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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.31 by root, Sat Feb 17 23:54:35 2007 UTC vs.
Revision 1.77 by root, Fri Dec 28 19:44:34 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
11sub nuke_str { 11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13} 13}
14 14
15sub query { 15sub query {
16 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
17 17
18 my $current = $Coro::current; 18 my $current = $Coro::current;
19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
20 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
21 21
22 $current 22 $current
23} 23}
24 24
40 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
41 41
42 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
43 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
44 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
45 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
46 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
47 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
48 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
49 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
50 . "this will fix anything.", 50 . "this will fix anything.",
51 cf::NDI_RED 51 cf::NDI_RED
52 ); 52 );
53 53
54 1 54 1
55} 55}
56 56
57sub check_clean_save { 57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
58 my ($pl) = @_; 64 my ($pl) = @_;
59 65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
75 my $m = cf::map::find $map;
60 if (my $time = delete $pl->{unclean_save}) { 76 my $time = delete $pl->{unclean_save};
61 $pl->ns->send_drawinfo ( 77
78 if ($time && $m && !safe_spot $m, $x, $y) {
79 if ($time < $m->{instantiate_time}) {
80 # the map was reset in the meantime
81 my $age = $cf::RUNTIME - $time;
82
83 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
84
85 ($map, $x, $y) = $pl->savebed;
86
87 if ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } else {
109 $ob->message (
62 "You didn't use a savebed to leave this realm. This is very dangerous, " 110 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
63 . "as lots of things could happen when you leave by other means, such as cave-ins, " 111 . "as lots of things could happen when you leave by other means, such as cave-ins, "
64 . "or monsters suddenly snapping your body. Better use a savebed next time.", 112 . "or monsters suddenly snapping your body. Better use a savebed next time. "
113 . "H<Always apply a bed of reality to disconnect from the server.>",
65 cf::NDI_RED 114 cf::NDI_RED
66 ); 115 );
67 #d#TODO 116 }
68 } 117 }
118
119 $ob->goto ($map, $x, $y);
69} 120}
70 121
71# delete a player directory, be non-blocking AND synchronous... 122# delete a player directory, be non-blocking AND synchronous...
72# (thats hard, so we crap out and fork). 123# (thats hard, so we crap out and fork).
73sub nuke_playerdir { 124sub nuke_playerdir {
74 my ($user) = @_; 125 my ($user) = @_;
75 126
76 aio_stat "$PLAYERDIR/$user"; 127 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 system "cd \Q$PLAYERDIR\E "
78 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
79 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
80}
81 128
82sub addme { 129 cf::fork_call {
130 rename "$PLAYERDIR/$user", $temp;
131 system "rm", "-rf", $temp;
132 };
133}
134
135cf::client->attach (on_addme => sub {
83 my ($ns) = @_; 136 my ($ns) = @_;
84 137
85 $ns->destroy if $ns->pl; 138 if (!$ns->facecache)
139 {
140 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
141
142
143***
144*** WARNING:
145*** Your client does not support face/image caching,
146*** or it has been disabled. Face caching is mandatory
147*** so please enable it or use a newer client.
148***
149*** Look at your client preferences:
150***
151*** CFPlus: all known versions automatically enable the facecache.
152*** cfclient: use the -cache commandline option.
153*** cfclient: map will not redraw automatically (bug).
154*** gcfclient: use -cache commandline option, or enable
155*** gcfclient: Client => Configure => Map & Image => Cache Images.
156*** jcrossclient: your client is broken, use CFPlus or gcfclient.
157***
158***
159EOF
160 if ($ns->version =~ /jcrossclient/) {
161 # let them, for now
162 } else {
163 $ns->flush;
164 return $ns->destroy;
165 }
166
167 # $ns->facecache = true;
168 }
169
170 if ($ns->mapmode < cf::Map1aCmd) {
171 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
172
173
174***
175*** WARNING:
176*** Your client is too old. Please upgrade to a newer version.
177EOF
178
179 $ns->flush;
180 return $ns->destroy;
181 }
182
183 $ns->pl and return $ns->destroy;
86 184
87 $ns->async (sub { 185 $ns->async (sub {
186 $Coro::current->{desc} = "addme init";
187
88 my ($user, $pass); 188 my ($user, $pass);
89 189
90 $ns->send_packet ("addme_success"); 190 $ns->send_packet ("addme_success");
91 191
92 for (;;) { 192 for (;;) {
115 . "(only a-z, A-Z and 0-9 are allowed), " 215 . "(only a-z, A-Z and 0-9 are allowed), "
116 . "or is not between 3 and 18 characters in length.", 216 . "or is not between 3 and 18 characters in length.",
117 cf::NDI_RED 217 cf::NDI_RED
118 ); 218 );
119 } 219 }
220 Coro::Timer::sleep 0.4;
120 } 221 }
121 222
122 check_playing $ns, $user and next; 223 check_playing $ns, $user and next;
224
225 $Coro::current->{desc} = "addme($user) pass";
123 226
124 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
125 "Welcome $user, please enter your password now. " 228 "Welcome $user, please enter your password now. "
126 . "New users should now choose a password. " 229 . "New users should now choose a password. "
127 . "Anything your client lets you enter is fine.", 230 . "Anything your client lets you enter is fine.",
135 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
136 "Try to use at least three characters as your password please, " 239 "Try to use at least three characters as your password please, "
137 . "that cannot be too much to ask for :)", 240 . "that cannot be too much to ask for :)",
138 cf::NDI_RED 241 cf::NDI_RED
139 ); 242 );
243 Coro::Timer::sleep 0.4;
140 } 244 }
141 245
142 # lock this username for the remainder of this login session 246 # lock this username for the remainder of this login session
143 if ($cf::LOGIN_LOCK{$user}) { 247 if ($cf::LOGIN_LOCK{$user}) {
144 $ns->send_drawinfo ( 248 $ns->send_drawinfo (
150 } 254 }
151 local $cf::LOGIN_LOCK{$user} = 1; 255 local $cf::LOGIN_LOCK{$user} = 1;
152 256
153 check_playing $ns, $user and next; 257 check_playing $ns, $user and next;
154 258
259 $Coro::current->{desc} = "addme($user) check";
260
155 # try to read the user file and check the password 261 # try to read the user file and check the password
156 if (my $pl = cf::player::find $user) { 262 if (my $pl = cf::player::find $user) {
157 aio_stat $pl->path and next; 263 aio_stat $pl->path and next;
158 my $mtime = (stat _)[9]; 264 my $mtime = (stat _)[9];
159 my $hash = $pl->password; 265 my $hash = $pl->password;
161 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 267 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
162 nuke_str $pass; 268 nuke_str $pass;
163 # password matches, wonderful 269 # password matches, wonderful
164 my $pl = cf::player::find $user or next; 270 my $pl = cf::player::find $user or next;
165 $pl->connect ($ns); 271 $pl->connect ($ns);
166 check_clean_save $pl; 272 enter_map $pl;
167 last; 273 last;
168 } elsif (can_cleanup $pl, $mtime) { 274 } elsif (can_cleanup $pl, $mtime) {
169 Coro::Timer::sleep 1; 275 Coro::Timer::sleep 1;
170 276
171 $ns->send_drawinfo ( 277 $ns->send_drawinfo (
196 . "(check for Numlock and other semi-obvious error sources).", 302 . "(check for Numlock and other semi-obvious error sources).",
197 cf::NDI_RED 303 cf::NDI_RED
198 ); 304 );
199 next; 305 next;
200 } 306 }
307 } else {
308 # unable to load the playerfile:
309 # check wether the player dir exists, which means the file is corrupted or
310 # something very similar.
311 if (!aio_stat cf::player::playerdir $user) {
312 $ns->send_drawinfo (
313 "Unable to retrieve this player. It might be a locked or broken account. "
314 . "If this is your account, ask a dungeon master for assistance. "
315 . "Otherwise choose a different login name.",
316 cf::NDI_RED
317 );
318 next;
319 }
201 } 320 }
202 321
203 # the rest of this function is character creation 322 # the rest of this function is character creation
323 $Coro::current->{desc} = "addme($user) chargen";
204 324
205 # just to make sure nothing is left over 325 # just to make sure nothing is left over
206 nuke_playerdir $user; 326 nuke_playerdir $user;
207 327
208 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 328 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
212 nuke_str $pass2; 332 nuke_str $pass2;
213 $ns->send_drawinfo ( 333 $ns->send_drawinfo (
214 "The passwords do not match, please try again.", 334 "The passwords do not match, please try again.",
215 cf::NDI_RED 335 cf::NDI_RED
216 ); 336 );
337 Coro::Timer::sleep 0.5;
217 next; 338 next;
218 } 339 }
219 340
220 nuke_str $pass2; 341 nuke_str $pass2;
221 342
222 my $pl = cf::player::new $user; 343 my $pl = cf::player::new $user;
223 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 344 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
224 nuke_str $pass; 345 nuke_str $pass;
225 $pl->connect ($ns); 346 $pl->connect ($ns);
226
227 my $ob = $pl->ob; 347 my $ob = $pl->ob;
348
349 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
228 350
229 while () { 351 while () {
230 $ob->update_stats; 352 $ob->update_stats;
231 $pl->save_stats; 353 $pl->save_stats;
232 354
242 $ob->swap_stats ($res - 1, $swap - 1); 364 $ob->swap_stats ($res - 1, $swap - 1);
243 } 365 }
244 } else { 366 } else {
245 $ob->roll_stats; 367 $ob->roll_stats;
246 } 368 }
369
370 Coro::Timer::sleep 0.2;
247 } 371 }
248 372
249 $ob->set_animation (2); 373 $ob->set_animation (2);
250 $ob->add_statbonus; 374 $ob->add_statbonus;
251 375
252 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 376 while () {
253 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 377 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
378 my $msg = $ob->msg;
379 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
380 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
381
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
254 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 383 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
255 384
256 $ns->state (cf::ST_CHANGE_CLASS); 385 last if $res =~ /[dD]/;
386
387 $pl->chargen_race_next;
388 Coro::Timer::sleep 0.2;
389 }
390
391 $pl->chargen_race_done;
392
393 while () {
394 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
396
397 if ($res =~ /^[fF]/) {
398 $pl->gender (1);
399 last;
400 } elsif ($res =~ /^[mM]/) {
401 $pl->gender (0);
402 last;
403 }
404 Coro::Timer::sleep 0.2;
405 }
406
407 $ob->reply (undef, "Welcome to Deliantra!");
408
257 delete $pl->{deny_save};#d# too early 409 delete $pl->{deny_save};
258 410
259 last; 411 last;
260 } 412 }
261 }); 413 });
262} 414});
263 415
264cf::register_command quit => sub { 416cf::register_command quit => sub {
265 my ($ob, $arg) = @_; 417 my ($ob, $arg) = @_;
266 418
267 $ob->reply (undef, 419 $ob->reply (undef,
338 $pl->{unclean_save} = $cf::RUNTIME; 490 $pl->{unclean_save} = $cf::RUNTIME;
339 } 491 }
340 }, 492 },
341); 493);
342 494
343cf::client->attach (
344 on_addme => \&addme,
345);
346
347############################################################################# 495#############################################################################
348 496
349our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 497our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
350our $SAVE_TIMEOUT = 20; # save players every n seconds 498our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
351 499
352our $SCHEDULER = cf::async_ext { 500our $SCHEDULER = cf::async_ext {
353 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 501 $Coro::current->{desc} = "player scheduler";
502
354 while () { 503 while () {
355 $schedule_interval->next; 504 Coro::EV::timer_once $SCHEDULE_INTERVAL;
356 505
357 # this weird form of iteration over values is used because 506 # this weird form of iteration over values is used because
358 # the hash changes underneath us frequently, and for 507 # the hash changes underneath us frequently, and for
359 # keeps a direct reference to the value without (in 5.8 perls) 508 # keeps a direct reference to the value without (in 5.8 perls)
360 # keeping a reference, so this is prone to crashes or worse. 509 # keeping a reference, so this is prone to crashes or worse.
364 or next; 513 or next;
365 $pl->valid or next; 514 $pl->valid or next;
366 515
367 eval { 516 eval {
368 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 517 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
369 $cf::WAIT_FOR_TICK_ONE->wait;
370 $pl->save; 518 $pl->save;
371 519
372 unless ($pl->active) { 520 unless ($pl->active || $pl->ns) {
373 # check refcounts, this is tricky and needs to be adjusted to fit server internals 521 # check refcounts, this is tricky and needs to be adjusted to fit server internals
374 my $ob = $pl->ob; 522 my $ob = $pl->ob;
375 Scalar::Util::weaken $pl; 523
376 Scalar::Util::weaken $ob;
377 my $a_ = $pl->refcnt;#d#
378 my $b_ = $ob->refcnt;#d#
379 my $pl_ref = $pl->refcnt_cnt; 524 my $pl_ref = $pl->refcnt_cnt;
380 my $ob_ref = $ob->refcnt_cnt; 525 my $ob_ref = $ob->refcnt_cnt;
381 526
382 ## pl_ref == one from object + one from cf::PLAYER 527 ## pl_ref == $pl + ob->contr + %cf::PLAYER
383 ## ob_ref == one from simply being an object 528 ## ob_ref == $ob + pl->observe + simply being an object
384 if ($pl_ref == 2 && $ob_ref == 1) { 529 if ($pl_ref == 3 && $ob_ref == 3) {
385 warn "player-scheduler destroy ", $ob->name;#d# 530 warn "player-scheduler destroy ", $ob->name;#d#
386 531
387 # remove from sight and get fresh "copies" 532 # remove from sight and get fresh "copies"
388 $pl = delete $cf::PLAYER{$ob->name}; 533 $pl = delete $cf::PLAYER{$ob->name};
389 $ob = $pl->ob; 534 $ob = $pl->ob;
390 535
391 $ob->destroy;
392 $pl->destroy; 536 $pl->destroy; # destroys $ob
393 } else { 537 } else {
538 my $a_ = $pl->refcnt;#d#
539 my $b_ = $ob->refcnt;#d#
540
394 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 541 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
395 } 542 }
396 } 543 }
397 } 544 }
398 }; 545 };
399 warn $@ if $@; 546 warn $@ if $@;

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