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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.3 by root, Sat Dec 23 06:21:02 2006 UTC vs.
Revision 1.113 by root, Sat Aug 28 00:30:28 2010 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 20}
21 21
22sub can_cleanup { 22sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 23 my ($pl, $mtime) = @_;
24 24
25 my $age = time - $mtime; 25 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 26 my $level = $pl->ob->level;
27 27
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 31 || $age > 700 * 86400 # 2 years for everybody else
32} 32}
33 33
34sub check_playing { 34sub check_playing {
35 my ($ns, $user) = @_; 35 my ($ns, $user) = @_;
36 36
37 return unless cf::player::find $user; 37 return unless cf::player::find_active $user;
38 38
39 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 47 . "this will fix anything.",
48 cf::NDI_RED 48 cf::NDI_RED
49 ); 49 );
50 50
51 1 51 1
52} 52}
53 53
54# delete a player directory, be non-blocking AND synchronous... 54sub safe_spot($) {
55# (thats hard, so we crap out and fork). 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
76sub enter_map {
77 my ($pl) = @_;
78
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 $ob->enter_link;
87
88 my $m = cf::map::find $map;
89 my $time = delete $pl->{unclean_save};
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
127 cf::NDI_RED
128 );
129 }
130 }
131
132 $ob->goto ($map, $x, $y);
133}
134
135sub encode_password($) {
136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
56sub nuke_playerdir { 153sub nuke_playerdir {
57 my ($user) = @_; 154 my ($user) = @_;
58 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
59 aio_stat "$PLAYERDIR/$user"; 159 aio_rename "$PLAYERDIR/$user", $temp;
60 system "cd \Q$PLAYERDIR\E " 160 IO::AIO::aio_rmtree $temp;
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 161}
64 162
65sub on_addme { 163cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 164 my ($ns) = @_;
67 165
68 $ns->destroy if $ns->pl; 166 $ns->pl and return $ns->destroy;
69 167
70 $ns->coro (sub { 168 $ns->async (sub {
169 $Coro::current->{desc} = "addme init";
170
71 my ($user, $pass); 171 my ($user, $pass);
72 172
73 $ns->send_packet ("addme_success"); 173 $ns->send_packet ("addme_success");
74 174
75 for (;;) { 175 for (;;) {
80 cf::NDI_BLUE 180 cf::NDI_BLUE
81 ); 181 );
82 182
83 # read username 183 # read username
84 while () { 184 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 186
87 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
88 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 191 cf::NDI_RED
92 ); 192 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
94 last; 194 last;
95 } else { 195 } else {
96 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
97 "Your username contains illegal characters " 197 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
100 cf::NDI_RED 200 cf::NDI_RED
101 ); 201 );
102 } 202 }
203 Coro::Timer::sleep 0.4;
103 } 204 }
104 205
105 check_playing $ns, $user and next; 206 check_playing $ns, $user and next;
207
208 $Coro::current->{desc} = "addme($user) pass";
106 209
107 $ns->send_drawinfo ( 210 $ns->send_drawinfo (
108 "Welcome $user, please enter your password now. " 211 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 212 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 213 . "Anything your client lets you enter is fine.",
118 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 222 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 223 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 224 cf::NDI_RED
122 ); 225 );
226 Coro::Timer::sleep 0.4;
123 } 227 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 228
128 # lock this username for the remainder of this login session 229 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 230 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 231 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 232 "That username is currently used in another login session. "
136 } 237 }
137 local $cf::LOGIN_LOCK{$user} = 1; 238 local $cf::LOGIN_LOCK{$user} = 1;
138 239
139 check_playing $ns, $user and next; 240 check_playing $ns, $user and next;
140 241
242 $Coro::current->{desc} = "addme($user) check";
243
141 # try to read the user file and check the password 244 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 245 if (my $pl = cf::player::find $user) {
246 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 247 my $mtime = (stat _)[9];
248 my $token = $pl->password;
144 249
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
146 $buf =~ /^password (\S+)$/m or next; 251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
147 my $hash = $1; 252 nuke_str $pass;
148
149 if ($hash eq crypt $pass, $hash) {
150 # password matches, wonderful 253 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 254 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 255 $pl->connect ($ns);
256 enter_map $pl;
154 last; 257 last;
155 } elsif (can_cleanup $buf, $mtime) { 258 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 259 Coro::Timer::sleep 1;
157 260
158 $ns->send_drawinfo ( 261 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 262 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 263 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 264 . "because it has not been in-use for some time.",
162 cf::NDI_RED 265 cf::NDI_RED
163 ); 266 );
164 267
268 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 270 or next;
167 271
168 # check if the file hasn't changed 272 # check if the file hasn't changed
169 aio_stat $plfile and next; 273 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 274 $mtime == (stat _)[9] or next;
171 275
172 nuke_playerdir $user; 276 $pl->quit_character;
173 277
174 # fall through to creation 278 # fall through to creation
175 } else { 279 } else {
280 nuke_str $pass;
281
176 Coro::Timer::sleep 1; 282 Coro::Timer::sleep 1;
177 283
178 $ns->send_drawinfo ( 284 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 285 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 286 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 287 cf::NDI_RED
182 ); 288 );
183 next; 289 next;
184 } 290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
300 cf::NDI_RED
301 );
302 next;
303 }
185 } 304 }
186 305
187 # the rest of this function is character creation 306 # the rest of this function is character creation
307 $Coro::current->{desc} = "addme($user) chargen";
188 308
189 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
190 nuke_playerdir $user; 311 nuke_playerdir $user;
191 312
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 314
194 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
316 nuke_str $pass;
317 nuke_str $pass2;
195 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 319 "The passwords do not match, please try again.",
197 cf::NDI_RED 320 cf::NDI_RED
198 ); 321 );
322 Coro::Timer::sleep 0.5;
199 next; 323 next;
200 } 324 }
201 325
326 nuke_str $pass2;
327
202 my $pl = cf::player::create; 328 my $pl = cf::player::new $user;
203 $pl->ob->name ($user); 329 $pl->password (encode_password $pass);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 330 nuke_str $pass;
205 $pl->connect ($ns); 331 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 335
209 while () { 336 while () {
210 $ob->update_stats; 337 $ob->update_stats;
211 $pl->save_stats; 338 $pl->save_stats;
212 339
222 $ob->swap_stats ($res - 1, $swap - 1); 349 $ob->swap_stats ($res - 1, $swap - 1);
223 } 350 }
224 } else { 351 } else {
225 $ob->roll_stats; 352 $ob->roll_stats;
226 } 353 }
354
355 Coro::Timer::sleep 0.05;
227 } 356 }
228 357
229 $ob->set_animation (2); 358 $ob->set_animation (2);
230 $ob->add_statbonus; 359 $ob->add_statbonus;
231 360
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 361 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 369
236 $ns->state (cf::ST_CHANGE_CLASS); 370 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.05;
374 }
375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
379 $pl->chargen_race_done;
380
381 while () {
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
384
385 if ($res =~ /^[fF]/) {
386 $pl->gender (1);
387 last;
388 } elsif ($res =~ /^[mM]/) {
389 $pl->gender (0);
390 last;
391 }
392 Coro::Timer::sleep 0.05;
393 }
394
395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
399
400 delete $pl->{deny_save};
238 401
239 last; 402 last;
240 } 403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
407 }
241 }); 408 });
242} 409});
410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
453
454cf::register_command quit => sub {
455 my ($ob, $arg) = @_;
456
457 $ob->send_msg (undef,
458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461};
462
463cf::register_command quit_character => sub {
464 my ($ob, $arg) = @_;
465
466 my $pl = $ob->contr;
467
468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
469 if ($_[0] !~ /^[yY]/) {
470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
471 } else {
472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
473 cf::async {
474 $pl->quit_character;
475 };
476 }
477 });
478};
243 479
244cf::object->attach ( 480cf::object->attach (
245 type => cf::SAVEBED, 481 type => cf::SAVEBED,
246 on_apply => sub { 482 on_apply => sub {
247 my ($bed, $ob) = @_; 483 my ($bed, $ob) = @_;
248 484
249 return cf::override 0 unless $ob->type == cf::PLAYER; 485 return cf::override 0 unless $ob->type == cf::PLAYER;
250 486
487 my $pl = $ob->contr;
488
251 # update respawn position 489 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
253 491
254 #TODO? 492 cf::async {
255 #strcpy (pl->contr->killer, "left"); 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
256 #check_score (pl); /* Always check score */ 494 ext::highscore::check $ob;
257 495
258 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
259 $ob->contr->save ();
260 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
261 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
262 if ($_[0] !~ /^[yY]/) { 501 if ($_[0] !~ /^[yY]/) {
263 $ob->contr->save (1); 502 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
503 $pl->deactivate;
264 $ob->contr->ns->destroy (); 504 $pl->ns->destroy;
265 } 505 }
506 });
266 }); 507 };
267 }, 508 },
268); 509);
269 510
270cf::client->attach (package => __PACKAGE__); 511cf::player->attach (
512 on_login => sub {
513 my ($pl) = @_;
514 my $name = $pl->ob->name;
271 515
516 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
517 },
518 on_logout => sub {
519 my ($pl, $cleanly) = @_;
520 my $name = $pl->ob->name;
521
522 if ($cleanly) {
523 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
524 } else {
525 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
526 $pl->{unclean_save} = $cf::RUNTIME
527 unless safe_spot $pl;
528 }
529 },
530);
531

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