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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.30 by root, Sun Feb 11 17:47:22 2007 UTC vs.
Revision 1.98 by root, Sun Jun 28 16:46:50 2009 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
20 Coro::schedule while ref $current;
21
22 $current
23} 20}
24 21
25sub can_cleanup { 22sub can_cleanup {
26 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
27 24
40 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
41 38
42 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 47 . "this will fix anything.",
51 cf::NDI_RED 48 cf::NDI_RED
52 ); 49 );
53 50
54 1 51 1
55} 52}
56 53
57sub check_clean_save { 54sub safe_spot($) {
58 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
59 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
60 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
61 $pl->ns->send_drawinfo ( 89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 127 cf::NDI_RED
66 ); 128 );
67 #d#TODO 129 }
68 } 130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
69} 142}
70 143
71# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
73sub nuke_playerdir { 146sub nuke_playerdir {
74 my ($user) = @_; 147 my ($user) = @_;
75 148
76 aio_stat "$PLAYERDIR/$user"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 system "cd \Q$PLAYERDIR\E "
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80}
81 150
82sub addme { 151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155}
156
157cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 158 my ($ns) = @_;
84 159
85 $ns->destroy if $ns->pl; 160 $ns->pl and return $ns->destroy;
86 161
87 $ns->async (sub { 162 $ns->async (sub {
163 $Coro::current->{desc} = "addme init";
164
88 my ($user, $pass); 165 my ($user, $pass);
89 166
90 $ns->send_packet ("addme_success"); 167 $ns->send_packet ("addme_success");
91 168
92 for (;;) { 169 for (;;) {
97 cf::NDI_BLUE 174 cf::NDI_BLUE
98 ); 175 );
99 176
100 # read username 177 # read username
101 while () { 178 while () {
102 $user = query $ns, 0, "What is your name?\n:"; 179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
103 180
104 if ($cf::LOGIN_LOCK{$user}) { 181 if ($cf::LOGIN_LOCK{$user}) {
105 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
106 "That username is currently used in another login session. " 183 "That username is currently used in another login session. "
107 . "Chose another, or wait till the other session has ended.", 184 . "Chose another, or wait till the other session has ended.",
108 cf::NDI_RED 185 cf::NDI_RED
109 ); 186 );
110 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
111 last; 188 last;
112 } else { 189 } else {
113 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
114 "Your username contains illegal characters " 191 "Your username contains illegal characters "
115 . "(only a-z, A-Z and 0-9 are allowed), " 192 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 193 . "or is not between 3 and 20 characters in length.",
117 cf::NDI_RED 194 cf::NDI_RED
118 ); 195 );
119 } 196 }
197 Coro::Timer::sleep 0.4;
120 } 198 }
121 199
122 check_playing $ns, $user and next; 200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass";
123 203
124 $ns->send_drawinfo ( 204 $ns->send_drawinfo (
125 "Welcome $user, please enter your password now. " 205 "Welcome $user, please enter your password now. "
126 . "New users should now choose a password. " 206 . "New users should now choose a password. "
127 . "Anything your client lets you enter is fine.", 207 . "Anything your client lets you enter is fine.",
135 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 216 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 217 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 218 cf::NDI_RED
139 ); 219 );
220 Coro::Timer::sleep 0.4;
140 } 221 }
141 222
142 # lock this username for the remainder of this login session 223 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 224 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
150 } 231 }
151 local $cf::LOGIN_LOCK{$user} = 1; 232 local $cf::LOGIN_LOCK{$user} = 1;
152 233
153 check_playing $ns, $user and next; 234 check_playing $ns, $user and next;
154 235
236 $Coro::current->{desc} = "addme($user) check";
237
155 # try to read the user file and check the password 238 # try to read the user file and check the password
156 if (my $pl = cf::player::find $user) { 239 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next; 240 aio_stat $pl->path and next;
158 my $mtime = (stat _)[9]; 241 my $mtime = (stat _)[9];
159 my $hash = $pl->password; 242 my $hash = $pl->password;
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 245 nuke_str $pass;
163 # password matches, wonderful 246 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 247 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 248 $pl->connect ($ns);
166 check_clean_save $pl; 249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 #d# Coro::Timer::sleep 60;#d# log out here to trigger DEBUG bug
251 enter_map $pl;
167 last; 252 last;
168 } elsif (can_cleanup $pl, $mtime) { 253 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 254 Coro::Timer::sleep 1;
170 255
171 $ns->send_drawinfo ( 256 $ns->send_drawinfo (
196 . "(check for Numlock and other semi-obvious error sources).", 281 . "(check for Numlock and other semi-obvious error sources).",
197 cf::NDI_RED 282 cf::NDI_RED
198 ); 283 );
199 next; 284 next;
200 } 285 }
286 } else {
287 # unable to load the playerfile:
288 # check wether the player dir exists, which means the file is corrupted or
289 # something very similar.
290 if (!aio_stat cf::player::playerdir $user) {
291 $ns->send_drawinfo (
292 "Unable to retrieve this player. It might be a locked or broken account. "
293 . "If this is your account, ask a dungeon master for assistance. "
294 . "Otherwise choose a different login name.",
295 cf::NDI_RED
296 );
297 next;
298 }
201 } 299 }
202 300
203 # the rest of this function is character creation 301 # the rest of this function is character creation
302 $Coro::current->{desc} = "addme($user) chargen";
204 303
205 # just to make sure nothing is left over 304 # just to make sure nothing is left over
206 nuke_playerdir $user; 305 nuke_playerdir $user;
207 306
208 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 307 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
212 nuke_str $pass2; 311 nuke_str $pass2;
213 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 313 "The passwords do not match, please try again.",
215 cf::NDI_RED 314 cf::NDI_RED
216 ); 315 );
316 Coro::Timer::sleep 0.5;
217 next; 317 next;
218 } 318 }
219 319
220 nuke_str $pass2; 320 nuke_str $pass2;
221 321
222 my $pl = cf::player::new $user; 322 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 323 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 324 nuke_str $pass;
225 $pl->connect ($ns); 325 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 326 my $ob = $pl->ob;
327
328 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 329
229 while () { 330 while () {
230 $ob->update_stats; 331 $ob->update_stats;
231 $pl->save_stats; 332 $pl->save_stats;
232 333
242 $ob->swap_stats ($res - 1, $swap - 1); 343 $ob->swap_stats ($res - 1, $swap - 1);
243 } 344 }
244 } else { 345 } else {
245 $ob->roll_stats; 346 $ob->roll_stats;
246 } 347 }
348
349 Coro::Timer::sleep 0.05;
247 } 350 }
248 351
249 $ob->set_animation (2); 352 $ob->set_animation (2);
250 $ob->add_statbonus; 353 $ob->add_statbonus;
251 354
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 355 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 356 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
357 my $msg = $ob->msg;
358 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
359 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
360
361 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 362 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 363
256 $ns->state (cf::ST_CHANGE_CLASS); 364 last if $res =~ /[dD]/;
365
366 $pl->chargen_race_next;
367 Coro::Timer::sleep 0.2;
368 }
369
370 # create the playerdir, if necessary, as chargen_race_done did it before
371 # presumably because of unique maps
372 aio_mkdir playerdir $pl, 0770;
373 $pl->chargen_race_done;
374
375 while () {
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
377 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
378
379 if ($res =~ /^[fF]/) {
380 $pl->gender (1);
381 last;
382 } elsif ($res =~ /^[mM]/) {
383 $pl->gender (0);
384 last;
385 }
386 Coro::Timer::sleep 0.2;
387 }
388
389 $ob->reply (undef, "Welcome to Deliantra!");
390
391 # XXX: Workaround for delayed client ext protocol handshake
392 $pl->esrv_new_player;
393
257 delete $pl->{deny_save};#d# too early 394 delete $pl->{deny_save};
258 395
259 last; 396 last;
260 } 397 }
261 }); 398 });
262} 399});
263 400
264cf::register_command quit => sub { 401cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 402 my ($ob, $arg) = @_;
266 403
267 $ob->reply (undef, 404 $ob->send_msg (undef,
268 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 405 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
269 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 406 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
270 cf::NDI_UNIQUE | cf::NDI_RED); 407 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
271}; 408};
272 409
273cf::register_command quit_character => sub { 410cf::register_command quit_character => sub {
274 my ($ob, $arg) = @_; 411 my ($ob, $arg) = @_;
275 412
276 my $pl = $ob->contr; 413 my $pl = $ob->contr;
277 414
278 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 415 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
279 if ($_[0] !~ /^[yY]/) { 416 if ($_[0] !~ /^[yY]/) {
280 $ob->reply (undef, 417 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
281 "Ok, not not quitting then.",
282 cf::NDI_UNIQUE | cf::NDI_RED);
283 } else { 418 } else {
284 $ob->reply (undef, 419 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
285 "Ok, quitting, hope to see you again.",
286 cf::NDI_UNIQUE | cf::NDI_RED);
287 $pl->ns->flush; 420 $pl->ns->flush;
288 $pl->quit_character; 421 cf::async { $pl->quit_character };
289 } 422 }
290 }); 423 });
291}; 424};
292 425
293cf::object->attach ( 426cf::object->attach (
301 434
302 # update respawn position 435 # update respawn position
303 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 436 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
304 cf::async { $pl->save }; 437 cf::async { $pl->save };
305 438
306 $pl->killer ("left"); 439 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
307 $ob->check_score; 440 $ob->check_score;
308 441
309 $ob->reply (undef, "In the future, you will wake up here when you die."); 442 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
310 443
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 444 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) { 445 if ($_[0] !~ /^[yY]/) {
313 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 446 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
314 $pl->deactivate; 447 $pl->deactivate;
333 466
334 if ($cleanly) { 467 if ($cleanly) {
335 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 468 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
336 } else { 469 } else {
337 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 470 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
338 $pl->{unclean_save} = $cf::RUNTIME; 471 $pl->{unclean_save} = $cf::RUNTIME
472 unless safe_spot $pl;
339 } 473 }
340 }, 474 },
341); 475);
342 476
343cf::client->attach (
344 on_addme => \&addme,
345);
346 477
347#############################################################################
348
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds
351
352our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
354 while () {
355 $schedule_interval->next;
356
357 # this weird form of iteration over values is used because
358 # the hash changes underneath us frequently, and for
359 # keeps a direct reference to the value without (in 5.8 perls)
360 # keeping a reference, so this is prone to crashes or worse.
361 my @players = keys %cf::PLAYER;
362 for (@players) {
363 my $pl = $cf::PLAYER{$_}
364 or next;
365 $pl->valid or next;
366
367 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
370 $pl->save;
371
372 unless ($pl->active) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl;
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt;
381
382 ## pl_ref == one from object + one from cf::PLAYER
383 ## ob_ref == one from simply being an object
384 if ($pl_ref == 2 && $ob_ref == 1) {
385 warn "player-scheduler destroy ", $ob->name;#d#
386
387 # remove from sight and get fresh "copies"
388 $pl = delete $cf::PLAYER{$ob->name};
389 $ob = $pl->ob;
390
391 $ob->destroy;
392 $pl->destroy;
393 } else {
394 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
395 }
396 }
397 }
398 };
399 warn $@ if $@;
400 Coro::cede;
401 };
402 }
403};
404
405$SCHEDULER->prio (1);
406

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