--- deliantra/server/ext/login.ext 2007/01/08 12:39:16 1.16 +++ deliantra/server/ext/login.ext 2007/01/08 19:25:53 1.19 @@ -23,10 +23,10 @@ } sub can_cleanup { - my ($playerfile, $mtime) = @_; + my ($pl, $mtime) = @_; my $age = time - $mtime; - my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; + my $level = $pl->ob->level; ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 @@ -147,14 +147,12 @@ check_playing $ns, $user and next; # try to read the user file and check the password - if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { - my $mtime = (stat $fh)[9]; + if (my $pl = cf::player::find $user) { + aio_stat $pl->path and next; + my $mtime = (stat _)[9]; + my $hash = $pl->password; - 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; - $buf =~ /^password (\S+)$/m or next; - my $hash = $1; - - if ($hash eq crypt $pass, $hash) { + if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { nuke_str $pass; # password matches, wonderful my $pl = cf::player::find $user or next; @@ -162,7 +160,7 @@ check_clean_save $pl; $pl->{clean_save} = 1; last; - } elsif (can_cleanup $buf, $mtime) { + } elsif (can_cleanup $pl, $mtime) { Coro::Timer::sleep 1; $ns->send_drawinfo ( @@ -180,7 +178,7 @@ aio_stat cf::player::path $user and next; $mtime == (stat _)[9] or next; - nuke_playerdir $user; + $pl->quit_character; # fall through to creation } else { @@ -343,8 +341,7 @@ ############################################################################# our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs -our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory -our $SAVE_TIMEOUT = 20; # save players every n seconds +our $SAVE_TIMEOUT = 200; # save players every n seconds our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL our $SCHEDULER = cf::async_ext { @@ -366,14 +363,28 @@ $pl->save; Coro::Timer::sleep $SAVE_INTERVAL; } - my $ob = $pl->ob; - Scalar::Util::weaken $pl; # 2 == from object + from perl - Scalar::Util::weaken $ob; # 2 == one from being an object + ??? - my $a_ = $pl->refcnt; - my $b_ = $ob->refcnt; - my $a = $pl->refcnt_cnt; - my $b = $ob->refcnt_cnt; - warn "rc $a,$a_ $b,$b_\n";#d# + + unless ($pl->active) { + # check refcounts, this is tricky and needs to be adjusted to fit server internals + my $ob = $pl->ob; + Scalar::Util::weaken $pl; + Scalar::Util::weaken $ob; + my $a_ = $pl->refcnt; + my $b_ = $ob->refcnt; + my $pl_ref = $pl->refcnt_cnt; + my $ob_ref = $ob->refcnt_cnt; + + if ($pl_ref == 2 && $ob_ref == 1) { + warn "player-scheduler destroy ", $ob->name;#d# + delete $cf::PLAYER{$ob->name}; + # pl_ref == one from object + one from cf::PLAYER + # ob_ref == one from simply being an object + $ob->destroy; + $pl->destroy; + } else { + warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# + } + } }; warn $@ if $@; Coro::cede;