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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.34 by root, Tue Apr 3 00:21:37 2007 UTC vs.
Revision 1.124 by root, Sat Nov 17 06:41:16 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10
11# paranoia function to overwrite a string-in-place
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 10
16sub query { 11sub query {
17 my ($ns, $flags, $text) = @_; 12 my ($ns, $flags, $text) = @_;
18 13
19 my $current = $Coro::current; 14 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 15 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 16}
25 17
26sub can_cleanup { 18sub can_cleanup {
27 my ($pl, $mtime) = @_; 19 my ($pl, $mtime) = @_;
28 20
41 return unless cf::player::find_active $user; 33 return unless cf::player::find_active $user;
42 34
43 $ns->send_drawinfo ( 35 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 36 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 37 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 38 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 39 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 40 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 41 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 42 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 43 . "this will fix anything.",
52 cf::NDI_RED 44 cf::NDI_RED
53 ); 45 );
54 46
55 1 47 1
56} 48}
57 49
58sub check_clean_save { 50sub safe_spot($) {
59 my ($pl) = @_; 51 my ($pl) = @_;
52
53 my $ob = $pl->ob;
60 54
55 my $m = $ob->map
56 or return;
57 my $x = $ob->x;
58 my $y = $ob->y;
59
60 # never happens normally, but helps when shell users make mistakes
61 $m->linkable
62 or return 1;
63
64 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
65}
66
67sub enter_map {
68 my ($pl) = @_;
69
70 my $ob = $pl->ob;
71
72 my ($map, $x, $y)
73 = $ob->{_link_pos}
74 ? @{delete $ob->{_link_pos}}
75 : ($pl->maplevel, $ob->x, $ob->y);
76
77 $ob->enter_link;
78
79 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 80 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 81
82 if ($time && $m) {
83 if ($time < $m->{instantiate_time}) {
84 # the map was reset in the meantime
85 my $age = $cf::RUNTIME - $time;
86
87 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
88
89 if ($age >= $MAX_DISCONNECT_TIME) {
90 $ob->message (
91 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
92 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
93 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
94 . "H<You disconnected too long without having used a savebed.>",
95 cf::NDI_RED
96 );
97 # kill them.
98 # reminds me of the famous badness 10000 syndrome...
99 $ob->stats->hp (-10000); #] if they survive this they deserved to live
100 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
101 } else {
102 ($map, $x, $y) = $pl->savebed;
103
104 $ob->message (
105 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
106 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
107 . "Better use a savebed next time, much worse things could have happened... "
108 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
109 cf::NDI_RED
110 );
111 }
112 } else {
113 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 114 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 115 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 116 . "or monsters suddenly snapping your body. Better use a savebed next time. "
117 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 118 cf::NDI_RED
67 ); 119 );
68 #d#TODO 120 }
69 } 121 }
70}
71 122
72# delete a player directory, be non-blocking AND synchronous... 123 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 124}
125
126sub encode_password($) {
127 "!" . unpack "H*", $_[0]
128}
129
130sub compare_password($$) {
131 my ($pass, $token) = @_;
132
133 if ($token =~ /!!(.*)/) {
134 return +(substr $pass, 0, 8) eq pack "H*", $1;
135 } elsif ($token =~ /!(.*)/) {
136 return $pass eq pack "H*", $1;
137 } else {
138 return $token eq crypt $pass, $token;
139 }
140}
141
142# delete a player directory
74sub nuke_playerdir { 143sub nuke_playerdir {
75 my ($user) = @_; 144 my ($user) = @_;
76 145
146 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
147
148 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 149 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 150 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 151}
82 152
83sub setup { 153sub login_done {
154 my ($pl) = @_;
155
156 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
157 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
158 }
159}
160
161sub chargen {
84 my ($ns, $args) = @_; 162 my ($ns, $user, $pass) = @_;
85 163
86 # run through the cmds of setup 164 # the rest of this function is character creation
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 165 $Coro::current->{desc} = "addme($user) chargen";
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91 166
92 my %setup = split / +/, $args; 167 # just to make sure nothing is left over
93 while (my ($k, $v) = each %setup) { 168 # normally, nothing is there.
169 nuke_playerdir $user;
94 170
95 if ($k eq "sound") { 171 my $pl = cf::player::new $user;
96 $ns->sound ($v); 172 $pl->password (encode_password $pass);
173 $pl->connect ($ns);
174 my $ob = $pl->ob;
97 175
98 } elsif ($k eq "exp64") { 176 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
99 $setup{$k} = 1;
100 177
101 } elsif ($k eq "spellmon") { 178 while () {
102 $ns->monitor_spells ($v); 179 $ob->update_stats;
180 $pl->save_stats;
103 181
104 } elsif ($k eq "darkness") { 182 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
105 $ns->darkness ($v); 183 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
106 184
107 } elsif ($k eq "map1cmd") { 185 if ($res =~ /^[Nn]/) {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0; 186 last;
187 } elsif ($res > 0 && $res <= 7) {
188 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
109 189
110 } elsif ($k eq "map1acmd") { 190 if ($swap > 0 && $swap <= 7) {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0; 191 $ob->swap_stats ($res - 1, $swap - 1);
112 192 }
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } elsif ($k eq "fxix") {
161 $ns->fxix ($v);
162
163 } else { 193 } else {
164 # other commands: 194 $ob->roll_stats;
165 # sexp: no idea, probably for oudated servers
166 # tick: more stupidity, server should sned a tick per tick
167
168 $setup{$k} = "FALSE";
169 } 195 }
196
197 Coro::Timer::sleep 0.05;
170 } 198 }
171 199
172 $ns->send_packet (join " ", setup => %setup); 200 $ob->set_animation (2);
201 $ob->add_statbonus;
173 202
174 cf::datalog setup => 203 while () {
175 request => $args, 204 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
176 reply => \%setup, 205 my $msg = $ob->msg;
177 client => $ns->version, 206 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
178 ; 207 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
179}
180 208
181sub addme { 209 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
210 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
211
212 last if $res =~ /[dD]/;
213
214 $pl->chargen_race_next;
215 Coro::Timer::sleep 0.05;
216 }
217
218 # create the playerdir, if necessary, as chargen_race_done did it before
219 # presumably because of unique maps
220 aio_mkdir playerdir $pl, 0770;
221 $pl->chargen_race_done;
222
223 while () {
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
226
227 if ($res =~ /^[fF]/) {
228 $pl->gender (1);
229 last;
230 } elsif ($res =~ /^[mM]/) {
231 $pl->gender (0);
232 last;
233 }
234 Coro::Timer::sleep 0.05;
235 }
236
237 $ob->reply (undef, "Welcome to Deliantra!");
238
239 # XXX: Workaround for delayed client ext protocol handshake
240 $pl->esrv_new_player;
241
242 delete $pl->{deny_save};
243}
244
245cf::client->attach (on_addme => sub {
182 my ($ns) = @_; 246 my ($ns) = @_;
183 247
184 if (!$ns->facecache)
185 {
186 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
187
188
189***
190*** WARNING:
191*** Your client does not support face/image caching,
192*** or it has been disabled. Face caching is mandatory
193*** so please enable it or use a newer client.
194***
195*** Look at your client preferences:
196***
197*** CFPlus: all known versions automatically enable the facecache.
198*** cfclient: use the -cache commandline option.
199*** cfclient: map will not redraw automatically (bug).
200*** gcfclient: use -cache commandline option, or enable
201*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
202*** jcrossclient: your client is broken, use CFPlus or gcfclient.
203***
204***
205EOF
206 if ($ns->version =~ /jcrossclient/) {
207 # let them, for now
208 } else {
209 $ns->flush;
210 return $ns->destroy;
211 }
212
213 # $ns->facecache = true;
214 }
215
216 if ($ns->mapmode < cf::Map1aCmd) {
217 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
218
219
220***
221*** WARNING:
222*** Your client is too old. Please upgrade to a newer version.
223EOF
224
225 $ns->flush;
226 return $ns->destroy;
227 }
228
229 $ns->pl and return $ns->destroy; 248 $ns->{addme}++ and return $ns->destroy;
230 249
231 $ns->async (sub { 250 $ns->async (sub {
251 $Coro::current->{desc} = "addme init";
252
232 my ($user, $pass); 253 my ($user, $pass);
233 254
234 $ns->send_packet ("addme_success"); 255 $ns->send_packet ("addme_success");
235 256
236 for (;;) { 257 for (;;) {
241 cf::NDI_BLUE 262 cf::NDI_BLUE
242 ); 263 );
243 264
244 # read username 265 # read username
245 while () { 266 while () {
246 $user = query $ns, 0, "What is your name?\n:"; 267 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
247 268
248 if ($cf::LOGIN_LOCK{$user}) { 269 if ($cf::LOGIN_LOCK{$user}) {
249 $ns->send_drawinfo ( 270 $ns->send_drawinfo (
250 "That username is currently used in another login session. " 271 "That username is currently used in another login session. "
251 . "Chose another, or wait till the other session has ended.", 272 . "Chose another, or wait till the other session has ended.",
252 cf::NDI_RED 273 cf::NDI_RED
253 ); 274 );
254 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 275 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
255 last; 276 last;
256 } else { 277 } else {
257 $ns->send_drawinfo ( 278 $ns->send_drawinfo (
258 "Your username contains illegal characters " 279 "Your username contains illegal characters "
259 . "(only a-z, A-Z and 0-9 are allowed), " 280 . "(only a-z, A-Z and 0-9 are allowed), "
260 . "or is not between 3 and 18 characters in length.", 281 . "or is not between 3 and 20 characters in length.",
261 cf::NDI_RED 282 cf::NDI_RED
262 ); 283 );
263 } 284 }
285 Coro::Timer::sleep 0.4;
264 } 286 }
265 287
266 check_playing $ns, $user and next; 288 check_playing $ns, $user and next;
289
290 $Coro::current->{desc} = "addme($user) pass";
267 291
268 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
269 "Welcome $user, please enter your password now. " 293 "Welcome $user, please enter your password now. "
270 . "New users should now choose a password. " 294 . "New users should now choose a password. "
271 . "Anything your client lets you enter is fine.", 295 . "Anything your client lets you enter is fine.",
279 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
280 "Try to use at least three characters as your password please, " 304 "Try to use at least three characters as your password please, "
281 . "that cannot be too much to ask for :)", 305 . "that cannot be too much to ask for :)",
282 cf::NDI_RED 306 cf::NDI_RED
283 ); 307 );
308 Coro::Timer::sleep 0.4;
284 } 309 }
285 310
286 # lock this username for the remainder of this login session 311 # lock this username for the remainder of this login session
287 if ($cf::LOGIN_LOCK{$user}) { 312 if ($cf::LOGIN_LOCK{$user}) {
288 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
294 } 319 }
295 local $cf::LOGIN_LOCK{$user} = 1; 320 local $cf::LOGIN_LOCK{$user} = 1;
296 321
297 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
298 323
324 $Coro::current->{desc} = "addme($user) check";
325
299 # try to read the user file and check the password 326 # try to read the user file and check the password
300 if (my $pl = cf::player::find $user) { 327 if (my $pl = cf::player::find $user) {
301 aio_stat $pl->path and next; 328 aio_stat $pl->path and next;
302 my $mtime = (stat _)[9]; 329 my $mtime = (stat _)[9];
303 my $hash = $pl->password; 330 my $token = $pl->password;
304 331
305 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 332 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
306 nuke_str $pass; 333 # player exists and passwords match - we can proceed
334
307 # password matches, wonderful 335 # password matches, wonderful
308 my $pl = cf::player::find $user or next; 336 my $pl = cf::player::find $user or next;
309 $pl->connect ($ns); 337 $pl->connect ($ns);
310 check_clean_save $pl; 338 enter_map $pl;
339 login_done $pl;
311 last; 340 return;
312 } elsif (can_cleanup $pl, $mtime) { 341 } elsif (can_cleanup $pl, $mtime) {
313 Coro::Timer::sleep 1; 342 Coro::Timer::sleep 1;
314 343
315 $ns->send_drawinfo ( 344 $ns->send_drawinfo (
316 "Player exists, but password does not match. If this is your account, " 345 "Player exists, but password does not match. If this is your account, "
317 . "please try again. If not, you can now decide to take over this account " 346 . "please try again. If not, you can now decide to take over this account "
318 . "because it has not been in-use for some time.", 347 . "because it has not been in-use for some time.",
319 cf::NDI_RED 348 cf::NDI_RED
320 ); 349 );
321 350
322 #TODO: nuke_str
323 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 351 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
324 or next; 352 or next;
325 353
326 # check if the file hasn't changed 354 # check if the file hasn't changed
327 aio_stat cf::player::path $user and next; 355 aio_stat cf::player::path $user and next;
329 357
330 $pl->quit_character; 358 $pl->quit_character;
331 359
332 # fall through to creation 360 # fall through to creation
333 } else { 361 } else {
334 nuke_str $pass;
335
336 Coro::Timer::sleep 1; 362 Coro::Timer::sleep 1;
337 363
338 $ns->send_drawinfo ( 364 $ns->send_drawinfo (
339 "Wrong username or password. Please try again " 365 "Wrong username or password. Please try again "
340 . "(check for Numlock and other semi-obvious error sources).", 366 . "(check for Numlock and other semi-obvious error sources).",
341 cf::NDI_RED 367 cf::NDI_RED
342 ); 368 );
343 next; 369 next;
344 } 370 }
371 } else {
372 # unable to load the playerfile:
373 # check whether the player dir exists, which means the file is corrupted or
374 # something very similar.
375 if (!aio_stat cf::player::playerdir $user) {
376 $ns->send_drawinfo (
377 "Unable to retrieve this player. It might be a locked or broken account. "
378 . "If this is your account, ask a dungeon master for assistance. "
379 . "Otherwise choose a different login name.",
380 cf::NDI_RED
381 );
382 next;
383 }
345 } 384 }
346 385
347 # the rest of this function is character creation
348
349 # just to make sure nothing is left over
350 nuke_playerdir $user;
351
352 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
353 387
354 if ($pass2 ne $pass) { 388 if ($pass2 ne $pass) {
355 nuke_str $pass;
356 nuke_str $pass2;
357 $ns->send_drawinfo ( 389 $ns->send_drawinfo (
358 "The passwords do not match, please try again.", 390 "The passwords do not match, please try again.",
359 cf::NDI_RED 391 cf::NDI_RED
360 ); 392 );
393 Coro::Timer::sleep 0.5;
361 next; 394 next;
362 } 395 }
363 396
364 nuke_str $pass2;
365
366 my $pl = cf::player::new $user;
367 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 nuke_str $pass;
369 $pl->connect ($ns);
370
371 my $ob = $pl->ob;
372
373 while () {
374 $ob->update_stats;
375 $pl->save_stats;
376
377 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
378 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
379
380 if ($res =~ /^[Nn]/) {
381 last;
382 } elsif ($res > 0 && $res <= 7) {
383 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
384
385 if ($swap > 0 && $swap <= 7) {
386 $ob->swap_stats ($res - 1, $swap - 1);
387 }
388 } else {
389 $ob->roll_stats;
390 }
391 }
392
393 $ob->set_animation (2);
394 $ob->add_statbonus;
395
396 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
397 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
398 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
399
400 $ns->state (cf::ST_CHANGE_CLASS);
401 delete $pl->{deny_save};#d# too early
402
403 last; 397 last;
404 } 398 }
399
400 # lock again, too layz to make this nicer
401 local $cf::LOGIN_LOCK{$user} = 1;
402
403 chargen $ns, $user, $pass;
404 login_done $ns->pl;
405 }); 405 });
406} 406});
407
408cf::client->attach (
409 on_version => sub {
410 my ($ns, $arg) = @_;
411
412 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
413 $ns->ext_msg (nonces => @{ $ns->{nonces} });
414 },
415);
416
417#cf::register_async_exticmd create_login => sub {
418# my ($ns, $reply, $user, $pass) = @_;
419#
420# $ns->{addme}++ and return $ns->destroy;
421#};
422
423cf::register_async_exticmd login => sub {
424 my ($ns, $reply, $user, $hash) = @_;
425
426 $ns->{addme}++ and return $ns->destroy;
427
428 $ns->async (sub {
429 local $cf::LOGIN_LOCK{$user} = 1;
430
431 $Coro::current->{desc} = "login($user) check";
432
433 my $fail = sub {
434 $reply->(0, $_[0]);
435 $ns->flush; # does not ensure that the data reaches the client - TODO
436 # need to do this in another thread, as this one gets canceled
437 Coro::async_pool {
438 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
439 $ns->destroy;
440 };
441 Coro::schedule; # do the destroy, should not return
442 };
443
444 # try to read the user file and check the password
445 my $pl = cf::player::find $user
446 or return $fail->("User '$user' does not exist - wrong spelling?");
447
448 aio_stat $pl->path
449 and return $ns->destroy;
450
451 my $mtime = (stat _)[9];
452 my $token = $pl->password;
453
454 $token = $token =~ /^!/
455 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
456 : pack "H*", $token;
457
458 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
459
460 $token eq $hash
461 or $cf::CFG{ext_login_nocheck}
462 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
463
464 # player exists and passwords match - we can proceed
465
466 $pl->connect ($ns);
467 enter_map $pl;
468 login_done $pl;
469
470 $reply->(1, "Success");
471 });
472};
473
474cf::register_command password => sub {
475 my ($pl, $arg) = @_;
476
477 unless ($pl->flag (cf::FLAG_WIZ)) {
478 $pl->message (
479 "The password can currently only changed by a DM.",
480 cf::NDI_UNIQUE | cf::NDI_REPLY);
481 return;
482 }
483
484 $pl->message (#d#
485 "Passwords cannot currently be changed.",#d#
486 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
487 return;#d#
488
489 my (@args) = split /\s+/, $arg;
490 my ($player, $new_pw) = @args;
491
492 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
493 $pl->message (
494 "Usage: password <player> [<new password>]",
495 cf::NDI_UNIQUE | cf::NDI_REPLY);
496 return;
497 }
498
499 if ($new_pw eq '') {
500 $new_pw =
501 join '',
502 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
503 1..9;
504 }
505
506 cf::async {
507 my $plc = cf::player::find $player;
508 if ($plc) {
509 $plc->password (encode_password $new_pw);
510 $pl->message (
511 "Ok, changed password of '$player' to '$new_pw'!",
512 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
513 } else {
514 $pl->message (
515 "Fail! Couldn't set password for '$player', "
516 . "he doesn't seem to exist!",
517 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
518 }
519 };
520};
407 521
408cf::register_command quit => sub { 522cf::register_command quit => sub {
409 my ($ob, $arg) = @_; 523 my ($ob, $arg) = @_;
410 524
411 $ob->reply (undef, 525 $ob->send_msg (undef,
412 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 526 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
413 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 527 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
414 cf::NDI_UNIQUE | cf::NDI_RED); 528 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
415}; 529};
416 530
417cf::register_command quit_character => sub { 531cf::register_command quit_character => sub {
418 my ($ob, $arg) = @_; 532 my ($ob, $arg) = @_;
419 533
420 my $pl = $ob->contr; 534 my $pl = $ob->contr;
421 535
422 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 536 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
423 if ($_[0] !~ /^[yY]/) { 537 if ($_[0] !~ /^[yY]/) {
424 $ob->reply (undef, 538 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
425 "Ok, not not quitting then.",
426 cf::NDI_UNIQUE | cf::NDI_RED);
427 } else { 539 } else {
428 $ob->reply (undef, 540 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
429 "Ok, quitting, hope to see you again.", 541 cf::async {
430 cf::NDI_UNIQUE | cf::NDI_RED);
431 $pl->ns->flush;
432 cf::async { $pl->quit_character }; 542 $pl->quit_character;
543 };
433 } 544 }
434 }); 545 });
435}; 546};
436 547
437cf::object->attach ( 548cf::object->attach (
443 554
444 my $pl = $ob->contr; 555 my $pl = $ob->contr;
445 556
446 # update respawn position 557 # update respawn position
447 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 558 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
448 cf::async { $pl->save };
449 559
450 $pl->killer ("left"); 560 cf::async {
451 $ob->check_score; 561 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
562 ext::highscore::check $ob;
452 563
453 $ob->reply (undef, "In the future, you will wake up here when you die."); 564 $pl->save;
454 565
566 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
567
568 my $ns = $pl->ns
569 or return;
570
455 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 571 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
456 if ($_[0] !~ /^[yY]/) { 572 if ($_[0] !~ /^[yY]/) {
457 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 573 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
458 $pl->deactivate; 574 $pl->deactivate;
459 $pl->ns->destroy; 575 $pl->ns->destroy;
460 } else { 576 }
461 cf::async { $pl->save };
462 } 577 });
463 }); 578 };
464 }, 579 },
465); 580);
466 581
467cf::player->attach ( 582cf::player->attach (
468 on_login => sub { 583 on_login => sub {
477 592
478 if ($cleanly) { 593 if ($cleanly) {
479 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 594 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
480 } else { 595 } else {
481 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 596 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
482 $pl->{unclean_save} = $cf::RUNTIME; 597 $pl->{unclean_save} = $cf::RUNTIME
598 unless safe_spot $pl;
483 } 599 }
484 }, 600 },
485); 601);
486 602
487cf::client->attach (
488 on_addme => \&addme,
489 on_setup => \&setup,
490);
491
492#############################################################################
493
494our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
495our $SAVE_TIMEOUT = 20; # save players every n seconds
496
497our $SCHEDULER = cf::async_ext {
498 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
499 while () {
500 $schedule_interval->next;
501
502 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls)
505 # keeping a reference, so this is prone to crashes or worse.
506 my @players = keys %cf::PLAYER;
507 for (@players) {
508 my $pl = $cf::PLAYER{$_}
509 or next;
510 $pl->valid or next;
511
512 eval {
513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 $cf::WAIT_FOR_TICK_ONE->wait;
515 $pl->save;
516
517 unless ($pl->active) {
518 # check refcounts, this is tricky and needs to be adjusted to fit server internals
519 my $ob = $pl->ob;
520 Scalar::Util::weaken $pl;
521 Scalar::Util::weaken $ob;
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524 my $pl_ref = $pl->refcnt_cnt;
525 my $ob_ref = $ob->refcnt_cnt;
526
527 ## pl_ref == one from object + one from cf::PLAYER
528 ## ob_ref == one from simply being an object
529 if ($pl_ref == 2 && $ob_ref == 1) {
530 warn "player-scheduler destroy ", $ob->name;#d#
531
532 # remove from sight and get fresh "copies"
533 $pl = delete $cf::PLAYER{$ob->name};
534 $ob = $pl->ob;
535
536 $ob->destroy;
537 $pl->destroy;
538 } else {
539 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
540 }
541 }
542 }
543 };
544 warn $@ if $@;
545 Coro::cede;
546 };
547 }
548};
549
550$SCHEDULER->prio (1);
551

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