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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.20 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.131 by root, Mon Nov 19 01:13:49 2012 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
11sub nuke_str { 12our %LOGIN_LOCK;
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
13} 19}
14 20
15sub query { 21sub query {
16 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
17 23
18 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 25 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 26}
24 27
25sub can_cleanup { 28sub can_cleanup {
26 my ($pl, $mtime) = @_; 29 my ($pl, $mtime) = @_;
27 30
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 35 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 36 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 37 || $age > 700 * 86400 # 2 years for everybody else
35} 38}
36 39
37sub check_playing { 40# return a guard object for a lock on the given username, if available
41sub login_guard {
38 my ($ns, $user) = @_; 42 my ($user) = @_;
39 43
44 exists $LOGIN_LOCK{$user}
45 and return undef;
46
40 return unless cf::player::find_active $user; 47 cf::player::find_active $user
48 and return undef;
41 49
42 $ns->send_drawinfo ( 50 undef $LOGIN_LOCK{$user};
43 "That player is already logged in on this server. " 51 Guard::guard { delete $LOGIN_LOCK{$user} }
44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction "
47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.",
51 cf::NDI_RED
52 );
53
54 1
55} 52}
56 53
57sub check_clean_save { 54sub safe_spot($) {
58 my ($pl) = @_; 55 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 } 56
63} 57 my $ob = $pl->ob;
64 58
65# delete a player directory, be non-blocking AND synchronous... 59 my $m = $ob->map
66# (thats hard, so we crap out and fork). 60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->linkable
66 or return 1;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69}
70
71sub enter_map {
72 my ($pl) = @_;
73
74 my $ob = $pl->ob;
75
76 my ($map, $x, $y)
77 = $ob->{_link_pos}
78 ? @{delete $ob->{_link_pos}}
79 : ($pl->maplevel, $ob->x, $ob->y);
80
81 $ob->enter_link;
82
83 my $m = cf::map::find $map;
84 my $time = delete $pl->{unclean_save};
85
86 if ($time && $m) {
87 if ($time < $m->{instantiate_time}) {
88 # the map was reset in the meantime
89 my $age = $cf::RUNTIME - $time;
90
91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
92
93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED | cf::NDI_REPLY
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
106 ($map, $x, $y) = $pl->savebed;
107
108 $ob->message (
109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
113 cf::NDI_RED | cf::NDI_REPLY
114 );
115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED | cf::NDI_REPLY
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128}
129
130sub encode_password($) {
131 unpack "H*", Deliantra::Util::hash_pw $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
67sub nuke_playerdir { 147sub nuke_playerdir {
68 my ($user) = @_; 148 my ($user) = @_;
69 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
70 aio_stat "$PLAYERDIR/$user"; 153 aio_rename "$PLAYERDIR/$user", $temp;
71 system "cd \Q$PLAYERDIR\E " 154 IO::AIO::aio_rmtree $temp;
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 155}
75 156
76sub addme { 157sub login {
158 my ($pl) = @_;
159
160 # handle character creation, if neccessary
161 # the rest of this function is character creation
162
163 my $ns = $pl->ns;
164 my $ob = $pl->ob;
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # just to make sure nothing is left over
264 # normally, nothing is there.
265 nuke_playerdir $user;
266
267 my $pl = cf::player::new $user;
268 $pl->password (unpack "H*", $hash);
269 $pl->connect ($ns);
270
271 $pl->{chargen} = "init";
272
273 login $pl;
274}
275
276cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 277 my ($ns) = @_;
78 278
79 $ns->destroy if $ns->pl; 279 $ns->{addme}++ and return $ns->destroy;
80 280
81 $ns->async (sub { 281 $ns->async (sub {
282 $Coro::current->{desc} = "addme init";
283
82 my ($user, $pass); 284 my ($user, $pass);
83 285
84 $ns->send_packet ("addme_success"); 286 $ns->send_packet ("addme_success");
85 287
86 for (;;) { 288 for (;;) {
87 $ns->send_drawinfo ( 289 delete $ns->{login_guard};
290
291 send_log $ns,
88 "Please enter your username now. If you are a new user, " 292 "Please enter your username now. If you are a new user, "
89 . "make one up that describes your character best. " 293 . "make one up that describes your character best. "
90 . "Only letters and digits are allowed, though.", 294 . "Only letters and digits are allowed, though.",
91 cf::NDI_BLUE 295 cf::NDI_BLUE | cf::NDI_REPLY
92 ); 296 ;
93 297
94 # read username 298 # read username
95 while () { 299 while () {
96 $user = query $ns, 0, "What is your name?\n:"; 300 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
97 301
98 if ($cf::LOGIN_LOCK{$user}) { 302 if ($user =~ $VALID_LOGIN) {
99 $ns->send_drawinfo (
100 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED
103 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
105 last; 303 last;
106 } else { 304 } else {
107 $ns->send_drawinfo ( 305 send_log $ns,
108 "Your username contains illegal characters " 306 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 307 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 308 . "or is not between 3 and 20 characters in length.",
111 cf::NDI_RED 309 cf::NDI_RED | cf::NDI_REPLY
112 ); 310 ;
113 } 311 }
312 Coro::Timer::sleep 0.4;
114 } 313 }
115 314
116 check_playing $ns, $user and next; 315 $Coro::current->{desc} = "addme($user)";
117 316
118 $ns->send_drawinfo ( 317 send_log $ns,
119 "Welcome $user, please enter your password now. " 318 "Welcome $user, please enter your password now. "
120 . "New users should now choose a password. " 319 . "New users should now choose a password. "
121 . "Anything your client lets you enter is fine.", 320 . "Anything your client lets you enter is fine.",
122 cf::NDI_BLUE 321 cf::NDI_BLUE | cf::NDI_REPLY
123 ); 322 ;
124 323
125 # read password 324 # read password
126 while () { 325 while () {
127 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 326 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
128 last if $pass =~ /.../; 327 last if $pass =~ /.../;
129 $ns->send_drawinfo ( 328 send_log $ns,
130 "Try to use at least three characters as your password please, " 329 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 330 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 331 cf::NDI_RED | cf::NDI_REPLY
133 ); 332 ;
333 Coro::Timer::sleep 0.4;
134 } 334 }
135 335
136 # lock this username for the remainder of this login session 336 $ns->{login_guard} = login_guard $user
137 if ($cf::LOGIN_LOCK{$user}) { 337 or do {
138 $ns->send_drawinfo ( 338 send_log $ns,
139 "That username is currently used in another login session. " 339 "That user is already logged in (or is logging in)."
140 . "Chose another, or wait till the other session has ended.", 340 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 341 cf::NDI_RED | cf::NDI_REPLY
342 ;
343 next;
142 ); 344 };
143 next;
144 }
145 local $cf::LOGIN_LOCK{$user} = 1;
146
147 check_playing $ns, $user and next;
148 345
149 # try to read the user file and check the password 346 # try to read the user file and check the password
150 if (my $pl = cf::player::find $user) { 347 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next; 348 aio_stat $pl->path and next;
152 my $mtime = (stat _)[9]; 349 my $mtime = (stat _)[9];
153 my $hash = $pl->password; 350 my $token = $pl->password;
154 351
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 352 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
156 nuke_str $pass; 353 # player exists and passwords match - we can proceed
354
157 # password matches, wonderful 355 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 356 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 357 $pl->connect ($ns);
160 check_clean_save $pl; 358 enter_map $pl;
161 $pl->{clean_save} = 1; 359 login $pl;
162 last; 360 return;
163 } elsif (can_cleanup $pl, $mtime) { 361 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
165 363
166 $ns->send_drawinfo ( 364 send_log $ns,
167 "Player exists, but password does not match. If this is your account, " 365 "Player exists, but password does not match. If this is your account, "
168 . "please try again. If not, you can now decide to take over this account " 366 . "please try again. If not, you can now decide to take over this account "
169 . "because it has not been in-use for some time.", 367 . "because it has not been in-use for some time.",
170 cf::NDI_RED 368 cf::NDI_RED | cf::NDI_REPLY
171 ); 369 ;
172 370
173 #TODO: nuke_str
174 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 371 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
175 or next; 372 or next;
176 373
177 # check if the file hasn't changed 374 # check if the file hasn't changed
178 aio_stat cf::player::path $user and next; 375 aio_stat cf::player::path $user and next;
180 377
181 $pl->quit_character; 378 $pl->quit_character;
182 379
183 # fall through to creation 380 # fall through to creation
184 } else { 381 } else {
185 nuke_str $pass;
186
187 Coro::Timer::sleep 1; 382 Coro::Timer::sleep 1;
188 383
189 $ns->send_drawinfo ( 384 send_log $ns,
190 "Wrong username or password. Please try again " 385 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 386 . "(check for Numlock and other semi-obvious error sources).",
192 cf::NDI_RED 387 cf::NDI_RED | cf::NDI_REPLY
193 ); 388 ;
389 next;
390 }
391 } else {
392 # unable to load the playerfile:
393 # check whether the player dir exists, which means the file is corrupted or
394 # something very similar.
395 if (!aio_stat cf::player::playerdir $user) {
396 send_log $ns,
397 "Unable to retrieve this player. It might be a locked or broken account. "
398 . "If this is your account, ask a dungeon master for assistance. "
399 . "Otherwise choose a different login name.",
400 cf::NDI_RED | cf::NDI_REPLY
401 ;
194 next; 402 next;
195 } 403 }
196 } 404 }
197 405
198 # the rest of this function is character creation
199
200 # just to make sure nothing is left over
201 nuke_playerdir $user;
202
203 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 406 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
204 407
205 if ($pass2 ne $pass) { 408 if ($pass2 ne $pass) {
206 nuke_str $pass; 409 send_log $ns,
207 nuke_str $pass2;
208 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 410 "The passwords do not match, please try again.",
210 cf::NDI_RED 411 cf::NDI_RED | cf::NDI_REPLY
211 ); 412 ;
413 Coro::Timer::sleep 0.5;
212 next; 414 next;
213 } 415 }
214 416
215 nuke_str $pass2;
216
217 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass;
220 $pl->connect ($ns);
221
222 my $ob = $pl->ob;
223
224 while () {
225 $ob->update_stats;
226 $pl->save_stats;
227
228 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
229 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
230
231 if ($res =~ /^[Nn]/) {
232 last;
233 } elsif ($res > 0 && $res <= 7) {
234 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
235
236 if ($swap > 0 && $swap <= 7) {
237 $ob->swap_stats ($res - 1, $swap - 1);
238 }
239 } else {
240 $ob->roll_stats;
241 }
242 }
243
244 $ob->set_animation (2);
245 $ob->add_statbonus;
246
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
250
251 $ns->state (cf::ST_CHANGE_CLASS);
252 delete $pl->{deny_save};#d# too early
253
254 last; 417 last;
255 } 418 }
419
420 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
256 }); 421 });
257} 422});
423
424cf::client->attach (
425 on_version => sub {
426 my ($ns, $arg) = @_;
427
428 # perl probably uses lrand48, which is not secure at all
429 # maybe require linux and use /dev/urandom.
430 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
431 $ns->ext_msg (nonces => @{ $ns->{nonces} });
432 },
433);
434
435cf::register_async_exticmd create_login => sub {
436 my ($ns, $reply, $user, $pass) = @_;
437
438 $ns->{addme}++ and return $ns->destroy;
439
440 $ns->async (sub {
441 my $fail = sub {
442 $reply->(0, $_[0]);
443 $ns->flush; # does not ensure that the data reaches the client - TODO
444 # need to do this in another thread, as this one gets canceled
445 Coro::async_pool {
446 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
447 $ns->destroy if $ns->valid;
448 };
449 Coro::schedule; # do the destroy, should not return
450 };
451
452 $user =~ $VALID_LOGIN
453 or return $fail (
454 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
455 . "or is not between 3 and 20 characters in length."
456 );
457
458 $ns->{login_guard} = login_guard $user
459 or return $fail->("User name '$user' is in use - try another login name.");
460
461 cf::player::find $user
462 and return $fail->("User name '$user' is already registered - choose another login name.");
463
464 $reply->(1, "Account Created");
465
466 chargen $ns, $user, $pass;
467 });
468};
469
470cf::register_async_exticmd login => sub {
471 my ($ns, $reply, $user, $hash) = @_;
472
473 $ns->{addme}++ and return $ns->destroy;
474
475 $ns->async (sub {
476 $Coro::current->{desc} = "login($user)";
477
478 my $fail = sub {
479 $reply->(0, $_[0]);
480 $ns->flush; # does not ensure that the data reaches the client - TODO
481 # need to do this in another thread, as this one gets canceled
482 Coro::async_pool {
483 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
484 $ns->destroy if $ns->valid;
485 };
486 Coro::schedule; # do the destroy, should not return
487 };
488
489 $ns->{login_guard} = login_guard $user
490 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
491 . "user name, make sure you are not running two clients. When in doubt, reboot.");
492
493 # try to read the user file and check the password
494 my $pl = cf::player::find $user
495 or return $fail->("User '$user' does not exist - wrong spelling?");
496
497 aio_stat $pl->path
498 and return $ns->destroy;
499
500 my $mtime = (stat _)[9];
501 my $token = $pl->password;
502
503 $token = $token =~ /^!/
504 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
505 : pack "H*", $token;
506
507 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
508
509 $token eq $hash
510 or $cf::CFG{ext_login_nocheck}
511 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
512
513 # player exists and passwords match - we can proceed
514
515 $reply->(1, "Success");
516
517 $pl->connect ($ns);
518 enter_map $pl;
519 login $pl;
520 });
521};
522
523cf::register_command password => sub {
524 my ($pl, $arg) = @_;
525
526 unless ($pl->flag (cf::FLAG_WIZ)) {
527 $pl->message (
528 "The password can currently only changed by a DM.",
529 cf::NDI_UNIQUE | cf::NDI_REPLY);
530 return;
531 }
532
533 $pl->message (#d#
534 "Passwords cannot currently be changed.",#d#
535 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
536 return;#d#
537
538 my (@args) = split /\s+/, $arg;
539 my ($player, $new_pw) = @args;
540
541 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
542 $pl->message (
543 "Usage: password <player> [<new password>]",
544 cf::NDI_UNIQUE | cf::NDI_REPLY);
545 return;
546 }
547
548 if ($new_pw eq '') {
549 $new_pw =
550 join '',
551 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
552 1..9;
553 }
554
555 cf::async {
556 my $plc = cf::player::find $player;
557 if ($plc) {
558 $plc->password (encode_password $new_pw);
559 $pl->message (
560 "Ok, changed password of '$player' to '$new_pw'!",
561 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
562 } else {
563 $pl->message (
564 "Fail! Couldn't set password for '$player', "
565 . "he doesn't seem to exist!",
566 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
567 }
568 };
569};
258 570
259cf::register_command quit => sub { 571cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 572 my ($ob, $arg) = @_;
261 573
262 $ob->reply (undef, 574 $ob->send_msg (undef,
263 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 575 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 576 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265 cf::NDI_UNIQUE | cf::NDI_RED); 577 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
266}; 578};
267 579
268cf::register_command quit_character => sub { 580cf::register_command quit_character => sub {
269 my ($ob, $arg) = @_; 581 my ($ob, $arg) = @_;
270 582
271 my $pl = $ob->contr; 583 my $pl = $ob->contr;
272 584
273 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 585 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274 if ($_[0] !~ /^[yY]/) { 586 if ($_[0] !~ /^[yY]/) {
275 $ob->reply (undef, 587 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
276 "Ok, not not quitting then.",
277 cf::NDI_UNIQUE | cf::NDI_RED);
278 } else { 588 } else {
279 $ob->reply (undef, 589 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
280 "Ok, quitting, hope to see you again.", 590 cf::async {
281 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush;
283 $pl->quit_character; 591 $pl->quit_character;
592 };
284 } 593 }
285 }); 594 });
286}; 595};
287 596
288cf::object->attach ( 597cf::object->attach (
295 my $pl = $ob->contr; 604 my $pl = $ob->contr;
296 605
297 # update respawn position 606 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 607 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
299 608
300 $pl->killer ("left"); 609 cf::async {
301 $ob->check_score; 610 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
611 ext::highscore::check $ob;
302 612
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 613 $pl->save;
304 614
615 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
616
617 my $ns = $pl->ns
618 or return;
619
305 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 620 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
306 if ($_[0] !~ /^[yY]/) { 621 if ($_[0] !~ /^[yY]/) {
307 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 622 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
308 $pl->deactivate; 623 $pl->deactivate;
309 $pl->ns->destroy; 624 $pl->ns->destroy;
310 } else { 625 }
311 cf::async { $pl->save };
312 } 626 });
313 }); 627 };
314 }, 628 },
315); 629);
316 630
317cf::player->attach ( 631cf::player->attach (
318 on_login => sub { 632 on_login => sub {
327 641
328 if ($cleanly) { 642 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 643 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 644 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 645 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 646 $pl->{unclean_save} = $cf::RUNTIME
647 unless safe_spot $pl;
333 } 648 }
334 }, 649 },
335); 650);
336 651
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341#############################################################################
342
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds
345our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL
346
347our $SCHEDULER = cf::async_ext {
348 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL;
350
351 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse.
355 my @players = keys %cf::PLAYER;
356 for (@players) {
357 my $pl = $cf::PLAYER{$_}
358 or next;
359 $pl->valid or next;
360
361 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366
367 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt;
376
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 #delete $cf::PLAYER{$ob->name};
380 ## pl_ref == one from object + one from cf::PLAYER
381 ## ob_ref == one from simply being an object
382 #$ob->destroy;
383 #$pl->destroy;
384 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
386 }
387 }
388 };
389 warn $@ if $@;
390 Coro::cede;
391 };
392 }
393};
394
395$SCHEDULER->prio (1);
396

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