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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.9 by root, Thu Jan 4 16:19:31 2007 UTC vs.
Revision 1.20 by root, Mon Jan 8 22:32:10 2007 UTC

21 21
22 $current 22 $current
23} 23}
24 24
25sub can_cleanup { 25sub can_cleanup {
26 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
27 27
28 my $age = time - $mtime; 28 my $age = time - $mtime;
29 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
30 30
31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
34 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
35} 35}
36 36
37sub check_playing { 37sub check_playing {
38 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
39 39
40 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you are already a registered player, make sure nobody "
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save {
58 my ($pl) = @_;
59
60 unless (delete $pl->{clean_save}) {
61 #d#TODO
62 }
63}
64
57# delete a player directory, be non-blocking AND synchronous... 65# delete a player directory, be non-blocking AND synchronous...
58# (thats hard, so we crap out and fork). 66# (thats hard, so we crap out and fork).
59sub nuke_playerdir { 67sub nuke_playerdir {
60 my ($user) = @_; 68 my ($user) = @_;
61 69
68sub addme { 76sub addme {
69 my ($ns) = @_; 77 my ($ns) = @_;
70 78
71 $ns->destroy if $ns->pl; 79 $ns->destroy if $ns->pl;
72 80
73 $ns->coro (sub { 81 $ns->async (sub {
74 my ($user, $pass); 82 my ($user, $pass);
75 83
76 $ns->send_packet ("addme_success"); 84 $ns->send_packet ("addme_success");
77 85
78 for (;;) { 86 for (;;) {
123 . "that cannot be too much to ask for :)", 131 . "that cannot be too much to ask for :)",
124 cf::NDI_RED 132 cf::NDI_RED
125 ); 133 );
126 } 134 }
127 135
128 my $dir = "$PLAYERDIR/$user";
129 my $plfile = "$dir/$user.pl";
130
131 # lock this username for the remainder of this login session 136 # lock this username for the remainder of this login session
132 if ($cf::LOGIN_LOCK{$user}) { 137 if ($cf::LOGIN_LOCK{$user}) {
133 $ns->send_drawinfo ( 138 $ns->send_drawinfo (
134 "That username is currently used in another login session. " 139 "That username is currently used in another login session. "
135 . "Chose another, or wait till the other session has ended.", 140 . "Chose another, or wait till the other session has ended.",
140 local $cf::LOGIN_LOCK{$user} = 1; 145 local $cf::LOGIN_LOCK{$user} = 1;
141 146
142 check_playing $ns, $user and next; 147 check_playing $ns, $user and next;
143 148
144 # try to read the user file and check the password 149 # try to read the user file and check the password
145 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 150 if (my $pl = cf::player::find $user) {
151 aio_stat $pl->path and next;
146 my $mtime = (stat $fh)[9]; 152 my $mtime = (stat _)[9];
147
148 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
149 $buf =~ /^password (\S+)$/m or next;
150 my $hash = $1; 153 my $hash = $pl->password;
151 154
152 if ($hash eq crypt $pass, $hash) { 155 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
153 nuke_str $pass; 156 nuke_str $pass;
154 # password matches, wonderful 157 # password matches, wonderful
155 my $pl = cf::player::load $plfile or next; 158 my $pl = cf::player::find $user or next;
156 $pl->enable_save (1);
157 $pl->connect ($ns); 159 $pl->connect ($ns);
160 check_clean_save $pl;
161 $pl->{clean_save} = 1;
158 last; 162 last;
159 } elsif (can_cleanup $buf, $mtime) { 163 } elsif (can_cleanup $pl, $mtime) {
160 Coro::Timer::sleep 1; 164 Coro::Timer::sleep 1;
161 165
162 $ns->send_drawinfo ( 166 $ns->send_drawinfo (
163 "Player exists, but password does not match. If this is your account, " 167 "Player exists, but password does not match. If this is your account, "
164 . "please try again. If not, you can now decide to take over this account " 168 . "please try again. If not, you can now decide to take over this account "
169 #TODO: nuke_str 173 #TODO: nuke_str
170 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 174 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
171 or next; 175 or next;
172 176
173 # check if the file hasn't changed 177 # check if the file hasn't changed
174 aio_stat $plfile and next; 178 aio_stat cf::player::path $user and next;
175 $mtime == (stat _)[9] or next; 179 $mtime == (stat _)[9] or next;
176 180
177 nuke_playerdir $user; 181 $pl->quit_character;
178 182
179 # fall through to creation 183 # fall through to creation
180 } else { 184 } else {
181 nuke_str $pass; 185 nuke_str $pass;
182 186
208 next; 212 next;
209 } 213 }
210 214
211 nuke_str $pass2; 215 nuke_str $pass2;
212 216
213 my $pl = cf::player::create; 217 my $pl = cf::player::new $user;
214 $pl->ob->name ($user);
215 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 218 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
216 nuke_str $pass; 219 nuke_str $pass;
217 $pl->connect ($ns); 220 $pl->connect ($ns);
218 221
219 my $ob = $pl->ob; 222 my $ob = $pl->ob;
244 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 247 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
245 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 248 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
246 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 249 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
247 250
248 $ns->state (cf::ST_CHANGE_CLASS); 251 $ns->state (cf::ST_CHANGE_CLASS);
249 $pl->enable_save (1);#d# too early 252 delete $pl->{deny_save};#d# too early
250 253
251 last; 254 last;
252 } 255 }
253 }); 256 });
254} 257}
258
259cf::register_command quit => sub {
260 my ($ob, $arg) = @_;
261
262 $ob->reply (undef,
263 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
264 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
265 cf::NDI_UNIQUE | cf::NDI_RED);
266};
267
268cf::register_command quit_character => sub {
269 my ($ob, $arg) = @_;
270
271 my $pl = $ob->contr;
272
273 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
274 if ($_[0] !~ /^[yY]/) {
275 $ob->reply (undef,
276 "Ok, not not quitting then.",
277 cf::NDI_UNIQUE | cf::NDI_RED);
278 } else {
279 $ob->reply (undef,
280 "Ok, quitting, hope to see you again.",
281 cf::NDI_UNIQUE | cf::NDI_RED);
282 $pl->ns->flush;
283 $pl->quit_character;
284 }
285 });
286};
255 287
256cf::object->attach ( 288cf::object->attach (
257 type => cf::SAVEBED, 289 type => cf::SAVEBED,
258 on_apply => sub { 290 on_apply => sub {
259 my ($bed, $ob) = @_; 291 my ($bed, $ob) = @_;
260 292
261 return cf::override 0 unless $ob->type == cf::PLAYER; 293 return cf::override 0 unless $ob->type == cf::PLAYER;
262 294
295 my $pl = $ob->contr;
296
263 # update respawn position 297 # update respawn position
264 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 298 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
265 299
266 $ob->contr->killer ("left"); 300 $pl->killer ("left");
267 $ob->check_score; 301 $ob->check_score;
268 302
269 $ob->reply (undef, "In the future, you will wake up here when you die."); 303 $ob->reply (undef, "In the future, you will wake up here when you die.");
270 $ob->contr->save (1);
271 304
272 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 305 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
273 if ($_[0] !~ /^[yY]/) { 306 if ($_[0] !~ /^[yY]/) {
274 $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 307 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
308 $pl->deactivate;
275 $ob->contr->ns->destroy; 309 $pl->ns->destroy;
276 } else { 310 } else {
277 $ob->contr->enable_save (1); 311 cf::async { $pl->save };
278 } 312 }
279 }); 313 });
280 }, 314 },
281); 315);
282 316
293 327
294 if ($cleanly) { 328 if ($cleanly) {
295 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 329 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
296 } else { 330 } else {
297 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 331 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
332 delete $pl->{clean_save};
298 } 333 }
299 }, 334 },
300); 335);
301 336
302cf::client->attach ( 337cf::client->attach (
303 on_addme => \&addme, 338 on_addme => \&addme,
304); 339);
305 340
341#############################################################################
342
343our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
344our $SAVE_TIMEOUT = 200; # save players every n seconds
345our $SAVE_INTERVAL = 1.1; # save at max. one player every $SAVE_INTERVAL
346
347our $SCHEDULER = cf::async_ext {
348 while () {
349 Coro::Timer::sleep $SCHEDULE_INTERVAL;
350
351 # this weird form of iteration over values is used because
352 # the hash changes underneath us frequently, and for
353 # keeps a direct reference to the value without (in 5.8 perls)
354 # keeping a reference, so this is prone to crashes or worse.
355 my @players = keys %cf::PLAYER;
356 for (@players) {
357 my $pl = $cf::PLAYER{$_}
358 or next;
359 $pl->valid or next;
360
361 eval {
362 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
363 $pl->save;
364 Coro::Timer::sleep $SAVE_INTERVAL;
365 }
366
367 unless ($pl->active) {
368 # check refcounts, this is tricky and needs to be adjusted to fit server internals
369 my $ob = $pl->ob;
370 Scalar::Util::weaken $pl;
371 Scalar::Util::weaken $ob;
372 my $a_ = $pl->refcnt;
373 my $b_ = $ob->refcnt;
374 my $pl_ref = $pl->refcnt_cnt;
375 my $ob_ref = $ob->refcnt_cnt;
376
377 if ($pl_ref == 2 && $ob_ref == 1) {
378 warn "player-scheduler destroy ", $ob->name;#d#
379 #delete $cf::PLAYER{$ob->name};
380 ## pl_ref == one from object + one from cf::PLAYER
381 ## ob_ref == one from simply being an object
382 #$ob->destroy;
383 #$pl->destroy;
384 } else {
385 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
386 }
387 }
388 };
389 warn $@ if $@;
390 Coro::cede;
391 };
392 }
393};
394
395$SCHEDULER->prio (1);
396

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