ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.19 by root, Mon Jan 8 19:25:53 2007 UTC vs.
Revision 1.28 by root, Tue Jan 23 03:45:44 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
55} 55}
56 56
57sub check_clean_save { 57sub check_clean_save {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo (
62 "You didn't use a savebed to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.",
65 cf::NDI_RED
66 );
61 #d#TODO 67 #d#TODO
62 } 68 }
63} 69}
64 70
65# delete a player directory, be non-blocking AND synchronous... 71# delete a player directory, be non-blocking AND synchronous...
156 nuke_str $pass; 162 nuke_str $pass;
157 # password matches, wonderful 163 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 164 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 165 $pl->connect ($ns);
160 check_clean_save $pl; 166 check_clean_save $pl;
161 $pl->{clean_save} = 1;
162 last; 167 last;
163 } elsif (can_cleanup $pl, $mtime) { 168 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 169 Coro::Timer::sleep 1;
165 170
166 $ns->send_drawinfo ( 171 $ns->send_drawinfo (
294 299
295 my $pl = $ob->contr; 300 my $pl = $ob->contr;
296 301
297 # update respawn position 302 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 303 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save };
299 305
300 $pl->killer ("left"); 306 $pl->killer ("left");
301 $ob->check_score; 307 $ob->check_score;
302 308
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 309 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 333
328 if ($cleanly) { 334 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 336 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 338 $pl->{unclean_save} = $cf::RUNTIME;
333 } 339 }
334 }, 340 },
335); 341);
336 342
337cf::client->attach ( 343cf::client->attach (
338 on_addme => \&addme, 344 on_addme => \&addme,
339); 345);
340 346
341############################################################################# 347#############################################################################
342 348
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 350our $SAVE_TIMEOUT = 20; # save players every n seconds
345our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
346 351
347our $SCHEDULER = cf::async_ext { 352our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
348 while () { 354 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 355 $schedule_interval->next;
350 356
351 # this weird form of iteration over values is used because 357 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 358 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 359 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 360 # keeping a reference, so this is prone to crashes or worse.
358 or next; 364 or next;
359 $pl->valid or next; 365 $pl->valid or next;
360 366
361 eval { 367 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
363 $pl->save; 370 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 371
367 unless ($pl->active) { 372 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 373 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 374 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 375 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob; 376 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt; 377 my $a_ = $pl->refcnt;#d#
373 my $b_ = $ob->refcnt; 378 my $b_ = $ob->refcnt;#d#
374 my $pl_ref = $pl->refcnt_cnt; 379 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 380 my $ob_ref = $ob->refcnt_cnt;
376 381
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 delete $cf::PLAYER{$ob->name};
380 # pl_ref == one from object + one from cf::PLAYER 382 ## pl_ref == one from object + one from cf::PLAYER
381 # ob_ref == one from simply being an object 383 ## ob_ref == one from simply being an object
384 #TODO: the above should be correct, understand the 1/0, respectively
385 if ($pl_ref == 1 && $ob_ref == 0) {
386 warn "player-scheduler destroy ", $ob->name;#d#
387
388 # remove from sight and get fresh "copies"
389 $pl = delete $cf::PLAYER{$ob->name};
390 $ob = $pl->ob;
391
382 $ob->destroy; 392 $ob->destroy;
383 $pl->destroy; 393 $pl->destroy;
384 } else { 394 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 395 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
396 }
386 } 397 }
387 } 398 }
388 }; 399 };
389 warn $@ if $@; 400 warn $@ if $@;
390 Coro::cede; 401 Coro::cede;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines