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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.19 by root, Mon Jan 8 19:25:53 2007 UTC vs.
Revision 1.74 by root, Wed Nov 14 08:09:46 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 my $ob = $pl->ob;
61 #d#TODO 61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
62 } 111 }
112
113 $ob->goto ($map, $x, $y);
63} 114}
64 115
65# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 118sub nuke_playerdir {
68 my ($user) = @_; 119 my ($user) = @_;
69 120
70 aio_stat "$PLAYERDIR/$user"; 121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
71 system "cd \Q$PLAYERDIR\E " 122
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 cf::fork_call {
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
74} 127}
75 128
76sub addme { 129cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 130 my ($ns) = @_;
78 131
79 $ns->destroy if $ns->pl; 132 if (!$ns->facecache)
133 {
134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
135
136
137***
138*** WARNING:
139*** Your client does not support face/image caching,
140*** or it has been disabled. Face caching is mandatory
141*** so please enable it or use a newer client.
142***
143*** Look at your client preferences:
144***
145*** CFPlus: all known versions automatically enable the facecache.
146*** cfclient: use the -cache commandline option.
147*** cfclient: map will not redraw automatically (bug).
148*** gcfclient: use -cache commandline option, or enable
149*** gcfclient: Client => Configure => Map & Image => Cache Images.
150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
151***
152***
153EOF
154 if ($ns->version =~ /jcrossclient/) {
155 # let them, for now
156 } else {
157 $ns->flush;
158 return $ns->destroy;
159 }
160
161 # $ns->facecache = true;
162 }
163
164 if ($ns->mapmode < cf::Map1aCmd) {
165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
166
167
168***
169*** WARNING:
170*** Your client is too old. Please upgrade to a newer version.
171EOF
172
173 $ns->flush;
174 return $ns->destroy;
175 }
176
177 $ns->pl and return $ns->destroy;
80 178
81 $ns->async (sub { 179 $ns->async (sub {
180 $Coro::current->{desc} = "addme init";
181
82 my ($user, $pass); 182 my ($user, $pass);
83 183
84 $ns->send_packet ("addme_success"); 184 $ns->send_packet ("addme_success");
85 185
86 for (;;) { 186 for (;;) {
99 $ns->send_drawinfo ( 199 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 200 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 201 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 202 cf::NDI_RED
103 ); 203 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 204 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 205 last;
106 } else { 206 } else {
107 $ns->send_drawinfo ( 207 $ns->send_drawinfo (
108 "Your username contains illegal characters " 208 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 209 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 210 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 211 cf::NDI_RED
112 ); 212 );
113 } 213 }
214 Coro::Timer::sleep 0.4;
114 } 215 }
115 216
116 check_playing $ns, $user and next; 217 check_playing $ns, $user and next;
218
219 $Coro::current->{desc} = "addme($user) pass";
117 220
118 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 222 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 223 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 224 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 232 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 233 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 234 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 235 cf::NDI_RED
133 ); 236 );
237 Coro::Timer::sleep 0.4;
134 } 238 }
135 239
136 # lock this username for the remainder of this login session 240 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 241 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 242 $ns->send_drawinfo (
144 } 248 }
145 local $cf::LOGIN_LOCK{$user} = 1; 249 local $cf::LOGIN_LOCK{$user} = 1;
146 250
147 check_playing $ns, $user and next; 251 check_playing $ns, $user and next;
148 252
253 $Coro::current->{desc} = "addme($user) check";
254
149 # try to read the user file and check the password 255 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 256 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 257 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 258 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 259 my $hash = $pl->password;
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 261 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 262 nuke_str $pass;
157 # password matches, wonderful 263 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 264 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 265 $pl->connect ($ns);
160 check_clean_save $pl; 266 enter_map $pl;
161 $pl->{clean_save} = 1;
162 last; 267 last;
163 } elsif (can_cleanup $pl, $mtime) { 268 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 269 Coro::Timer::sleep 1;
165 270
166 $ns->send_drawinfo ( 271 $ns->send_drawinfo (
191 . "(check for Numlock and other semi-obvious error sources).", 296 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 297 cf::NDI_RED
193 ); 298 );
194 next; 299 next;
195 } 300 }
301 } else {
302 # unable to load the playerfile:
303 # check wether the player dir exists, which means the file is corrupted or
304 # something very similar.
305 if (!aio_stat cf::player::playerdir $user) {
306 $ns->send_drawinfo (
307 "Unable to retrieve this player. It might be a locked or broken account. "
308 . "If this is your account, ask a dungeon master for assistance. "
309 . "Otherwise choose a different login name.",
310 cf::NDI_RED
311 );
312 next;
313 }
196 } 314 }
197 315
198 # the rest of this function is character creation 316 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen";
199 318
200 # just to make sure nothing is left over 319 # just to make sure nothing is left over
201 nuke_playerdir $user; 320 nuke_playerdir $user;
202 321
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
207 nuke_str $pass2; 326 nuke_str $pass2;
208 $ns->send_drawinfo ( 327 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 328 "The passwords do not match, please try again.",
210 cf::NDI_RED 329 cf::NDI_RED
211 ); 330 );
331 Coro::Timer::sleep 0.5;
212 next; 332 next;
213 } 333 }
214 334
215 nuke_str $pass2; 335 nuke_str $pass2;
216 336
217 my $pl = cf::player::new $user; 337 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 338 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 339 nuke_str $pass;
220 $pl->connect ($ns); 340 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 341 my $ob = $pl->ob;
342
343 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 344
224 while () { 345 while () {
225 $ob->update_stats; 346 $ob->update_stats;
226 $pl->save_stats; 347 $pl->save_stats;
227 348
237 $ob->swap_stats ($res - 1, $swap - 1); 358 $ob->swap_stats ($res - 1, $swap - 1);
238 } 359 }
239 } else { 360 } else {
240 $ob->roll_stats; 361 $ob->roll_stats;
241 } 362 }
363
364 Coro::Timer::sleep 0.2;
242 } 365 }
243 366
244 $ob->set_animation (2); 367 $ob->set_animation (2);
245 $ob->add_statbonus; 368 $ob->add_statbonus;
246 369
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 370 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 371 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
372 my $msg = $ob->msg;
373 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
374 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
375
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 378
251 $ns->state (cf::ST_CHANGE_CLASS); 379 last if $res =~ /[dD]/;
380
381 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2;
383 }
384
385 $pl->chargen_race_done;
386
387 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
390
391 if ($res =~ /^[fF]/) {
392 $pl->gender (1);
393 last;
394 } elsif ($res =~ /^[mM]/) {
395 $pl->gender (0);
396 last;
397 }
398 Coro::Timer::sleep 0.2;
399 }
400
401 $ob->reply (undef, "Welcome to Crossfire!");
402
252 delete $pl->{deny_save};#d# too early 403 delete $pl->{deny_save};
253 404
254 last; 405 last;
255 } 406 }
256 }); 407 });
257} 408});
258 409
259cf::register_command quit => sub { 410cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 411 my ($ob, $arg) = @_;
261 412
262 $ob->reply (undef, 413 $ob->reply (undef,
278 } else { 429 } else {
279 $ob->reply (undef, 430 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 431 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 432 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 433 $pl->ns->flush;
283 $pl->quit_character; 434 cf::async { $pl->quit_character };
284 } 435 }
285 }); 436 });
286}; 437};
287 438
288cf::object->attach ( 439cf::object->attach (
294 445
295 my $pl = $ob->contr; 446 my $pl = $ob->contr;
296 447
297 # update respawn position 448 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 449 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
450 cf::async { $pl->save };
299 451
300 $pl->killer ("left"); 452 $pl->killer ("left");
301 $ob->check_score; 453 $ob->check_score;
302 454
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 455 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 479
328 if ($cleanly) { 480 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 481 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 482 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 483 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 484 $pl->{unclean_save} = $cf::RUNTIME;
333 } 485 }
334 }, 486 },
335); 487);
336 488
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341############################################################################# 489#############################################################################
342 490
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
345our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL
346 493
347our $SCHEDULER = cf::async_ext { 494our $SCHEDULER = cf::async_ext {
495 $Coro::current->{desc} = "player scheduler";
496
348 while () { 497 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 498 Coro::EV::timer_once $SCHEDULE_INTERVAL;
350 499
351 # this weird form of iteration over values is used because 500 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 501 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 502 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 503 # keeping a reference, so this is prone to crashes or worse.
359 $pl->valid or next; 508 $pl->valid or next;
360 509
361 eval { 510 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 511 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $pl->save; 512 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 513
367 unless ($pl->active) { 514 unless ($pl->active || $pl->ns) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 516 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 517
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt; 518 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 519 my $ob_ref = $ob->refcnt_cnt;
376 520
521 ## pl_ref == $pl + ob->contr + %cf::PLAYER
522 ## ob_ref == $ob + pl->observe + simply being an object
377 if ($pl_ref == 2 && $ob_ref == 1) { 523 if ($pl_ref == 3 && $ob_ref == 3) {
378 warn "player-scheduler destroy ", $ob->name;#d# 524 warn "player-scheduler destroy ", $ob->name;#d#
525
526 # remove from sight and get fresh "copies"
379 delete $cf::PLAYER{$ob->name}; 527 $pl = delete $cf::PLAYER{$ob->name};
380 # pl_ref == one from object + one from cf::PLAYER
381 # ob_ref == one from simply being an object
382 $ob->destroy; 528 $ob = $pl->ob;
529
383 $pl->destroy; 530 $pl->destroy; # destroys $ob
384 } else { 531 } else {
532 my $a_ = $pl->refcnt;#d#
533 my $b_ = $ob->refcnt;#d#
534
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 535 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
536 }
386 } 537 }
387 } 538 }
388 }; 539 };
389 warn $@ if $@; 540 warn $@ if $@;
390 Coro::cede; 541 Coro::cede;

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