cf::NDI_REPLY);
549 return;
550 }
551
552 if ($new_pw eq '') {
553 $new_pw =
554 join '',
555 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
556 1..9;
557 }
558
559 cf::async {
560 my $plc = cf::player::find $player;
561 if ($plc) {
562 $plc->password (encode_password $new_pw);
563 $pl->message (
564 "Ok, changed password of '$player' to '$new_pw'!",
565 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
566 } else {
567 $pl->message (
568 "Fail! Couldn't set password for '$player', "
569 . "he doesn't seem to exist!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 }
572 };
573};
260 574
261cf::register_command quit => sub { 575cf::register_command quit => sub {
262 my ($ob, $arg) = @_; 576 my ($ob, $arg) = @_;
263 577
264 $ob->reply (undef, 578 $ob->send_msg (undef,
265 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 579 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
266 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 580 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
267 cf::NDI_UNIQUE | cf::NDI_RED); 581 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
268}; 582};
269 583
270cf::register_command quit_character => sub { 584cf::register_command quit_character => sub {
271 my ($ob, $arg) = @_; 585 my ($ob, $arg) = @_;
272 586
273 my $pl = $ob->contr; 587 my $pl = $ob->contr;
274 588
275 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 589 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
276 if ($_[0] !~ /^[yY]/) { 590 if ($_[0] !~ /^[yY]/) {
277 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
278 "Ok, not not quitting then.",
279 cf::NDI_UNIQUE | cf::NDI_RED);
280 } else { 592 } else {
281 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
282 "Ok, quitting, hope to see you again.", 594 cf::async {
283 cf::NDI_UNIQUE | cf::NDI_RED);
284 $pl->ns->flush;
285 $pl->quit_character; 595 $pl->quit_character;
596 };
286 } 597 }
287 }); 598 });
288}; 599};
289 600
290cf::object->attach ( 601cf::object->attach (
297 my $pl = $ob->contr; 608 my $pl = $ob->contr;
298 609
299 # update respawn position 610 # update respawn position
300 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 611 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
301 612
302 $pl->killer ("left"); 613 cf::async {
303 $ob->check_score; 614 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
615 ext::highscore::check $ob;
304 616
305 $ob->reply (undef, "In the future, you will wake up here when you die."); 617 $pl->save;
306 618
619 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
620
621 my $ns = $pl->ns
622 or return;
623
307 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 624 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
308 if ($_[0] !~ /^[yY]/) { 625 if ($_[0] !~ /^[yY]/) {
309 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 626 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
310 $pl->deactivate; 627 $pl->deactivate;
311 $pl->ns->destroy; 628 $pl->ns->destroy;
312 } else { 629 }
313 cf::async { $pl->save };
314 } 630 });
315 }); 631 };
316 }, 632 },
317); 633);
318 634
319cf::player->attach ( 635cf::player->attach (
320 on_login => sub { 636 on_login => sub {
329 645
330 if ($cleanly) { 646 if ($cleanly) {
331 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 } else { 648 } else {
333 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
334 delete $pl->{clean_save}; 650 $pl->{unclean_save} = $cf::RUNTIME
651 unless safe_spot $pl;
335 } 652 }
336 }, 653 },
337); 654);
338 655
339cf::client->attach (
340 on_addme => \&addme,
341);
342
343#############################################################################
344
345our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
346our $SAVE_TIMEOUT = 200; # save players every n seconds
347our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
348
349our $SCHEDULER = cf::async_ext {
350 while () {
351 Coro::Timer::sleep $SCHEDULE_INTERVAL;
352
353 # this weird form of iteration over values is used because
354 # the hash changes underneath us frequently, and for
355 # keeps a direct reference to the value without (in 5.8 perls)
356 # keeping a reference, so this is prone to crashes or worse.
357 my @players = keys %cf::PLAYER;
358 for (@players) {
359 my $pl = $cf::PLAYER{$_}
360 or next;
361 $pl->valid or next;
362
363 eval {
364 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
365 $pl->save;
366 Coro::Timer::sleep $SAVE_INTERVAL;
367 }
368
369 unless ($pl->active) {
370 # check refcounts, this is tricky and needs to be adjusted to fit server internals
371 my $ob = $pl->ob;
372 Scalar::Util::weaken $pl;
373 Scalar::Util::weaken $ob;
374 my $a_ = $pl->refcnt;
375 my $b_ = $ob->refcnt;
376 my $pl_ref = $pl->refcnt_cnt;
377 my $ob_ref = $ob->refcnt_cnt;
378
379 if ($pl_ref == 2 && $ob_ref == 1) {
380 warn "player-scheduler destroy ", $ob->name;#d#
381 delete $cf::PLAYER{$ob->name};
382 # pl_ref == one from object + one from cf::PLAYER
383 # ob_ref == one from simply being an object
384 $ob->destroy;
385 $pl->destroy;
386 } else {
387 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
388 }
389 }
390 };
391 warn $@ if $@;
392 Coro::cede;
393 };
394 }
395};
396
397$SCHEDULER->prio (1);
398

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