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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.3 by root, Sat Dec 23 06:21:02 2006 UTC vs.
Revision 1.70 by root, Sun Sep 2 12:37:10 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub enter_map {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
69 if (my $time = delete $pl->{unclean_save}) {
70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
107 cf::NDI_RED
108 );
109 }
110 }
111 }
112
113 $ob->goto ($map, $x, $y);
114}
115
54# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 118sub nuke_playerdir {
57 my ($user) = @_; 119 my ($user) = @_;
58 120
59 aio_stat "$PLAYERDIR/$user"; 121 aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E " 122 system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &";
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63} 123}
64 124
65sub on_addme { 125cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 126 my ($ns) = @_;
67 127
68 $ns->destroy if $ns->pl; 128 if (!$ns->facecache)
129 {
130 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 131
132
133***
134*** WARNING:
135*** Your client does not support face/image caching,
136*** or it has been disabled. Face caching is mandatory
137*** so please enable it or use a newer client.
138***
139*** Look at your client preferences:
140***
141*** CFPlus: all known versions automatically enable the facecache.
142*** cfclient: use the -cache commandline option.
143*** cfclient: map will not redraw automatically (bug).
144*** gcfclient: use -cache commandline option, or enable
145*** gcfclient: Client => Configure => Map & Image => Cache Images.
146*** jcrossclient: your client is broken, use CFPlus or gcfclient.
147***
148***
149EOF
150 if ($ns->version =~ /jcrossclient/) {
151 # let them, for now
152 } else {
153 $ns->flush;
154 return $ns->destroy;
155 }
156
157 # $ns->facecache = true;
158 }
159
160 if ($ns->mapmode < cf::Map1aCmd) {
161 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
162
163
164***
165*** WARNING:
166*** Your client is too old. Please upgrade to a newer version.
167EOF
168
169 $ns->flush;
170 return $ns->destroy;
171 }
172
173 $ns->pl and return $ns->destroy;
174
70 $ns->coro (sub { 175 $ns->async (sub {
71 my ($user, $pass); 176 my ($user, $pass);
72 177
73 $ns->send_packet ("addme_success"); 178 $ns->send_packet ("addme_success");
74 179
75 for (;;) { 180 for (;;) {
88 $ns->send_drawinfo ( 193 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 194 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 195 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 196 cf::NDI_RED
92 ); 197 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 198 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 199 last;
95 } else { 200 } else {
96 $ns->send_drawinfo ( 201 $ns->send_drawinfo (
97 "Your username contains illegal characters " 202 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 203 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 204 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 205 cf::NDI_RED
101 ); 206 );
102 } 207 }
208 Coro::Timer::sleep 0.4;
103 } 209 }
104 210
105 check_playing $ns, $user and next; 211 check_playing $ns, $user and next;
106 212
107 $ns->send_drawinfo ( 213 $ns->send_drawinfo (
118 $ns->send_drawinfo ( 224 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 225 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 226 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 227 cf::NDI_RED
122 ); 228 );
229 Coro::Timer::sleep 0.4;
123 } 230 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 231
128 # lock this username for the remainder of this login session 232 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 233 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 234 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 235 "That username is currently used in another login session. "
137 local $cf::LOGIN_LOCK{$user} = 1; 241 local $cf::LOGIN_LOCK{$user} = 1;
138 242
139 check_playing $ns, $user and next; 243 check_playing $ns, $user and next;
140 244
141 # try to read the user file and check the password 245 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 246 if (my $pl = cf::player::find $user) {
247 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 248 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 249 my $hash = $pl->password;
148 250
149 if ($hash eq crypt $pass, $hash) { 251 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
252 nuke_str $pass;
150 # password matches, wonderful 253 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 254 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 255 $pl->connect ($ns);
256 enter_map $pl;
154 last; 257 last;
155 } elsif (can_cleanup $buf, $mtime) { 258 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 259 Coro::Timer::sleep 1;
157 260
158 $ns->send_drawinfo ( 261 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 262 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 263 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 264 . "because it has not been in-use for some time.",
162 cf::NDI_RED 265 cf::NDI_RED
163 ); 266 );
164 267
268 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 269 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 270 or next;
167 271
168 # check if the file hasn't changed 272 # check if the file hasn't changed
169 aio_stat $plfile and next; 273 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 274 $mtime == (stat _)[9] or next;
171 275
172 nuke_playerdir $user; 276 $pl->quit_character;
173 277
174 # fall through to creation 278 # fall through to creation
175 } else { 279 } else {
280 nuke_str $pass;
281
176 Coro::Timer::sleep 1; 282 Coro::Timer::sleep 1;
177 283
178 $ns->send_drawinfo ( 284 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 285 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 286 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 287 cf::NDI_RED
182 ); 288 );
183 next; 289 next;
184 } 290 }
291 } else {
292 # unable to load the playerfile:
293 # check wether the player dir exists, which means the file is corrupted or
294 # something very similar.
295 if (!aio_stat cf::player::playerdir $user) {
296 $ns->send_drawinfo (
297 "Unable to retrieve this player. It might be a locked or broken account. "
298 . "If this is your account, ask a dungeon master for assistance. "
299 . "Otherwise choose a different login name.",
300 cf::NDI_RED
301 );
302 next;
303 }
185 } 304 }
186 305
187 # the rest of this function is character creation 306 # the rest of this function is character creation
188 307
189 # just to make sure nothing is left over 308 # just to make sure nothing is left over
190 nuke_playerdir $user; 309 nuke_playerdir $user;
191 310
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 311 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 312
194 if ($pass2 ne $pass) { 313 if ($pass2 ne $pass) {
314 nuke_str $pass;
315 nuke_str $pass2;
195 $ns->send_drawinfo ( 316 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 317 "The passwords do not match, please try again.",
197 cf::NDI_RED 318 cf::NDI_RED
198 ); 319 );
320 Coro::Timer::sleep 0.5;
199 next; 321 next;
200 } 322 }
201 323
324 nuke_str $pass2;
325
202 my $pl = cf::player::create; 326 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 327 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
328 nuke_str $pass;
205 $pl->connect ($ns); 329 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 330 my $ob = $pl->ob;
331
332 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 333
209 while () { 334 while () {
210 $ob->update_stats; 335 $ob->update_stats;
211 $pl->save_stats; 336 $pl->save_stats;
212 337
222 $ob->swap_stats ($res - 1, $swap - 1); 347 $ob->swap_stats ($res - 1, $swap - 1);
223 } 348 }
224 } else { 349 } else {
225 $ob->roll_stats; 350 $ob->roll_stats;
226 } 351 }
352
353 Coro::Timer::sleep 0.2;
227 } 354 }
228 355
229 $ob->set_animation (2); 356 $ob->set_animation (2);
230 $ob->add_statbonus; 357 $ob->add_statbonus;
231 358
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 359 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 360 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
361 my $msg = $ob->msg;
362 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
363 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
364
365 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 366 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 367
236 $ns->state (cf::ST_CHANGE_CLASS); 368 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 369
370 $pl->chargen_race_next;
371 Coro::Timer::sleep 0.2;
372 }
373
374 $pl->chargen_race_done;
375
376 while () {
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
379
380 if ($res =~ /^[fF]/) {
381 $pl->gender (1);
382 last;
383 } elsif ($res =~ /^[mM]/) {
384 $pl->gender (0);
385 last;
386 }
387 Coro::Timer::sleep 0.2;
388 }
389
390 $ob->reply (undef, "Welcome to Crossfire!");
391
392 delete $pl->{deny_save};
238 393
239 last; 394 last;
240 } 395 }
241 }); 396 });
242} 397});
398
399cf::register_command quit => sub {
400 my ($ob, $arg) = @_;
401
402 $ob->reply (undef,
403 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
404 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
405 cf::NDI_UNIQUE | cf::NDI_RED);
406};
407
408cf::register_command quit_character => sub {
409 my ($ob, $arg) = @_;
410
411 my $pl = $ob->contr;
412
413 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
414 if ($_[0] !~ /^[yY]/) {
415 $ob->reply (undef,
416 "Ok, not not quitting then.",
417 cf::NDI_UNIQUE | cf::NDI_RED);
418 } else {
419 $ob->reply (undef,
420 "Ok, quitting, hope to see you again.",
421 cf::NDI_UNIQUE | cf::NDI_RED);
422 $pl->ns->flush;
423 cf::async { $pl->quit_character };
424 }
425 });
426};
243 427
244cf::object->attach ( 428cf::object->attach (
245 type => cf::SAVEBED, 429 type => cf::SAVEBED,
246 on_apply => sub { 430 on_apply => sub {
247 my ($bed, $ob) = @_; 431 my ($bed, $ob) = @_;
248 432
249 return cf::override 0 unless $ob->type == cf::PLAYER; 433 return cf::override 0 unless $ob->type == cf::PLAYER;
250 434
435 my $pl = $ob->contr;
436
251 # update respawn position 437 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 438 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
439 cf::async { $pl->save };
253 440
254 #TODO? 441 $pl->killer ("left");
255 #strcpy (pl->contr->killer, "left"); 442 $ob->check_score;
256 #check_score (pl); /* Always check score */
257 443
258 $ob->reply (undef, "In the future, you will wake up here when you die."); 444 $ob->reply (undef, "In the future, you will wake up here when you die.");
259 $ob->contr->save ();
260 445
261 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 446 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
262 if ($_[0] !~ /^[yY]/) { 447 if ($_[0] !~ /^[yY]/) {
263 $ob->contr->save (1); 448 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
449 $pl->deactivate;
264 $ob->contr->ns->destroy (); 450 $pl->ns->destroy;
451 } else {
452 cf::async { $pl->save };
265 } 453 }
266 }); 454 });
267 }, 455 },
268); 456);
269 457
270cf::client->attach (package => __PACKAGE__); 458cf::player->attach (
459 on_login => sub {
460 my ($pl) = @_;
461 my $name = $pl->ob->name;
271 462
463 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
464 },
465 on_logout => sub {
466 my ($pl, $cleanly) = @_;
467 my $name = $pl->ob->name;
468
469 if ($cleanly) {
470 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
471 } else {
472 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
473 $pl->{unclean_save} = $cf::RUNTIME;
474 }
475 },
476);
477
478#############################################################################
479
480our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
481our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
482
483our $SCHEDULER = cf::async_ext {
484 my $schedule_interval = Coro::Event->timer (after => 1);
485 while () {
486 $schedule_interval->interval ($SCHEDULE_INTERVAL);
487 $schedule_interval->next;
488
489 # this weird form of iteration over values is used because
490 # the hash changes underneath us frequently, and for
491 # keeps a direct reference to the value without (in 5.8 perls)
492 # keeping a reference, so this is prone to crashes or worse.
493 my @players = keys %cf::PLAYER;
494 for (@players) {
495 my $pl = $cf::PLAYER{$_}
496 or next;
497 $pl->valid or next;
498
499 eval {
500 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
501 $pl->save;
502
503 unless ($pl->active || $pl->ns) {
504 # check refcounts, this is tricky and needs to be adjusted to fit server internals
505 my $ob = $pl->ob;
506
507 my $pl_ref = $pl->refcnt_cnt;
508 my $ob_ref = $ob->refcnt_cnt;
509
510 ## pl_ref == $pl + ob->contr + %cf::PLAYER
511 ## ob_ref == $ob + pl->observe + simply being an object
512 if ($pl_ref == 3 && $ob_ref == 3) {
513 warn "player-scheduler destroy ", $ob->name;#d#
514
515 # remove from sight and get fresh "copies"
516 $pl = delete $cf::PLAYER{$ob->name};
517 $ob = $pl->ob;
518
519 $pl->destroy; # destroys $ob
520 } else {
521 my $a_ = $pl->refcnt;#d#
522 my $b_ = $ob->refcnt;#d#
523
524 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
525 }
526 }
527 }
528 };
529 warn $@ if $@;
530 Coro::cede;
531 };
532 }
533};
534
535$SCHEDULER->prio (1);
536

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