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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.3 by root, Sat Dec 23 06:21:02 2006 UTC vs.
Revision 1.63 by root, Sat Jul 14 14:54:05 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8# paranoia function to overwrite a string-in-place
9 9sub nuke_str {
10# testbed for coroutines in crossfire : 10 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
11}
11 12
12sub query { 13sub query {
13 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
14 15
15 my $current = $Coro::current; 16 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 17 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 18 Coro::schedule while ref $current;
18 19
19 $current 20 $current
20} 21}
21 22
22sub can_cleanup { 23sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 24 my ($pl, $mtime) = @_;
24 25
25 my $age = time - $mtime; 26 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 27 my $level = $pl->ob->level;
27 28
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 29 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 30 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 31 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 32 || $age > 700 * 86400 # 2 years for everybody else
32} 33}
33 34
34sub check_playing { 35sub check_playing {
35 my ($ns, $user) = @_; 36 my ($ns, $user) = @_;
36 37
37 return unless cf::player::find $user; 38 return unless cf::player::find_active $user;
38 39
39 $ns->send_drawinfo ( 40 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 41 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 42 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 43 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 44 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 45 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 46 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 47 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 48 . "this will fix anything.",
48 cf::NDI_RED 49 cf::NDI_RED
49 ); 50 );
50 51
51 1 52 1
52} 53}
53 54
55sub enter_map {
56 my ($pl) = @_;
57
58 my $ob = $pl->ob;
59
60 my ($map, $x, $y)
61 = $ob->{_link_pos}
62 ? @{delete $ob->{_link_pos}}
63 : ($pl->maplevel, $ob->x, $ob->y);
64
65 $ob->enter_link;
66
67 if (my $time = delete $pl->{unclean_save}) {
68 if (my $m = cf::map::find $map) {
69 if ($time < $m->{instantiate_time}) {
70 # the map was reset in the meantime
71 my $age = $cf::RUNTIME - $time;
72 warn $ob->name, " map reset after logout, logout age $age\n";#d#
73
74 # for now, just go back to savebed
75 ($map, $x, $y) = $pl->savebed;
76
77 $pl->ns->send_drawinfo (
78 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
79 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
80 . "Better use a savebed next time, much worse things could have happened...",
81 cf::NDI_RED
82 );
83 } else {
84 $pl->ns->send_drawinfo (
85 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
86 . "as lots of things could happen when you leave by other means, such as cave-ins, "
87 . "or monsters suddenly snapping your body. Better use a savebed next time.",
88 cf::NDI_RED
89 );
90 }
91 }
92 }
93
94 $ob->goto ($map, $x, $y);
95}
96
54# delete a player directory, be non-blocking AND synchronous... 97# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 98# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 99sub nuke_playerdir {
57 my ($user) = @_; 100 my ($user) = @_;
58 101
60 system "cd \Q$PLAYERDIR\E " 103 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 104 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 105 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 106}
64 107
65sub on_addme { 108cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 109 my ($ns) = @_;
67 110
68 $ns->destroy if $ns->pl; 111 if (!$ns->facecache)
112 {
113 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 114
115
116***
117*** WARNING:
118*** Your client does not support face/image caching,
119*** or it has been disabled. Face caching is mandatory
120*** so please enable it or use a newer client.
121***
122*** Look at your client preferences:
123***
124*** CFPlus: all known versions automatically enable the facecache.
125*** cfclient: use the -cache commandline option.
126*** cfclient: map will not redraw automatically (bug).
127*** gcfclient: use -cache commandline option, or enable
128*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
129*** jcrossclient: your client is broken, use CFPlus or gcfclient.
130***
131***
132EOF
133 if ($ns->version =~ /jcrossclient/) {
134 # let them, for now
135 } else {
136 $ns->flush;
137 return $ns->destroy;
138 }
139
140 # $ns->facecache = true;
141 }
142
143 if ($ns->mapmode < cf::Map1aCmd) {
144 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
145
146
147***
148*** WARNING:
149*** Your client is too old. Please upgrade to a newer version.
150EOF
151
152 $ns->flush;
153 return $ns->destroy;
154 }
155
156 $ns->pl and return $ns->destroy;
157
70 $ns->coro (sub { 158 $ns->async (sub {
71 my ($user, $pass); 159 my ($user, $pass);
72 160
73 $ns->send_packet ("addme_success"); 161 $ns->send_packet ("addme_success");
74 162
75 for (;;) { 163 for (;;) {
88 $ns->send_drawinfo ( 176 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 177 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 178 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 179 cf::NDI_RED
92 ); 180 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 181 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 182 last;
95 } else { 183 } else {
96 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
97 "Your username contains illegal characters " 185 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 186 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 187 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 188 cf::NDI_RED
101 ); 189 );
102 } 190 }
191 Coro::Timer::sleep 0.4;
103 } 192 }
104 193
105 check_playing $ns, $user and next; 194 check_playing $ns, $user and next;
106 195
107 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
118 $ns->send_drawinfo ( 207 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 208 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 209 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 210 cf::NDI_RED
122 ); 211 );
212 Coro::Timer::sleep 0.4;
123 } 213 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 214
128 # lock this username for the remainder of this login session 215 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 216 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 218 "That username is currently used in another login session. "
137 local $cf::LOGIN_LOCK{$user} = 1; 224 local $cf::LOGIN_LOCK{$user} = 1;
138 225
139 check_playing $ns, $user and next; 226 check_playing $ns, $user and next;
140 227
141 # try to read the user file and check the password 228 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 229 if (my $pl = cf::player::find $user) {
230 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 231 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 232 my $hash = $pl->password;
148 233
149 if ($hash eq crypt $pass, $hash) { 234 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
235 nuke_str $pass;
150 # password matches, wonderful 236 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 237 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 238 $pl->connect ($ns);
239 enter_map $pl;
154 last; 240 last;
155 } elsif (can_cleanup $buf, $mtime) { 241 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 242 Coro::Timer::sleep 1;
157 243
158 $ns->send_drawinfo ( 244 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 245 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 246 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 247 . "because it has not been in-use for some time.",
162 cf::NDI_RED 248 cf::NDI_RED
163 ); 249 );
164 250
251 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 252 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 253 or next;
167 254
168 # check if the file hasn't changed 255 # check if the file hasn't changed
169 aio_stat $plfile and next; 256 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 257 $mtime == (stat _)[9] or next;
171 258
172 nuke_playerdir $user; 259 $pl->quit_character;
173 260
174 # fall through to creation 261 # fall through to creation
175 } else { 262 } else {
263 nuke_str $pass;
264
176 Coro::Timer::sleep 1; 265 Coro::Timer::sleep 1;
177 266
178 $ns->send_drawinfo ( 267 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 268 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 269 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 270 cf::NDI_RED
182 ); 271 );
183 next; 272 next;
184 } 273 }
274 } else {
275 # unable to load the playerfile:
276 # check wether the player dir exists, which means the file is corrupted or
277 # something very similar.
278 if (!aio_stat cf::player::playerdir $user) {
279 $ns->send_drawinfo (
280 "Unable to retrieve this player. It might be a locked or broken account. "
281 . "If this is your account, ask a dungeon master for assistance. "
282 . "Otherwise choose a different login name.",
283 cf::NDI_RED
284 );
285 next;
286 }
185 } 287 }
186 288
187 # the rest of this function is character creation 289 # the rest of this function is character creation
188 290
189 # just to make sure nothing is left over 291 # just to make sure nothing is left over
190 nuke_playerdir $user; 292 nuke_playerdir $user;
191 293
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 294 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 295
194 if ($pass2 ne $pass) { 296 if ($pass2 ne $pass) {
297 nuke_str $pass;
298 nuke_str $pass2;
195 $ns->send_drawinfo ( 299 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 300 "The passwords do not match, please try again.",
197 cf::NDI_RED 301 cf::NDI_RED
198 ); 302 );
303 Coro::Timer::sleep 0.5;
199 next; 304 next;
200 } 305 }
201 306
307 nuke_str $pass2;
308
202 my $pl = cf::player::create; 309 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 310 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
311 nuke_str $pass;
205 $pl->connect ($ns); 312 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 313 my $ob = $pl->ob;
314
315 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 316
209 while () { 317 while () {
210 $ob->update_stats; 318 $ob->update_stats;
211 $pl->save_stats; 319 $pl->save_stats;
212 320
222 $ob->swap_stats ($res - 1, $swap - 1); 330 $ob->swap_stats ($res - 1, $swap - 1);
223 } 331 }
224 } else { 332 } else {
225 $ob->roll_stats; 333 $ob->roll_stats;
226 } 334 }
335
336 Coro::Timer::sleep 0.2;
227 } 337 }
228 338
229 $ob->set_animation (2); 339 $ob->set_animation (2);
230 $ob->add_statbonus; 340 $ob->add_statbonus;
231 341
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 342 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 343 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
344 my $msg = $ob->msg;
345 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
346 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
347
348 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 349 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 350
236 $ns->state (cf::ST_CHANGE_CLASS); 351 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 352
353 $pl->chargen_race_next;
354 Coro::Timer::sleep 0.2;
355 }
356
357 $pl->chargen_race_done;
358
359 while () {
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
361 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
362
363 if ($res =~ /^[fF]/) {
364 $pl->gender (1);
365 last;
366 } elsif ($res =~ /^[mM]/) {
367 $pl->gender (0);
368 last;
369 }
370 Coro::Timer::sleep 0.2;
371 }
372
373 $ob->reply (undef, "Welcome to Crossfire!");
374
375 delete $pl->{deny_save};
238 376
239 last; 377 last;
240 } 378 }
241 }); 379 });
242} 380});
381
382cf::register_command quit => sub {
383 my ($ob, $arg) = @_;
384
385 $ob->reply (undef,
386 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
387 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
388 cf::NDI_UNIQUE | cf::NDI_RED);
389};
390
391cf::register_command quit_character => sub {
392 my ($ob, $arg) = @_;
393
394 my $pl = $ob->contr;
395
396 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
397 if ($_[0] !~ /^[yY]/) {
398 $ob->reply (undef,
399 "Ok, not not quitting then.",
400 cf::NDI_UNIQUE | cf::NDI_RED);
401 } else {
402 $ob->reply (undef,
403 "Ok, quitting, hope to see you again.",
404 cf::NDI_UNIQUE | cf::NDI_RED);
405 $pl->ns->flush;
406 cf::async { $pl->quit_character };
407 }
408 });
409};
243 410
244cf::object->attach ( 411cf::object->attach (
245 type => cf::SAVEBED, 412 type => cf::SAVEBED,
246 on_apply => sub { 413 on_apply => sub {
247 my ($bed, $ob) = @_; 414 my ($bed, $ob) = @_;
248 415
249 return cf::override 0 unless $ob->type == cf::PLAYER; 416 return cf::override 0 unless $ob->type == cf::PLAYER;
250 417
418 my $pl = $ob->contr;
419
251 # update respawn position 420 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 421 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
422 cf::async { $pl->save };
253 423
254 #TODO? 424 $pl->killer ("left");
255 #strcpy (pl->contr->killer, "left"); 425 $ob->check_score;
256 #check_score (pl); /* Always check score */
257 426
258 $ob->reply (undef, "In the future, you will wake up here when you die."); 427 $ob->reply (undef, "In the future, you will wake up here when you die.");
259 $ob->contr->save ();
260 428
261 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 429 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
262 if ($_[0] !~ /^[yY]/) { 430 if ($_[0] !~ /^[yY]/) {
263 $ob->contr->save (1); 431 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
432 $pl->deactivate;
264 $ob->contr->ns->destroy (); 433 $pl->ns->destroy;
434 } else {
435 cf::async { $pl->save };
265 } 436 }
266 }); 437 });
267 }, 438 },
268); 439);
269 440
270cf::client->attach (package => __PACKAGE__); 441cf::player->attach (
442 on_login => sub {
443 my ($pl) = @_;
444 my $name = $pl->ob->name;
271 445
446 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
447 },
448 on_logout => sub {
449 my ($pl, $cleanly) = @_;
450 my $name = $pl->ob->name;
451
452 if ($cleanly) {
453 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
454 } else {
455 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
456 $pl->{unclean_save} = $cf::RUNTIME;
457 }
458 },
459);
460
461#############################################################################
462
463our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
464our $SAVE_TIMEOUT = 20; # save players every n seconds
465
466our $SCHEDULER = cf::async_ext {
467 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
468 while () {
469 $schedule_interval->next;
470
471 # this weird form of iteration over values is used because
472 # the hash changes underneath us frequently, and for
473 # keeps a direct reference to the value without (in 5.8 perls)
474 # keeping a reference, so this is prone to crashes or worse.
475 my @players = keys %cf::PLAYER;
476 for (@players) {
477 my $pl = $cf::PLAYER{$_}
478 or next;
479 $pl->valid or next;
480
481 eval {
482 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
483 cf::wait_for_tick_begin;
484 $pl->save;
485
486 unless ($pl->active || $pl->ns) {
487 # check refcounts, this is tricky and needs to be adjusted to fit server internals
488 my $ob = $pl->ob;
489
490 my $pl_ref = $pl->refcnt_cnt;
491 my $ob_ref = $ob->refcnt_cnt;
492
493 ## pl_ref == $pl + ob->contr + %cf::PLAYER
494 ## ob_ref == $ob + pl->observe + simply being an object
495 if ($pl_ref == 3 && $ob_ref == 3) {
496 warn "player-scheduler destroy ", $ob->name;#d#
497
498 # remove from sight and get fresh "copies"
499 $pl = delete $cf::PLAYER{$ob->name};
500 $ob = $pl->ob;
501
502 $pl->destroy; # destroys $ob
503 } else {
504 my $a_ = $pl->refcnt;#d#
505 my $b_ = $ob->refcnt;#d#
506
507 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
508 }
509 }
510 }
511 };
512 warn $@ if $@;
513 Coro::cede;
514 };
515 }
516};
517
518$SCHEDULER->prio (1);
519

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