1 | #! perl |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use Deliantra::Util (); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
9 | |
|
|
10 | # testbed for coroutines in crossfire : |
|
|
11 | |
10 | |
12 | sub query { |
11 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
12 | my ($ns, $flags, $text) = @_; |
14 | |
13 | |
15 | my $current = $Coro::current; |
14 | $ns->query ($flags, $text, Coro::rouse_cb); |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
15 | Coro::rouse_wait |
17 | Coro::schedule while ref $current; |
|
|
18 | |
|
|
19 | $current |
|
|
20 | } |
16 | } |
21 | |
17 | |
22 | sub can_cleanup { |
18 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
19 | my ($pl, $mtime) = @_; |
24 | |
20 | |
25 | my $age = time - $mtime; |
21 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
22 | my $level = $pl->ob->level; |
27 | |
23 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
24 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
25 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
26 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
27 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
28 | } |
33 | |
29 | |
34 | sub check_playing { |
30 | sub check_playing { |
35 | my ($ns, $user) = @_; |
31 | my ($ns, $user) = @_; |
36 | |
32 | |
37 | return unless cf::player::find $user; |
33 | return unless cf::player::find_active $user; |
38 | |
34 | |
39 | $ns->send_drawinfo ( |
35 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
36 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
37 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
38 | . "If you have already a registered, make sure nobody " |
43 | . "else is using your account at this time. If you lost your conenction " |
39 | . "else is using your account at this time. If you lost your connection " |
44 | . "then the server will likely timeout within a minute. If you still " |
40 | . "then the server will likely timeout within a minute. If you still " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
41 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "you do not have another client running. If you use windows, reboot, " |
42 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "this will fix anything.", |
43 | . "this will fix anything.", |
48 | cf::NDI_RED |
44 | cf::NDI_RED |
49 | ); |
45 | ); |
50 | |
46 | |
51 | 1 |
47 | 1 |
52 | } |
48 | } |
53 | |
49 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
50 | sub safe_spot($) { |
55 | # (thats hard, so we crap out and fork). |
51 | my ($pl) = @_; |
|
|
52 | |
|
|
53 | my $ob = $pl->ob; |
|
|
54 | |
|
|
55 | my $m = $ob->map |
|
|
56 | or return; |
|
|
57 | my $x = $ob->x; |
|
|
58 | my $y = $ob->y; |
|
|
59 | |
|
|
60 | # never happens normally, but helps when shell users make mistakes |
|
|
61 | $m->linkable |
|
|
62 | or return 1; |
|
|
63 | |
|
|
64 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
65 | } |
|
|
66 | |
|
|
67 | sub enter_map { |
|
|
68 | my ($pl) = @_; |
|
|
69 | |
|
|
70 | my $ob = $pl->ob; |
|
|
71 | |
|
|
72 | my ($map, $x, $y) |
|
|
73 | = $ob->{_link_pos} |
|
|
74 | ? @{delete $ob->{_link_pos}} |
|
|
75 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
76 | |
|
|
77 | $ob->enter_link; |
|
|
78 | |
|
|
79 | my $m = cf::map::find $map; |
|
|
80 | my $time = delete $pl->{unclean_save}; |
|
|
81 | |
|
|
82 | if ($time && $m) { |
|
|
83 | if ($time < $m->{instantiate_time}) { |
|
|
84 | # the map was reset in the meantime |
|
|
85 | my $age = $cf::RUNTIME - $time; |
|
|
86 | |
|
|
87 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
88 | |
|
|
89 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
90 | $ob->message ( |
|
|
91 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
92 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
93 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
94 | . "H<You disconnected too long without having used a savebed.>", |
|
|
95 | cf::NDI_RED |
|
|
96 | ); |
|
|
97 | # kill them. |
|
|
98 | # reminds me of the famous badness 10000 syndrome... |
|
|
99 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
100 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
101 | } else { |
|
|
102 | ($map, $x, $y) = $pl->savebed; |
|
|
103 | |
|
|
104 | $ob->message ( |
|
|
105 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
106 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
107 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
108 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
109 | cf::NDI_RED |
|
|
110 | ); |
|
|
111 | } |
|
|
112 | } else { |
|
|
113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
115 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
116 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
117 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } |
|
|
122 | |
|
|
123 | $ob->goto ($map, $x, $y); |
|
|
124 | } |
|
|
125 | |
|
|
126 | sub encode_password($) { |
|
|
127 | "!" . unpack "H*", $_[0] |
|
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128 | } |
|
|
129 | |
|
|
130 | sub compare_password($$) { |
|
|
131 | my ($pass, $token) = @_; |
|
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132 | |
|
|
133 | if ($token =~ /!!(.*)/) { |
|
|
134 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
135 | } elsif ($token =~ /!(.*)/) { |
|
|
136 | return $pass eq pack "H*", $1; |
|
|
137 | } else { |
|
|
138 | return $token eq crypt $pass, $token; |
|
|
139 | } |
|
|
140 | } |
|
|
141 | |
|
|
142 | # delete a player directory |
56 | sub nuke_playerdir { |
143 | sub nuke_playerdir { |
57 | my ($user) = @_; |
144 | my ($user) = @_; |
58 | |
145 | |
|
|
146 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
147 | |
|
|
148 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
59 | aio_stat "$PLAYERDIR/$user"; |
149 | aio_rename "$PLAYERDIR/$user", $temp; |
60 | system "cd \Q$PLAYERDIR\E " |
150 | IO::AIO::aio_rmtree $temp; |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
63 | } |
151 | } |
64 | |
152 | |
65 | sub on_addme { |
153 | sub login_done { |
|
|
154 | my ($pl) = @_; |
|
|
155 | |
|
|
156 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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157 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
158 | } |
|
|
159 | } |
|
|
160 | |
|
|
161 | sub chargen { |
|
|
162 | my ($ns, $user, $pass) = @_; |
|
|
163 | |
|
|
164 | # the rest of this function is character creation |
|
|
165 | $Coro::current->{desc} = "addme($user) chargen"; |
|
|
166 | |
|
|
167 | # just to make sure nothing is left over |
|
|
168 | # normally, nothing is there. |
|
|
169 | nuke_playerdir $user; |
|
|
170 | |
|
|
171 | my $pl = cf::player::new $user; |
|
|
172 | $pl->password (encode_password $pass); |
|
|
173 | $pl->connect ($ns); |
|
|
174 | my $ob = $pl->ob; |
|
|
175 | |
|
|
176 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
|
177 | |
|
|
178 | while () { |
|
|
179 | $ob->update_stats; |
|
|
180 | $pl->save_stats; |
|
|
181 | |
|
|
182 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
183 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
184 | |
|
|
185 | if ($res =~ /^[Nn]/) { |
|
|
186 | last; |
|
|
187 | } elsif ($res > 0 && $res <= 7) { |
|
|
188 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
189 | |
|
|
190 | if ($swap > 0 && $swap <= 7) { |
|
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191 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
192 | } |
|
|
193 | } else { |
|
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194 | $ob->roll_stats; |
|
|
195 | } |
|
|
196 | |
|
|
197 | Coro::Timer::sleep 0.05; |
|
|
198 | } |
|
|
199 | |
|
|
200 | $ob->set_animation (2); |
|
|
201 | $ob->add_statbonus; |
|
|
202 | |
|
|
203 | while () { |
|
|
204 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
205 | my $msg = $ob->msg; |
|
|
206 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
207 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
208 | |
|
|
209 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
210 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
|
211 | |
|
|
212 | last if $res =~ /[dD]/; |
|
|
213 | |
|
|
214 | $pl->chargen_race_next; |
|
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215 | Coro::Timer::sleep 0.05; |
|
|
216 | } |
|
|
217 | |
|
|
218 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
219 | # presumably because of unique maps |
|
|
220 | aio_mkdir playerdir $pl, 0770; |
|
|
221 | $pl->chargen_race_done; |
|
|
222 | |
|
|
223 | while () { |
|
|
224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
225 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
226 | |
|
|
227 | if ($res =~ /^[fF]/) { |
|
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228 | $pl->gender (1); |
|
|
229 | last; |
|
|
230 | } elsif ($res =~ /^[mM]/) { |
|
|
231 | $pl->gender (0); |
|
|
232 | last; |
|
|
233 | } |
|
|
234 | Coro::Timer::sleep 0.05; |
|
|
235 | } |
|
|
236 | |
|
|
237 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
238 | |
|
|
239 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
240 | $pl->esrv_new_player; |
|
|
241 | |
|
|
242 | delete $pl->{deny_save}; |
|
|
243 | } |
|
|
244 | |
|
|
245 | cf::client->attach (on_addme => sub { |
66 | my ($ns) = @_; |
246 | my ($ns) = @_; |
67 | |
247 | |
68 | $ns->destroy if $ns->pl; |
248 | $ns->pl and return $ns->destroy; |
69 | |
249 | |
70 | $ns->coro (sub { |
250 | $ns->async (sub { |
|
|
251 | $Coro::current->{desc} = "addme init"; |
|
|
252 | |
71 | my ($user, $pass); |
253 | my ($user, $pass); |
72 | |
254 | |
73 | $ns->send_packet ("addme_success"); |
255 | $ns->send_packet ("addme_success"); |
74 | |
256 | |
75 | for (;;) { |
257 | for (;;) { |
… | |
… | |
80 | cf::NDI_BLUE |
262 | cf::NDI_BLUE |
81 | ); |
263 | ); |
82 | |
264 | |
83 | # read username |
265 | # read username |
84 | while () { |
266 | while () { |
85 | $user = query $ns, 0, "What is your name?\n:"; |
267 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
86 | last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; |
268 | |
|
|
269 | if ($cf::LOGIN_LOCK{$user}) { |
87 | $ns->send_drawinfo ( |
270 | $ns->send_drawinfo ( |
|
|
271 | "That username is currently used in another login session. " |
|
|
272 | . "Chose another, or wait till the other session has ended.", |
|
|
273 | cf::NDI_RED |
|
|
274 | ); |
|
|
275 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
|
|
276 | last; |
|
|
277 | } else { |
|
|
278 | $ns->send_drawinfo ( |
88 | "Your username contains illegal characters " |
279 | "Your username contains illegal characters " |
89 | . "(only a-z, A-Z and 0-9 are allowed), " |
280 | . "(only a-z, A-Z and 0-9 are allowed), " |
90 | . "or is not between 3 and 18 characters in length.", |
281 | . "or is not between 3 and 20 characters in length.", |
91 | cf::NDI_RED |
282 | cf::NDI_RED |
92 | ); |
283 | ); |
|
|
284 | } |
|
|
285 | Coro::Timer::sleep 0.4; |
93 | } |
286 | } |
94 | |
287 | |
95 | check_playing $ns, $user and next; |
288 | check_playing $ns, $user and next; |
|
|
289 | |
|
|
290 | $Coro::current->{desc} = "addme($user) pass"; |
96 | |
291 | |
97 | $ns->send_drawinfo ( |
292 | $ns->send_drawinfo ( |
98 | "Welcome $user, please enter your password now. " |
293 | "Welcome $user, please enter your password now. " |
99 | . "New users should now choose a password. " |
294 | . "New users should now choose a password. " |
100 | . "Anything your client lets you enter is fine.", |
295 | . "Anything your client lets you enter is fine.", |
… | |
… | |
108 | $ns->send_drawinfo ( |
303 | $ns->send_drawinfo ( |
109 | "Try to use at least three characters as your password please, " |
304 | "Try to use at least three characters as your password please, " |
110 | . "that cannot be too much to ask for :)", |
305 | . "that cannot be too much to ask for :)", |
111 | cf::NDI_RED |
306 | cf::NDI_RED |
112 | ); |
307 | ); |
|
|
308 | Coro::Timer::sleep 0.4; |
|
|
309 | } |
|
|
310 | |
|
|
311 | # lock this username for the remainder of this login session |
|
|
312 | if ($cf::LOGIN_LOCK{$user}) { |
|
|
313 | $ns->send_drawinfo ( |
|
|
314 | "That username is currently used in another login session. " |
|
|
315 | . "Chose another, or wait till the other session has ended.", |
|
|
316 | cf::NDI_RED |
113 | } |
317 | ); |
|
|
318 | next; |
|
|
319 | } |
|
|
320 | local $cf::LOGIN_LOCK{$user} = 1; |
114 | |
321 | |
115 | check_playing $ns, $user and next; |
322 | check_playing $ns, $user and next; |
116 | |
323 | |
117 | my $dir = "$PLAYERDIR/$user"; |
324 | $Coro::current->{desc} = "addme($user) check"; |
118 | my $plfile = "$dir/$user.pl"; |
|
|
119 | |
325 | |
120 | # try to read the user file and check the password |
326 | # try to read the user file and check the password |
121 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
327 | if (my $pl = cf::player::find $user) { |
|
|
328 | aio_stat $pl->path and next; |
122 | my $mtime = (stat $fh)[9]; |
329 | my $mtime = (stat _)[9]; |
|
|
330 | my $token = $pl->password; |
123 | |
331 | |
124 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
332 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
125 | $buf =~ /^password (\S+)$/m or next; |
333 | # player exists and passwords match - we can proceed |
126 | my $hash = $1; |
|
|
127 | |
334 | |
128 | check_playing $ns, $user and next; |
|
|
129 | |
|
|
130 | if ($hash eq crypt $pass, $hash) { |
|
|
131 | # password matches, wonderful |
335 | # password matches, wonderful |
132 | my $pl = cf::player::load $plfile or next; |
336 | my $pl = cf::player::find $user or next; |
133 | $pl->enable_save (1); |
|
|
134 | $pl->connect ($ns); |
337 | $pl->connect ($ns); |
|
|
338 | enter_map $pl; |
|
|
339 | login_done $pl; |
135 | last; |
340 | return; |
136 | } |
|
|
137 | |
|
|
138 | if (can_cleanup $buf, $mtime) { |
341 | } elsif (can_cleanup $pl, $mtime) { |
139 | Coro::Timer::sleep 1; |
342 | Coro::Timer::sleep 1; |
140 | |
343 | |
141 | $ns->send_drawinfo ( |
344 | $ns->send_drawinfo ( |
142 | "Player exists, but password does not match. If this is you account, " |
345 | "Player exists, but password does not match. If this is your account, " |
143 | . "please try again. If not, you can now opt to take over this account " |
346 | . "please try again. If not, you can now decide to take over this account " |
144 | . "because it has not been in-use for some time.", |
347 | . "because it has not been in-use for some time.", |
145 | cf::NDI_RED |
348 | cf::NDI_RED |
146 | ); |
349 | ); |
147 | |
350 | |
148 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
351 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
149 | or next; |
352 | or next; |
150 | |
353 | |
151 | # check if the file hasn't changed |
354 | # check if the file hasn't changed |
152 | aio_stat $plfile or next; |
355 | aio_stat cf::player::path $user and next; |
153 | $mtime == (stat _)[9] or next; |
356 | $mtime == (stat _)[9] or next; |
154 | |
357 | |
155 | # nuke playerdir, this might block, but it needs to be atomic |
358 | $pl->quit_character; |
156 | nuke_playerdir $user; |
|
|
157 | |
359 | |
158 | # fall through to creation |
360 | # fall through to creation |
159 | } else { |
361 | } else { |
160 | Coro::Timer::sleep 1; |
362 | Coro::Timer::sleep 1; |
161 | |
363 | |
… | |
… | |
164 | . "(check for Numlock and other semi-obvious error sources).", |
366 | . "(check for Numlock and other semi-obvious error sources).", |
165 | cf::NDI_RED |
367 | cf::NDI_RED |
166 | ); |
368 | ); |
167 | next; |
369 | next; |
168 | } |
370 | } |
169 | } |
|
|
170 | |
|
|
171 | # the rest of this function is character creation |
|
|
172 | check_playing $ns, $user and next; |
|
|
173 | |
|
|
174 | nuke_playerdir $user; |
|
|
175 | |
|
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176 | my $pl = cf::player::create; |
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177 | $pl->ob->name ($user); |
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178 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
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179 | $pl->connect ($ns); |
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180 | my $ob = $pl->ob; |
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181 | |
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182 | while () { |
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183 | $ob->update_stats; |
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184 | $pl->save_stats; |
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185 | |
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186 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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187 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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188 | |
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189 | if ($res =~ /^[Nn]/) { |
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190 | last; |
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191 | } elsif ($res > 0 && $res <= 7) { |
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192 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
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193 | |
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194 | if ($swap > 0 && $swap <= 7) { |
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195 | $ob->swap_stats ($res - 1, $swap - 1); |
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196 | } |
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197 | } else { |
371 | } else { |
198 | $ob->roll_stats; |
372 | # unable to load the playerfile: |
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373 | # check whether the player dir exists, which means the file is corrupted or |
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374 | # something very similar. |
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375 | if (!aio_stat cf::player::playerdir $user) { |
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376 | $ns->send_drawinfo ( |
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377 | "Unable to retrieve this player. It might be a locked or broken account. " |
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378 | . "If this is your account, ask a dungeon master for assistance. " |
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379 | . "Otherwise choose a different login name.", |
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380 | cf::NDI_RED |
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381 | ); |
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382 | next; |
199 | } |
383 | } |
200 | } |
384 | } |
201 | |
385 | |
202 | $ob->set_animation (2); |
386 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
203 | $ob->add_statbonus; |
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204 | |
387 | |
205 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
388 | if ($pass2 ne $pass) { |
206 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
389 | $ns->send_drawinfo ( |
207 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
390 | "The passwords do not match, please try again.", |
208 | |
391 | cf::NDI_RED |
209 | $ns->state (cf::ST_CHANGE_CLASS); |
392 | ); |
210 | $pl->enable_save (1);#d# too early |
393 | Coro::Timer::sleep 0.5; |
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394 | next; |
|
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395 | } |
211 | |
396 | |
212 | last; |
397 | last; |
213 | } |
398 | } |
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399 | |
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400 | # lock again, too layz to make this nicer |
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401 | local $cf::LOGIN_LOCK{$user} = 1; |
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402 | |
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403 | chargen $ns, $user, $pass; |
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404 | login_done $ns->pl; |
214 | }); |
405 | }); |
215 | } |
406 | }); |
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407 | |
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408 | cf::client->attach ( |
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409 | on_version => sub { |
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410 | my ($ns, $arg) = @_; |
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411 | |
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412 | $ns->ext_msg (nonces => map { join "", map { chr rand 256 } 0..63 } 1..2); |
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413 | }, |
|
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414 | ); |
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415 | |
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416 | #cf::register_async_exticmd create_login => sub { |
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417 | # my ($ns, $reply, $user, $pass) = @_; |
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418 | # |
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419 | # $ns->pl and return $ns->destroy; |
|
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420 | #}; |
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421 | |
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422 | cf::register_async_exticmd login => sub { |
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423 | my ($ns, $reply, $user, $hash) = @_; |
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424 | |
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425 | $ns->pl and return $ns->destroy; |
|
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426 | }; |
|
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427 | |
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428 | cf::register_command password => sub { |
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429 | my ($pl, $arg) = @_; |
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430 | |
|
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431 | unless ($pl->flag (cf::FLAG_WIZ)) { |
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432 | $pl->message ( |
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433 | "The password can currently only changed by a DM.", |
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434 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
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435 | return; |
|
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436 | } |
|
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437 | |
|
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438 | my (@args) = split /\s+/, $arg; |
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439 | my ($player, $new_pw) = @args; |
|
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440 | |
|
|
441 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
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442 | $pl->message ( |
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443 | "Usage: password <player> [<new password>]", |
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444 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
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445 | return; |
|
|
446 | } |
|
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447 | |
|
|
448 | if ($new_pw eq '') { |
|
|
449 | $new_pw = |
|
|
450 | join '', |
|
|
451 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
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452 | 1..9; |
|
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453 | } |
|
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454 | |
|
|
455 | cf::async { |
|
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456 | my $plc = cf::player::find $player; |
|
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457 | if ($plc) { |
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458 | $plc->password (encode_password $new_pw); |
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459 | $pl->message ( |
|
|
460 | "Ok, changed password of '$player' to '$new_pw'!", |
|
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461 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
462 | } else { |
|
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463 | $pl->message ( |
|
|
464 | "Fail! Couldn't set password for '$player', " |
|
|
465 | . "he doesn't seem to exist!", |
|
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466 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
467 | } |
|
|
468 | }; |
|
|
469 | }; |
|
|
470 | |
|
|
471 | cf::register_command quit => sub { |
|
|
472 | my ($ob, $arg) = @_; |
|
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473 | |
|
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474 | $ob->send_msg (undef, |
|
|
475 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
476 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
477 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
478 | }; |
|
|
479 | |
|
|
480 | cf::register_command quit_character => sub { |
|
|
481 | my ($ob, $arg) = @_; |
|
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482 | |
|
|
483 | my $pl = $ob->contr; |
|
|
484 | |
|
|
485 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
486 | if ($_[0] !~ /^[yY]/) { |
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487 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
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488 | } else { |
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489 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
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490 | cf::async { |
|
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491 | $pl->quit_character; |
|
|
492 | }; |
|
|
493 | } |
|
|
494 | }); |
|
|
495 | }; |
216 | |
496 | |
217 | cf::object->attach ( |
497 | cf::object->attach ( |
218 | type => cf::SAVEBED, |
498 | type => cf::SAVEBED, |
219 | on_apply => sub { |
499 | on_apply => sub { |
220 | my ($bed, $ob) = @_; |
500 | my ($bed, $ob) = @_; |
221 | |
501 | |
222 | return cf::override 0 unless $ob->type == cf::PLAYER; |
502 | return cf::override 0 unless $ob->type == cf::PLAYER; |
223 | |
503 | |
|
|
504 | my $pl = $ob->contr; |
|
|
505 | |
224 | # update respawn position |
506 | # update respawn position |
225 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
507 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
226 | |
508 | |
227 | #TODO? |
509 | cf::async { |
228 | #strcpy (pl->contr->killer, "left"); |
510 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
229 | #check_score (pl); /* Always check score */ |
511 | ext::highscore::check $ob; |
230 | |
512 | |
231 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
513 | $pl->save; |
232 | $ob->contr->save (); |
|
|
233 | |
514 | |
|
|
515 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
516 | |
|
|
517 | my $ns = $pl->ns |
|
|
518 | or return; |
|
|
519 | |
234 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
520 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
235 | if ($_[0] !~ /^[yY]/) { |
521 | if ($_[0] !~ /^[yY]/) { |
236 | $ob->contr->save (1); |
522 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
523 | $pl->deactivate; |
237 | $ob->contr->ns->destroy (); |
524 | $pl->ns->destroy; |
238 | } |
525 | } |
|
|
526 | }); |
239 | }); |
527 | }; |
240 | }, |
528 | }, |
241 | ); |
529 | ); |
242 | |
530 | |
243 | cf::client->attach (package => __PACKAGE__); |
531 | cf::player->attach ( |
|
|
532 | on_login => sub { |
|
|
533 | my ($pl) = @_; |
|
|
534 | my $name = $pl->ob->name; |
244 | |
535 | |
|
|
536 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
537 | }, |
|
|
538 | on_logout => sub { |
|
|
539 | my ($pl, $cleanly) = @_; |
|
|
540 | my $name = $pl->ob->name; |
|
|
541 | |
|
|
542 | if ($cleanly) { |
|
|
543 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
544 | } else { |
|
|
545 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
546 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
547 | unless safe_spot $pl; |
|
|
548 | } |
|
|
549 | }, |
|
|
550 | ); |
|
|
551 | |