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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.32 by root, Mon Apr 2 18:04:45 2007 UTC vs.
Revision 1.99 by root, Mon Jun 29 06:11:01 2009 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 20}
25 21
26sub can_cleanup { 22sub can_cleanup {
27 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
28 24
41 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
42 38
43 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 47 . "this will fix anything.",
52 cf::NDI_RED 48 cf::NDI_RED
53 ); 49 );
54 50
55 1 51 1
56} 52}
57 53
58sub check_clean_save { 54sub safe_spot($) {
59 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
60 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 warn $pl->ob->name, ": enter map 1\n";#d#
76 my $ob = $pl->ob;
77
78 my ($map, $x, $y)
79 = $ob->{_link_pos}
80 ? @{delete $ob->{_link_pos}}
81 : ($pl->maplevel, $ob->x, $ob->y);
82
83 warn $pl->ob->name, ": enter map 2\n";#d#
84 $ob->enter_link;
85 warn $pl->ob->name, ": enter map 3\n";#d#
86
87 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 89 warn $pl->ob->name, ": enter map 4\n";#d#
90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 127 cf::NDI_RED
67 ); 128 );
68 #d#TODO 129 }
69 } 130 }
131
132 warn $pl->ob->name, ": enter map 5\n";#d#
133 #$ob->goto ($map, $x, $y);
134 $ob->goto ($map, $x, $y, sub {
135 warn $pl->ob->name, ": enter map check\n";#d#
136 $_[0]
137 }, sub {
138 warn $pl->ob->name, ": enter map done\n";#d#
139 });
140 warn $pl->ob->name, ": enter map 6\n";#d#
141
70} 142}
71 143
72# delete a player directory, be non-blocking AND synchronous... 144# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 145# (that's hard, so we crap out and fork).
74sub nuke_playerdir { 146sub nuke_playerdir {
75 my ($user) = @_; 147 my ($user) = @_;
76 148
77 aio_stat "$PLAYERDIR/$user"; 149 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E "
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81}
82 150
83sub addme { 151 cf::fork_call {
152 rename "$PLAYERDIR/$user", $temp;
153 system "rm", "-rf", $temp;
154 };
155}
156
157cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 158 my ($ns) = @_;
85 159
86 if (!$ns->facecache)
87 {
88 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
89
90
91***
92*** WARNING:
93*** Your client does not support face/image caching,
94*** or it has been disabled. Face caching is mandatory
95*** so please enable it or use a newer client.
96***
97*** Look at your client preferences:
98***
99*** CFPlus: all known versions automatically enable the facecache.
100*** cfclient: use the -cache commandline option.
101*** cfclient: map will not redraw automatically (bug).
102*** gcfclient: use -cache commandline option, or enable
103*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
104*** jcrossclient: your client is broken, use CFPlus or gcfclient.
105***
106***
107EOF
108 if ($ns->version =~ /jcrossclient/) {
109 # let them, for now
110 } else {
111 $ns->flush;
112 return $ns->destroy;
113 }
114
115 # $ns->facecache = true;
116 }
117
118 $ns->pl and return $ns->destroy; 160 $ns->pl and return $ns->destroy;
119 161
120 $ns->async (sub { 162 $ns->async (sub {
163 $Coro::current->{desc} = "addme init";
164
121 my ($user, $pass); 165 my ($user, $pass);
122 166
123 $ns->send_packet ("addme_success"); 167 $ns->send_packet ("addme_success");
124 168
125 for (;;) { 169 for (;;) {
130 cf::NDI_BLUE 174 cf::NDI_BLUE
131 ); 175 );
132 176
133 # read username 177 # read username
134 while () { 178 while () {
135 $user = query $ns, 0, "What is your name?\n:"; 179 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
136 180
137 if ($cf::LOGIN_LOCK{$user}) { 181 if ($cf::LOGIN_LOCK{$user}) {
138 $ns->send_drawinfo ( 182 $ns->send_drawinfo (
139 "That username is currently used in another login session. " 183 "That username is currently used in another login session. "
140 . "Chose another, or wait till the other session has ended.", 184 . "Chose another, or wait till the other session has ended.",
141 cf::NDI_RED 185 cf::NDI_RED
142 ); 186 );
143 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 187 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
144 last; 188 last;
145 } else { 189 } else {
146 $ns->send_drawinfo ( 190 $ns->send_drawinfo (
147 "Your username contains illegal characters " 191 "Your username contains illegal characters "
148 . "(only a-z, A-Z and 0-9 are allowed), " 192 . "(only a-z, A-Z and 0-9 are allowed), "
149 . "or is not between 3 and 18 characters in length.", 193 . "or is not between 3 and 20 characters in length.",
150 cf::NDI_RED 194 cf::NDI_RED
151 ); 195 );
152 } 196 }
197 Coro::Timer::sleep 0.4;
153 } 198 }
154 199
155 check_playing $ns, $user and next; 200 check_playing $ns, $user and next;
201
202 $Coro::current->{desc} = "addme($user) pass";
156 203
157 $ns->send_drawinfo ( 204 $ns->send_drawinfo (
158 "Welcome $user, please enter your password now. " 205 "Welcome $user, please enter your password now. "
159 . "New users should now choose a password. " 206 . "New users should now choose a password. "
160 . "Anything your client lets you enter is fine.", 207 . "Anything your client lets you enter is fine.",
168 $ns->send_drawinfo ( 215 $ns->send_drawinfo (
169 "Try to use at least three characters as your password please, " 216 "Try to use at least three characters as your password please, "
170 . "that cannot be too much to ask for :)", 217 . "that cannot be too much to ask for :)",
171 cf::NDI_RED 218 cf::NDI_RED
172 ); 219 );
220 Coro::Timer::sleep 0.4;
173 } 221 }
174 222
175 # lock this username for the remainder of this login session 223 # lock this username for the remainder of this login session
176 if ($cf::LOGIN_LOCK{$user}) { 224 if ($cf::LOGIN_LOCK{$user}) {
177 $ns->send_drawinfo ( 225 $ns->send_drawinfo (
183 } 231 }
184 local $cf::LOGIN_LOCK{$user} = 1; 232 local $cf::LOGIN_LOCK{$user} = 1;
185 233
186 check_playing $ns, $user and next; 234 check_playing $ns, $user and next;
187 235
236 $Coro::current->{desc} = "addme($user) check";
237
188 # try to read the user file and check the password 238 # try to read the user file and check the password
189 if (my $pl = cf::player::find $user) { 239 if (my $pl = cf::player::find $user) {
190 aio_stat $pl->path and next; 240 aio_stat $pl->path and next;
191 my $mtime = (stat _)[9]; 241 my $mtime = (stat _)[9];
192 my $hash = $pl->password; 242 my $hash = $pl->password;
194 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 244 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
195 nuke_str $pass; 245 nuke_str $pass;
196 # password matches, wonderful 246 # password matches, wonderful
197 my $pl = cf::player::find $user or next; 247 my $pl = cf::player::find $user or next;
198 $pl->connect ($ns); 248 $pl->connect ($ns);
199 check_clean_save $pl; 249 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
250 enter_map $pl;
200 last; 251 last;
201 } elsif (can_cleanup $pl, $mtime) { 252 } elsif (can_cleanup $pl, $mtime) {
202 Coro::Timer::sleep 1; 253 Coro::Timer::sleep 1;
203 254
204 $ns->send_drawinfo ( 255 $ns->send_drawinfo (
229 . "(check for Numlock and other semi-obvious error sources).", 280 . "(check for Numlock and other semi-obvious error sources).",
230 cf::NDI_RED 281 cf::NDI_RED
231 ); 282 );
232 next; 283 next;
233 } 284 }
285 } else {
286 # unable to load the playerfile:
287 # check wether the player dir exists, which means the file is corrupted or
288 # something very similar.
289 if (!aio_stat cf::player::playerdir $user) {
290 $ns->send_drawinfo (
291 "Unable to retrieve this player. It might be a locked or broken account. "
292 . "If this is your account, ask a dungeon master for assistance. "
293 . "Otherwise choose a different login name.",
294 cf::NDI_RED
295 );
296 next;
297 }
234 } 298 }
235 299
236 # the rest of this function is character creation 300 # the rest of this function is character creation
301 $Coro::current->{desc} = "addme($user) chargen";
237 302
238 # just to make sure nothing is left over 303 # just to make sure nothing is left over
239 nuke_playerdir $user; 304 nuke_playerdir $user;
240 305
241 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 306 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
245 nuke_str $pass2; 310 nuke_str $pass2;
246 $ns->send_drawinfo ( 311 $ns->send_drawinfo (
247 "The passwords do not match, please try again.", 312 "The passwords do not match, please try again.",
248 cf::NDI_RED 313 cf::NDI_RED
249 ); 314 );
315 Coro::Timer::sleep 0.5;
250 next; 316 next;
251 } 317 }
252 318
253 nuke_str $pass2; 319 nuke_str $pass2;
254 320
255 my $pl = cf::player::new $user; 321 my $pl = cf::player::new $user;
256 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 322 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
257 nuke_str $pass; 323 nuke_str $pass;
258 $pl->connect ($ns); 324 $pl->connect ($ns);
259
260 my $ob = $pl->ob; 325 my $ob = $pl->ob;
326
327 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
261 328
262 while () { 329 while () {
263 $ob->update_stats; 330 $ob->update_stats;
264 $pl->save_stats; 331 $pl->save_stats;
265 332
275 $ob->swap_stats ($res - 1, $swap - 1); 342 $ob->swap_stats ($res - 1, $swap - 1);
276 } 343 }
277 } else { 344 } else {
278 $ob->roll_stats; 345 $ob->roll_stats;
279 } 346 }
347
348 Coro::Timer::sleep 0.05;
280 } 349 }
281 350
282 $ob->set_animation (2); 351 $ob->set_animation (2);
283 $ob->add_statbonus; 352 $ob->add_statbonus;
284 353
285 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 354 while () {
286 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 355 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
356 my $msg = $ob->msg;
357 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
358 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
359
360 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
287 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 361 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
288 362
289 $ns->state (cf::ST_CHANGE_CLASS); 363 last if $res =~ /[dD]/;
364
365 $pl->chargen_race_next;
366 Coro::Timer::sleep 0.2;
367 }
368
369 # create the playerdir, if necessary, as chargen_race_done did it before
370 # presumably because of unique maps
371 aio_mkdir playerdir $pl, 0770;
372 $pl->chargen_race_done;
373
374 while () {
375 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
376 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
377
378 if ($res =~ /^[fF]/) {
379 $pl->gender (1);
380 last;
381 } elsif ($res =~ /^[mM]/) {
382 $pl->gender (0);
383 last;
384 }
385 Coro::Timer::sleep 0.2;
386 }
387
388 $ob->reply (undef, "Welcome to Deliantra!");
389
390 # XXX: Workaround for delayed client ext protocol handshake
391 $pl->esrv_new_player;
392
290 delete $pl->{deny_save};#d# too early 393 delete $pl->{deny_save};
291 394
292 last; 395 last;
293 } 396 }
294 }); 397 });
295} 398});
296 399
297cf::register_command quit => sub { 400cf::register_command quit => sub {
298 my ($ob, $arg) = @_; 401 my ($ob, $arg) = @_;
299 402
300 $ob->reply (undef, 403 $ob->send_msg (undef,
301 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 404 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
302 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 405 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
303 cf::NDI_UNIQUE | cf::NDI_RED); 406 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
304}; 407};
305 408
306cf::register_command quit_character => sub { 409cf::register_command quit_character => sub {
307 my ($ob, $arg) = @_; 410 my ($ob, $arg) = @_;
308 411
309 my $pl = $ob->contr; 412 my $pl = $ob->contr;
310 413
311 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 414 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
312 if ($_[0] !~ /^[yY]/) { 415 if ($_[0] !~ /^[yY]/) {
313 $ob->reply (undef, 416 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
314 "Ok, not not quitting then.",
315 cf::NDI_UNIQUE | cf::NDI_RED);
316 } else { 417 } else {
317 $ob->reply (undef, 418 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
318 "Ok, quitting, hope to see you again.",
319 cf::NDI_UNIQUE | cf::NDI_RED);
320 $pl->ns->flush; 419 $pl->ns->flush;
321 cf::async { $pl->quit_character }; 420 cf::async { $pl->quit_character };
322 } 421 }
323 }); 422 });
324}; 423};
334 433
335 # update respawn position 434 # update respawn position
336 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 435 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
337 cf::async { $pl->save }; 436 cf::async { $pl->save };
338 437
339 $pl->killer ("left"); 438 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
340 $ob->check_score; 439 $ob->check_score;
341 440
342 $ob->reply (undef, "In the future, you will wake up here when you die."); 441 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
343 442
344 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 443 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
345 if ($_[0] !~ /^[yY]/) { 444 if ($_[0] !~ /^[yY]/) {
346 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 445 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
347 $pl->deactivate; 446 $pl->deactivate;
366 465
367 if ($cleanly) { 466 if ($cleanly) {
368 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 467 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
369 } else { 468 } else {
370 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 469 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
371 $pl->{unclean_save} = $cf::RUNTIME; 470 $pl->{unclean_save} = $cf::RUNTIME
471 unless safe_spot $pl;
372 } 472 }
373 }, 473 },
374); 474);
375 475
376sub setup {
377 my ($ns, $args) = @_;
378 476
379 # run through the cmds of setup
380 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
381 #
382 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
383 # The client then must sort this out
384
385 my %setup = split / +/, $args;
386 while (my ($k, $v) = each %setup) {
387
388 if ($k eq "sound") {
389 $ns->sound ($v);
390
391 } elsif ($k eq "exp64") {
392 $setup{$k} = 1;
393
394 } elsif ($k eq "spellmon") {
395 $ns->monitor_spells ($v);
396
397 } elsif ($k eq "darkness") {
398 $ns->darkness ($v);
399
400 } elsif ($k eq "map1cmd") {
401 $ns->mapmode (cf::Map1Cmd) if $v > 0;
402
403 } elsif ($k eq "map1acmd") {
404 $ns->mapmode (cf::Map1aCmd) if $v > 0;
405
406 } elsif ($k eq "newmapcmd") {
407 $ns->newmapcmd ($v);
408
409 } elsif ($k eq "mapinfocmd") {
410 $ns->mapinfocmd ($v);
411
412 } elsif ($k eq "extcmd") {
413 $ns->extcmd ($v > 0);
414
415 } elsif ($k eq "extmap") {
416 $ns->extmap ($v);
417
418 } elsif ($k eq "facecache") {
419 $ns->facecache ($v);
420
421 } elsif ($k eq "faceset") {
422 $ns->faceset (0);
423 $setup{$k} = 0;
424 # $ns->image2 (1)
425
426 } elsif ($k eq "itemcmd") {
427 # Version of the item protocol command to use. Currently,
428 # only supported versions are 1 and 2. Using a numeric
429 # value will make it very easy to extend this in the future.
430 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
431
432 $setup{$k} = $ns->itemcmd;
433
434 } elsif ($k eq "mapsize") {
435 my ($x, $y) = split /x/, $v;
436
437 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
438 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
439
440 $setup{$k} = "${x}x${y}";
441
442 } elsif ($k eq "extendedMapInfos") {
443 $ns->ext_mapinfos ($v);
444
445 } elsif ($k eq "extendedTextInfos") {
446 $ns->has_readable_type ($v);
447
448 } else {
449 # other commands:
450 # sexp: no idea, probably for oudated servers
451 # tick: more stupidity, server should sned a tick per tick
452
453 $setup{$k} = "FALSE";
454 }
455 }
456
457 $ns->send_packet (join " ", setup => %setup);
458
459 cf::datalog setup =>
460 request => $args,
461 reply => \%setup,
462 client => $ns->version,
463 ;
464}
465
466cf::client->attach (
467 on_addme => \&addme,
468 on_setup => \&setup,
469);
470
471#############################################################################
472
473our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
474our $SAVE_TIMEOUT = 20; # save players every n seconds
475
476our $SCHEDULER = cf::async_ext {
477 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
478 while () {
479 $schedule_interval->next;
480
481 # this weird form of iteration over values is used because
482 # the hash changes underneath us frequently, and for
483 # keeps a direct reference to the value without (in 5.8 perls)
484 # keeping a reference, so this is prone to crashes or worse.
485 my @players = keys %cf::PLAYER;
486 for (@players) {
487 my $pl = $cf::PLAYER{$_}
488 or next;
489 $pl->valid or next;
490
491 eval {
492 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
493 $cf::WAIT_FOR_TICK_ONE->wait;
494 $pl->save;
495
496 unless ($pl->active) {
497 # check refcounts, this is tricky and needs to be adjusted to fit server internals
498 my $ob = $pl->ob;
499 Scalar::Util::weaken $pl;
500 Scalar::Util::weaken $ob;
501 my $a_ = $pl->refcnt;#d#
502 my $b_ = $ob->refcnt;#d#
503 my $pl_ref = $pl->refcnt_cnt;
504 my $ob_ref = $ob->refcnt_cnt;
505
506 ## pl_ref == one from object + one from cf::PLAYER
507 ## ob_ref == one from simply being an object
508 if ($pl_ref == 2 && $ob_ref == 1) {
509 warn "player-scheduler destroy ", $ob->name;#d#
510
511 # remove from sight and get fresh "copies"
512 $pl = delete $cf::PLAYER{$ob->name};
513 $ob = $pl->ob;
514
515 $ob->destroy;
516 $pl->destroy;
517 } else {
518 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
519 }
520 }
521 }
522 };
523 warn $@ if $@;
524 Coro::cede;
525 };
526 }
527};
528
529$SCHEDULER->prio (1);
530

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