1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
7 | use Deliantra::Util (); |
8 | |
8 | |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | CONF MAX_DISCONNECT_TIME = 3600; |
10 | |
|
|
11 | # paranoia function to overwrite a string-in-place |
|
|
12 | sub nuke_str { |
|
|
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
14 | } |
|
|
15 | |
10 | |
16 | sub query { |
11 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
12 | my ($ns, $flags, $text) = @_; |
18 | |
13 | |
19 | my $current = $Coro::current; |
14 | $ns->query ($flags, $text, Coro::rouse_cb); |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
15 | Coro::rouse_wait |
21 | Coro::schedule while ref $current; |
|
|
22 | |
|
|
23 | $current |
|
|
24 | } |
16 | } |
25 | |
17 | |
26 | sub can_cleanup { |
18 | sub can_cleanup { |
27 | my ($pl, $mtime) = @_; |
19 | my ($pl, $mtime) = @_; |
28 | |
20 | |
… | |
… | |
41 | return unless cf::player::find_active $user; |
33 | return unless cf::player::find_active $user; |
42 | |
34 | |
43 | $ns->send_drawinfo ( |
35 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
36 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
37 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
38 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
39 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
40 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
41 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
42 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
43 | . "this will fix anything.", |
52 | cf::NDI_RED |
44 | cf::NDI_RED |
53 | ); |
45 | ); |
54 | |
46 | |
55 | 1 |
47 | 1 |
56 | } |
48 | } |
57 | |
49 | |
58 | sub check_clean_save { |
50 | sub safe_spot($) { |
59 | my ($pl) = @_; |
51 | my ($pl) = @_; |
|
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52 | |
|
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53 | my $ob = $pl->ob; |
60 | |
54 | |
|
|
55 | my $m = $ob->map |
|
|
56 | or return; |
|
|
57 | my $x = $ob->x; |
|
|
58 | my $y = $ob->y; |
|
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59 | |
|
|
60 | # never happens normally, but helps when shell users make mistakes |
|
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61 | $m->linkable |
|
|
62 | or return 1; |
|
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63 | |
|
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64 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
65 | } |
|
|
66 | |
|
|
67 | sub enter_map { |
|
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68 | my ($pl) = @_; |
|
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69 | |
|
|
70 | my $ob = $pl->ob; |
|
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71 | |
|
|
72 | my ($map, $x, $y) |
|
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73 | = $ob->{_link_pos} |
|
|
74 | ? @{delete $ob->{_link_pos}} |
|
|
75 | : ($pl->maplevel, $ob->x, $ob->y); |
|
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76 | |
|
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77 | $ob->enter_link; |
|
|
78 | |
|
|
79 | my $m = cf::map::find $map; |
61 | if (my $time = delete $pl->{unclean_save}) { |
80 | my $time = delete $pl->{unclean_save}; |
62 | $pl->ns->send_drawinfo ( |
81 | |
|
|
82 | if ($time && $m) { |
|
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83 | if ($time < $m->{instantiate_time}) { |
|
|
84 | # the map was reset in the meantime |
|
|
85 | my $age = $cf::RUNTIME - $time; |
|
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86 | |
|
|
87 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
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88 | |
|
|
89 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
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90 | $ob->message ( |
|
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91 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
92 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
93 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
94 | . "H<You disconnected too long without having used a savebed.>", |
|
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95 | cf::NDI_RED |
|
|
96 | ); |
|
|
97 | # kill them. |
|
|
98 | # reminds me of the famous badness 10000 syndrome... |
|
|
99 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
100 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
101 | } else { |
|
|
102 | ($map, $x, $y) = $pl->savebed; |
|
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103 | |
|
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104 | $ob->message ( |
|
|
105 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
106 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
107 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
108 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
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109 | cf::NDI_RED |
|
|
110 | ); |
|
|
111 | } |
|
|
112 | } else { |
|
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113 | $ob->message ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
114 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
115 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
116 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
117 | . "H<Always apply a bed of reality to disconnect from the server.>", |
66 | cf::NDI_RED |
118 | cf::NDI_RED |
67 | ); |
119 | ); |
68 | #d#TODO |
120 | } |
69 | } |
121 | } |
70 | } |
|
|
71 | |
122 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
123 | $ob->goto ($map, $x, $y); |
73 | # (thats hard, so we crap out and fork). |
124 | } |
|
|
125 | |
|
|
126 | sub encode_password($) { |
|
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127 | "!" . unpack "H*", $_[0] |
|
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128 | } |
|
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129 | |
|
|
130 | sub compare_password($$) { |
|
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131 | my ($pass, $token) = @_; |
|
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132 | |
|
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133 | if ($token =~ /!!(.*)/) { |
|
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134 | return +(substr $pass, 0, 8) eq pack "H*", $1; |
|
|
135 | } elsif ($token =~ /!(.*)/) { |
|
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136 | return $pass eq pack "H*", $1; |
|
|
137 | } else { |
|
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138 | return $token eq crypt $pass, $token; |
|
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139 | } |
|
|
140 | } |
|
|
141 | |
|
|
142 | # delete a player directory |
74 | sub nuke_playerdir { |
143 | sub nuke_playerdir { |
75 | my ($user) = @_; |
144 | my ($user) = @_; |
76 | |
145 | |
|
|
146 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
147 | |
|
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148 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
77 | aio_stat "$PLAYERDIR/$user"; |
149 | aio_rename "$PLAYERDIR/$user", $temp; |
78 | system "cd \Q$PLAYERDIR\E " |
150 | IO::AIO::aio_rmtree $temp; |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
81 | } |
151 | } |
82 | |
152 | |
83 | sub send_capabilities { |
153 | sub login_done { |
|
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154 | my ($pl) = @_; |
|
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155 | |
|
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156 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
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157 | $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
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158 | } |
|
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159 | } |
|
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160 | |
|
|
161 | sub chargen { |
|
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162 | my ($ns, $user, $pass) = @_; |
|
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163 | |
|
|
164 | # the rest of this function is character creation |
|
|
165 | $Coro::current->{desc} = "addme($user) chargen"; |
|
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166 | |
|
|
167 | # just to make sure nothing is left over |
|
|
168 | # normally, nothing is there. |
|
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169 | nuke_playerdir $user; |
|
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170 | |
|
|
171 | my $pl = cf::player::new $user; |
|
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172 | $pl->password (encode_password $pass); |
|
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173 | $pl->connect ($ns); |
|
|
174 | my $ob = $pl->ob; |
|
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175 | |
|
|
176 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
|
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177 | |
|
|
178 | while () { |
|
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179 | $ob->update_stats; |
|
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180 | $pl->save_stats; |
|
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181 | |
|
|
182 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
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183 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
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184 | |
|
|
185 | if ($res =~ /^[Nn]/) { |
|
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186 | last; |
|
|
187 | } elsif ($res > 0 && $res <= 7) { |
|
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188 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
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189 | |
|
|
190 | if ($swap > 0 && $swap <= 7) { |
|
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191 | $ob->swap_stats ($res - 1, $swap - 1); |
|
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192 | } |
|
|
193 | } else { |
|
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194 | $ob->roll_stats; |
|
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195 | } |
|
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196 | |
|
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197 | Coro::Timer::sleep 0.05; |
|
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198 | } |
|
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199 | |
|
|
200 | $ob->set_animation (2); |
|
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201 | $ob->add_statbonus; |
|
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202 | |
|
|
203 | while () { |
|
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204 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
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205 | my $msg = $ob->msg; |
|
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206 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
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207 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
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208 | |
|
|
209 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
210 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
|
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211 | |
|
|
212 | last if $res =~ /[dD]/; |
|
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213 | |
|
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214 | $pl->chargen_race_next; |
|
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215 | Coro::Timer::sleep 0.05; |
|
|
216 | } |
|
|
217 | |
|
|
218 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
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219 | # presumably because of unique maps |
|
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220 | aio_mkdir playerdir $pl, 0770; |
|
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221 | $pl->chargen_race_done; |
|
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222 | |
|
|
223 | while () { |
|
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224 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
225 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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226 | |
|
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227 | if ($res =~ /^[fF]/) { |
|
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228 | $pl->gender (1); |
|
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229 | last; |
|
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230 | } elsif ($res =~ /^[mM]/) { |
|
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231 | $pl->gender (0); |
|
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232 | last; |
|
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233 | } |
|
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234 | Coro::Timer::sleep 0.05; |
|
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235 | } |
|
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236 | |
|
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237 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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238 | |
|
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239 | # XXX: Workaround for delayed client ext protocol handshake |
|
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240 | $pl->esrv_new_player; |
|
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241 | |
|
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242 | delete $pl->{deny_save}; |
|
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243 | } |
|
|
244 | |
|
|
245 | cf::client->attach (on_addme => sub { |
84 | my ($ns) = @_; |
246 | my ($ns) = @_; |
85 | |
247 | |
86 | return unless $ns->extcmd; |
|
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87 | |
|
|
88 | $ns->ext_event (capabilities => |
|
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89 | # id, name, flags (1 == 2d), edge length |
|
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90 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
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91 | ); |
|
|
92 | } |
|
|
93 | |
|
|
94 | sub setup { |
|
|
95 | my ($ns, $args) = @_; |
|
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96 | |
|
|
97 | # run through the cmds of setup |
|
|
98 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
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99 | # |
|
|
100 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
101 | # The client then must sort this out |
|
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102 | |
|
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103 | my %setup = split / +/, $args; |
|
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104 | while (my ($k, $v) = each %setup) { |
|
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105 | if ($k eq "sound") { |
|
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106 | $ns->sound ($v); |
|
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107 | |
|
|
108 | } elsif ($k eq "exp64") { |
|
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109 | $setup{$k} = 1; |
|
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110 | |
|
|
111 | } elsif ($k eq "spellmon") { |
|
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112 | $ns->monitor_spells ($v); |
|
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113 | |
|
|
114 | } elsif ($k eq "darkness") { |
|
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115 | $ns->darkness ($v); |
|
|
116 | |
|
|
117 | } elsif ($k eq "map1cmd") { |
|
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118 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
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119 | |
|
|
120 | } elsif ($k eq "map1acmd") { |
|
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121 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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122 | |
|
|
123 | } elsif ($k eq "map2cmd") { |
|
|
124 | # gcfclient bug, map1acmd is sent too late |
|
|
125 | $ns->mapmode (cf::Map1aCmd); |
|
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126 | $setup{$k} = "FALSE"; |
|
|
127 | |
|
|
128 | } elsif ($k eq "newmapcmd") { |
|
|
129 | $ns->newmapcmd ($v); |
|
|
130 | |
|
|
131 | } elsif ($k eq "mapinfocmd") { |
|
|
132 | $ns->mapinfocmd ($v); |
|
|
133 | |
|
|
134 | } elsif ($k eq "extcmd") { |
|
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135 | $ns->extcmd ($v > 0); |
|
|
136 | send_capabilities $ns; |
|
|
137 | |
|
|
138 | } elsif ($k eq "extmap") { |
|
|
139 | $ns->extmap ($v); |
|
|
140 | |
|
|
141 | } elsif ($k eq "facecache") { |
|
|
142 | $ns->facecache ($v); |
|
|
143 | |
|
|
144 | } elsif ($k eq "faceset") { |
|
|
145 | $ns->faceset (0); |
|
|
146 | $setup{$k} = 0; |
|
|
147 | # $ns->image2 (1) |
|
|
148 | |
|
|
149 | } elsif ($k eq "tileset") { |
|
|
150 | $setup{$k} = $ns->faceset ($v & 1); |
|
|
151 | |
|
|
152 | } elsif ($k eq "itemcmd") { |
|
|
153 | # Version of the item protocol command to use. Currently, |
|
|
154 | # only supported versions are 1 and 2. Using a numeric |
|
|
155 | # value will make it very easy to extend this in the future. |
|
|
156 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
157 | |
|
|
158 | $setup{$k} = $ns->itemcmd; |
|
|
159 | |
|
|
160 | } elsif ($k eq "mapsize") { |
|
|
161 | my ($x, $y) = split /x/, $v; |
|
|
162 | |
|
|
163 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
|
|
164 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
|
|
165 | |
|
|
166 | $setup{$k} = "${x}x${y}"; |
|
|
167 | |
|
|
168 | } elsif ($k eq "extendedMapInfos") { |
|
|
169 | $ns->ext_mapinfos ($v); |
|
|
170 | |
|
|
171 | } elsif ($k eq "extendedTextInfos") { |
|
|
172 | $ns->has_readable_type ($v); |
|
|
173 | |
|
|
174 | } elsif ($k eq "fxix") { |
|
|
175 | $ns->fxix ($v); |
|
|
176 | |
|
|
177 | } else { |
|
|
178 | # other commands: |
|
|
179 | # sexp: no idea, probably for oudated servers |
|
|
180 | # tick: more stupidity, server should sned a tick per tick |
|
|
181 | |
|
|
182 | $setup{$k} = "FALSE"; |
|
|
183 | } |
|
|
184 | } |
|
|
185 | |
|
|
186 | $ns->send_packet (join " ", setup => %setup); |
|
|
187 | |
|
|
188 | cf::datalog setup => |
|
|
189 | request => $args, |
|
|
190 | reply => \%setup, |
|
|
191 | client => $ns->version, |
|
|
192 | ; |
|
|
193 | } |
|
|
194 | |
|
|
195 | sub addme { |
|
|
196 | my ($ns) = @_; |
|
|
197 | |
|
|
198 | if (!$ns->facecache) |
|
|
199 | { |
|
|
200 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
201 | |
|
|
202 | |
|
|
203 | *** |
|
|
204 | *** WARNING: |
|
|
205 | *** Your client does not support face/image caching, |
|
|
206 | *** or it has been disabled. Face caching is mandatory |
|
|
207 | *** so please enable it or use a newer client. |
|
|
208 | *** |
|
|
209 | *** Look at your client preferences: |
|
|
210 | *** |
|
|
211 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
212 | *** cfclient: use the -cache commandline option. |
|
|
213 | *** cfclient: map will not redraw automatically (bug). |
|
|
214 | *** gcfclient: use -cache commandline option, or enable |
|
|
215 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
216 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
217 | *** |
|
|
218 | *** |
|
|
219 | EOF |
|
|
220 | if ($ns->version =~ /jcrossclient/) { |
|
|
221 | # let them, for now |
|
|
222 | } else { |
|
|
223 | $ns->flush; |
|
|
224 | return $ns->destroy; |
|
|
225 | } |
|
|
226 | |
|
|
227 | # $ns->facecache = true; |
|
|
228 | } |
|
|
229 | |
|
|
230 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
231 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
232 | |
|
|
233 | |
|
|
234 | *** |
|
|
235 | *** WARNING: |
|
|
236 | *** Your client is too old. Please upgrade to a newer version. |
|
|
237 | EOF |
|
|
238 | |
|
|
239 | $ns->flush; |
|
|
240 | return $ns->destroy; |
|
|
241 | } |
|
|
242 | |
|
|
243 | $ns->pl and return $ns->destroy; |
248 | $ns->{addme}++ and return $ns->destroy; |
244 | |
249 | |
245 | $ns->async (sub { |
250 | $ns->async (sub { |
|
|
251 | $Coro::current->{desc} = "addme init"; |
|
|
252 | |
246 | my ($user, $pass); |
253 | my ($user, $pass); |
247 | |
254 | |
248 | $ns->send_packet ("addme_success"); |
255 | $ns->send_packet ("addme_success"); |
249 | |
256 | |
250 | for (;;) { |
257 | for (;;) { |
… | |
… | |
255 | cf::NDI_BLUE |
262 | cf::NDI_BLUE |
256 | ); |
263 | ); |
257 | |
264 | |
258 | # read username |
265 | # read username |
259 | while () { |
266 | while () { |
260 | $user = query $ns, 0, "What is your name?\n:"; |
267 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
261 | |
268 | |
262 | if ($cf::LOGIN_LOCK{$user}) { |
269 | if ($cf::LOGIN_LOCK{$user}) { |
263 | $ns->send_drawinfo ( |
270 | $ns->send_drawinfo ( |
264 | "That username is currently used in another login session. " |
271 | "That username is currently used in another login session. " |
265 | . "Chose another, or wait till the other session has ended.", |
272 | . "Chose another, or wait till the other session has ended.", |
266 | cf::NDI_RED |
273 | cf::NDI_RED |
267 | ); |
274 | ); |
268 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
275 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
269 | last; |
276 | last; |
270 | } else { |
277 | } else { |
271 | $ns->send_drawinfo ( |
278 | $ns->send_drawinfo ( |
272 | "Your username contains illegal characters " |
279 | "Your username contains illegal characters " |
273 | . "(only a-z, A-Z and 0-9 are allowed), " |
280 | . "(only a-z, A-Z and 0-9 are allowed), " |
274 | . "or is not between 3 and 18 characters in length.", |
281 | . "or is not between 3 and 20 characters in length.", |
275 | cf::NDI_RED |
282 | cf::NDI_RED |
276 | ); |
283 | ); |
277 | } |
284 | } |
|
|
285 | Coro::Timer::sleep 0.4; |
278 | } |
286 | } |
279 | |
287 | |
280 | check_playing $ns, $user and next; |
288 | check_playing $ns, $user and next; |
|
|
289 | |
|
|
290 | $Coro::current->{desc} = "addme($user) pass"; |
281 | |
291 | |
282 | $ns->send_drawinfo ( |
292 | $ns->send_drawinfo ( |
283 | "Welcome $user, please enter your password now. " |
293 | "Welcome $user, please enter your password now. " |
284 | . "New users should now choose a password. " |
294 | . "New users should now choose a password. " |
285 | . "Anything your client lets you enter is fine.", |
295 | . "Anything your client lets you enter is fine.", |
… | |
… | |
293 | $ns->send_drawinfo ( |
303 | $ns->send_drawinfo ( |
294 | "Try to use at least three characters as your password please, " |
304 | "Try to use at least three characters as your password please, " |
295 | . "that cannot be too much to ask for :)", |
305 | . "that cannot be too much to ask for :)", |
296 | cf::NDI_RED |
306 | cf::NDI_RED |
297 | ); |
307 | ); |
|
|
308 | Coro::Timer::sleep 0.4; |
298 | } |
309 | } |
299 | |
310 | |
300 | # lock this username for the remainder of this login session |
311 | # lock this username for the remainder of this login session |
301 | if ($cf::LOGIN_LOCK{$user}) { |
312 | if ($cf::LOGIN_LOCK{$user}) { |
302 | $ns->send_drawinfo ( |
313 | $ns->send_drawinfo ( |
… | |
… | |
308 | } |
319 | } |
309 | local $cf::LOGIN_LOCK{$user} = 1; |
320 | local $cf::LOGIN_LOCK{$user} = 1; |
310 | |
321 | |
311 | check_playing $ns, $user and next; |
322 | check_playing $ns, $user and next; |
312 | |
323 | |
|
|
324 | $Coro::current->{desc} = "addme($user) check"; |
|
|
325 | |
313 | # try to read the user file and check the password |
326 | # try to read the user file and check the password |
314 | if (my $pl = cf::player::find $user) { |
327 | if (my $pl = cf::player::find $user) { |
315 | aio_stat $pl->path and next; |
328 | aio_stat $pl->path and next; |
316 | my $mtime = (stat _)[9]; |
329 | my $mtime = (stat _)[9]; |
317 | my $hash = $pl->password; |
330 | my $token = $pl->password; |
318 | |
331 | |
319 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
332 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
320 | nuke_str $pass; |
333 | # player exists and passwords match - we can proceed |
|
|
334 | |
321 | # password matches, wonderful |
335 | # password matches, wonderful |
322 | my $pl = cf::player::find $user or next; |
336 | my $pl = cf::player::find $user or next; |
323 | $pl->connect ($ns); |
337 | $pl->connect ($ns); |
324 | check_clean_save $pl; |
338 | enter_map $pl; |
|
|
339 | login_done $pl; |
325 | last; |
340 | return; |
326 | } elsif (can_cleanup $pl, $mtime) { |
341 | } elsif (can_cleanup $pl, $mtime) { |
327 | Coro::Timer::sleep 1; |
342 | Coro::Timer::sleep 1; |
328 | |
343 | |
329 | $ns->send_drawinfo ( |
344 | $ns->send_drawinfo ( |
330 | "Player exists, but password does not match. If this is your account, " |
345 | "Player exists, but password does not match. If this is your account, " |
331 | . "please try again. If not, you can now decide to take over this account " |
346 | . "please try again. If not, you can now decide to take over this account " |
332 | . "because it has not been in-use for some time.", |
347 | . "because it has not been in-use for some time.", |
333 | cf::NDI_RED |
348 | cf::NDI_RED |
334 | ); |
349 | ); |
335 | |
350 | |
336 | #TODO: nuke_str |
|
|
337 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
351 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
338 | or next; |
352 | or next; |
339 | |
353 | |
340 | # check if the file hasn't changed |
354 | # check if the file hasn't changed |
341 | aio_stat cf::player::path $user and next; |
355 | aio_stat cf::player::path $user and next; |
… | |
… | |
343 | |
357 | |
344 | $pl->quit_character; |
358 | $pl->quit_character; |
345 | |
359 | |
346 | # fall through to creation |
360 | # fall through to creation |
347 | } else { |
361 | } else { |
348 | nuke_str $pass; |
|
|
349 | |
|
|
350 | Coro::Timer::sleep 1; |
362 | Coro::Timer::sleep 1; |
351 | |
363 | |
352 | $ns->send_drawinfo ( |
364 | $ns->send_drawinfo ( |
353 | "Wrong username or password. Please try again " |
365 | "Wrong username or password. Please try again " |
354 | . "(check for Numlock and other semi-obvious error sources).", |
366 | . "(check for Numlock and other semi-obvious error sources).", |
355 | cf::NDI_RED |
367 | cf::NDI_RED |
356 | ); |
368 | ); |
357 | next; |
369 | next; |
358 | } |
370 | } |
|
|
371 | } else { |
|
|
372 | # unable to load the playerfile: |
|
|
373 | # check whether the player dir exists, which means the file is corrupted or |
|
|
374 | # something very similar. |
|
|
375 | if (!aio_stat cf::player::playerdir $user) { |
|
|
376 | $ns->send_drawinfo ( |
|
|
377 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
378 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
379 | . "Otherwise choose a different login name.", |
|
|
380 | cf::NDI_RED |
|
|
381 | ); |
|
|
382 | next; |
|
|
383 | } |
359 | } |
384 | } |
360 | |
385 | |
361 | # the rest of this function is character creation |
|
|
362 | |
|
|
363 | # just to make sure nothing is left over |
|
|
364 | nuke_playerdir $user; |
|
|
365 | |
|
|
366 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
386 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
367 | |
387 | |
368 | if ($pass2 ne $pass) { |
388 | if ($pass2 ne $pass) { |
369 | nuke_str $pass; |
|
|
370 | nuke_str $pass2; |
|
|
371 | $ns->send_drawinfo ( |
389 | $ns->send_drawinfo ( |
372 | "The passwords do not match, please try again.", |
390 | "The passwords do not match, please try again.", |
373 | cf::NDI_RED |
391 | cf::NDI_RED |
374 | ); |
392 | ); |
|
|
393 | Coro::Timer::sleep 0.5; |
375 | next; |
394 | next; |
376 | } |
395 | } |
377 | |
396 | |
378 | nuke_str $pass2; |
|
|
379 | |
|
|
380 | my $pl = cf::player::new $user; |
|
|
381 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
382 | nuke_str $pass; |
|
|
383 | $pl->connect ($ns); |
|
|
384 | |
|
|
385 | my $ob = $pl->ob; |
|
|
386 | |
|
|
387 | while () { |
|
|
388 | $ob->update_stats; |
|
|
389 | $pl->save_stats; |
|
|
390 | |
|
|
391 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
392 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
|
|
393 | |
|
|
394 | if ($res =~ /^[Nn]/) { |
|
|
395 | last; |
|
|
396 | } elsif ($res > 0 && $res <= 7) { |
|
|
397 | my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
|
|
398 | |
|
|
399 | if ($swap > 0 && $swap <= 7) { |
|
|
400 | $ob->swap_stats ($res - 1, $swap - 1); |
|
|
401 | } |
|
|
402 | } else { |
|
|
403 | $ob->roll_stats; |
|
|
404 | } |
|
|
405 | } |
|
|
406 | |
|
|
407 | $ob->set_animation (2); |
|
|
408 | $ob->add_statbonus; |
|
|
409 | |
|
|
410 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
|
|
411 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
|
|
412 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
|
|
413 | |
|
|
414 | $ns->state (cf::ST_CHANGE_CLASS); |
|
|
415 | delete $pl->{deny_save};#d# too early |
|
|
416 | |
|
|
417 | last; |
397 | last; |
418 | } |
398 | } |
|
|
399 | |
|
|
400 | # lock again, too layz to make this nicer |
|
|
401 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
402 | |
|
|
403 | chargen $ns, $user, $pass; |
|
|
404 | login_done $ns->pl; |
419 | }); |
405 | }); |
420 | } |
406 | }); |
|
|
407 | |
|
|
408 | cf::client->attach ( |
|
|
409 | on_version => sub { |
|
|
410 | my ($ns, $arg) = @_; |
|
|
411 | |
|
|
412 | $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2]; |
|
|
413 | $ns->ext_msg (nonces => @{ $ns->{nonces} }); |
|
|
414 | }, |
|
|
415 | ); |
|
|
416 | |
|
|
417 | #cf::register_async_exticmd create_login => sub { |
|
|
418 | # my ($ns, $reply, $user, $pass) = @_; |
|
|
419 | # |
|
|
420 | # $ns->{addme}++ and return $ns->destroy; |
|
|
421 | #}; |
|
|
422 | |
|
|
423 | cf::register_async_exticmd login => sub { |
|
|
424 | my ($ns, $reply, $user, $hash) = @_; |
|
|
425 | |
|
|
426 | $ns->{addme}++ and return $ns->destroy; |
|
|
427 | |
|
|
428 | $ns->async (sub { |
|
|
429 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
430 | |
|
|
431 | $Coro::current->{desc} = "login($user) check"; |
|
|
432 | |
|
|
433 | my $fail = sub { |
|
|
434 | $reply->(0, $_[0]); |
|
|
435 | $ns->flush; # does not ensure that the data reaches the client - TODO |
|
|
436 | # need to do this in another thread, as this one gets canceled |
|
|
437 | Coro::async_pool { |
|
|
438 | Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack |
|
|
439 | $ns->destroy; |
|
|
440 | }; |
|
|
441 | Coro::schedule; # do the destroy, should not return |
|
|
442 | }; |
|
|
443 | |
|
|
444 | # try to read the user file and check the password |
|
|
445 | my $pl = cf::player::find $user |
|
|
446 | or return $fail->("User '$user' does not exist - wrong spelling?"); |
|
|
447 | |
|
|
448 | aio_stat $pl->path |
|
|
449 | and return $ns->destroy; |
|
|
450 | |
|
|
451 | my $mtime = (stat _)[9]; |
|
|
452 | my $token = $pl->password; |
|
|
453 | |
|
|
454 | $token = $token =~ /^!/ |
|
|
455 | ? Deliantra::Util::hash_pw pack "H*", substr $token, 1 |
|
|
456 | : pack "H*", $token; |
|
|
457 | |
|
|
458 | $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1]; |
|
|
459 | |
|
|
460 | $token eq $hash |
|
|
461 | or $cf::CFG{ext_login_nocheck} |
|
|
462 | or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc."); |
|
|
463 | |
|
|
464 | # player exists and passwords match - we can proceed |
|
|
465 | |
|
|
466 | $pl->connect ($ns); |
|
|
467 | enter_map $pl; |
|
|
468 | login_done $pl; |
|
|
469 | |
|
|
470 | $reply->(1, "Success"); |
|
|
471 | }); |
|
|
472 | }; |
|
|
473 | |
|
|
474 | cf::register_command password => sub { |
|
|
475 | my ($pl, $arg) = @_; |
|
|
476 | |
|
|
477 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
478 | $pl->message ( |
|
|
479 | "The password can currently only changed by a DM.", |
|
|
480 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
481 | return; |
|
|
482 | } |
|
|
483 | |
|
|
484 | $pl->message (#d# |
|
|
485 | "Passwords cannot currently be changed.",#d# |
|
|
486 | cf::NDI_UNIQUE | cf::NDI_REPLY);#d# |
|
|
487 | return;#d# |
|
|
488 | |
|
|
489 | my (@args) = split /\s+/, $arg; |
|
|
490 | my ($player, $new_pw) = @args; |
|
|
491 | |
|
|
492 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
493 | $pl->message ( |
|
|
494 | "Usage: password <player> [<new password>]", |
|
|
495 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
496 | return; |
|
|
497 | } |
|
|
498 | |
|
|
499 | if ($new_pw eq '') { |
|
|
500 | $new_pw = |
|
|
501 | join '', |
|
|
502 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
503 | 1..9; |
|
|
504 | } |
|
|
505 | |
|
|
506 | cf::async { |
|
|
507 | my $plc = cf::player::find $player; |
|
|
508 | if ($plc) { |
|
|
509 | $plc->password (encode_password $new_pw); |
|
|
510 | $pl->message ( |
|
|
511 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
512 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
513 | } else { |
|
|
514 | $pl->message ( |
|
|
515 | "Fail! Couldn't set password for '$player', " |
|
|
516 | . "he doesn't seem to exist!", |
|
|
517 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
518 | } |
|
|
519 | }; |
|
|
520 | }; |
421 | |
521 | |
422 | cf::register_command quit => sub { |
522 | cf::register_command quit => sub { |
423 | my ($ob, $arg) = @_; |
523 | my ($ob, $arg) = @_; |
424 | |
524 | |
425 | $ob->reply (undef, |
525 | $ob->send_msg (undef, |
426 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
526 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
427 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
527 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
428 | cf::NDI_UNIQUE | cf::NDI_RED); |
528 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
429 | }; |
529 | }; |
430 | |
530 | |
431 | cf::register_command quit_character => sub { |
531 | cf::register_command quit_character => sub { |
432 | my ($ob, $arg) = @_; |
532 | my ($ob, $arg) = @_; |
433 | |
533 | |
434 | my $pl = $ob->contr; |
534 | my $pl = $ob->contr; |
435 | |
535 | |
436 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
536 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
437 | if ($_[0] !~ /^[yY]/) { |
537 | if ($_[0] !~ /^[yY]/) { |
438 | $ob->reply (undef, |
538 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
439 | "Ok, not not quitting then.", |
|
|
440 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
441 | } else { |
539 | } else { |
442 | $ob->reply (undef, |
540 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
443 | "Ok, quitting, hope to see you again.", |
541 | cf::async { |
444 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
445 | $pl->ns->flush; |
|
|
446 | cf::async { $pl->quit_character }; |
542 | $pl->quit_character; |
|
|
543 | }; |
447 | } |
544 | } |
448 | }); |
545 | }); |
449 | }; |
546 | }; |
450 | |
547 | |
451 | cf::object->attach ( |
548 | cf::object->attach ( |
… | |
… | |
457 | |
554 | |
458 | my $pl = $ob->contr; |
555 | my $pl = $ob->contr; |
459 | |
556 | |
460 | # update respawn position |
557 | # update respawn position |
461 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
558 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
462 | cf::async { $pl->save }; |
|
|
463 | |
559 | |
464 | $pl->killer ("left"); |
560 | cf::async { |
465 | $ob->check_score; |
561 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
562 | ext::highscore::check $ob; |
466 | |
563 | |
467 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
564 | $pl->save; |
468 | |
565 | |
|
|
566 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
567 | |
|
|
568 | my $ns = $pl->ns |
|
|
569 | or return; |
|
|
570 | |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
571 | $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
470 | if ($_[0] !~ /^[yY]/) { |
572 | if ($_[0] !~ /^[yY]/) { |
471 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
573 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
472 | $pl->deactivate; |
574 | $pl->deactivate; |
473 | $pl->ns->destroy; |
575 | $pl->ns->destroy; |
474 | } else { |
576 | } |
475 | cf::async { $pl->save }; |
|
|
476 | } |
577 | }); |
477 | }); |
578 | }; |
478 | }, |
579 | }, |
479 | ); |
580 | ); |
480 | |
581 | |
481 | cf::player->attach ( |
582 | cf::player->attach ( |
482 | on_login => sub { |
583 | on_login => sub { |
… | |
… | |
491 | |
592 | |
492 | if ($cleanly) { |
593 | if ($cleanly) { |
493 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
594 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
494 | } else { |
595 | } else { |
495 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
596 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
496 | $pl->{unclean_save} = $cf::RUNTIME; |
597 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
598 | unless safe_spot $pl; |
497 | } |
599 | } |
498 | }, |
600 | }, |
499 | ); |
601 | ); |
500 | |
602 | |
501 | cf::client->attach ( |
|
|
502 | on_addme => \&addme, |
|
|
503 | on_setup => \&setup, |
|
|
504 | ); |
|
|
505 | |
|
|
506 | ############################################################################# |
|
|
507 | |
|
|
508 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
509 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
510 | |
|
|
511 | our $SCHEDULER = cf::async_ext { |
|
|
512 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
513 | while () { |
|
|
514 | $schedule_interval->next; |
|
|
515 | |
|
|
516 | # this weird form of iteration over values is used because |
|
|
517 | # the hash changes underneath us frequently, and for |
|
|
518 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
519 | # keeping a reference, so this is prone to crashes or worse. |
|
|
520 | my @players = keys %cf::PLAYER; |
|
|
521 | for (@players) { |
|
|
522 | my $pl = $cf::PLAYER{$_} |
|
|
523 | or next; |
|
|
524 | $pl->valid or next; |
|
|
525 | |
|
|
526 | eval { |
|
|
527 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
528 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
529 | $pl->save; |
|
|
530 | |
|
|
531 | unless ($pl->active) { |
|
|
532 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
533 | my $ob = $pl->ob; |
|
|
534 | Scalar::Util::weaken $pl; |
|
|
535 | Scalar::Util::weaken $ob; |
|
|
536 | my $a_ = $pl->refcnt;#d# |
|
|
537 | my $b_ = $ob->refcnt;#d# |
|
|
538 | my $pl_ref = $pl->refcnt_cnt; |
|
|
539 | my $ob_ref = $ob->refcnt_cnt; |
|
|
540 | |
|
|
541 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
542 | ## ob_ref == one from simply being an object |
|
|
543 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
544 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
545 | |
|
|
546 | # remove from sight and get fresh "copies" |
|
|
547 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
548 | $ob = $pl->ob; |
|
|
549 | |
|
|
550 | $ob->destroy; |
|
|
551 | $pl->destroy; |
|
|
552 | } else { |
|
|
553 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
554 | } |
|
|
555 | } |
|
|
556 | } |
|
|
557 | }; |
|
|
558 | warn $@ if $@; |
|
|
559 | Coro::cede; |
|
|
560 | }; |
|
|
561 | } |
|
|
562 | }; |
|
|
563 | |
|
|
564 | $SCHEDULER->prio (1); |
|
|
565 | |
|
|