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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.20 by root, Mon Jan 8 22:32:10 2007 UTC vs.
Revision 1.64 by root, Sat Jul 14 19:27:59 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 unless (delete $pl->{clean_save}) { 60 my $ob = $pl->ob;
61 #d#TODO 61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 } else {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
95 . "Better use a savebed next time, much worse things could have happened... "
96 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
97 cf::NDI_RED
98 );
99 }
100 } else {
101 $ob->message (
102 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
103 . "as lots of things could happen when you leave by other means, such as cave-ins, "
104 . "or monsters suddenly snapping your body. Better use a savebed next time. "
105 . "H<Always apply a bed of reality to disconnect from the server.>",
106 cf::NDI_RED
107 );
108 }
109 }
62 } 110 }
111
112 $ob->goto ($map, $x, $y);
63} 113}
64 114
65# delete a player directory, be non-blocking AND synchronous... 115# delete a player directory, be non-blocking AND synchronous...
66# (thats hard, so we crap out and fork). 116# (thats hard, so we crap out and fork).
67sub nuke_playerdir { 117sub nuke_playerdir {
71 system "cd \Q$PLAYERDIR\E " 121 system "cd \Q$PLAYERDIR\E "
72 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 122 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
73 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 123 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
74} 124}
75 125
76sub addme { 126cf::client->attach (on_addme => sub {
77 my ($ns) = @_; 127 my ($ns) = @_;
78 128
79 $ns->destroy if $ns->pl; 129 if (!$ns->facecache)
130 {
131 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
132
133
134***
135*** WARNING:
136*** Your client does not support face/image caching,
137*** or it has been disabled. Face caching is mandatory
138*** so please enable it or use a newer client.
139***
140*** Look at your client preferences:
141***
142*** CFPlus: all known versions automatically enable the facecache.
143*** cfclient: use the -cache commandline option.
144*** cfclient: map will not redraw automatically (bug).
145*** gcfclient: use -cache commandline option, or enable
146*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
147*** jcrossclient: your client is broken, use CFPlus or gcfclient.
148***
149***
150EOF
151 if ($ns->version =~ /jcrossclient/) {
152 # let them, for now
153 } else {
154 $ns->flush;
155 return $ns->destroy;
156 }
157
158 # $ns->facecache = true;
159 }
160
161 if ($ns->mapmode < cf::Map1aCmd) {
162 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
163
164
165***
166*** WARNING:
167*** Your client is too old. Please upgrade to a newer version.
168EOF
169
170 $ns->flush;
171 return $ns->destroy;
172 }
173
174 $ns->pl and return $ns->destroy;
80 175
81 $ns->async (sub { 176 $ns->async (sub {
82 my ($user, $pass); 177 my ($user, $pass);
83 178
84 $ns->send_packet ("addme_success"); 179 $ns->send_packet ("addme_success");
99 $ns->send_drawinfo ( 194 $ns->send_drawinfo (
100 "That username is currently used in another login session. " 195 "That username is currently used in another login session. "
101 . "Chose another, or wait till the other session has ended.", 196 . "Chose another, or wait till the other session has ended.",
102 cf::NDI_RED 197 cf::NDI_RED
103 ); 198 );
104 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 199 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
105 last; 200 last;
106 } else { 201 } else {
107 $ns->send_drawinfo ( 202 $ns->send_drawinfo (
108 "Your username contains illegal characters " 203 "Your username contains illegal characters "
109 . "(only a-z, A-Z and 0-9 are allowed), " 204 . "(only a-z, A-Z and 0-9 are allowed), "
110 . "or is not between 3 and 18 characters in length.", 205 . "or is not between 3 and 18 characters in length.",
111 cf::NDI_RED 206 cf::NDI_RED
112 ); 207 );
113 } 208 }
209 Coro::Timer::sleep 0.4;
114 } 210 }
115 211
116 check_playing $ns, $user and next; 212 check_playing $ns, $user and next;
117 213
118 $ns->send_drawinfo ( 214 $ns->send_drawinfo (
129 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
130 "Try to use at least three characters as your password please, " 226 "Try to use at least three characters as your password please, "
131 . "that cannot be too much to ask for :)", 227 . "that cannot be too much to ask for :)",
132 cf::NDI_RED 228 cf::NDI_RED
133 ); 229 );
230 Coro::Timer::sleep 0.4;
134 } 231 }
135 232
136 # lock this username for the remainder of this login session 233 # lock this username for the remainder of this login session
137 if ($cf::LOGIN_LOCK{$user}) { 234 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 235 $ns->send_drawinfo (
155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 252 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
156 nuke_str $pass; 253 nuke_str $pass;
157 # password matches, wonderful 254 # password matches, wonderful
158 my $pl = cf::player::find $user or next; 255 my $pl = cf::player::find $user or next;
159 $pl->connect ($ns); 256 $pl->connect ($ns);
160 check_clean_save $pl; 257 enter_map $pl;
161 $pl->{clean_save} = 1;
162 last; 258 last;
163 } elsif (can_cleanup $pl, $mtime) { 259 } elsif (can_cleanup $pl, $mtime) {
164 Coro::Timer::sleep 1; 260 Coro::Timer::sleep 1;
165 261
166 $ns->send_drawinfo ( 262 $ns->send_drawinfo (
187 Coro::Timer::sleep 1; 283 Coro::Timer::sleep 1;
188 284
189 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
190 "Wrong username or password. Please try again " 286 "Wrong username or password. Please try again "
191 . "(check for Numlock and other semi-obvious error sources).", 287 . "(check for Numlock and other semi-obvious error sources).",
288 cf::NDI_RED
289 );
290 next;
291 }
292 } else {
293 # unable to load the playerfile:
294 # check wether the player dir exists, which means the file is corrupted or
295 # something very similar.
296 if (!aio_stat cf::player::playerdir $user) {
297 $ns->send_drawinfo (
298 "Unable to retrieve this player. It might be a locked or broken account. "
299 . "If this is your account, ask a dungeon master for assistance. "
300 . "Otherwise choose a different login name.",
192 cf::NDI_RED 301 cf::NDI_RED
193 ); 302 );
194 next; 303 next;
195 } 304 }
196 } 305 }
207 nuke_str $pass2; 316 nuke_str $pass2;
208 $ns->send_drawinfo ( 317 $ns->send_drawinfo (
209 "The passwords do not match, please try again.", 318 "The passwords do not match, please try again.",
210 cf::NDI_RED 319 cf::NDI_RED
211 ); 320 );
321 Coro::Timer::sleep 0.5;
212 next; 322 next;
213 } 323 }
214 324
215 nuke_str $pass2; 325 nuke_str $pass2;
216 326
217 my $pl = cf::player::new $user; 327 my $pl = cf::player::new $user;
218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 328 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
219 nuke_str $pass; 329 nuke_str $pass;
220 $pl->connect ($ns); 330 $pl->connect ($ns);
221
222 my $ob = $pl->ob; 331 my $ob = $pl->ob;
332
333 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
223 334
224 while () { 335 while () {
225 $ob->update_stats; 336 $ob->update_stats;
226 $pl->save_stats; 337 $pl->save_stats;
227 338
237 $ob->swap_stats ($res - 1, $swap - 1); 348 $ob->swap_stats ($res - 1, $swap - 1);
238 } 349 }
239 } else { 350 } else {
240 $ob->roll_stats; 351 $ob->roll_stats;
241 } 352 }
353
354 Coro::Timer::sleep 0.2;
242 } 355 }
243 356
244 $ob->set_animation (2); 357 $ob->set_animation (2);
245 $ob->add_statbonus; 358 $ob->add_statbonus;
246 359
247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 360 while () {
248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 361 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
362 my $msg = $ob->msg;
363 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
364 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
365
366 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 367 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
250 368
251 $ns->state (cf::ST_CHANGE_CLASS); 369 last if $res =~ /[dD]/;
370
371 $pl->chargen_race_next;
372 Coro::Timer::sleep 0.2;
373 }
374
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.2;
389 }
390
391 $ob->reply (undef, "Welcome to Crossfire!");
392
252 delete $pl->{deny_save};#d# too early 393 delete $pl->{deny_save};
253 394
254 last; 395 last;
255 } 396 }
256 }); 397 });
257} 398});
258 399
259cf::register_command quit => sub { 400cf::register_command quit => sub {
260 my ($ob, $arg) = @_; 401 my ($ob, $arg) = @_;
261 402
262 $ob->reply (undef, 403 $ob->reply (undef,
278 } else { 419 } else {
279 $ob->reply (undef, 420 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.", 421 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED); 422 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush; 423 $pl->ns->flush;
283 $pl->quit_character; 424 cf::async { $pl->quit_character };
284 } 425 }
285 }); 426 });
286}; 427};
287 428
288cf::object->attach ( 429cf::object->attach (
294 435
295 my $pl = $ob->contr; 436 my $pl = $ob->contr;
296 437
297 # update respawn position 438 # update respawn position
298 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 439 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
440 cf::async { $pl->save };
299 441
300 $pl->killer ("left"); 442 $pl->killer ("left");
301 $ob->check_score; 443 $ob->check_score;
302 444
303 $ob->reply (undef, "In the future, you will wake up here when you die."); 445 $ob->reply (undef, "In the future, you will wake up here when you die.");
327 469
328 if ($cleanly) { 470 if ($cleanly) {
329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 471 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
330 } else { 472 } else {
331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 473 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save}; 474 $pl->{unclean_save} = $cf::RUNTIME;
333 } 475 }
334 }, 476 },
335); 477);
336 478
337cf::client->attach (
338 on_addme => \&addme,
339);
340
341############################################################################# 479#############################################################################
342 480
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 481our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds 482our $SAVE_TIMEOUT = 20; # save players every n seconds
345our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL
346 483
347our $SCHEDULER = cf::async_ext { 484our $SCHEDULER = cf::async_ext {
485 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
348 while () { 486 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL; 487 $schedule_interval->next;
350 488
351 # this weird form of iteration over values is used because 489 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for 490 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls) 491 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse. 492 # keeping a reference, so this is prone to crashes or worse.
358 or next; 496 or next;
359 $pl->valid or next; 497 $pl->valid or next;
360 498
361 eval { 499 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 cf::wait_for_tick_begin;
363 $pl->save; 502 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366 503
367 unless ($pl->active) { 504 unless ($pl->active || $pl->ns) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals 505 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob; 506 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl; 507
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt; 508 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt; 509 my $ob_ref = $ob->refcnt_cnt;
376 510
511 ## pl_ref == $pl + ob->contr + %cf::PLAYER
512 ## ob_ref == $ob + pl->observe + simply being an object
377 if ($pl_ref == 2 && $ob_ref == 1) { 513 if ($pl_ref == 3 && $ob_ref == 3) {
378 warn "player-scheduler destroy ", $ob->name;#d# 514 warn "player-scheduler destroy ", $ob->name;#d#
515
516 # remove from sight and get fresh "copies"
379 #delete $cf::PLAYER{$ob->name}; 517 $pl = delete $cf::PLAYER{$ob->name};
380 ## pl_ref == one from object + one from cf::PLAYER 518 $ob = $pl->ob;
381 ## ob_ref == one from simply being an object 519
382 #$ob->destroy;
383 #$pl->destroy; 520 $pl->destroy; # destroys $ob
384 } else { 521 } else {
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 525 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
526 }
386 } 527 }
387 } 528 }
388 }; 529 };
389 warn $@ if $@; 530 warn $@ if $@;
390 Coro::cede; 531 Coro::cede;

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