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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.33 by root, Mon Apr 2 18:14:24 2007 UTC vs.
Revision 1.74 by root, Wed Nov 14 08:09:46 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
22 21
23 $current 22 $current
24} 23}
25 24
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub enter_map {
59 my ($pl) = @_; 58 my ($pl) = @_;
60 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
61 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
67 ); 110 }
68 #d#TODO
69 } 111 }
112
113 $ob->goto ($map, $x, $y);
70} 114}
71 115
72# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 118sub nuke_playerdir {
75 my ($user) = @_; 119 my ($user) = @_;
76 120
77 aio_stat "$PLAYERDIR/$user"; 121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E " 122
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 cf::fork_call {
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
81} 127}
82 128
83sub setup { 129cf::client->attach (on_addme => sub {
84 my ($ns, $args) = @_;
85
86 # run through the cmds of setup
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91
92 my %setup = split / +/, $args;
93 while (my ($k, $v) = each %setup) {
94
95 if ($k eq "sound") {
96 $ns->sound ($v);
97
98 } elsif ($k eq "exp64") {
99 $setup{$k} = 1;
100
101 } elsif ($k eq "spellmon") {
102 $ns->monitor_spells ($v);
103
104 } elsif ($k eq "darkness") {
105 $ns->darkness ($v);
106
107 } elsif ($k eq "map1cmd") {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0;
109
110 } elsif ($k eq "map1acmd") {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0;
112
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } else {
161 # other commands:
162 # sexp: no idea, probably for oudated servers
163 # tick: more stupidity, server should sned a tick per tick
164
165 $setup{$k} = "FALSE";
166 }
167 }
168
169 $ns->send_packet (join " ", setup => %setup);
170
171 cf::datalog setup =>
172 request => $args,
173 reply => \%setup,
174 client => $ns->version,
175 ;
176}
177
178sub addme {
179 my ($ns) = @_; 130 my ($ns) = @_;
180 131
181 if (!$ns->facecache) 132 if (!$ns->facecache)
182 { 133 {
183 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
184 135
185 136
186*** 137***
187*** WARNING: 138*** WARNING:
188*** Your client does not support face/image caching, 139*** Your client does not support face/image caching,
193*** 144***
194*** CFPlus: all known versions automatically enable the facecache. 145*** CFPlus: all known versions automatically enable the facecache.
195*** cfclient: use the -cache commandline option. 146*** cfclient: use the -cache commandline option.
196*** cfclient: map will not redraw automatically (bug). 147*** cfclient: map will not redraw automatically (bug).
197*** gcfclient: use -cache commandline option, or enable 148*** gcfclient: use -cache commandline option, or enable
198*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 149*** gcfclient: Client => Configure => Map & Image => Cache Images.
199*** jcrossclient: your client is broken, use CFPlus or gcfclient. 150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
200*** 151***
201*** 152***
202EOF 153EOF
203 if ($ns->version =~ /jcrossclient/) { 154 if ($ns->version =~ /jcrossclient/) {
224 } 175 }
225 176
226 $ns->pl and return $ns->destroy; 177 $ns->pl and return $ns->destroy;
227 178
228 $ns->async (sub { 179 $ns->async (sub {
180 $Coro::current->{desc} = "addme init";
181
229 my ($user, $pass); 182 my ($user, $pass);
230 183
231 $ns->send_packet ("addme_success"); 184 $ns->send_packet ("addme_success");
232 185
233 for (;;) { 186 for (;;) {
256 . "(only a-z, A-Z and 0-9 are allowed), " 209 . "(only a-z, A-Z and 0-9 are allowed), "
257 . "or is not between 3 and 18 characters in length.", 210 . "or is not between 3 and 18 characters in length.",
258 cf::NDI_RED 211 cf::NDI_RED
259 ); 212 );
260 } 213 }
214 Coro::Timer::sleep 0.4;
261 } 215 }
262 216
263 check_playing $ns, $user and next; 217 check_playing $ns, $user and next;
218
219 $Coro::current->{desc} = "addme($user) pass";
264 220
265 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
266 "Welcome $user, please enter your password now. " 222 "Welcome $user, please enter your password now. "
267 . "New users should now choose a password. " 223 . "New users should now choose a password. "
268 . "Anything your client lets you enter is fine.", 224 . "Anything your client lets you enter is fine.",
276 $ns->send_drawinfo ( 232 $ns->send_drawinfo (
277 "Try to use at least three characters as your password please, " 233 "Try to use at least three characters as your password please, "
278 . "that cannot be too much to ask for :)", 234 . "that cannot be too much to ask for :)",
279 cf::NDI_RED 235 cf::NDI_RED
280 ); 236 );
237 Coro::Timer::sleep 0.4;
281 } 238 }
282 239
283 # lock this username for the remainder of this login session 240 # lock this username for the remainder of this login session
284 if ($cf::LOGIN_LOCK{$user}) { 241 if ($cf::LOGIN_LOCK{$user}) {
285 $ns->send_drawinfo ( 242 $ns->send_drawinfo (
291 } 248 }
292 local $cf::LOGIN_LOCK{$user} = 1; 249 local $cf::LOGIN_LOCK{$user} = 1;
293 250
294 check_playing $ns, $user and next; 251 check_playing $ns, $user and next;
295 252
253 $Coro::current->{desc} = "addme($user) check";
254
296 # try to read the user file and check the password 255 # try to read the user file and check the password
297 if (my $pl = cf::player::find $user) { 256 if (my $pl = cf::player::find $user) {
298 aio_stat $pl->path and next; 257 aio_stat $pl->path and next;
299 my $mtime = (stat _)[9]; 258 my $mtime = (stat _)[9];
300 my $hash = $pl->password; 259 my $hash = $pl->password;
302 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 261 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
303 nuke_str $pass; 262 nuke_str $pass;
304 # password matches, wonderful 263 # password matches, wonderful
305 my $pl = cf::player::find $user or next; 264 my $pl = cf::player::find $user or next;
306 $pl->connect ($ns); 265 $pl->connect ($ns);
307 check_clean_save $pl; 266 enter_map $pl;
308 last; 267 last;
309 } elsif (can_cleanup $pl, $mtime) { 268 } elsif (can_cleanup $pl, $mtime) {
310 Coro::Timer::sleep 1; 269 Coro::Timer::sleep 1;
311 270
312 $ns->send_drawinfo ( 271 $ns->send_drawinfo (
337 . "(check for Numlock and other semi-obvious error sources).", 296 . "(check for Numlock and other semi-obvious error sources).",
338 cf::NDI_RED 297 cf::NDI_RED
339 ); 298 );
340 next; 299 next;
341 } 300 }
301 } else {
302 # unable to load the playerfile:
303 # check wether the player dir exists, which means the file is corrupted or
304 # something very similar.
305 if (!aio_stat cf::player::playerdir $user) {
306 $ns->send_drawinfo (
307 "Unable to retrieve this player. It might be a locked or broken account. "
308 . "If this is your account, ask a dungeon master for assistance. "
309 . "Otherwise choose a different login name.",
310 cf::NDI_RED
311 );
312 next;
313 }
342 } 314 }
343 315
344 # the rest of this function is character creation 316 # the rest of this function is character creation
317 $Coro::current->{desc} = "addme($user) chargen";
345 318
346 # just to make sure nothing is left over 319 # just to make sure nothing is left over
347 nuke_playerdir $user; 320 nuke_playerdir $user;
348 321
349 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 322 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
353 nuke_str $pass2; 326 nuke_str $pass2;
354 $ns->send_drawinfo ( 327 $ns->send_drawinfo (
355 "The passwords do not match, please try again.", 328 "The passwords do not match, please try again.",
356 cf::NDI_RED 329 cf::NDI_RED
357 ); 330 );
331 Coro::Timer::sleep 0.5;
358 next; 332 next;
359 } 333 }
360 334
361 nuke_str $pass2; 335 nuke_str $pass2;
362 336
363 my $pl = cf::player::new $user; 337 my $pl = cf::player::new $user;
364 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 338 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
365 nuke_str $pass; 339 nuke_str $pass;
366 $pl->connect ($ns); 340 $pl->connect ($ns);
367
368 my $ob = $pl->ob; 341 my $ob = $pl->ob;
342
343 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
369 344
370 while () { 345 while () {
371 $ob->update_stats; 346 $ob->update_stats;
372 $pl->save_stats; 347 $pl->save_stats;
373 348
383 $ob->swap_stats ($res - 1, $swap - 1); 358 $ob->swap_stats ($res - 1, $swap - 1);
384 } 359 }
385 } else { 360 } else {
386 $ob->roll_stats; 361 $ob->roll_stats;
387 } 362 }
363
364 Coro::Timer::sleep 0.2;
388 } 365 }
389 366
390 $ob->set_animation (2); 367 $ob->set_animation (2);
391 $ob->add_statbonus; 368 $ob->add_statbonus;
392 369
393 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 370 while () {
394 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 371 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
372 my $msg = $ob->msg;
373 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
374 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
375
376 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
395 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 377 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
396 378
397 $ns->state (cf::ST_CHANGE_CLASS); 379 last if $res =~ /[dD]/;
380
381 $pl->chargen_race_next;
382 Coro::Timer::sleep 0.2;
383 }
384
385 $pl->chargen_race_done;
386
387 while () {
388 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
389 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
390
391 if ($res =~ /^[fF]/) {
392 $pl->gender (1);
393 last;
394 } elsif ($res =~ /^[mM]/) {
395 $pl->gender (0);
396 last;
397 }
398 Coro::Timer::sleep 0.2;
399 }
400
401 $ob->reply (undef, "Welcome to Crossfire!");
402
398 delete $pl->{deny_save};#d# too early 403 delete $pl->{deny_save};
399 404
400 last; 405 last;
401 } 406 }
402 }); 407 });
403} 408});
404 409
405cf::register_command quit => sub { 410cf::register_command quit => sub {
406 my ($ob, $arg) = @_; 411 my ($ob, $arg) = @_;
407 412
408 $ob->reply (undef, 413 $ob->reply (undef,
479 $pl->{unclean_save} = $cf::RUNTIME; 484 $pl->{unclean_save} = $cf::RUNTIME;
480 } 485 }
481 }, 486 },
482); 487);
483 488
484cf::client->attach (
485 on_addme => \&addme,
486 on_setup => \&setup,
487);
488
489############################################################################# 489#############################################################################
490 490
491our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 491our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
492our $SAVE_TIMEOUT = 20; # save players every n seconds 492our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
493 493
494our $SCHEDULER = cf::async_ext { 494our $SCHEDULER = cf::async_ext {
495 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 495 $Coro::current->{desc} = "player scheduler";
496
496 while () { 497 while () {
497 $schedule_interval->next; 498 Coro::EV::timer_once $SCHEDULE_INTERVAL;
498 499
499 # this weird form of iteration over values is used because 500 # this weird form of iteration over values is used because
500 # the hash changes underneath us frequently, and for 501 # the hash changes underneath us frequently, and for
501 # keeps a direct reference to the value without (in 5.8 perls) 502 # keeps a direct reference to the value without (in 5.8 perls)
502 # keeping a reference, so this is prone to crashes or worse. 503 # keeping a reference, so this is prone to crashes or worse.
506 or next; 507 or next;
507 $pl->valid or next; 508 $pl->valid or next;
508 509
509 eval { 510 eval {
510 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 511 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
511 $cf::WAIT_FOR_TICK_ONE->wait;
512 $pl->save; 512 $pl->save;
513 513
514 unless ($pl->active) { 514 unless ($pl->active || $pl->ns) {
515 # check refcounts, this is tricky and needs to be adjusted to fit server internals 515 # check refcounts, this is tricky and needs to be adjusted to fit server internals
516 my $ob = $pl->ob; 516 my $ob = $pl->ob;
517 Scalar::Util::weaken $pl; 517
518 Scalar::Util::weaken $ob;
519 my $a_ = $pl->refcnt;#d#
520 my $b_ = $ob->refcnt;#d#
521 my $pl_ref = $pl->refcnt_cnt; 518 my $pl_ref = $pl->refcnt_cnt;
522 my $ob_ref = $ob->refcnt_cnt; 519 my $ob_ref = $ob->refcnt_cnt;
523 520
524 ## pl_ref == one from object + one from cf::PLAYER 521 ## pl_ref == $pl + ob->contr + %cf::PLAYER
525 ## ob_ref == one from simply being an object 522 ## ob_ref == $ob + pl->observe + simply being an object
526 if ($pl_ref == 2 && $ob_ref == 1) { 523 if ($pl_ref == 3 && $ob_ref == 3) {
527 warn "player-scheduler destroy ", $ob->name;#d# 524 warn "player-scheduler destroy ", $ob->name;#d#
528 525
529 # remove from sight and get fresh "copies" 526 # remove from sight and get fresh "copies"
530 $pl = delete $cf::PLAYER{$ob->name}; 527 $pl = delete $cf::PLAYER{$ob->name};
531 $ob = $pl->ob; 528 $ob = $pl->ob;
532 529
533 $ob->destroy;
534 $pl->destroy; 530 $pl->destroy; # destroys $ob
535 } else { 531 } else {
532 my $a_ = $pl->refcnt;#d#
533 my $b_ = $ob->refcnt;#d#
534
536 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 535 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
537 } 536 }
538 } 537 }
539 } 538 }
540 }; 539 };
541 warn $@ if $@; 540 warn $@ if $@;

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