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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.20 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.119 by root, Thu Nov 15 05:54:02 2012 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8CONF MAX_DISCONNECT_TIME = 3600;
9
10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
14 9
15sub query { 10sub query {
16 my ($ns, $flags, $text) = @_; 11 my ($ns, $flags, $text) = @_;
17 12
18 my $current = $Coro::current; 13 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 14 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 15}
24 16
25sub can_cleanup { 17sub can_cleanup {
26 my ($pl, $mtime) = @_; 18 my ($pl, $mtime) = @_;
27 19
40 return unless cf::player::find_active $user; 32 return unless cf::player::find_active $user;
41 33
42 $ns->send_drawinfo ( 34 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 35 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 36 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 37 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 38 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 39 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 40 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 41 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 42 . "this will fix anything.",
51 cf::NDI_RED 43 cf::NDI_RED
52 ); 44 );
53 45
54 1 46 1
55} 47}
56 48
57sub check_clean_save { 49sub safe_spot($) {
58 my ($pl) = @_; 50 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 } 51
63} 52 my $ob = $pl->ob;
64 53
65# delete a player directory, be non-blocking AND synchronous... 54 my $m = $ob->map
66# (thats hard, so we crap out and fork). 55 or return;
56 my $x = $ob->x;
57 my $y = $ob->y;
58
59 # never happens normally, but helps when shell users make mistakes
60 $m->linkable
61 or return 1;
62
63# return 0;#d#
64# warn join ":", $m->at ($x, $y);#d#
65# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
66# return 0;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69}
70
71sub enter_map {
72 my ($pl) = @_;
73
74 my $ob = $pl->ob;
75
76 my ($map, $x, $y)
77 = $ob->{_link_pos}
78 ? @{delete $ob->{_link_pos}}
79 : ($pl->maplevel, $ob->x, $ob->y);
80
81 $ob->enter_link;
82
83 my $m = cf::map::find $map;
84 my $time = delete $pl->{unclean_save};
85
86 if ($time && $m) {
87 if ($time < $m->{instantiate_time}) {
88 # the map was reset in the meantime
89 my $age = $cf::RUNTIME - $time;
90
91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
92
93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
106 ($map, $x, $y) = $pl->savebed;
107
108 $ob->message (
109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
113 cf::NDI_RED
114 );
115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128}
129
130sub encode_password($) {
131 "!" . unpack "H*", $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
67sub nuke_playerdir { 147sub nuke_playerdir {
68 my ($user) = @_; 148 my ($user) = @_;
69 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 153 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 154 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 155}
75 156
76sub addme { 157sub login_done {
158 my ($pl) = @_;
159
160 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
161 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
162 }
163}
164
165sub chargen {
166 my ($ns, $user, $pass) = @_;
167
168 # the rest of this function is character creation
169 $Coro::current->{desc} = "addme($user) chargen";
170
171 # just to make sure nothing is left over
172 # normally, nothing is there.
173 nuke_playerdir $user;
174
175 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
176
177 if ($pass2 ne $pass) {
178 $ns->send_drawinfo (
179 "The passwords do not match, please try again.",
180 cf::NDI_RED
181 );
182 Coro::Timer::sleep 0.5;
183 next;
184 }
185
186 my $pl = cf::player::new $user;
187 $pl->password (encode_password $pass);
188 $pl->connect ($ns);
189 my $ob = $pl->ob;
190
191 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
192
193 while () {
194 $ob->update_stats;
195 $pl->save_stats;
196
197 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
198 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
199
200 if ($res =~ /^[Nn]/) {
201 last;
202 } elsif ($res > 0 && $res <= 7) {
203 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
204
205 if ($swap > 0 && $swap <= 7) {
206 $ob->swap_stats ($res - 1, $swap - 1);
207 }
208 } else {
209 $ob->roll_stats;
210 }
211
212 Coro::Timer::sleep 0.05;
213 }
214
215 $ob->set_animation (2);
216 $ob->add_statbonus;
217
218 while () {
219 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
220 my $msg = $ob->msg;
221 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
222 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
223
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
226
227 last if $res =~ /[dD]/;
228
229 $pl->chargen_race_next;
230 Coro::Timer::sleep 0.05;
231 }
232
233 # create the playerdir, if necessary, as chargen_race_done did it before
234 # presumably because of unique maps
235 aio_mkdir playerdir $pl, 0770;
236 $pl->chargen_race_done;
237
238 while () {
239 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
240 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
241
242 if ($res =~ /^[fF]/) {
243 $pl->gender (1);
244 last;
245 } elsif ($res =~ /^[mM]/) {
246 $pl->gender (0);
247 last;
248 }
249 Coro::Timer::sleep 0.05;
250 }
251
252 $ob->reply (undef, "Welcome to Deliantra!");
253
254 # XXX: Workaround for delayed client ext protocol handshake
255 $pl->esrv_new_player;
256
257 delete $pl->{deny_save};
258}
259
260cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 261 my ($ns) = @_;
78 262
79 $ns->destroy if $ns->pl; 263 $ns->pl and return $ns->destroy;
80 264
81 $ns->async (sub { 265 $ns->async (sub {
266 $Coro::current->{desc} = "addme init";
267
82 my ($user, $pass); 268 my ($user, $pass);
83 269
84 $ns->send_packet ("addme_success"); 270 $ns->send_packet ("addme_success");
85 271
86 for (;;) { 272 for (;;) {
91 cf::NDI_BLUE 277 cf::NDI_BLUE
92 ); 278 );
93 279
94 # read username 280 # read username
95 while () { 281 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 282 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 283
98 if ($cf::LOGIN_LOCK{$user}) { 284 if ($cf::LOGIN_LOCK{$user}) {
99 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 286 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 287 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 288 cf::NDI_RED
103 ); 289 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 290 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
105 last; 291 last;
106 } else { 292 } else {
107 $ns->send_drawinfo ( 293 $ns->send_drawinfo (
108 "Your username contains illegal characters " 294 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 295 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 296 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 297 cf::NDI_RED
112 ); 298 );
113 } 299 }
300 Coro::Timer::sleep 0.4;
114 } 301 }
115 302
116 check_playing $ns, $user and next; 303 check_playing $ns, $user and next;
304
305 $Coro::current->{desc} = "addme($user) pass";
117 306
118 $ns->send_drawinfo ( 307 $ns->send_drawinfo (
119 "Welcome $user, please enter your password now. " 308 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 309 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 310 . "Anything your client lets you enter is fine.",
129 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 319 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 320 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 321 cf::NDI_RED
133 ); 322 );
323 Coro::Timer::sleep 0.4;
134 } 324 }
135 325
136 # lock this username for the remainder of this login session 326 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 327 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 328 $ns->send_drawinfo (
144 } 334 }
145 local $cf::LOGIN_LOCK{$user} = 1; 335 local $cf::LOGIN_LOCK{$user} = 1;
146 336
147 check_playing $ns, $user and next; 337 check_playing $ns, $user and next;
148 338
339 $Coro::current->{desc} = "addme($user) check";
340
149 # try to read the user file and check the password 341 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 342 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 343 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 344 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 345 my $token = $pl->password;
154 346
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 347 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
156 nuke_str $pass; 348 # player exists and passwords match - we can proceed
349
350 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
157 # password matches, wonderful 351 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 352 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 353 $pl->connect ($ns);
160 check_clean_save $pl; 354 enter_map $pl;
161 $pl->{clean_save} = 1; 355 login_done $pl;
162 last; 356 return;
163 } elsif (can_cleanup $pl, $mtime) { 357 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 358 Coro::Timer::sleep 1;
165 359
166 $ns->send_drawinfo ( 360 $ns->send_drawinfo (
167 "Player exists, but password does not match. If this is your account, " 361 "Player exists, but password does not match. If this is your account, "
168 . "please try again. If not, you can now decide to take over this account " 362 . "please try again. If not, you can now decide to take over this account "
169 . "because it has not been in-use for some time.", 363 . "because it has not been in-use for some time.",
170 cf::NDI_RED 364 cf::NDI_RED
171 ); 365 );
172 366
173 #TODO: nuke_str
174 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 367 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
175 or next; 368 or next;
176 369
177 # check if the file hasn't changed 370 # check if the file hasn't changed
178 aio_stat cf::player::path $user and next; 371 aio_stat cf::player::path $user and next;
180 373
181 $pl->quit_character; 374 $pl->quit_character;
182 375
183 # fall through to creation 376 # fall through to creation
184 } else { 377 } else {
185 nuke_str $pass;
186
187 Coro::Timer::sleep 1; 378 Coro::Timer::sleep 1;
188 379
189 $ns->send_drawinfo ( 380 $ns->send_drawinfo (
190 "Wrong username or password. Please try again " 381 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 382 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 383 cf::NDI_RED
193 ); 384 );
194 next; 385 next;
195 } 386 }
196 } 387 } else {
197 388 # unable to load the playerfile:
198 # the rest of this function is character creation 389 # check whether the player dir exists, which means the file is corrupted or
199 390 # something very similar.
200 # just to make sure nothing is left over 391 if (!aio_stat cf::player::playerdir $user) {
201 nuke_playerdir $user;
202
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
204
205 if ($pass2 ne $pass) {
206 nuke_str $pass;
207 nuke_str $pass2;
208 $ns->send_drawinfo ( 392 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 393 "Unable to retrieve this player. It might be a locked or broken account. "
394 . "If this is your account, ask a dungeon master for assistance. "
395 . "Otherwise choose a different login name.",
210 cf::NDI_RED 396 cf::NDI_RED
211 ); 397 );
212 next; 398 next;
213 }
214
215 nuke_str $pass2;
216
217 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass;
220 $pl->connect ($ns);
221
222 my $ob = $pl->ob;
223
224 while () {
225 $ob->update_stats;
226 $pl->save_stats;
227
228 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
229 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
230
231 if ($res =~ /^[Nn]/) {
232 last;
233 } elsif ($res > 0 && $res <= 7) {
234 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
235
236 if ($swap > 0 && $swap <= 7) {
237 $ob->swap_stats ($res - 1, $swap - 1);
238 }
239 } else {
240 $ob->roll_stats;
241 } 399 }
242 } 400 }
243 401
244 $ob->set_animation (2);
245 $ob->add_statbonus;
246
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
250
251 $ns->state (cf::ST_CHANGE_CLASS);
252 delete $pl->{deny_save};#d# too early
253
254 last; 402 last;
255 } 403 }
404
405 # lock again, too layz to make this nicer
406 local $cf::LOGIN_LOCK{$user} = 1;
407 chargen $ns, $user, $pass;
408 login_done $ns->pl;
256 }); 409 });
257} 410});
411
412cf::register_command password => sub {
413 my ($pl, $arg) = @_;
414
415 unless ($pl->flag (cf::FLAG_WIZ)) {
416 $pl->message (
417 "The password can currently only changed by a DM.",
418 cf::NDI_UNIQUE | cf::NDI_REPLY);
419 return;
420 }
421
422 my (@args) = split /\s+/, $arg;
423 my ($player, $new_pw) = @args;
424
425 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
426 $pl->message (
427 "Usage: password <player> [<new password>]",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($new_pw eq '') {
433 $new_pw =
434 join '',
435 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
436 1..9;
437 }
438
439 cf::async {
440 my $plc = cf::player::find $player;
441 if ($plc) {
442 $plc->password (encode_password $new_pw);
443 $pl->message (
444 "Ok, changed password of '$player' to '$new_pw'!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 } else {
447 $pl->message (
448 "Fail! Couldn't set password for '$player', "
449 . "he doesn't seem to exist!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 }
452 };
453};
258 454
259cf::register_command quit => sub { 455cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 456 my ($ob, $arg) = @_;
261 457
262 $ob->reply (undef, 458 $ob->send_msg (undef,
263 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 459 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 460 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265 cf::NDI_UNIQUE | cf::NDI_RED); 461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
266}; 462};
267 463
268cf::register_command quit_character => sub { 464cf::register_command quit_character => sub {
269 my ($ob, $arg) = @_; 465 my ($ob, $arg) = @_;
270 466
271 my $pl = $ob->contr; 467 my $pl = $ob->contr;
272 468
273 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274 if ($_[0] !~ /^[yY]/) { 470 if ($_[0] !~ /^[yY]/) {
275 $ob->reply (undef, 471 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
276 "Ok, not not quitting then.",
277 cf::NDI_UNIQUE | cf::NDI_RED);
278 } else { 472 } else {
279 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
280 "Ok, quitting, hope to see you again.", 474 cf::async {
281 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush;
283 $pl->quit_character; 475 $pl->quit_character;
476 };
284 } 477 }
285 }); 478 });
286}; 479};
287 480
288cf::object->attach ( 481cf::object->attach (
295 my $pl = $ob->contr; 488 my $pl = $ob->contr;
296 489
297 # update respawn position 490 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 491 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 492
300 $pl->killer ("left"); 493 cf::async {
301 $ob->check_score; 494 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
495 ext::highscore::check $ob;
302 496
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 497 $pl->save;
304 498
499 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
500
501 my $ns = $pl->ns
502 or return;
503
305 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 504 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
306 if ($_[0] !~ /^[yY]/) { 505 if ($_[0] !~ /^[yY]/) {
307 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 506 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
308 $pl->deactivate; 507 $pl->deactivate;
309 $pl->ns->destroy; 508 $pl->ns->destroy;
310 } else { 509 }
311 cf::async { $pl->save };
312 } 510 });
313 }); 511 };
314 }, 512 },
315); 513);
316 514
317cf::player->attach ( 515cf::player->attach (
318 on_login => sub { 516 on_login => sub {
327 525
328 if ($cleanly) { 526 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 527 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 528 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 530 $pl->{unclean_save} = $cf::RUNTIME
531 unless safe_spot $pl;
333 } 532 }
334 }, 533 },
335); 534);
336 535
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341#############################################################################
342
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds
345our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL
346
347our $SCHEDULER = cf::async_ext {
348 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL;
350
351 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse.
355 my @players = keys %cf::PLAYER;
356 for (@players) {
357 my $pl = $cf::PLAYER{$_}
358 or next;
359 $pl->valid or next;
360
361 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366
367 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt;
376
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 #delete $cf::PLAYER{$ob->name};
380 ## pl_ref == one from object + one from cf::PLAYER
381 ## ob_ref == one from simply being an object
382 #$ob->destroy;
383 #$pl->destroy;
384 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
386 }
387 }
388 };
389 warn $@ if $@;
390 Coro::cede;
391 };
392 }
393};
394
395$SCHEDULER->prio (1);
396

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