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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.3 by root, Sat Dec 23 06:21:02 2006 UTC vs.
Revision 1.134 by root, Tue Feb 20 14:28:27 2018 UTC

1#! perl 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use Deliantra::Util ();
7 8
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
9 10
10# testbed for coroutines in crossfire : 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12our %LOGIN_LOCK;
13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
19}
11 20
12sub query { 21sub query {
13 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
14 23
15 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 25 Coro::rouse_wait
17 Coro::schedule while ref $current;
18
19 $current
20} 26}
21 27
22sub can_cleanup { 28sub can_cleanup {
29 return 0; # highscore list is not cleared out, rethink
30
23 my ($playerfile, $mtime) = @_; 31 my ($pl, $mtime) = @_;
24 32
25 my $age = time - $mtime; 33 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 34 my $level = $pl->ob->level;
27 35
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 36 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 37 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 38 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 39 || $age > 700 * 86400 # 2 years for everybody else
32} 40}
33 41
34sub check_playing { 42# return a guard object for a lock on the given username, if available
43sub login_guard {
35 my ($ns, $user) = @_; 44 my ($user) = @_;
36 45
37 return unless cf::player::find $user; 46 exists $LOGIN_LOCK{$user}
47 and return undef;
38 48
39 $ns->send_drawinfo ( 49 cf::player::find_active $user
40 "That player is already logged in on this server. " 50 and return undef;
41 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction "
44 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.",
48 cf::NDI_RED
49 );
50 51
52 undef $LOGIN_LOCK{$user};
53 Guard::guard { delete $LOGIN_LOCK{$user} }
54}
55
56sub safe_spot($) {
57 my ($pl) = @_;
51 1 58
52} 59 my $ob = $pl->ob;
53 60
54# delete a player directory, be non-blocking AND synchronous... 61 my $m = $ob->map
55# (thats hard, so we crap out and fork). 62 or return;
63 my $x = $ob->x;
64 my $y = $ob->y;
65
66 # never happens normally, but helps when shell users make mistakes
67 $m->linkable
68 or return 1;
69
70 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
71}
72
73sub enter_map {
74 my ($pl) = @_;
75
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 $ob->enter_link;
84
85 my $m = cf::map::find $map;
86 my $time = delete $pl->{unclean_save};
87
88 if ($time && $m) {
89 if ($time < $m->{instantiate_time}) {
90 # the map was reset in the meantime
91 my $age = $cf::RUNTIME - $time;
92
93 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
94
95 if ($age >= $MAX_DISCONNECT_TIME) {
96 $ob->message (
97 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
98 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
99 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
100 . "H<You disconnected too long without having used a savebed.>",
101 cf::NDI_RED | cf::NDI_REPLY
102 );
103 # kill them.
104 # reminds me of the famous badness 10000 syndrome...
105 $ob->stats->hp (-10000); #] if they survive this they deserved to live
106 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
107 } else {
108 ($map, $x, $y) = $pl->savebed;
109
110 $ob->message (
111 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
112 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
113 . "Better use a savebed next time, much worse things could have happened... "
114 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
115 cf::NDI_RED | cf::NDI_REPLY
116 );
117 }
118 } else {
119 $ob->message (
120 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
121 . "as lots of things could happen when you leave by other means, such as cave-ins, "
122 . "or monsters suddenly snapping your body. Better use a savebed next time. "
123 . "H<Always apply a bed of reality to disconnect from the server.>",
124 cf::NDI_RED | cf::NDI_REPLY
125 );
126 }
127 }
128
129 $ob->goto ($map, $x, $y);
130}
131
132sub encode_password($) {
133 unpack "H*", Deliantra::Util::hash_pw $_[0]
134}
135
136sub compare_password($$) {
137 my ($pass, $token) = @_;
138
139 if ($token =~ /!!(.*)/) {
140 return +(substr $pass, 0, 8) eq pack "H*", $1;
141 } elsif ($token =~ /!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq encode_password $pass;
145 }
146}
147
148# delete a player directory
56sub nuke_playerdir { 149sub nuke_playerdir {
57 my ($user) = @_; 150 my ($user) = @_;
58 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
59 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
60 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 157}
64 158
65sub on_addme { 159sub login {
160 my ($pl) = @_;
161
162 # handle character creation, if neccessary
163 # the rest of this function is character creation
164
165 my $ns = $pl->ns;
166 my $ob = $pl->ob;
167
168 if ($pl->{chargen} eq "init") {
169 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
170
171 # create the playerdir, if necessary, as chargen_race_done did it before
172 # presumably because of unique maps
173 aio_mkdir playerdir $pl, 0770;
174 delete $pl->{deny_save}; # set by new
175 $pl->save;
176
177 $pl->{chargen} = "stats";
178 }
179
180 if ($pl->{chargen} eq "stats") {
181 while () {
182 $ob->update_stats;
183 $pl->save_stats;
184
185 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
186 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
187
188 if ($res =~ /^[Nn]/) {
189 last;
190 } elsif ($res > 0 && $res <= 7) {
191 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
192
193 if ($swap > 0 && $swap <= 7) {
194 $ob->swap_stats ($res - 1, $swap - 1);
195 }
196 } else {
197 $ob->roll_stats;
198 }
199
200 Coro::Timer::sleep 0.05;
201 }
202
203 $ob->set_animation (2);
204 $ob->add_statbonus;
205
206 $pl->{chargen} = "race";
207 }
208
209 if ($pl->{chargen} eq "race") {
210 while () {
211 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
212 my $msg = $ob->msg;
213 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
214 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
215
216 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
217 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
218
219 last if $res =~ /[dD]/;
220
221 $pl->chargen_race_next;
222 Coro::Timer::sleep 0.05;
223 }
224
225 $pl->chargen_race_done;
226 $pl->{chargen} = "gender";
227 }
228
229 if ($pl->{chargen} eq "race") {
230 while () {
231 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
232 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
233
234 if ($res =~ /^[fF]/) {
235 $pl->gender (1);
236 last;
237 } elsif ($res =~ /^[mM]/) {
238 $pl->gender (0);
239 last;
240 }
241 Coro::Timer::sleep 0.05;
242 }
243 $pl->{chargen} = "done";
244 }
245
246 $ns->state (cf::ST_PLAYING);
247
248 if ($pl->{chargen} eq "done") {
249 # XXX: Workaround for delayed client ext protocol handshake
250 $pl->esrv_new_player;
251
252 $pl->{chargen} = "done";
253 }
254
255 $ns->update_command_faces;
256
257 $ob->reply (undef, "Welcome to Deliantra!");
258
259 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
260 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
261 }
262}
263
264sub chargen {
265 my ($ns, $user, $hash) = @_;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (unpack "H*", $hash);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
278}
279
280cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 281 my ($ns) = @_;
67 282
68 $ns->destroy if $ns->pl; 283 $ns->{addme}++ and return $ns->destroy;
69 284
70 $ns->coro (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
71 my ($user, $pass); 288 my ($user, $pass);
72 289
73 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
74 291
75 for (;;) { 292 for (;;) {
76 $ns->send_drawinfo ( 293 delete $ns->{login_guard};
294
295 send_log $ns,
77 "Please enter your username now. If you are a new user, " 296 "Please enter your username now. If you are a new user, "
78 . "make one up that describes your character best. " 297 . "make one up that describes your character best. "
79 . "Only letters and digits are allowed, though.", 298 . "Only letters and digits are allowed, though.",
80 cf::NDI_BLUE 299 cf::NDI_BLUE | cf::NDI_REPLY
81 ); 300 ;
82 301
83 # read username 302 # read username
84 while () { 303 while () {
85 $user = query $ns, 0, "What is your name?\n:"; 304 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
86 305
87 if ($cf::LOGIN_LOCK{$user}) { 306 if ($user =~ $VALID_LOGIN) {
88 $ns->send_drawinfo (
89 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED
92 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) {
94 last; 307 last;
95 } else { 308 } else {
96 $ns->send_drawinfo ( 309 send_log $ns,
97 "Your username contains illegal characters " 310 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 311 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 312 . "or is not between 3 and 20 characters in length.",
100 cf::NDI_RED 313 cf::NDI_RED | cf::NDI_REPLY
101 ); 314 ;
102 } 315 }
316 Coro::Timer::sleep 0.4;
103 } 317 }
104 318
105 check_playing $ns, $user and next; 319 $Coro::current->{desc} = "addme($user)";
106 320
107 $ns->send_drawinfo ( 321 send_log $ns,
108 "Welcome $user, please enter your password now. " 322 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 323 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 324 . "Anything your client lets you enter is fine.",
111 cf::NDI_BLUE 325 cf::NDI_BLUE | cf::NDI_REPLY
112 ); 326 ;
113 327
114 # read password 328 # read password
115 while () { 329 while () {
116 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 330 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
117 last if $pass =~ /.../; 331 last if $pass =~ /.../;
118 $ns->send_drawinfo ( 332 send_log $ns,
119 "Try to use at least three characters as your password please, " 333 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 334 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 335 cf::NDI_RED | cf::NDI_REPLY
122 ); 336 ;
337 Coro::Timer::sleep 0.4;
123 } 338 }
124 339
125 my $dir = "$PLAYERDIR/$user"; 340 $ns->{login_guard} = login_guard $user
126 my $plfile = "$dir/$user.pl"; 341 or do {
127 342 send_log $ns,
128 # lock this username for the remainder of this login session 343 "That user is already logged in (or is logging in)."
129 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo (
131 "That username is currently used in another login session. "
132 . "Chose another, or wait till the other session has ended.", 344 . "Chose another, or wait till the other session has ended.",
133 cf::NDI_RED 345 cf::NDI_RED | cf::NDI_REPLY
346 ;
347 next;
134 ); 348 };
135 next;
136 }
137 local $cf::LOGIN_LOCK{$user} = 1;
138
139 check_playing $ns, $user and next;
140 349
141 # try to read the user file and check the password 350 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 351 if (my $pl = cf::player::find $user) {
352 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 353 my $mtime = (stat _)[9];
354 my $token = $pl->password;
144 355
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; 356 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
146 $buf =~ /^password (\S+)$/m or next; 357 # player exists and passwords match - we can proceed
147 my $hash = $1;
148 358
149 if ($hash eq crypt $pass, $hash) {
150 # password matches, wonderful 359 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 360 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 361 $pl->connect ($ns);
362 enter_map $pl;
363 login $pl;
154 last; 364 return;
155 } elsif (can_cleanup $buf, $mtime) { 365 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 366 Coro::Timer::sleep 1;
157 367
158 $ns->send_drawinfo ( 368 send_log $ns,
159 "Player exists, but password does not match. If this is your account, " 369 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 370 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 371 . "because it has not been in-use for some time.",
162 cf::NDI_RED 372 cf::NDI_RED | cf::NDI_REPLY
163 ); 373 ;
164 374
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 375 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 376 or next;
167 377
168 # check if the file hasn't changed 378 # check if the file hasn't changed
169 aio_stat $plfile and next; 379 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 380 $mtime == (stat _)[9] or next;
171 381
172 nuke_playerdir $user; 382 $pl->quit_character;
173 383
174 # fall through to creation 384 # fall through to creation
175 } else { 385 } else {
176 Coro::Timer::sleep 1; 386 Coro::Timer::sleep 1;
177 387
178 $ns->send_drawinfo ( 388 send_log $ns,
179 "Wrong username or password. Please try again " 389 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 390 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 391 cf::NDI_RED | cf::NDI_REPLY
182 ); 392 ;
393 next;
394 }
395 } else {
396 # unable to load the playerfile:
397 # check whether the player dir exists, which means the file is corrupted or
398 # something very similar.
399 if (!aio_stat cf::player::playerdir $user) {
400 send_log $ns,
401 "Unable to retrieve this player. It might be a locked or broken account. "
402 . "If this is your account, ask a dungeon master for assistance. "
403 . "Otherwise choose a different login name.",
404 cf::NDI_RED | cf::NDI_REPLY
405 ;
183 next; 406 next;
184 } 407 }
185 } 408 }
186 409
187 # the rest of this function is character creation
188
189 # just to make sure nothing is left over
190 nuke_playerdir $user;
191
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 410 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 411
194 if ($pass2 ne $pass) { 412 if ($pass2 ne $pass) {
195 $ns->send_drawinfo ( 413 send_log $ns,
196 "The passwords do not match, please try again.", 414 "The passwords do not match, please try again.",
197 cf::NDI_RED 415 cf::NDI_RED | cf::NDI_REPLY
198 ); 416 ;
417 Coro::Timer::sleep 0.5;
199 next; 418 next;
200 } 419 }
201 420
202 my $pl = cf::player::create;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
205 $pl->connect ($ns);
206
207 my $ob = $pl->ob;
208
209 while () {
210 $ob->update_stats;
211 $pl->save_stats;
212
213 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
214 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
215
216 if ($res =~ /^[Nn]/) {
217 last;
218 } elsif ($res > 0 && $res <= 7) {
219 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
220
221 if ($swap > 0 && $swap <= 7) {
222 $ob->swap_stats ($res - 1, $swap - 1);
223 }
224 } else {
225 $ob->roll_stats;
226 }
227 }
228
229 $ob->set_animation (2);
230 $ob->add_statbonus;
231
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
235
236 $ns->state (cf::ST_CHANGE_CLASS);
237 $pl->enable_save (1);#d# too early
238
239 last; 421 last;
240 } 422 }
423
424 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
241 }); 425 });
242} 426});
427
428cf::client->attach (
429 on_version => sub {
430 my ($ns, $arg) = @_;
431
432 # perl probably uses lrand48, which is not secure at all
433 # maybe require linux and use /dev/urandom.
434 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
435 $ns->ext_msg (nonces => @{ $ns->{nonces} });
436 },
437);
438
439cf::register_async_exticmd create_login => sub {
440 my ($ns, $reply, $user, $pass) = @_;
441
442 $ns->{addme}++ and return $ns->destroy;
443
444 $ns->async (sub {
445 my $fail = sub {
446 $reply->(0, $_[0]);
447 $ns->flush; # does not ensure that the data reaches the client - TODO
448 # need to do this in another thread, as this one gets canceled
449 Coro::async_pool {
450 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
451 $ns->destroy if $ns->valid;
452 };
453 Coro::schedule; # do the destroy, should not return
454 };
455
456 $user =~ $VALID_LOGIN
457 or return $fail (
458 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
459 . "or is not between 3 and 20 characters in length."
460 );
461
462 $ns->{login_guard} = login_guard $user
463 or return $fail->("User name '$user' is in use - try another login name.");
464
465 cf::player::find $user
466 and return $fail->("User name '$user' is already registered - choose another login name.");
467
468 $reply->(1, "Account Created");
469
470 chargen $ns, $user, $pass;
471 });
472};
473
474cf::register_async_exticmd login => sub {
475 my ($ns, $reply, $user, $hash) = @_;
476
477 $ns->{addme}++ and return $ns->destroy;
478
479 $ns->async (sub {
480 $Coro::current->{desc} = "login($user)";
481
482 my $fail = sub {
483 $reply->(0, $_[0]);
484 $ns->flush; # does not ensure that the data reaches the client - TODO
485 # need to do this in another thread, as this one gets canceled
486 Coro::async_pool {
487 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
488 $ns->destroy if $ns->valid;
489 };
490 Coro::schedule; # do the destroy, should not return
491 };
492
493 $ns->{login_guard} = login_guard $user
494 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
495 . "user name, make sure you are not running two clients. When in doubt, reboot.");
496
497 # try to read the user file and check the password
498 my $pl = cf::player::find $user
499 or return $fail->("User '$user' does not exist - wrong spelling?");
500
501 aio_stat $pl->path
502 and return $ns->destroy;
503
504 my $mtime = (stat _)[9];
505 my $token = $pl->password;
506
507 $token = $token =~ /^!/
508 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
509 : pack "H*", $token;
510
511 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
512
513 $token eq $hash
514 or $cf::CFG{ext_login_nocheck}
515 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
516
517 # player exists and passwords match - we can proceed
518
519 $reply->(1, "Success");
520
521 $pl->connect ($ns);
522 enter_map $pl;
523 login $pl;
524 });
525};
526
527cf::register_command password => sub {
528 my ($pl, $arg) = @_;
529
530 unless ($pl->flag (cf::FLAG_WIZ)) {
531 $pl->message (
532 "The password can currently only changed by a DM.",
533 cf::NDI_UNIQUE | cf::NDI_REPLY);
534 return;
535 }
536
537 $pl->message (#d#
538 "Passwords cannot currently be changed.",#d#
539 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
540 return;#d#
541
542 my (@args) = split /\s+/, $arg;
543 my ($player, $new_pw) = @args;
544
545 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
546 $pl->message (
547 "Usage: password <player> [<new password>]",
548 cf::NDI_UNIQUE | cf::NDI_REPLY);
549 return;
550 }
551
552 if ($new_pw eq '') {
553 $new_pw =
554 join '',
555 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
556 1..9;
557 }
558
559 cf::async {
560 my $plc = cf::player::find $player;
561 if ($plc) {
562 $plc->password (encode_password $new_pw);
563 $pl->message (
564 "Ok, changed password of '$player' to '$new_pw'!",
565 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
566 } else {
567 $pl->message (
568 "Fail! Couldn't set password for '$player', "
569 . "he doesn't seem to exist!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 }
572 };
573};
574
575cf::register_command quit => sub {
576 my ($ob, $arg) = @_;
577
578 $ob->send_msg (undef,
579 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
580 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
581 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
582};
583
584cf::register_command quit_character => sub {
585 my ($ob, $arg) = @_;
586
587 my $pl = $ob->contr;
588
589 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
590 if ($_[0] !~ /^[yY]/) {
591 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
592 } else {
593 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
594 cf::async {
595 $pl->quit_character;
596 };
597 }
598 });
599};
243 600
244cf::object->attach ( 601cf::object->attach (
245 type => cf::SAVEBED, 602 type => cf::SAVEBED,
246 on_apply => sub { 603 on_apply => sub {
247 my ($bed, $ob) = @_; 604 my ($bed, $ob) = @_;
248 605
249 return cf::override 0 unless $ob->type == cf::PLAYER; 606 return cf::override 0 unless $ob->type == cf::PLAYER;
250 607
608 my $pl = $ob->contr;
609
251 # update respawn position 610 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 611 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
253 612
254 #TODO? 613 cf::async {
255 #strcpy (pl->contr->killer, "left"); 614 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
256 #check_score (pl); /* Always check score */ 615 ext::highscore::check $ob;
257 616
258 $ob->reply (undef, "In the future, you will wake up here when you die."); 617 $pl->save;
259 $ob->contr->save ();
260 618
619 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
620
621 my $ns = $pl->ns
622 or return;
623
261 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 624 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
262 if ($_[0] !~ /^[yY]/) { 625 if ($_[0] !~ /^[yY]/) {
263 $ob->contr->save (1); 626 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
627 $pl->deactivate;
264 $ob->contr->ns->destroy (); 628 $pl->ns->destroy;
265 } 629 }
630 });
266 }); 631 };
267 }, 632 },
268); 633);
269 634
270cf::client->attach (package => __PACKAGE__); 635cf::player->attach (
636 on_login => sub {
637 my ($pl) = @_;
638 my $name = $pl->ob->name;
271 639
640 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
641 },
642 on_logout => sub {
643 my ($pl, $cleanly) = @_;
644 my $name = $pl->ob->name;
645
646 if ($cleanly) {
647 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
648 } else {
649 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
650 $pl->{unclean_save} = $cf::RUNTIME
651 unless safe_spot $pl;
652 }
653 },
654);
655

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