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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.29 by root, Tue Jan 23 03:56:44 2007 UTC vs.
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub enter_map {
58 my ($pl) = @_; 58 my ($pl) = @_;
59 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
60 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
61 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
66 ); 110 }
67 #d#TODO
68 } 111 }
112
113 $ob->goto ($map, $x, $y);
69} 114}
70 115
71# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
73sub nuke_playerdir { 118sub nuke_playerdir {
74 my ($user) = @_; 119 my ($user) = @_;
75 120
76 aio_stat "$PLAYERDIR/$user"; 121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
77 system "cd \Q$PLAYERDIR\E " 122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80} 123}
81 124
82sub addme { 125cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 126 my ($ns) = @_;
84 127
85 $ns->destroy if $ns->pl; 128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
131
132
133***
134*** WARNING:
135*** Your client does not support face/image caching,
136*** or it has been disabled. Face caching is mandatory
137*** so please enable it or use a newer client.
138***
139*** Look at your client preferences:
140***
141*** CFPlus: all known versions automatically enable the facecache.
142*** cfclient: use the -cache commandline option.
143*** cfclient: map will not redraw automatically (bug).
144*** gcfclient: use -cache commandline option, or enable
145*** gcfclient: Client => Configure => Map & Image => Cache Images.
146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
147***
148***
149EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy;
86 174
87 $ns->async (sub { 175 $ns->async (sub {
88 my ($user, $pass); 176 my ($user, $pass);
89 177
90 $ns->send_packet ("addme_success"); 178 $ns->send_packet ("addme_success");
105 $ns->send_drawinfo ( 193 $ns->send_drawinfo (
106 "That username is currently used in another login session. " 194 "That username is currently used in another login session. "
107 . "Chose another, or wait till the other session has ended.", 195 . "Chose another, or wait till the other session has ended.",
108 cf::NDI_RED 196 cf::NDI_RED
109 ); 197 );
110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
111 last; 199 last;
112 } else { 200 } else {
113 $ns->send_drawinfo ( 201 $ns->send_drawinfo (
114 "Your username contains illegal characters " 202 "Your username contains illegal characters "
115 . "(only a-z, A-Z and 0-9 are allowed), " 203 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 204 . "or is not between 3 and 18 characters in length.",
117 cf::NDI_RED 205 cf::NDI_RED
118 ); 206 );
119 } 207 }
208 Coro::Timer::sleep 0.4;
120 } 209 }
121 210
122 check_playing $ns, $user and next; 211 check_playing $ns, $user and next;
123 212
124 $ns->send_drawinfo ( 213 $ns->send_drawinfo (
135 $ns->send_drawinfo ( 224 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 225 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 226 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 227 cf::NDI_RED
139 ); 228 );
229 Coro::Timer::sleep 0.4;
140 } 230 }
141 231
142 # lock this username for the remainder of this login session 232 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 233 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 234 $ns->send_drawinfo (
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 252 nuke_str $pass;
163 # password matches, wonderful 253 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 255 $pl->connect ($ns);
166 check_clean_save $pl; 256 enter_map $pl;
167 last; 257 last;
168 } elsif (can_cleanup $pl, $mtime) { 258 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 259 Coro::Timer::sleep 1;
170 260
171 $ns->send_drawinfo ( 261 $ns->send_drawinfo (
192 Coro::Timer::sleep 1; 282 Coro::Timer::sleep 1;
193 283
194 $ns->send_drawinfo ( 284 $ns->send_drawinfo (
195 "Wrong username or password. Please try again " 285 "Wrong username or password. Please try again "
196 . "(check for Numlock and other semi-obvious error sources).", 286 . "(check for Numlock and other semi-obvious error sources).",
287 cf::NDI_RED
288 );
289 next;
290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
197 cf::NDI_RED 300 cf::NDI_RED
198 ); 301 );
199 next; 302 next;
200 } 303 }
201 } 304 }
212 nuke_str $pass2; 315 nuke_str $pass2;
213 $ns->send_drawinfo ( 316 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 317 "The passwords do not match, please try again.",
215 cf::NDI_RED 318 cf::NDI_RED
216 ); 319 );
320 Coro::Timer::sleep 0.5;
217 next; 321 next;
218 } 322 }
219 323
220 nuke_str $pass2; 324 nuke_str $pass2;
221 325
222 my $pl = cf::player::new $user; 326 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 328 nuke_str $pass;
225 $pl->connect ($ns); 329 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 333
229 while () { 334 while () {
230 $ob->update_stats; 335 $ob->update_stats;
231 $pl->save_stats; 336 $pl->save_stats;
232 337
242 $ob->swap_stats ($res - 1, $swap - 1); 347 $ob->swap_stats ($res - 1, $swap - 1);
243 } 348 }
244 } else { 349 } else {
245 $ob->roll_stats; 350 $ob->roll_stats;
246 } 351 }
352
353 Coro::Timer::sleep 0.2;
247 } 354 }
248 355
249 $ob->set_animation (2); 356 $ob->set_animation (2);
250 $ob->add_statbonus; 357 $ob->add_statbonus;
251 358
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 359 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 367
256 $ns->state (cf::ST_CHANGE_CLASS); 368 last if $res =~ /[dD]/;
369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
257 delete $pl->{deny_save};#d# too early 392 delete $pl->{deny_save};
258 393
259 last; 394 last;
260 } 395 }
261 }); 396 });
262} 397});
263 398
264cf::register_command quit => sub { 399cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 400 my ($ob, $arg) = @_;
266 401
267 $ob->reply (undef, 402 $ob->reply (undef,
283 } else { 418 } else {
284 $ob->reply (undef, 419 $ob->reply (undef,
285 "Ok, quitting, hope to see you again.", 420 "Ok, quitting, hope to see you again.",
286 cf::NDI_UNIQUE | cf::NDI_RED); 421 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush; 422 $pl->ns->flush;
288 $pl->quit_character; 423 cf::async { $pl->quit_character };
289 } 424 }
290 }); 425 });
291}; 426};
292 427
293cf::object->attach ( 428cf::object->attach (
338 $pl->{unclean_save} = $cf::RUNTIME; 473 $pl->{unclean_save} = $cf::RUNTIME;
339 } 474 }
340 }, 475 },
341); 476);
342 477
343cf::client->attach (
344 on_addme => \&addme,
345);
346
347############################################################################# 478#############################################################################
348 479
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds 481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
351 482
352our $SCHEDULER = cf::async_ext { 483our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 484 my $schedule_interval = Coro::Event->timer (after => 1);
354 while () { 485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
355 $schedule_interval->next; 487 $schedule_interval->next;
356 488
357 # this weird form of iteration over values is used because 489 # this weird form of iteration over values is used because
358 # the hash changes underneath us frequently, and for 490 # the hash changes underneath us frequently, and for
359 # keeps a direct reference to the value without (in 5.8 perls) 491 # keeps a direct reference to the value without (in 5.8 perls)
364 or next; 496 or next;
365 $pl->valid or next; 497 $pl->valid or next;
366 498
367 eval { 499 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
370 $pl->save; 501 $pl->save;
371 502
372 unless ($pl->active) { 503 unless ($pl->active || $pl->ns) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals 504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob; 505 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl; 506
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt; 507 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt; 508 my $ob_ref = $ob->refcnt_cnt;
381 509
382 ## pl_ref == one from object + one from cf::PLAYER 510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
383 ## ob_ref == one from simply being an object 511 ## ob_ref == $ob + pl->observe + simply being an object
384 if ($pl_ref == 2 && $ob_ref == 1) { 512 if ($pl_ref == 3 && $ob_ref == 3) {
385 warn "player-scheduler destroy ", $ob->name;#d# 513 warn "player-scheduler destroy ", $ob->name;#d#
386 514
387 # remove from sight and get fresh "copies" 515 # remove from sight and get fresh "copies"
388 $pl = delete $cf::PLAYER{$ob->name}; 516 $pl = delete $cf::PLAYER{$ob->name};
389 $ob = $pl->ob; 517 $ob = $pl->ob;
390 518
391 $ob->destroy;
392 $pl->destroy; 519 $pl->destroy; # destroys $ob
393 } else { 520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
394 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
395 } 525 }
396 } 526 }
397 } 527 }
398 }; 528 };
399 warn $@ if $@; 529 warn $@ if $@;

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