ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.17 by root, Mon Jan 8 14:11:05 2007 UTC vs.
Revision 1.23 by root, Tue Jan 9 15:36:18 2007 UTC

21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
145 local $cf::LOGIN_LOCK{$user} = 1; 145 local $cf::LOGIN_LOCK{$user} = 1;
146 146
147 check_playing $ns, $user and next; 147 check_playing $ns, $user and next;
148 148
149 # try to read the user file and check the password 149 # try to read the user file and check the password
150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { 150 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next;
151 my $mtime = (stat $fh)[9]; 152 my $mtime = (stat _)[9];
152
153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
154 $buf =~ /^password (\S+)$/m or next;
155 my $hash = $1; 153 my $hash = $pl->password;
156 154
157 if ($hash eq crypt $pass, $hash) { 155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
158 nuke_str $pass; 156 nuke_str $pass;
159 # password matches, wonderful 157 # password matches, wonderful
160 my $pl = cf::player::find $user or next; 158 my $pl = cf::player::find $user or next;
161 $pl->connect ($ns); 159 $pl->connect ($ns);
162 check_clean_save $pl; 160 check_clean_save $pl;
163 $pl->{clean_save} = 1; 161 $pl->{clean_save} = 1;
164 last; 162 last;
165 } elsif (can_cleanup $buf, $mtime) { 163 } elsif (can_cleanup $pl, $mtime) {
166 Coro::Timer::sleep 1; 164 Coro::Timer::sleep 1;
167 165
168 $ns->send_drawinfo ( 166 $ns->send_drawinfo (
169 "Player exists, but password does not match. If this is your account, " 167 "Player exists, but password does not match. If this is your account, "
170 . "please try again. If not, you can now decide to take over this account " 168 . "please try again. If not, you can now decide to take over this account "
178 176
179 # check if the file hasn't changed 177 # check if the file hasn't changed
180 aio_stat cf::player::path $user and next; 178 aio_stat cf::player::path $user and next;
181 $mtime == (stat _)[9] or next; 179 $mtime == (stat _)[9] or next;
182 180
183 nuke_playerdir $user; 181 $pl->quit_character;
184 182
185 # fall through to creation 183 # fall through to creation
186 } else { 184 } else {
187 nuke_str $pass; 185 nuke_str $pass;
188 186
296 294
297 my $pl = $ob->contr; 295 my $pl = $ob->contr;
298 296
299 # update respawn position 297 # update respawn position
300 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 298 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 cf::async { $pl->save };
301 300
302 $pl->killer ("left"); 301 $pl->killer ("left");
303 $ob->check_score; 302 $ob->check_score;
304 303
305 $ob->reply (undef, "In the future, you will wake up here when you die."); 304 $ob->reply (undef, "In the future, you will wake up here when you die.");
340 on_addme => \&addme, 339 on_addme => \&addme,
341); 340);
342 341
343############################################################################# 342#############################################################################
344 343
345our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 344our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
346our $SAVE_TIMEOUT = 200; # save players every n seconds 345our $SAVE_TIMEOUT = 20; # save players every n seconds
347our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL 346our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL
348 347
349our $SCHEDULER = cf::async_ext { 348our $SCHEDULER = cf::async_ext {
350 while () { 349 while () {
351 Coro::Timer::sleep $SCHEDULE_INTERVAL; 350 Coro::Timer::sleep $SCHEDULE_INTERVAL;
352 351
361 $pl->valid or next; 360 $pl->valid or next;
362 361
363 eval { 362 eval {
364 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 363 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
365 $pl->save; 364 $pl->save;
365
366 unless ($pl->active) {
367 # check refcounts, this is tricky and needs to be adjusted to fit server internals
368 my $ob = $pl->ob;
369 Scalar::Util::weaken $pl;
370 Scalar::Util::weaken $ob;
371 my $a_ = $pl->refcnt;#d#
372 my $b_ = $ob->refcnt;#d#
373 my $pl_ref = $pl->refcnt_cnt;
374 my $ob_ref = $ob->refcnt_cnt;
375
376 ## pl_ref == one from object + one from cf::PLAYER
377 ## ob_ref == one from simply being an object
378 if ($pl_ref == 2 && $ob_ref == 1) {
379 warn "player-scheduler destroy ", $ob->name;#d#
380
381 # remove from sight and get fresh "copies"
382 $pl = delete $cf::PLAYER{$ob->name};
383 $ob = $pl->ob;
384
385 $ob->destroy;
386 $pl->destroy;
387 } else {
388 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
389 }
390 }
366 Coro::Timer::sleep $SAVE_INTERVAL; 391 Coro::Timer::sleep $SAVE_INTERVAL;
367 }
368
369 unless ($pl->active) {
370 # check refcounts, this is tricky and needs to be adjusted to fit server internals
371 my $ob = $pl->ob;
372 Scalar::Util::weaken $pl;
373 Scalar::Util::weaken $ob;
374 my $a_ = $pl->refcnt;
375 my $b_ = $ob->refcnt;
376 my $pl_ref = $pl->refcnt_cnt;
377 my $ob_ref = $ob->refcnt_cnt;
378
379 if ($pl_ref == 2 && $ob_ref == 1) {
380 warn "player-scheduler destroy ", $ob->name;#d#
381 delete $cf::PLAYER{$ob->name};
382 # pl_ref == one from object + one from cf::PLAYER
383 # ob_ref == one from simply being an object
384 $ob->destroy;
385 $pl->destroy;
386 } else {
387 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
388 }
389 } 392 }
390 }; 393 };
391 warn $@ if $@; 394 warn $@ if $@;
392 Coro::cede; 395 Coro::cede;
393 }; 396 };

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines