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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.19 by root, Mon Jan 8 19:25:53 2007 UTC vs.
Revision 1.132 by root, Tue Nov 20 14:30:22 2012 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
26 my ($pl, $mtime) = @_; 29 my ($pl, $mtime) = @_;
27 30
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 35 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 36 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 37 || $age > 700 * 86400 # 2 years for everybody else
35} 38}
36 39
37sub check_playing { 40# return a guard object for a lock on the given username, if available
41sub login_guard {
38 my ($ns, $user) = @_; 42 my ($user) = @_;
39 43
44 exists $LOGIN_LOCK{$user}
45 and return undef;
46
40 return unless cf::player::find_active $user; 47 cf::player::find_active $user
48 and return undef;
41 49
42 $ns->send_drawinfo ( 50 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 51 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55} 52}
56 53
57sub check_clean_save { 54sub safe_spot($) {
58 my ($pl) = @_; 55 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 } 56
63} 57 my $ob = $pl->ob;
64 58
65# delete a player directory, be non-blocking AND synchronous... 59 my $m = $ob->map
66# (thats hard, so we crap out and fork). 60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69}
70
71sub enter_map {
72 my ($pl) = @_;
73
74 my $ob = $pl->ob;
75
76 my ($map, $x, $y)
77 = $ob->{_link_pos}
78 ? @{delete $ob->{_link_pos}}
79 : ($pl->maplevel, $ob->x, $ob->y);
80
81 $ob->enter_link;
82
83 my $m = cf::map::find $map;
84 my $time = delete $pl->{unclean_save};
85
86 if ($time && $m) {
87 if ($time < $m->{instantiate_time}) {
88 # the map was reset in the meantime
89 my $age = $cf::RUNTIME - $time;
90
91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
92
93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED | cf::NDI_REPLY
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
106 ($map, $x, $y) = $pl->savebed;
107
108 $ob->message (
109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
113 cf::NDI_RED | cf::NDI_REPLY
114 );
115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED | cf::NDI_REPLY
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128}
129
130sub encode_password($) {
131 unpack "H*", Deliantra::Util::hash_pw $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
67sub nuke_playerdir { 147sub nuke_playerdir {
68 my ($user) = @_; 148 my ($user) = @_;
69 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 153 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 154 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 155}
75 156
76sub addme { 157sub login {
158 my ($pl) = @_;
159
160 # handle character creation, if neccessary
161 # the rest of this function is character creation
162
163 my $ns = $pl->ns;
164 my $ob = $pl->ob;
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ns->update_command_faces;
254
255 $ob->reply (undef, "Welcome to Deliantra!");
256
257 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
258 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
259 }
260}
261
262sub chargen {
263 my ($ns, $user, $hash) = @_;
264
265 # just to make sure nothing is left over
266 # normally, nothing is there.
267 nuke_playerdir $user;
268
269 my $pl = cf::player::new $user;
270 $pl->password (unpack "H*", $hash);
271 $pl->connect ($ns);
272
273 $pl->{chargen} = "init";
274
275 login $pl;
276}
277
278cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 279 my ($ns) = @_;
78 280
79 $ns->destroy if $ns->pl; 281 $ns->{addme}++ and return $ns->destroy;
80 282
81 $ns->async (sub { 283 $ns->async (sub {
284 $Coro::current->{desc} = "addme init";
285
82 my ($user, $pass); 286 my ($user, $pass);
83 287
84 $ns->send_packet ("addme_success"); 288 $ns->send_packet ("addme_success");
85 289
86 for (;;) { 290 for (;;) {
87 $ns->send_drawinfo ( 291 delete $ns->{login_guard};
292
293 send_log $ns,
88 "Please enter your username now. If you are a new user, " 294 "Please enter your username now. If you are a new user, "
89 . "make one up that describes your character best. " 295 . "make one up that describes your character best. "
90 . "Only letters and digits are allowed, though.", 296 . "Only letters and digits are allowed, though.",
91 cf::NDI_BLUE 297 cf::NDI_BLUE | cf::NDI_REPLY
92 ); 298 ;
93 299
94 # read username 300 # read username
95 while () { 301 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 303
98 if ($cf::LOGIN_LOCK{$user}) { 304 if ($user =~ $VALID_LOGIN) {
99 $ns->send_drawinfo (
100 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED
103 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
105 last; 305 last;
106 } else { 306 } else {
107 $ns->send_drawinfo ( 307 send_log $ns,
108 "Your username contains illegal characters " 308 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 309 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 310 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 311 cf::NDI_RED | cf::NDI_REPLY
112 ); 312 ;
113 } 313 }
314 Coro::Timer::sleep 0.4;
114 } 315 }
115 316
116 check_playing $ns, $user and next; 317 $Coro::current->{desc} = "addme($user)";
117 318
118 $ns->send_drawinfo ( 319 send_log $ns,
119 "Welcome $user, please enter your password now. " 320 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 321 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 322 . "Anything your client lets you enter is fine.",
122 cf::NDI_BLUE 323 cf::NDI_BLUE | cf::NDI_REPLY
123 ); 324 ;
124 325
125 # read password 326 # read password
126 while () { 327 while () {
127 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 328 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
128 last if $pass =~ /.../; 329 last if $pass =~ /.../;
129 $ns->send_drawinfo ( 330 send_log $ns,
130 "Try to use at least three characters as your password please, " 331 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 332 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 333 cf::NDI_RED | cf::NDI_REPLY
133 ); 334 ;
335 Coro::Timer::sleep 0.4;
134 } 336 }
135 337
136 # lock this username for the remainder of this login session 338 $ns->{login_guard} = login_guard $user
137 if ($cf::LOGIN_LOCK{$user}) { 339 or do {
138 $ns->send_drawinfo ( 340 send_log $ns,
139 "That username is currently used in another login session. " 341 "That user is already logged in (or is logging in)."
140 . "Chose another, or wait till the other session has ended.", 342 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 343 cf::NDI_RED | cf::NDI_REPLY
344 ;
345 next;
142 ); 346 };
143 next;
144 }
145 local $cf::LOGIN_LOCK{$user} = 1;
146
147 check_playing $ns, $user and next;
148 347
149 # try to read the user file and check the password 348 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 349 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 350 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 351 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 352 my $token = $pl->password;
154 353
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 354 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
156 nuke_str $pass; 355 # player exists and passwords match - we can proceed
356
157 # password matches, wonderful 357 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 358 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 359 $pl->connect ($ns);
160 check_clean_save $pl; 360 enter_map $pl;
161 $pl->{clean_save} = 1; 361 login $pl;
162 last; 362 return;
163 } elsif (can_cleanup $pl, $mtime) { 363 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 364 Coro::Timer::sleep 1;
165 365
166 $ns->send_drawinfo ( 366 send_log $ns,
167 "Player exists, but password does not match. If this is your account, " 367 "Player exists, but password does not match. If this is your account, "
168 . "please try again. If not, you can now decide to take over this account " 368 . "please try again. If not, you can now decide to take over this account "
169 . "because it has not been in-use for some time.", 369 . "because it has not been in-use for some time.",
170 cf::NDI_RED 370 cf::NDI_RED | cf::NDI_REPLY
171 ); 371 ;
172 372
173 #TODO: nuke_str
174 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 373 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
175 or next; 374 or next;
176 375
177 # check if the file hasn't changed 376 # check if the file hasn't changed
178 aio_stat cf::player::path $user and next; 377 aio_stat cf::player::path $user and next;
180 379
181 $pl->quit_character; 380 $pl->quit_character;
182 381
183 # fall through to creation 382 # fall through to creation
184 } else { 383 } else {
185 nuke_str $pass;
186
187 Coro::Timer::sleep 1; 384 Coro::Timer::sleep 1;
188 385
189 $ns->send_drawinfo ( 386 send_log $ns,
190 "Wrong username or password. Please try again " 387 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 388 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 389 cf::NDI_RED | cf::NDI_REPLY
193 ); 390 ;
391 next;
392 }
393 } else {
394 # unable to load the playerfile:
395 # check whether the player dir exists, which means the file is corrupted or
396 # something very similar.
397 if (!aio_stat cf::player::playerdir $user) {
398 send_log $ns,
399 "Unable to retrieve this player. It might be a locked or broken account. "
400 . "If this is your account, ask a dungeon master for assistance. "
401 . "Otherwise choose a different login name.",
402 cf::NDI_RED | cf::NDI_REPLY
403 ;
194 next; 404 next;
195 } 405 }
196 } 406 }
197 407
198 # the rest of this function is character creation
199
200 # just to make sure nothing is left over
201 nuke_playerdir $user;
202
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 408 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
204 409
205 if ($pass2 ne $pass) { 410 if ($pass2 ne $pass) {
206 nuke_str $pass; 411 send_log $ns,
207 nuke_str $pass2;
208 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 412 "The passwords do not match, please try again.",
210 cf::NDI_RED 413 cf::NDI_RED | cf::NDI_REPLY
211 ); 414 ;
415 Coro::Timer::sleep 0.5;
212 next; 416 next;
213 } 417 }
214 418
215 nuke_str $pass2;
216
217 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass;
220 $pl->connect ($ns);
221
222 my $ob = $pl->ob;
223
224 while () {
225 $ob->update_stats;
226 $pl->save_stats;
227
228 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
229 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
230
231 if ($res =~ /^[Nn]/) {
232 last;
233 } elsif ($res > 0 && $res <= 7) {
234 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
235
236 if ($swap > 0 && $swap <= 7) {
237 $ob->swap_stats ($res - 1, $swap - 1);
238 }
239 } else {
240 $ob->roll_stats;
241 }
242 }
243
244 $ob->set_animation (2);
245 $ob->add_statbonus;
246
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
250
251 $ns->state (cf::ST_CHANGE_CLASS);
252 delete $pl->{deny_save};#d# too early
253
254 last; 419 last;
255 } 420 }
421
422 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
256 }); 423 });
257} 424});
425
426cf::client->attach (
427 on_version => sub {
428 my ($ns, $arg) = @_;
429
430 # perl probably uses lrand48, which is not secure at all
431 # maybe require linux and use /dev/urandom.
432 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
433 $ns->ext_msg (nonces => @{ $ns->{nonces} });
434 },
435);
436
437cf::register_async_exticmd create_login => sub {
438 my ($ns, $reply, $user, $pass) = @_;
439
440 $ns->{addme}++ and return $ns->destroy;
441
442 $ns->async (sub {
443 my $fail = sub {
444 $reply->(0, $_[0]);
445 $ns->flush; # does not ensure that the data reaches the client - TODO
446 # need to do this in another thread, as this one gets canceled
447 Coro::async_pool {
448 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
449 $ns->destroy if $ns->valid;
450 };
451 Coro::schedule; # do the destroy, should not return
452 };
453
454 $user =~ $VALID_LOGIN
455 or return $fail (
456 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
457 . "or is not between 3 and 20 characters in length."
458 );
459
460 $ns->{login_guard} = login_guard $user
461 or return $fail->("User name '$user' is in use - try another login name.");
462
463 cf::player::find $user
464 and return $fail->("User name '$user' is already registered - choose another login name.");
465
466 $reply->(1, "Account Created");
467
468 chargen $ns, $user, $pass;
469 });
470};
471
472cf::register_async_exticmd login => sub {
473 my ($ns, $reply, $user, $hash) = @_;
474
475 $ns->{addme}++ and return $ns->destroy;
476
477 $ns->async (sub {
478 $Coro::current->{desc} = "login($user)";
479
480 my $fail = sub {
481 $reply->(0, $_[0]);
482 $ns->flush; # does not ensure that the data reaches the client - TODO
483 # need to do this in another thread, as this one gets canceled
484 Coro::async_pool {
485 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
486 $ns->destroy if $ns->valid;
487 };
488 Coro::schedule; # do the destroy, should not return
489 };
490
491 $ns->{login_guard} = login_guard $user
492 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
493 . "user name, make sure you are not running two clients. When in doubt, reboot.");
494
495 # try to read the user file and check the password
496 my $pl = cf::player::find $user
497 or return $fail->("User '$user' does not exist - wrong spelling?");
498
499 aio_stat $pl->path
500 and return $ns->destroy;
501
502 my $mtime = (stat _)[9];
503 my $token = $pl->password;
504
505 $token = $token =~ /^!/
506 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
507 : pack "H*", $token;
508
509 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
510
511 $token eq $hash
512 or $cf::CFG{ext_login_nocheck}
513 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
514
515 # player exists and passwords match - we can proceed
516
517 $reply->(1, "Success");
518
519 $pl->connect ($ns);
520 enter_map $pl;
521 login $pl;
522 });
523};
524
525cf::register_command password => sub {
526 my ($pl, $arg) = @_;
527
528 unless ($pl->flag (cf::FLAG_WIZ)) {
529 $pl->message (
530 "The password can currently only changed by a DM.",
531 cf::NDI_UNIQUE | cf::NDI_REPLY);
532 return;
533 }
534
535 $pl->message (#d#
536 "Passwords cannot currently be changed.",#d#
537 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
538 return;#d#
539
540 my (@args) = split /\s+/, $arg;
541 my ($player, $new_pw) = @args;
542
543 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
544 $pl->message (
545 "Usage: password <player> [<new password>]",
546 cf::NDI_UNIQUE | cf::NDI_REPLY);
547 return;
548 }
549
550 if ($new_pw eq '') {
551 $new_pw =
552 join '',
553 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
554 1..9;
555 }
556
557 cf::async {
558 my $plc = cf::player::find $player;
559 if ($plc) {
560 $plc->password (encode_password $new_pw);
561 $pl->message (
562 "Ok, changed password of '$player' to '$new_pw'!",
563 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
564 } else {
565 $pl->message (
566 "Fail! Couldn't set password for '$player', "
567 . "he doesn't seem to exist!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 }
570 };
571};
258 572
259cf::register_command quit => sub { 573cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 574 my ($ob, $arg) = @_;
261 575
262 $ob->reply (undef, 576 $ob->send_msg (undef,
263 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 577 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 578 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265 cf::NDI_UNIQUE | cf::NDI_RED); 579 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
266}; 580};
267 581
268cf::register_command quit_character => sub { 582cf::register_command quit_character => sub {
269 my ($ob, $arg) = @_; 583 my ($ob, $arg) = @_;
270 584
271 my $pl = $ob->contr; 585 my $pl = $ob->contr;
272 586
273 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 587 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274 if ($_[0] !~ /^[yY]/) { 588 if ($_[0] !~ /^[yY]/) {
275 $ob->reply (undef, 589 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
276 "Ok, not not quitting then.",
277 cf::NDI_UNIQUE | cf::NDI_RED);
278 } else { 590 } else {
279 $ob->reply (undef, 591 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
280 "Ok, quitting, hope to see you again.", 592 cf::async {
281 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush;
283 $pl->quit_character; 593 $pl->quit_character;
594 };
284 } 595 }
285 }); 596 });
286}; 597};
287 598
288cf::object->attach ( 599cf::object->attach (
295 my $pl = $ob->contr; 606 my $pl = $ob->contr;
296 607
297 # update respawn position 608 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 609 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 610
300 $pl->killer ("left"); 611 cf::async {
301 $ob->check_score; 612 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
613 ext::highscore::check $ob;
302 614
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 615 $pl->save;
304 616
617 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
618
619 my $ns = $pl->ns
620 or return;
621
305 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 622 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
306 if ($_[0] !~ /^[yY]/) { 623 if ($_[0] !~ /^[yY]/) {
307 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 624 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
308 $pl->deactivate; 625 $pl->deactivate;
309 $pl->ns->destroy; 626 $pl->ns->destroy;
310 } else { 627 }
311 cf::async { $pl->save };
312 } 628 });
313 }); 629 };
314 }, 630 },
315); 631);
316 632
317cf::player->attach ( 633cf::player->attach (
318 on_login => sub { 634 on_login => sub {
327 643
328 if ($cleanly) { 644 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 645 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 646 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 647 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 648 $pl->{unclean_save} = $cf::RUNTIME
649 unless safe_spot $pl;
333 } 650 }
334 }, 651 },
335); 652);
336 653
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341#############################################################################
342
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds
345our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
346
347our $SCHEDULER = cf::async_ext {
348 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL;
350
351 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse.
355 my @players = keys %cf::PLAYER;
356 for (@players) {
357 my $pl = $cf::PLAYER{$_}
358 or next;
359 $pl->valid or next;
360
361 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366
367 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt;
376
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 delete $cf::PLAYER{$ob->name};
380 # pl_ref == one from object + one from cf::PLAYER
381 # ob_ref == one from simply being an object
382 $ob->destroy;
383 $pl->destroy;
384 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
386 }
387 }
388 };
389 warn $@ if $@;
390 Coro::cede;
391 };
392 }
393};
394
395$SCHEDULER->prio (1);
396

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