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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.19 by root, Mon Jan 8 19:25:53 2007 UTC vs.
Revision 1.60 by root, Thu Jul 5 20:52:22 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 7
10# paranoia function to overwrite a string-in-place 8# paranoia function to overwrite a string-in-place
11sub nuke_str { 9sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 11}
14 12
15sub query { 13sub query {
16 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
17 15
18 my $current = $Coro::current; 16 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 18 Coro::schedule while ref $current;
21 19
22 $current 20 $current
23} 21}
24 22
40 return unless cf::player::find_active $user; 38 return unless cf::player::find_active $user;
41 39
42 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 48 . "this will fix anything.",
51 cf::NDI_RED 49 cf::NDI_RED
52 ); 50 );
53 51
54 1 52 1
55} 53}
56 54
57sub check_clean_save { 55sub enter_map {
58 my ($pl) = @_; 56 my ($pl) = @_;
59 57
60 unless (delete $pl->{clean_save}) { 58 my ($map, $x, $y)
61 #d#TODO 59 = $pl->ob->{_link_pos}
60 ? @{delete $pl->ob->{_link_pos}}
61 : ($pl->maplevel, $pl->ob->x, $pl->ob->y);
62
63 $pl->ob->enter_link;
64
65 if (my $time = delete $pl->{unclean_save}) {
66 if (my $m = cf::map::find $map) {
67 if ($time < $m->{instantiate_time}) {
68 # the map was reset in the meantime
69 my $age = $cf::RUNTIME - $time;
70 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d#
71
72 # for now, just go back to savebed
73 ($map, $x, $y) = $pl->savebed;
74
75 $pl->ns->send_drawinfo (
76 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
77 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
78 . "Better use a savebed next time, much worse things could have happened...",
79 cf::NDI_RED
80 );
81 } else {
82 $pl->ns->send_drawinfo (
83 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
84 . "as lots of things could happen when you leave by other means, such as cave-ins, "
85 . "or monsters suddenly snapping your body. Better use a savebed next time.",
86 cf::NDI_RED
87 );
88 }
89 }
62 } 90 }
91
92 $pl->ob->goto ($map, $x, $y);
63} 93}
64 94
65# delete a player directory, be non-blocking AND synchronous... 95# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 96# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 97sub nuke_playerdir {
71 system "cd \Q$PLAYERDIR\E " 101 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 102 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 103 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 104}
75 105
76sub addme { 106cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 107 my ($ns) = @_;
78 108
79 $ns->destroy if $ns->pl; 109 if (!$ns->facecache)
110 {
111 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
112
113
114***
115*** WARNING:
116*** Your client does not support face/image caching,
117*** or it has been disabled. Face caching is mandatory
118*** so please enable it or use a newer client.
119***
120*** Look at your client preferences:
121***
122*** CFPlus: all known versions automatically enable the facecache.
123*** cfclient: use the -cache commandline option.
124*** cfclient: map will not redraw automatically (bug).
125*** gcfclient: use -cache commandline option, or enable
126*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
127*** jcrossclient: your client is broken, use CFPlus or gcfclient.
128***
129***
130EOF
131 if ($ns->version =~ /jcrossclient/) {
132 # let them, for now
133 } else {
134 $ns->flush;
135 return $ns->destroy;
136 }
137
138 # $ns->facecache = true;
139 }
140
141 if ($ns->mapmode < cf::Map1aCmd) {
142 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
143
144
145***
146*** WARNING:
147*** Your client is too old. Please upgrade to a newer version.
148EOF
149
150 $ns->flush;
151 return $ns->destroy;
152 }
153
154 $ns->pl and return $ns->destroy;
80 155
81 $ns->async (sub { 156 $ns->async (sub {
82 my ($user, $pass); 157 my ($user, $pass);
83 158
84 $ns->send_packet ("addme_success"); 159 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 174 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 175 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 176 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 177 cf::NDI_RED
103 ); 178 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 179 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 180 last;
106 } else { 181 } else {
107 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
108 "Your username contains illegal characters " 183 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 184 . "(only a-z, A-Z and 0-9 are allowed), "
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 230 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 231 nuke_str $pass;
157 # password matches, wonderful 232 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 233 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 234 $pl->connect ($ns);
160 check_clean_save $pl; 235 enter_map $pl;
161 $pl->{clean_save} = 1;
162 last; 236 last;
163 } elsif (can_cleanup $pl, $mtime) { 237 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 238 Coro::Timer::sleep 1;
165 239
166 $ns->send_drawinfo ( 240 $ns->send_drawinfo (
187 Coro::Timer::sleep 1; 261 Coro::Timer::sleep 1;
188 262
189 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
190 "Wrong username or password. Please try again " 264 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 265 . "(check for Numlock and other semi-obvious error sources).",
266 cf::NDI_RED
267 );
268 next;
269 }
270 } else {
271 # unable to load the playerfile:
272 # check wether the player dir exists, which means the file is corrupted or
273 # something very similar.
274 if (!aio_stat cf::player::playerdir $user) {
275 $ns->send_drawinfo (
276 "Unable to retrieve this player. It might be a locked or broken account. "
277 . "If this is your account, ask a dungeon master for assistance. "
278 . "Otherwise choose a different login name.",
192 cf::NDI_RED 279 cf::NDI_RED
193 ); 280 );
194 next; 281 next;
195 } 282 }
196 } 283 }
216 303
217 my $pl = cf::player::new $user; 304 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 305 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 306 nuke_str $pass;
220 $pl->connect ($ns); 307 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 308 my $ob = $pl->ob;
309
310 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 311
224 while () { 312 while () {
225 $ob->update_stats; 313 $ob->update_stats;
226 $pl->save_stats; 314 $pl->save_stats;
227 315
242 } 330 }
243 331
244 $ob->set_animation (2); 332 $ob->set_animation (2);
245 $ob->add_statbonus; 333 $ob->add_statbonus;
246 334
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 335 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 336 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
337 my $msg = $ob->msg;
338 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
339 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
340
341 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 342 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 343
251 $ns->state (cf::ST_CHANGE_CLASS); 344 last if $res =~ /[dD]/;
345
346 $pl->chargen_race_next;
347 }
348
349 $pl->chargen_race_done;
350
351 while () {
352 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
353 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
354
355 if ($res =~ /^[fF]/) {
356 $pl->gender (1);
357 last;
358 } elsif ($res =~ /^[mM]/) {
359 $pl->gender (0);
360 last;
361 }
362 }
363
364 $ob->reply (undef, "Welcome to Crossfire!");
365
252 delete $pl->{deny_save};#d# too early 366 delete $pl->{deny_save};
253 367
254 last; 368 last;
255 } 369 }
256 }); 370 });
257} 371});
258 372
259cf::register_command quit => sub { 373cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 374 my ($ob, $arg) = @_;
261 375
262 $ob->reply (undef, 376 $ob->reply (undef,
278 } else { 392 } else {
279 $ob->reply (undef, 393 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 394 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 395 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 396 $pl->ns->flush;
283 $pl->quit_character; 397 cf::async { $pl->quit_character };
284 } 398 }
285 }); 399 });
286}; 400};
287 401
288cf::object->attach ( 402cf::object->attach (
294 408
295 my $pl = $ob->contr; 409 my $pl = $ob->contr;
296 410
297 # update respawn position 411 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 412 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
413 cf::async { $pl->save };
299 414
300 $pl->killer ("left"); 415 $pl->killer ("left");
301 $ob->check_score; 416 $ob->check_score;
302 417
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 418 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 442
328 if ($cleanly) { 443 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 444 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 445 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 446 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 447 $pl->{unclean_save} = $cf::RUNTIME;
333 } 448 }
334 }, 449 },
335); 450);
336 451
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341############################################################################# 452#############################################################################
342 453
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 454our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 455our $SAVE_TIMEOUT = 20; # save players every n seconds
345our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
346 456
347our $SCHEDULER = cf::async_ext { 457our $SCHEDULER = cf::async_ext {
458 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
348 while () { 459 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 460 $schedule_interval->next;
350 461
351 # this weird form of iteration over values is used because 462 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 463 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 464 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 465 # keeping a reference, so this is prone to crashes or worse.
358 or next; 469 or next;
359 $pl->valid or next; 470 $pl->valid or next;
360 471
361 eval { 472 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 473 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
474 cf::wait_for_tick_begin;
363 $pl->save; 475 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 476
367 unless ($pl->active) { 477 unless ($pl->active || $pl->ns) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 478 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 479 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 480
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt; 481 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 482 my $ob_ref = $ob->refcnt_cnt;
376 483
484 ## pl_ref == $pl + ob->contr + %cf::PLAYER
485 ## ob_ref == $ob + pl->observe + simply being an object
377 if ($pl_ref == 2 && $ob_ref == 1) { 486 if ($pl_ref == 3 && $ob_ref == 3) {
378 warn "player-scheduler destroy ", $ob->name;#d# 487 warn "player-scheduler destroy ", $ob->name;#d#
488
489 # remove from sight and get fresh "copies"
379 delete $cf::PLAYER{$ob->name}; 490 $pl = delete $cf::PLAYER{$ob->name};
380 # pl_ref == one from object + one from cf::PLAYER
381 # ob_ref == one from simply being an object
382 $ob->destroy; 491 $ob = $pl->ob;
492
383 $pl->destroy; 493 $pl->destroy; # destroys $ob
384 } else { 494 } else {
495 my $a_ = $pl->refcnt;#d#
496 my $b_ = $ob->refcnt;#d#
497
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 498 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
499 }
386 } 500 }
387 } 501 }
388 }; 502 };
389 warn $@ if $@; 503 warn $@ if $@;
390 Coro::cede; 504 Coro::cede;

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