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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.33 by root, Mon Apr 2 18:14:24 2007 UTC vs.
Revision 1.111 by root, Sun May 9 22:51:13 2010 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 20}
25 21
26sub can_cleanup { 22sub can_cleanup {
27 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
28 24
41 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
42 38
43 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 47 . "this will fix anything.",
52 cf::NDI_RED 48 cf::NDI_RED
53 ); 49 );
54 50
55 1 51 1
56} 52}
57 53
58sub check_clean_save { 54sub safe_spot($) {
59 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
60 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64# return 0;#d#
65# warn join ":", $m->at ($x, $y);#d#
66# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
67# return 0;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 123 cf::NDI_RED
67 ); 124 );
68 #d#TODO 125 }
69 } 126 }
70}
71 127
72# delete a player directory, be non-blocking AND synchronous... 128 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 129}
130
131sub encode_password($) {
132# crypt $_[0],
133# join '',
134# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
135 "!" . unpack "H*", $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /\!(.*)/) {
142 return $pass eq pack "H*", $1;
143 } else {
144 return $token eq crypt $pass, $token;
145 }
146}
147
148# delete a player directory
74sub nuke_playerdir { 149sub nuke_playerdir {
75 my ($user) = @_; 150 my ($user) = @_;
76 151
152 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
153
154 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 155 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 156 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 157}
82 158
83sub setup { 159cf::client->attach (on_addme => sub {
84 my ($ns, $args) = @_;
85
86 # run through the cmds of setup
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91
92 my %setup = split / +/, $args;
93 while (my ($k, $v) = each %setup) {
94
95 if ($k eq "sound") {
96 $ns->sound ($v);
97
98 } elsif ($k eq "exp64") {
99 $setup{$k} = 1;
100
101 } elsif ($k eq "spellmon") {
102 $ns->monitor_spells ($v);
103
104 } elsif ($k eq "darkness") {
105 $ns->darkness ($v);
106
107 } elsif ($k eq "map1cmd") {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0;
109
110 } elsif ($k eq "map1acmd") {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0;
112
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } else {
161 # other commands:
162 # sexp: no idea, probably for oudated servers
163 # tick: more stupidity, server should sned a tick per tick
164
165 $setup{$k} = "FALSE";
166 }
167 }
168
169 $ns->send_packet (join " ", setup => %setup);
170
171 cf::datalog setup =>
172 request => $args,
173 reply => \%setup,
174 client => $ns->version,
175 ;
176}
177
178sub addme {
179 my ($ns) = @_; 160 my ($ns) = @_;
180 161
181 if (!$ns->facecache)
182 {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184
185
186***
187*** WARNING:
188*** Your client does not support face/image caching,
189*** or it has been disabled. Face caching is mandatory
190*** so please enable it or use a newer client.
191***
192*** Look at your client preferences:
193***
194*** CFPlus: all known versions automatically enable the facecache.
195*** cfclient: use the -cache commandline option.
196*** cfclient: map will not redraw automatically (bug).
197*** gcfclient: use -cache commandline option, or enable
198*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
199*** jcrossclient: your client is broken, use CFPlus or gcfclient.
200***
201***
202EOF
203 if ($ns->version =~ /jcrossclient/) {
204 # let them, for now
205 } else {
206 $ns->flush;
207 return $ns->destroy;
208 }
209
210 # $ns->facecache = true;
211 }
212
213 if ($ns->mapmode < cf::Map1aCmd) {
214 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
215
216
217***
218*** WARNING:
219*** Your client is too old. Please upgrade to a newer version.
220EOF
221
222 $ns->flush;
223 return $ns->destroy;
224 }
225
226 $ns->pl and return $ns->destroy; 162 $ns->pl and return $ns->destroy;
227 163
228 $ns->async (sub { 164 $ns->async (sub {
165 $Coro::current->{desc} = "addme init";
166
229 my ($user, $pass); 167 my ($user, $pass);
230 168
231 $ns->send_packet ("addme_success"); 169 $ns->send_packet ("addme_success");
232 170
233 for (;;) { 171 for (;;) {
238 cf::NDI_BLUE 176 cf::NDI_BLUE
239 ); 177 );
240 178
241 # read username 179 # read username
242 while () { 180 while () {
243 $user = query $ns, 0, "What is your name?\n:"; 181 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
244 182
245 if ($cf::LOGIN_LOCK{$user}) { 183 if ($cf::LOGIN_LOCK{$user}) {
246 $ns->send_drawinfo ( 184 $ns->send_drawinfo (
247 "That username is currently used in another login session. " 185 "That username is currently used in another login session. "
248 . "Chose another, or wait till the other session has ended.", 186 . "Chose another, or wait till the other session has ended.",
249 cf::NDI_RED 187 cf::NDI_RED
250 ); 188 );
251 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 189 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
252 last; 190 last;
253 } else { 191 } else {
254 $ns->send_drawinfo ( 192 $ns->send_drawinfo (
255 "Your username contains illegal characters " 193 "Your username contains illegal characters "
256 . "(only a-z, A-Z and 0-9 are allowed), " 194 . "(only a-z, A-Z and 0-9 are allowed), "
257 . "or is not between 3 and 18 characters in length.", 195 . "or is not between 3 and 20 characters in length.",
258 cf::NDI_RED 196 cf::NDI_RED
259 ); 197 );
260 } 198 }
199 Coro::Timer::sleep 0.4;
261 } 200 }
262 201
263 check_playing $ns, $user and next; 202 check_playing $ns, $user and next;
203
204 $Coro::current->{desc} = "addme($user) pass";
264 205
265 $ns->send_drawinfo ( 206 $ns->send_drawinfo (
266 "Welcome $user, please enter your password now. " 207 "Welcome $user, please enter your password now. "
267 . "New users should now choose a password. " 208 . "New users should now choose a password. "
268 . "Anything your client lets you enter is fine.", 209 . "Anything your client lets you enter is fine.",
276 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
277 "Try to use at least three characters as your password please, " 218 "Try to use at least three characters as your password please, "
278 . "that cannot be too much to ask for :)", 219 . "that cannot be too much to ask for :)",
279 cf::NDI_RED 220 cf::NDI_RED
280 ); 221 );
222 Coro::Timer::sleep 0.4;
281 } 223 }
282 224
283 # lock this username for the remainder of this login session 225 # lock this username for the remainder of this login session
284 if ($cf::LOGIN_LOCK{$user}) { 226 if ($cf::LOGIN_LOCK{$user}) {
285 $ns->send_drawinfo ( 227 $ns->send_drawinfo (
291 } 233 }
292 local $cf::LOGIN_LOCK{$user} = 1; 234 local $cf::LOGIN_LOCK{$user} = 1;
293 235
294 check_playing $ns, $user and next; 236 check_playing $ns, $user and next;
295 237
238 $Coro::current->{desc} = "addme($user) check";
239
296 # try to read the user file and check the password 240 # try to read the user file and check the password
297 if (my $pl = cf::player::find $user) { 241 if (my $pl = cf::player::find $user) {
298 aio_stat $pl->path and next; 242 aio_stat $pl->path and next;
299 my $mtime = (stat _)[9]; 243 my $mtime = (stat _)[9];
300 my $hash = $pl->password; 244 my $token = $pl->password;
301 245
302 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 246 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
247 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
303 nuke_str $pass; 248 nuke_str $pass;
304 # password matches, wonderful 249 # password matches, wonderful
305 my $pl = cf::player::find $user or next; 250 my $pl = cf::player::find $user or next;
306 $pl->connect ($ns); 251 $pl->connect ($ns);
307 check_clean_save $pl; 252 enter_map $pl;
308 last; 253 last;
309 } elsif (can_cleanup $pl, $mtime) { 254 } elsif (can_cleanup $pl, $mtime) {
310 Coro::Timer::sleep 1; 255 Coro::Timer::sleep 1;
311 256
312 $ns->send_drawinfo ( 257 $ns->send_drawinfo (
337 . "(check for Numlock and other semi-obvious error sources).", 282 . "(check for Numlock and other semi-obvious error sources).",
338 cf::NDI_RED 283 cf::NDI_RED
339 ); 284 );
340 next; 285 next;
341 } 286 }
287 } else {
288 # unable to load the playerfile:
289 # check wether the player dir exists, which means the file is corrupted or
290 # something very similar.
291 if (!aio_stat cf::player::playerdir $user) {
292 $ns->send_drawinfo (
293 "Unable to retrieve this player. It might be a locked or broken account. "
294 . "If this is your account, ask a dungeon master for assistance. "
295 . "Otherwise choose a different login name.",
296 cf::NDI_RED
297 );
298 next;
299 }
342 } 300 }
343 301
344 # the rest of this function is character creation 302 # the rest of this function is character creation
303 $Coro::current->{desc} = "addme($user) chargen";
345 304
346 # just to make sure nothing is left over 305 # just to make sure nothing is left over
306 # normally, nothing is there.
347 nuke_playerdir $user; 307 nuke_playerdir $user;
348 308
349 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 309 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
350 310
351 if ($pass2 ne $pass) { 311 if ($pass2 ne $pass) {
353 nuke_str $pass2; 313 nuke_str $pass2;
354 $ns->send_drawinfo ( 314 $ns->send_drawinfo (
355 "The passwords do not match, please try again.", 315 "The passwords do not match, please try again.",
356 cf::NDI_RED 316 cf::NDI_RED
357 ); 317 );
318 Coro::Timer::sleep 0.5;
358 next; 319 next;
359 } 320 }
360 321
361 nuke_str $pass2; 322 nuke_str $pass2;
362 323
363 my $pl = cf::player::new $user; 324 my $pl = cf::player::new $user;
364 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 325 $pl->password (encode_password $pass);
365 nuke_str $pass; 326 nuke_str $pass;
366 $pl->connect ($ns); 327 $pl->connect ($ns);
367
368 my $ob = $pl->ob; 328 my $ob = $pl->ob;
329
330 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
369 331
370 while () { 332 while () {
371 $ob->update_stats; 333 $ob->update_stats;
372 $pl->save_stats; 334 $pl->save_stats;
373 335
383 $ob->swap_stats ($res - 1, $swap - 1); 345 $ob->swap_stats ($res - 1, $swap - 1);
384 } 346 }
385 } else { 347 } else {
386 $ob->roll_stats; 348 $ob->roll_stats;
387 } 349 }
350
351 Coro::Timer::sleep 0.05;
388 } 352 }
389 353
390 $ob->set_animation (2); 354 $ob->set_animation (2);
391 $ob->add_statbonus; 355 $ob->add_statbonus;
392 356
393 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 357 while () {
394 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 358 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
359 my $msg = $ob->msg;
360 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
361 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
362
363 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 364 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396 365
397 $ns->state (cf::ST_CHANGE_CLASS); 366 last if $res =~ /[dD]/;
367
368 $pl->chargen_race_next;
369 Coro::Timer::sleep 0.05;
370 }
371
372 # create the playerdir, if necessary, as chargen_race_done did it before
373 # presumably because of unique maps
374 aio_mkdir playerdir $pl, 0770;
375 $pl->chargen_race_done;
376
377 while () {
378 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
379 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
380
381 if ($res =~ /^[fF]/) {
382 $pl->gender (1);
383 last;
384 } elsif ($res =~ /^[mM]/) {
385 $pl->gender (0);
386 last;
387 }
388 Coro::Timer::sleep 0.05;
389 }
390
391 $ob->reply (undef, "Welcome to Deliantra!");
392
393 # XXX: Workaround for delayed client ext protocol handshake
394 $pl->esrv_new_player;
395
398 delete $pl->{deny_save};#d# too early 396 delete $pl->{deny_save};
399 397
400 last; 398 last;
401 } 399 }
400
401 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
402 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
403 }
402 }); 404 });
403} 405});
406
407cf::register_command password => sub {
408 my ($pl, $arg) = @_;
409
410 my (@args) = split /\s+/, $arg;
411
412 my ($new_pw, $player);
413
414 if ($pl->flag (cf::FLAG_WIZ)) {
415 ($player, $new_pw) = @args;
416 } else {
417 $new_pw = $args[0];
418 }
419
420 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
421 $pl->message (
422 "Usage: password <player> [<new password>]",
423 cf::NDI_UNIQUE | cf::NDI_REPLY);
424 return;
425 } elsif (!$pl->flag (cf::FLAG_WIZ) && $new_pw eq '') {
426 $pl->message (
427 "Usage: password <new password>",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($player ne '' && $pl->flag (cf::FLAG_WIZ)) {
433 unless ($new_pw ne '') {
434 $new_pw =
435 join '',
436 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
437 1..9;
438 }
439
440 cf::async {
441 my $plc = cf::player::find $player;
442 if ($plc) {
443 $plc->password (encode_password $new_pw);
444 $pl->message (
445 "Ok, changed password of '$player' to '$new_pw'!",
446 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
447 } else {
448 $pl->message (
449 "Fail! Couldn't set password for '$player', "
450 . "he doesn't seem to exist!",
451 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 }
453 };
454 } else {
455 my $change = delete $pl->{password_change};
456
457 if ($change && (time - $change->[0]) < 60) {
458 $pl->message (
459 "Ok, changed your password!",
460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 $pl->contr->password (encode_password $new_pw);
462
463 } else {
464 $pl->message (
465 "Ok, please confirm your new password by sending "
466 . "the command again within one minute!",
467 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
468 $pl->{password_change} = [time, $new_pw];
469 }
470 }
471};
404 472
405cf::register_command quit => sub { 473cf::register_command quit => sub {
406 my ($ob, $arg) = @_; 474 my ($ob, $arg) = @_;
407 475
408 $ob->reply (undef, 476 $ob->send_msg (undef,
409 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 477 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
410 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 478 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
411 cf::NDI_UNIQUE | cf::NDI_RED); 479 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
412}; 480};
413 481
414cf::register_command quit_character => sub { 482cf::register_command quit_character => sub {
415 my ($ob, $arg) = @_; 483 my ($ob, $arg) = @_;
416 484
417 my $pl = $ob->contr; 485 my $pl = $ob->contr;
418 486
419 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 487 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
420 if ($_[0] !~ /^[yY]/) { 488 if ($_[0] !~ /^[yY]/) {
421 $ob->reply (undef, 489 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
422 "Ok, not not quitting then.",
423 cf::NDI_UNIQUE | cf::NDI_RED);
424 } else { 490 } else {
425 $ob->reply (undef, 491 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
426 "Ok, quitting, hope to see you again.", 492 cf::async {
427 cf::NDI_UNIQUE | cf::NDI_RED);
428 $pl->ns->flush;
429 cf::async { $pl->quit_character }; 493 $pl->quit_character;
494 };
430 } 495 }
431 }); 496 });
432}; 497};
433 498
434cf::object->attach ( 499cf::object->attach (
440 505
441 my $pl = $ob->contr; 506 my $pl = $ob->contr;
442 507
443 # update respawn position 508 # update respawn position
444 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 509 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
445 cf::async { $pl->save };
446 510
447 $pl->killer ("left"); 511 cf::async {
448 $ob->check_score; 512 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
513 ext::highscore::check $ob;
449 514
450 $ob->reply (undef, "In the future, you will wake up here when you die."); 515 $pl->save;
451 516
517 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
518
452 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 519 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
453 if ($_[0] !~ /^[yY]/) { 520 if ($_[0] !~ /^[yY]/) {
454 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 521 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
455 $pl->deactivate; 522 $pl->deactivate;
456 $pl->ns->destroy; 523 $pl->ns->destroy;
457 } else { 524 }
458 cf::async { $pl->save };
459 } 525 });
460 }); 526 };
461 }, 527 },
462); 528);
463 529
464cf::player->attach ( 530cf::player->attach (
465 on_login => sub { 531 on_login => sub {
474 540
475 if ($cleanly) { 541 if ($cleanly) {
476 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 542 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
477 } else { 543 } else {
478 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 544 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
479 $pl->{unclean_save} = $cf::RUNTIME; 545 $pl->{unclean_save} = $cf::RUNTIME
546 unless safe_spot $pl;
480 } 547 }
481 }, 548 },
482); 549);
483 550
484cf::client->attach (
485 on_addme => \&addme,
486 on_setup => \&setup,
487);
488
489#############################################################################
490
491our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = 20; # save players every n seconds
493
494our $SCHEDULER = cf::async_ext {
495 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
496 while () {
497 $schedule_interval->next;
498
499 # this weird form of iteration over values is used because
500 # the hash changes underneath us frequently, and for
501 # keeps a direct reference to the value without (in 5.8 perls)
502 # keeping a reference, so this is prone to crashes or worse.
503 my @players = keys %cf::PLAYER;
504 for (@players) {
505 my $pl = $cf::PLAYER{$_}
506 or next;
507 $pl->valid or next;
508
509 eval {
510 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
511 $cf::WAIT_FOR_TICK_ONE->wait;
512 $pl->save;
513
514 unless ($pl->active) {
515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
516 my $ob = $pl->ob;
517 Scalar::Util::weaken $pl;
518 Scalar::Util::weaken $ob;
519 my $a_ = $pl->refcnt;#d#
520 my $b_ = $ob->refcnt;#d#
521 my $pl_ref = $pl->refcnt_cnt;
522 my $ob_ref = $ob->refcnt_cnt;
523
524 ## pl_ref == one from object + one from cf::PLAYER
525 ## ob_ref == one from simply being an object
526 if ($pl_ref == 2 && $ob_ref == 1) {
527 warn "player-scheduler destroy ", $ob->name;#d#
528
529 # remove from sight and get fresh "copies"
530 $pl = delete $cf::PLAYER{$ob->name};
531 $ob = $pl->ob;
532
533 $ob->destroy;
534 $pl->destroy;
535 } else {
536 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
537 }
538 }
539 }
540 };
541 warn $@ if $@;
542 Coro::cede;
543 };
544 }
545};
546
547$SCHEDULER->prio (1);
548

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