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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.8 by root, Wed Dec 27 15:04:38 2006 UTC vs.
Revision 1.17 by root, Mon Jan 8 14:11:05 2007 UTC

5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you are already a registered player, make sure nobody "
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub check_clean_save {
58 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 }
63}
64
54# delete a player directory, be non-blocking AND synchronous... 65# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 66# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 67sub nuke_playerdir {
57 my ($user) = @_; 68 my ($user) = @_;
58 69
65sub addme { 76sub addme {
66 my ($ns) = @_; 77 my ($ns) = @_;
67 78
68 $ns->destroy if $ns->pl; 79 $ns->destroy if $ns->pl;
69 80
70 $ns->coro (sub { 81 $ns->async (sub {
71 my ($user, $pass); 82 my ($user, $pass);
72 83
73 $ns->send_packet ("addme_success"); 84 $ns->send_packet ("addme_success");
74 85
75 for (;;) { 86 for (;;) {
120 . "that cannot be too much to ask for :)", 131 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 132 cf::NDI_RED
122 ); 133 );
123 } 134 }
124 135
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127
128 # lock this username for the remainder of this login session 136 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 137 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 138 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 139 "That username is currently used in another login session. "
132 . "Chose another, or wait till the other session has ended.", 140 . "Chose another, or wait till the other session has ended.",
137 local $cf::LOGIN_LOCK{$user} = 1; 145 local $cf::LOGIN_LOCK{$user} = 1;
138 146
139 check_playing $ns, $user and next; 147 check_playing $ns, $user and next;
140 148
141 # try to read the user file and check the password 149 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 150 if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) {
143 my $mtime = (stat $fh)[9]; 151 my $mtime = (stat $fh)[9];
144 152
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 153 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next; 154 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 155 my $hash = $1;
148 156
149 if ($hash eq crypt $pass, $hash) { 157 if ($hash eq crypt $pass, $hash) {
158 nuke_str $pass;
150 # password matches, wonderful 159 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 160 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 161 $pl->connect ($ns);
162 check_clean_save $pl;
163 $pl->{clean_save} = 1;
154 last; 164 last;
155 } elsif (can_cleanup $buf, $mtime) { 165 } elsif (can_cleanup $buf, $mtime) {
156 Coro::Timer::sleep 1; 166 Coro::Timer::sleep 1;
157 167
158 $ns->send_drawinfo ( 168 $ns->send_drawinfo (
160 . "please try again. If not, you can now decide to take over this account " 170 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 171 . "because it has not been in-use for some time.",
162 cf::NDI_RED 172 cf::NDI_RED
163 ); 173 );
164 174
175 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 176 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 177 or next;
167 178
168 # check if the file hasn't changed 179 # check if the file hasn't changed
169 aio_stat $plfile and next; 180 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 181 $mtime == (stat _)[9] or next;
171 182
172 nuke_playerdir $user; 183 nuke_playerdir $user;
173 184
174 # fall through to creation 185 # fall through to creation
175 } else { 186 } else {
187 nuke_str $pass;
188
176 Coro::Timer::sleep 1; 189 Coro::Timer::sleep 1;
177 190
178 $ns->send_drawinfo ( 191 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 192 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 193 . "(check for Numlock and other semi-obvious error sources).",
190 nuke_playerdir $user; 203 nuke_playerdir $user;
191 204
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 205 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 206
194 if ($pass2 ne $pass) { 207 if ($pass2 ne $pass) {
208 nuke_str $pass;
209 nuke_str $pass2;
195 $ns->send_drawinfo ( 210 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 211 "The passwords do not match, please try again.",
197 cf::NDI_RED 212 cf::NDI_RED
198 ); 213 );
199 next; 214 next;
200 } 215 }
201 216
217 nuke_str $pass2;
218
202 my $pl = cf::player::create; 219 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 220 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
221 nuke_str $pass;
205 $pl->connect ($ns); 222 $pl->connect ($ns);
206 223
207 my $ob = $pl->ob; 224 my $ob = $pl->ob;
208 225
209 while () { 226 while () {
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 249 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 250 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 251 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
235 252
236 $ns->state (cf::ST_CHANGE_CLASS); 253 $ns->state (cf::ST_CHANGE_CLASS);
237 $pl->enable_save (1);#d# too early 254 delete $pl->{deny_save};#d# too early
238 255
239 last; 256 last;
240 } 257 }
241 }); 258 });
242} 259}
260
261cf::register_command quit => sub {
262 my ($ob, $arg) = @_;
263
264 $ob->reply (undef,
265 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
266 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
267 cf::NDI_UNIQUE | cf::NDI_RED);
268};
269
270cf::register_command quit_character => sub {
271 my ($ob, $arg) = @_;
272
273 my $pl = $ob->contr;
274
275 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
276 if ($_[0] !~ /^[yY]/) {
277 $ob->reply (undef,
278 "Ok, not not quitting then.",
279 cf::NDI_UNIQUE | cf::NDI_RED);
280 } else {
281 $ob->reply (undef,
282 "Ok, quitting, hope to see you again.",
283 cf::NDI_UNIQUE | cf::NDI_RED);
284 $pl->ns->flush;
285 $pl->quit_character;
286 }
287 });
288};
243 289
244cf::object->attach ( 290cf::object->attach (
245 type => cf::SAVEBED, 291 type => cf::SAVEBED,
246 on_apply => sub { 292 on_apply => sub {
247 my ($bed, $ob) = @_; 293 my ($bed, $ob) = @_;
248 294
249 return cf::override 0 unless $ob->type == cf::PLAYER; 295 return cf::override 0 unless $ob->type == cf::PLAYER;
250 296
297 my $pl = $ob->contr;
298
251 # update respawn position 299 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 300 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
253 301
254 $ob->contr->killer ("left"); 302 $pl->killer ("left");
255 $ob->check_score; 303 $ob->check_score;
256 304
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 305 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save (1);
259 306
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 307 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 308 if ($_[0] !~ /^[yY]/) {
262 $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 309 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
310 $pl->deactivate;
263 $ob->contr->ns->destroy; 311 $pl->ns->destroy;
264 } else { 312 } else {
265 $ob->contr->enable_save (1); 313 cf::async { $pl->save };
266 } 314 }
267 }); 315 });
268 }, 316 },
269); 317);
270 318
281 329
282 if ($cleanly) { 330 if ($cleanly) {
283 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 331 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
284 } else { 332 } else {
285 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 333 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
334 delete $pl->{clean_save};
286 } 335 }
287 }, 336 },
288); 337);
289 338
290cf::client->attach ( 339cf::client->attach (
291 on_addme => \&addme, 340 on_addme => \&addme,
292); 341);
293 342
343#############################################################################
344
345our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
346our $SAVE_TIMEOUT = 200; # save players every n seconds
347our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
348
349our $SCHEDULER = cf::async_ext {
350 while () {
351 Coro::Timer::sleep $SCHEDULE_INTERVAL;
352
353 # this weird form of iteration over values is used because
354 # the hash changes underneath us frequently, and for
355 # keeps a direct reference to the value without (in 5.8 perls)
356 # keeping a reference, so this is prone to crashes or worse.
357 my @players = keys %cf::PLAYER;
358 for (@players) {
359 my $pl = $cf::PLAYER{$_}
360 or next;
361 $pl->valid or next;
362
363 eval {
364 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
365 $pl->save;
366 Coro::Timer::sleep $SAVE_INTERVAL;
367 }
368
369 unless ($pl->active) {
370 # check refcounts, this is tricky and needs to be adjusted to fit server internals
371 my $ob = $pl->ob;
372 Scalar::Util::weaken $pl;
373 Scalar::Util::weaken $ob;
374 my $a_ = $pl->refcnt;
375 my $b_ = $ob->refcnt;
376 my $pl_ref = $pl->refcnt_cnt;
377 my $ob_ref = $ob->refcnt_cnt;
378
379 if ($pl_ref == 2 && $ob_ref == 1) {
380 warn "player-scheduler destroy ", $ob->name;#d#
381 delete $cf::PLAYER{$ob->name};
382 # pl_ref == one from object + one from cf::PLAYER
383 # ob_ref == one from simply being an object
384 $ob->destroy;
385 $pl->destroy;
386 } else {
387 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
388 }
389 }
390 };
391 warn $@ if $@;
392 Coro::cede;
393 };
394 }
395};
396
397$SCHEDULER->prio (1);
398

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