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/cvs/deliantra/server/ext/login.ext
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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.20 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.37 by root, Fri Apr 6 22:57:53 2007 UTC

1#! perl 1#! perl # MANDATORY
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir;
9 10
10# paranoia function to overwrite a string-in-place 11# paranoia function to overwrite a string-in-place
11sub nuke_str { 12sub nuke_str {
55} 56}
56 57
57sub check_clean_save { 58sub check_clean_save {
58 my ($pl) = @_; 59 my ($pl) = @_;
59 60
60 unless (delete $pl->{clean_save}) { 61 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo (
63 "You didn't use a savebed to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.",
66 cf::NDI_RED
67 );
61 #d#TODO 68 #d#TODO
62 } 69 }
63} 70}
64 71
65# delete a player directory, be non-blocking AND synchronous... 72# delete a player directory, be non-blocking AND synchronous...
71 system "cd \Q$PLAYERDIR\E " 78 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 81}
75 82
83sub send_capabilities {
84 my ($ns) = @_;
85
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
76sub addme { 195sub addme {
77 my ($ns) = @_; 196 my ($ns) = @_;
78 197
79 $ns->destroy if $ns->pl; 198 if (!$ns->facecache)
199 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201
202
203***
204*** WARNING:
205*** Your client does not support face/image caching,
206*** or it has been disabled. Face caching is mandatory
207*** so please enable it or use a newer client.
208***
209*** Look at your client preferences:
210***
211*** CFPlus: all known versions automatically enable the facecache.
212*** cfclient: use the -cache commandline option.
213*** cfclient: map will not redraw automatically (bug).
214*** gcfclient: use -cache commandline option, or enable
215*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
216*** jcrossclient: your client is broken, use CFPlus or gcfclient.
217***
218***
219EOF
220 if ($ns->version =~ /jcrossclient/) {
221 # let them, for now
222 } else {
223 $ns->flush;
224 return $ns->destroy;
225 }
226
227 # $ns->facecache = true;
228 }
229
230 if ($ns->mapmode < cf::Map1aCmd) {
231 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
232
233
234***
235*** WARNING:
236*** Your client is too old. Please upgrade to a newer version.
237EOF
238
239 $ns->flush;
240 return $ns->destroy;
241 }
242
243 $ns->pl and return $ns->destroy;
80 244
81 $ns->async (sub { 245 $ns->async (sub {
82 my ($user, $pass); 246 my ($user, $pass);
83 247
84 $ns->send_packet ("addme_success"); 248 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 264 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 265 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 266 cf::NDI_RED
103 ); 267 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 268 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 269 last;
106 } else { 270 } else {
107 $ns->send_drawinfo ( 271 $ns->send_drawinfo (
108 "Your username contains illegal characters " 272 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 273 . "(only a-z, A-Z and 0-9 are allowed), "
156 nuke_str $pass; 320 nuke_str $pass;
157 # password matches, wonderful 321 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 322 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 323 $pl->connect ($ns);
160 check_clean_save $pl; 324 check_clean_save $pl;
161 $pl->{clean_save} = 1;
162 last; 325 last;
163 } elsif (can_cleanup $pl, $mtime) { 326 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 327 Coro::Timer::sleep 1;
165 328
166 $ns->send_drawinfo ( 329 $ns->send_drawinfo (
187 Coro::Timer::sleep 1; 350 Coro::Timer::sleep 1;
188 351
189 $ns->send_drawinfo ( 352 $ns->send_drawinfo (
190 "Wrong username or password. Please try again " 353 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 354 . "(check for Numlock and other semi-obvious error sources).",
355 cf::NDI_RED
356 );
357 next;
358 }
359 } else {
360 # unable to load the playerfile:
361 # check wether the player dir exists, which means the file is corrupted or
362 # something very similar.
363 if (!aio_stat cf::player::playerdir $user) {
364 $ns->send_drawinfo (
365 "Unable to retrieve this player. It might be a locked or broken account. "
366 . "If this is your account, ask a dungeon master for assistance. "
367 . "Otherwise choose a different login name.",
192 cf::NDI_RED 368 cf::NDI_RED
193 ); 369 );
194 next; 370 next;
195 } 371 }
196 } 372 }
278 } else { 454 } else {
279 $ob->reply (undef, 455 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 456 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 457 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 458 $pl->ns->flush;
283 $pl->quit_character; 459 cf::async { $pl->quit_character };
284 } 460 }
285 }); 461 });
286}; 462};
287 463
288cf::object->attach ( 464cf::object->attach (
294 470
295 my $pl = $ob->contr; 471 my $pl = $ob->contr;
296 472
297 # update respawn position 473 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 474 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
475 cf::async { $pl->save };
299 476
300 $pl->killer ("left"); 477 $pl->killer ("left");
301 $ob->check_score; 478 $ob->check_score;
302 479
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 480 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 504
328 if ($cleanly) { 505 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 506 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 507 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 508 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 509 $pl->{unclean_save} = $cf::RUNTIME;
333 } 510 }
334 }, 511 },
335); 512);
336 513
337cf::client->attach ( 514cf::client->attach (
338 on_addme => \&addme, 515 on_addme => \&addme,
516 on_setup => \&setup,
339); 517);
340 518
341############################################################################# 519#############################################################################
342 520
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 521our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 522our $SAVE_TIMEOUT = 20; # save players every n seconds
345our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL
346 523
347our $SCHEDULER = cf::async_ext { 524our $SCHEDULER = cf::async_ext {
525 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
348 while () { 526 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 527 $schedule_interval->next;
350 528
351 # this weird form of iteration over values is used because 529 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 530 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 531 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 532 # keeping a reference, so this is prone to crashes or worse.
358 or next; 536 or next;
359 $pl->valid or next; 537 $pl->valid or next;
360 538
361 eval { 539 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 540 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
541 $cf::WAIT_FOR_TICK_ONE->wait;
363 $pl->save; 542 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 543
367 unless ($pl->active) { 544 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 545 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 546 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 547 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob; 548 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt; 549 my $a_ = $pl->refcnt;#d#
373 my $b_ = $ob->refcnt; 550 my $b_ = $ob->refcnt;#d#
374 my $pl_ref = $pl->refcnt_cnt; 551 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 552 my $ob_ref = $ob->refcnt_cnt;
376 553
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 #delete $cf::PLAYER{$ob->name};
380 ## pl_ref == one from object + one from cf::PLAYER 554 ## pl_ref == one from object + one from cf::PLAYER
381 ## ob_ref == one from simply being an object 555 ## ob_ref == one from simply being an object
556 if ($pl_ref == 2 && $ob_ref == 1) {
557 warn "player-scheduler destroy ", $ob->name;#d#
558
559 # remove from sight and get fresh "copies"
560 $pl = delete $cf::PLAYER{$ob->name};
561 $ob = $pl->ob;
562
382 #$ob->destroy; 563 $ob->destroy;
383 #$pl->destroy; 564 $pl->destroy;
384 } else { 565 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 566 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
567 }
386 } 568 }
387 } 569 }
388 }; 570 };
389 warn $@ if $@; 571 warn $@ if $@;
390 Coro::cede; 572 Coro::cede;

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