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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.34 by root, Tue Apr 3 00:21:37 2007 UTC vs.
Revision 1.71 by root, Sun Sep 2 12:45:44 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
15 14
16sub query { 15sub query {
17 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
18 17
19 my $current = $Coro::current; 18 my $current = $Coro::current;
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
21 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
22 21
23 $current 22 $current
24} 23}
25 24
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub enter_map {
59 my ($pl) = @_; 58 my ($pl) = @_;
60 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
61 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
67 ); 110 }
68 #d#TODO
69 } 111 }
112
113 $ob->goto ($map, $x, $y);
70} 114}
71 115
72# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 118sub nuke_playerdir {
75 my ($user) = @_; 119 my ($user) = @_;
76 120
77 aio_stat "$PLAYERDIR/$user"; 121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E " 122
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 cf::fork_call {
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
81} 127}
82 128
83sub setup { 129cf::client->attach (on_addme => sub {
84 my ($ns, $args) = @_;
85
86 # run through the cmds of setup
87 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
88 #
89 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
90 # The client then must sort this out
91
92 my %setup = split / +/, $args;
93 while (my ($k, $v) = each %setup) {
94
95 if ($k eq "sound") {
96 $ns->sound ($v);
97
98 } elsif ($k eq "exp64") {
99 $setup{$k} = 1;
100
101 } elsif ($k eq "spellmon") {
102 $ns->monitor_spells ($v);
103
104 } elsif ($k eq "darkness") {
105 $ns->darkness ($v);
106
107 } elsif ($k eq "map1cmd") {
108 $ns->mapmode (cf::Map1Cmd) if $v > 0;
109
110 } elsif ($k eq "map1acmd") {
111 $ns->mapmode (cf::Map1aCmd) if $v > 0;
112
113 } elsif ($k eq "map2cmd") {
114 # gcfclient bug, map1acmd is sent too late
115 $ns->mapmode (cf::Map1aCmd);
116 $setup{$k} = "FALSE";
117
118 } elsif ($k eq "newmapcmd") {
119 $ns->newmapcmd ($v);
120
121 } elsif ($k eq "mapinfocmd") {
122 $ns->mapinfocmd ($v);
123
124 } elsif ($k eq "extcmd") {
125 $ns->extcmd ($v > 0);
126
127 } elsif ($k eq "extmap") {
128 $ns->extmap ($v);
129
130 } elsif ($k eq "facecache") {
131 $ns->facecache ($v);
132
133 } elsif ($k eq "faceset") {
134 $ns->faceset (0);
135 $setup{$k} = 0;
136 # $ns->image2 (1)
137
138 } elsif ($k eq "itemcmd") {
139 # Version of the item protocol command to use. Currently,
140 # only supported versions are 1 and 2. Using a numeric
141 # value will make it very easy to extend this in the future.
142 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
143
144 $setup{$k} = $ns->itemcmd;
145
146 } elsif ($k eq "mapsize") {
147 my ($x, $y) = split /x/, $v;
148
149 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x);
150 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y);
151
152 $setup{$k} = "${x}x${y}";
153
154 } elsif ($k eq "extendedMapInfos") {
155 $ns->ext_mapinfos ($v);
156
157 } elsif ($k eq "extendedTextInfos") {
158 $ns->has_readable_type ($v);
159
160 } elsif ($k eq "fxix") {
161 $ns->fxix ($v);
162
163 } else {
164 # other commands:
165 # sexp: no idea, probably for oudated servers
166 # tick: more stupidity, server should sned a tick per tick
167
168 $setup{$k} = "FALSE";
169 }
170 }
171
172 $ns->send_packet (join " ", setup => %setup);
173
174 cf::datalog setup =>
175 request => $args,
176 reply => \%setup,
177 client => $ns->version,
178 ;
179}
180
181sub addme {
182 my ($ns) = @_; 130 my ($ns) = @_;
183 131
184 if (!$ns->facecache) 132 if (!$ns->facecache)
185 { 133 {
186 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
187 135
188 136
189*** 137***
190*** WARNING: 138*** WARNING:
191*** Your client does not support face/image caching, 139*** Your client does not support face/image caching,
196*** 144***
197*** CFPlus: all known versions automatically enable the facecache. 145*** CFPlus: all known versions automatically enable the facecache.
198*** cfclient: use the -cache commandline option. 146*** cfclient: use the -cache commandline option.
199*** cfclient: map will not redraw automatically (bug). 147*** cfclient: map will not redraw automatically (bug).
200*** gcfclient: use -cache commandline option, or enable 148*** gcfclient: use -cache commandline option, or enable
201*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 149*** gcfclient: Client => Configure => Map & Image => Cache Images.
202*** jcrossclient: your client is broken, use CFPlus or gcfclient. 150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
203*** 151***
204*** 152***
205EOF 153EOF
206 if ($ns->version =~ /jcrossclient/) { 154 if ($ns->version =~ /jcrossclient/) {
259 . "(only a-z, A-Z and 0-9 are allowed), " 207 . "(only a-z, A-Z and 0-9 are allowed), "
260 . "or is not between 3 and 18 characters in length.", 208 . "or is not between 3 and 18 characters in length.",
261 cf::NDI_RED 209 cf::NDI_RED
262 ); 210 );
263 } 211 }
212 Coro::Timer::sleep 0.4;
264 } 213 }
265 214
266 check_playing $ns, $user and next; 215 check_playing $ns, $user and next;
267 216
268 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
279 $ns->send_drawinfo ( 228 $ns->send_drawinfo (
280 "Try to use at least three characters as your password please, " 229 "Try to use at least three characters as your password please, "
281 . "that cannot be too much to ask for :)", 230 . "that cannot be too much to ask for :)",
282 cf::NDI_RED 231 cf::NDI_RED
283 ); 232 );
233 Coro::Timer::sleep 0.4;
284 } 234 }
285 235
286 # lock this username for the remainder of this login session 236 # lock this username for the remainder of this login session
287 if ($cf::LOGIN_LOCK{$user}) { 237 if ($cf::LOGIN_LOCK{$user}) {
288 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
305 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 255 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
306 nuke_str $pass; 256 nuke_str $pass;
307 # password matches, wonderful 257 # password matches, wonderful
308 my $pl = cf::player::find $user or next; 258 my $pl = cf::player::find $user or next;
309 $pl->connect ($ns); 259 $pl->connect ($ns);
310 check_clean_save $pl; 260 enter_map $pl;
311 last; 261 last;
312 } elsif (can_cleanup $pl, $mtime) { 262 } elsif (can_cleanup $pl, $mtime) {
313 Coro::Timer::sleep 1; 263 Coro::Timer::sleep 1;
314 264
315 $ns->send_drawinfo ( 265 $ns->send_drawinfo (
336 Coro::Timer::sleep 1; 286 Coro::Timer::sleep 1;
337 287
338 $ns->send_drawinfo ( 288 $ns->send_drawinfo (
339 "Wrong username or password. Please try again " 289 "Wrong username or password. Please try again "
340 . "(check for Numlock and other semi-obvious error sources).", 290 . "(check for Numlock and other semi-obvious error sources).",
291 cf::NDI_RED
292 );
293 next;
294 }
295 } else {
296 # unable to load the playerfile:
297 # check wether the player dir exists, which means the file is corrupted or
298 # something very similar.
299 if (!aio_stat cf::player::playerdir $user) {
300 $ns->send_drawinfo (
301 "Unable to retrieve this player. It might be a locked or broken account. "
302 . "If this is your account, ask a dungeon master for assistance. "
303 . "Otherwise choose a different login name.",
341 cf::NDI_RED 304 cf::NDI_RED
342 ); 305 );
343 next; 306 next;
344 } 307 }
345 } 308 }
356 nuke_str $pass2; 319 nuke_str $pass2;
357 $ns->send_drawinfo ( 320 $ns->send_drawinfo (
358 "The passwords do not match, please try again.", 321 "The passwords do not match, please try again.",
359 cf::NDI_RED 322 cf::NDI_RED
360 ); 323 );
324 Coro::Timer::sleep 0.5;
361 next; 325 next;
362 } 326 }
363 327
364 nuke_str $pass2; 328 nuke_str $pass2;
365 329
366 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
367 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
368 nuke_str $pass; 332 nuke_str $pass;
369 $pl->connect ($ns); 333 $pl->connect ($ns);
370
371 my $ob = $pl->ob; 334 my $ob = $pl->ob;
335
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
372 337
373 while () { 338 while () {
374 $ob->update_stats; 339 $ob->update_stats;
375 $pl->save_stats; 340 $pl->save_stats;
376 341
386 $ob->swap_stats ($res - 1, $swap - 1); 351 $ob->swap_stats ($res - 1, $swap - 1);
387 } 352 }
388 } else { 353 } else {
389 $ob->roll_stats; 354 $ob->roll_stats;
390 } 355 }
356
357 Coro::Timer::sleep 0.2;
391 } 358 }
392 359
393 $ob->set_animation (2); 360 $ob->set_animation (2);
394 $ob->add_statbonus; 361 $ob->add_statbonus;
395 362
396 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 363 while () {
397 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
365 my $msg = $ob->msg;
366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
399 371
400 $ns->state (cf::ST_CHANGE_CLASS); 372 last if $res =~ /[dD]/;
373
374 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.2;
376 }
377
378 $pl->chargen_race_done;
379
380 while () {
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
383
384 if ($res =~ /^[fF]/) {
385 $pl->gender (1);
386 last;
387 } elsif ($res =~ /^[mM]/) {
388 $pl->gender (0);
389 last;
390 }
391 Coro::Timer::sleep 0.2;
392 }
393
394 $ob->reply (undef, "Welcome to Crossfire!");
395
401 delete $pl->{deny_save};#d# too early 396 delete $pl->{deny_save};
402 397
403 last; 398 last;
404 } 399 }
405 }); 400 });
406} 401});
407 402
408cf::register_command quit => sub { 403cf::register_command quit => sub {
409 my ($ob, $arg) = @_; 404 my ($ob, $arg) = @_;
410 405
411 $ob->reply (undef, 406 $ob->reply (undef,
482 $pl->{unclean_save} = $cf::RUNTIME; 477 $pl->{unclean_save} = $cf::RUNTIME;
483 } 478 }
484 }, 479 },
485); 480);
486 481
487cf::client->attach (
488 on_addme => \&addme,
489 on_setup => \&setup,
490);
491
492############################################################################# 482#############################################################################
493 483
494our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 484our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
495our $SAVE_TIMEOUT = 20; # save players every n seconds 485our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
496 486
497our $SCHEDULER = cf::async_ext { 487our $SCHEDULER = cf::async_ext {
498 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 488 my $schedule_interval = Coro::Event->timer (after => 1);
499 while () { 489 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL);
500 $schedule_interval->next; 491 $schedule_interval->next;
501 492
502 # this weird form of iteration over values is used because 493 # this weird form of iteration over values is used because
503 # the hash changes underneath us frequently, and for 494 # the hash changes underneath us frequently, and for
504 # keeps a direct reference to the value without (in 5.8 perls) 495 # keeps a direct reference to the value without (in 5.8 perls)
509 or next; 500 or next;
510 $pl->valid or next; 501 $pl->valid or next;
511 502
512 eval { 503 eval {
513 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 504 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
514 $cf::WAIT_FOR_TICK_ONE->wait;
515 $pl->save; 505 $pl->save;
516 506
517 unless ($pl->active) { 507 unless ($pl->active || $pl->ns) {
518 # check refcounts, this is tricky and needs to be adjusted to fit server internals 508 # check refcounts, this is tricky and needs to be adjusted to fit server internals
519 my $ob = $pl->ob; 509 my $ob = $pl->ob;
520 Scalar::Util::weaken $pl; 510
521 Scalar::Util::weaken $ob;
522 my $a_ = $pl->refcnt;#d#
523 my $b_ = $ob->refcnt;#d#
524 my $pl_ref = $pl->refcnt_cnt; 511 my $pl_ref = $pl->refcnt_cnt;
525 my $ob_ref = $ob->refcnt_cnt; 512 my $ob_ref = $ob->refcnt_cnt;
526 513
527 ## pl_ref == one from object + one from cf::PLAYER 514 ## pl_ref == $pl + ob->contr + %cf::PLAYER
528 ## ob_ref == one from simply being an object 515 ## ob_ref == $ob + pl->observe + simply being an object
529 if ($pl_ref == 2 && $ob_ref == 1) { 516 if ($pl_ref == 3 && $ob_ref == 3) {
530 warn "player-scheduler destroy ", $ob->name;#d# 517 warn "player-scheduler destroy ", $ob->name;#d#
531 518
532 # remove from sight and get fresh "copies" 519 # remove from sight and get fresh "copies"
533 $pl = delete $cf::PLAYER{$ob->name}; 520 $pl = delete $cf::PLAYER{$ob->name};
534 $ob = $pl->ob; 521 $ob = $pl->ob;
535 522
536 $ob->destroy;
537 $pl->destroy; 523 $pl->destroy; # destroys $ob
538 } else { 524 } else {
525 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d#
527
539 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
540 } 529 }
541 } 530 }
542 } 531 }
543 }; 532 };
544 warn $@ if $@; 533 warn $@ if $@;

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