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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.37 by root, Fri Apr 6 22:57:53 2007 UTC vs.
Revision 1.136 by root, Sun Nov 18 15:19:48 2018 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# utility function to send messages to the client before
15# we have a player object to format them for. does not
16# escape anything.
17sub send_log ($$$) {
18 $_[0]->send_packet ("msg $_[2] log $_[1]");
14} 19}
15 20
16sub query { 21sub query {
17 my ($ns, $flags, $text) = @_; 22 my ($ns, $flags, $text) = @_;
18 23
19 my $current = $Coro::current; 24 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 25 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 26}
25 27
26sub can_cleanup { 28sub can_cleanup {
29 # highscore list is not cleared out, rethink
30 # also, admin accounts can be hacked this way, if unused for long.
31 return 0;
32
27 my ($pl, $mtime) = @_; 33 my ($pl, $mtime) = @_;
28 34
29 my $age = time - $mtime; 35 my $age = time - $mtime;
30 my $level = $pl->ob->level; 36 my $level = $pl->ob->level;
31 37
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 39 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 40 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 41 || $age > 700 * 86400 # 2 years for everybody else
36} 42}
37 43
38sub check_playing { 44# return a guard object for a lock on the given username, if available
45sub login_guard {
39 my ($ns, $user) = @_; 46 my ($user) = @_;
40 47
48 exists $LOGIN_LOCK{$user}
49 and return undef;
50
41 return unless cf::player::find_active $user; 51 cf::player::find_active $user
52 and return undef;
42 53
43 $ns->send_drawinfo ( 54 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 55 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54
55 1
56} 56}
57 57
58sub check_clean_save { 58sub safe_spot($) {
59 my ($pl) = @_; 59 my ($pl) = @_;
60
61 my $ob = $pl->ob;
60 62
63 my $m = $ob->map
64 or return;
65 my $x = $ob->x;
66 my $y = $ob->y;
67
68 # never happens normally, but helps when shell users make mistakes
69 $m->linkable
70 or return 1;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 my $ob = $pl->ob;
79
80 my ($map, $x, $y)
81 = $ob->{_link_pos}
82 ? @{delete $ob->{_link_pos}}
83 : ($pl->maplevel, $ob->x, $ob->y);
84
85 $ob->enter_link;
86
87 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 88 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 89
90 if ($time && $m) {
91 if ($time < $m->{instantiate_time}) {
92 # the map was reset in the meantime
93 my $age = $cf::RUNTIME - $time;
94
95 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
96
97 if ($age >= $MAX_DISCONNECT_TIME) {
98 $ob->message (
99 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
100 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
101 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
102 . "H<You disconnected too long without having used a savebed.>",
103 cf::NDI_RED | cf::NDI_REPLY
104 );
105 # kill them.
106 # reminds me of the famous badness 10000 syndrome...
107 $ob->stats->hp (-10000); #] if they survive this they deserved to live
108 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
109 } else {
110 ($map, $x, $y) = $pl->savebed;
111
112 $ob->message (
113 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
114 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
115 . "Better use a savebed next time, much worse things could have happened... "
116 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
117 cf::NDI_RED | cf::NDI_REPLY
118 );
119 }
120 } else {
121 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 122 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 123 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 124 . "or monsters suddenly snapping your body. Better use a savebed next time. "
66 cf::NDI_RED 125 . "H<Always apply a bed of reality to disconnect from the server.>",
126 cf::NDI_RED | cf::NDI_REPLY
67 ); 127 );
68 #d#TODO 128 }
69 } 129 }
70}
71 130
72# delete a player directory, be non-blocking AND synchronous... 131 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 132}
133
134sub encode_password($) {
135 unpack "H*", Deliantra::Util::hash_pw $_[0]
136}
137
138sub compare_password($$) {
139 my ($pass, $token) = @_;
140
141 if ($token =~ /!!(.*)/) {
142 return +(substr $pass, 0, 8) eq pack "H*", $1;
143 } elsif ($token =~ /!(.*)/) {
144 return $pass eq pack "H*", $1;
145 } else {
146 return $token eq encode_password $pass;
147 }
148}
149
150# delete a player directory
74sub nuke_playerdir { 151sub nuke_playerdir {
75 my ($user) = @_; 152 my ($user) = @_;
76 153
154 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
155
156 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 157 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 158 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 159}
82 160
83sub send_capabilities { 161sub login {
162 my ($pl) = @_;
163
164 # handle character creation, if neccessary
165 # the rest of this function is character creation
166
167 my $ns = $pl->ns;
168 my $ob = $pl->ob;
169
170 if ($pl->{chargen} eq "init") {
171 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
172
173 # create the playerdir, if necessary, as chargen_race_done did it before
174 # presumably because of unique maps
175 aio_mkdir playerdir $pl, 0770;
176 delete $pl->{deny_save}; # set by new
177 $pl->save;
178
179 $pl->{chargen} = "stats";
180 }
181
182 if ($pl->{chargen} eq "stats") {
183 while () {
184 $ob->update_stats;
185 $pl->save_stats;
186
187 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
188 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
189
190 if ($res =~ /^[Nn]/) {
191 last;
192 } elsif ($res > 0 && $res <= 7) {
193 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
194
195 if ($swap > 0 && $swap <= 7) {
196 $ob->swap_stats ($res - 1, $swap - 1);
197 }
198 } else {
199 $ob->roll_stats;
200 }
201
202 Coro::Timer::sleep 0.05;
203 }
204
205 $ob->set_anim_frame (2);
206 $ob->add_statbonus;
207
208 $pl->{chargen} = "race";
209 }
210
211 if ($pl->{chargen} eq "race") {
212 while () {
213 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
214 my $msg = $ob->msg;
215 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
216 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
217
218 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
219 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
220
221 last if $res =~ /[dD]/;
222
223 $pl->chargen_race_next;
224 Coro::Timer::sleep 0.05;
225 }
226
227 $pl->chargen_race_done;
228 $pl->{chargen} = "gender";
229 }
230
231 if ($pl->{chargen} eq "race") {
232 while () {
233 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
235
236 if ($res =~ /^[fF]/) {
237 $pl->gender (1);
238 last;
239 } elsif ($res =~ /^[mM]/) {
240 $pl->gender (0);
241 last;
242 }
243 Coro::Timer::sleep 0.05;
244 }
245 $pl->{chargen} = "done";
246 }
247
248 $ns->state (cf::ST_PLAYING);
249
250 if ($pl->{chargen} eq "done") {
251 # XXX: Workaround for delayed client ext protocol handshake
252 $pl->esrv_new_player;
253
254 $pl->{chargen} = "done";
255 }
256
257 $ns->update_command_faces;
258
259 $ob->reply (undef, "Welcome to Deliantra!");
260
261 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
262 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
263 }
264}
265
266sub chargen {
267 my ($ns, $user, $hash) = @_;
268
269 # just to make sure nothing is left over
270 # normally, nothing is there.
271 nuke_playerdir $user;
272
273 my $pl = cf::player::new $user;
274 $pl->password (unpack "H*", $hash);
275 $pl->connect ($ns);
276
277 $pl->{chargen} = "init";
278
279 login $pl;
280}
281
282cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 283 my ($ns) = @_;
85 284
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 $ns->facecache ($v);
143
144 } elsif ($k eq "faceset") {
145 $ns->faceset (0);
146 $setup{$k} = 0;
147 # $ns->image2 (1)
148
149 } elsif ($k eq "tileset") {
150 $setup{$k} = $ns->faceset ($v & 1);
151
152 } elsif ($k eq "itemcmd") {
153 # Version of the item protocol command to use. Currently,
154 # only supported versions are 1 and 2. Using a numeric
155 # value will make it very easy to extend this in the future.
156 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
157
158 $setup{$k} = $ns->itemcmd;
159
160 } elsif ($k eq "mapsize") {
161 my ($x, $y) = split /x/, $v;
162
163 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
164 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
165
166 $setup{$k} = "${x}x${y}";
167
168 } elsif ($k eq "extendedMapInfos") {
169 $ns->ext_mapinfos ($v);
170
171 } elsif ($k eq "extendedTextInfos") {
172 $ns->has_readable_type ($v);
173
174 } elsif ($k eq "fxix") {
175 $ns->fxix ($v);
176
177 } else {
178 # other commands:
179 # sexp: no idea, probably for oudated servers
180 # tick: more stupidity, server should sned a tick per tick
181
182 $setup{$k} = "FALSE";
183 }
184 }
185
186 $ns->send_packet (join " ", setup => %setup);
187
188 cf::datalog setup =>
189 request => $args,
190 reply => \%setup,
191 client => $ns->version,
192 ;
193}
194
195sub addme {
196 my ($ns) = @_;
197
198 if (!$ns->facecache)
199 {
200 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
201
202
203***
204*** WARNING:
205*** Your client does not support face/image caching,
206*** or it has been disabled. Face caching is mandatory
207*** so please enable it or use a newer client.
208***
209*** Look at your client preferences:
210***
211*** CFPlus: all known versions automatically enable the facecache.
212*** cfclient: use the -cache commandline option.
213*** cfclient: map will not redraw automatically (bug).
214*** gcfclient: use -cache commandline option, or enable
215*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
216*** jcrossclient: your client is broken, use CFPlus or gcfclient.
217***
218***
219EOF
220 if ($ns->version =~ /jcrossclient/) {
221 # let them, for now
222 } else {
223 $ns->flush;
224 return $ns->destroy;
225 }
226
227 # $ns->facecache = true;
228 }
229
230 if ($ns->mapmode < cf::Map1aCmd) {
231 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
232
233
234***
235*** WARNING:
236*** Your client is too old. Please upgrade to a newer version.
237EOF
238
239 $ns->flush;
240 return $ns->destroy;
241 }
242
243 $ns->pl and return $ns->destroy; 285 $ns->{addme}++ and return $ns->destroy;
244 286
245 $ns->async (sub { 287 $ns->async (sub {
288 $Coro::current->{desc} = "addme init";
289
246 my ($user, $pass); 290 my ($user, $pass);
247 291
248 $ns->send_packet ("addme_success"); 292 $ns->send_packet ("addme_success");
249 293
250 for (;;) { 294 for (;;) {
251 $ns->send_drawinfo ( 295 delete $ns->{login_guard};
296
297 send_log $ns,
252 "Please enter your username now. If you are a new user, " 298 "Please enter your username now. If you are a new user, "
253 . "make one up that describes your character best. " 299 . "make one up that describes your character best. "
254 . "Only letters and digits are allowed, though.", 300 . "Only letters and digits are allowed, though.",
255 cf::NDI_BLUE 301 cf::NDI_BLUE | cf::NDI_REPLY
256 ); 302 ;
257 303
258 # read username 304 # read username
259 while () { 305 while () {
260 $user = query $ns, 0, "What is your name?\n:"; 306 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
261 307
262 if ($cf::LOGIN_LOCK{$user}) { 308 if ($user =~ $VALID_LOGIN) {
263 $ns->send_drawinfo (
264 "That username is currently used in another login session. "
265 . "Chose another, or wait till the other session has ended.",
266 cf::NDI_RED
267 );
268 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
269 last; 309 last;
270 } else { 310 } else {
271 $ns->send_drawinfo ( 311 send_log $ns,
272 "Your username contains illegal characters " 312 "Your username contains illegal characters "
273 . "(only a-z, A-Z and 0-9 are allowed), " 313 . "(only a-z, A-Z and 0-9 are allowed), "
274 . "or is not between 3 and 18 characters in length.", 314 . "or is not between 3 and 20 characters in length.",
275 cf::NDI_RED 315 cf::NDI_RED | cf::NDI_REPLY
276 ); 316 ;
277 } 317 }
318 Coro::Timer::sleep 0.4;
278 } 319 }
279 320
280 check_playing $ns, $user and next; 321 $Coro::current->{desc} = "addme($user)";
281 322
282 $ns->send_drawinfo ( 323 send_log $ns,
283 "Welcome $user, please enter your password now. " 324 "Welcome $user, please enter your password now. "
284 . "New users should now choose a password. " 325 . "New users should now choose a password. "
285 . "Anything your client lets you enter is fine.", 326 . "Anything your client lets you enter is fine.",
286 cf::NDI_BLUE 327 cf::NDI_BLUE | cf::NDI_REPLY
287 ); 328 ;
288 329
289 # read password 330 # read password
290 while () { 331 while () {
291 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; 332 $pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:";
292 last if $pass =~ /.../; 333 last if $pass =~ /.../;
293 $ns->send_drawinfo ( 334 send_log $ns,
294 "Try to use at least three characters as your password please, " 335 "Try to use at least three characters as your password please, "
295 . "that cannot be too much to ask for :)", 336 . "that cannot be too much to ask for :)",
296 cf::NDI_RED 337 cf::NDI_RED | cf::NDI_REPLY
297 ); 338 ;
339 Coro::Timer::sleep 0.4;
298 } 340 }
299 341
300 # lock this username for the remainder of this login session 342 $ns->{login_guard} = login_guard $user
301 if ($cf::LOGIN_LOCK{$user}) { 343 or do {
302 $ns->send_drawinfo ( 344 send_log $ns,
303 "That username is currently used in another login session. " 345 "That user is already logged in (or is logging in)."
304 . "Chose another, or wait till the other session has ended.", 346 . "Chose another, or wait till the other session has ended.",
305 cf::NDI_RED 347 cf::NDI_RED | cf::NDI_REPLY
348 ;
349 next;
306 ); 350 };
307 next;
308 }
309 local $cf::LOGIN_LOCK{$user} = 1;
310
311 check_playing $ns, $user and next;
312 351
313 # try to read the user file and check the password 352 # try to read the user file and check the password
314 if (my $pl = cf::player::find $user) { 353 if (my $pl = cf::player::find $user) {
315 aio_stat $pl->path and next; 354 aio_stat $pl->path and next;
316 my $mtime = (stat _)[9]; 355 my $mtime = (stat _)[9];
317 my $hash = $pl->password; 356 my $token = $pl->password;
318 357
319 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 358 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
320 nuke_str $pass; 359 # player exists and passwords match - we can proceed
360
321 # password matches, wonderful 361 # password matches, wonderful
322 my $pl = cf::player::find $user or next; 362 my $pl = cf::player::find $user or next;
323 $pl->connect ($ns); 363 $pl->connect ($ns);
324 check_clean_save $pl; 364 enter_map $pl;
365 login $pl;
325 last; 366 return;
326 } elsif (can_cleanup $pl, $mtime) { 367 } elsif (can_cleanup $pl, $mtime) {
327 Coro::Timer::sleep 1; 368 Coro::Timer::sleep 1;
328 369
329 $ns->send_drawinfo ( 370 send_log $ns,
330 "Player exists, but password does not match. If this is your account, " 371 "Player exists, but password does not match. If this is your account, "
331 . "please try again. If not, you can now decide to take over this account " 372 . "please try again. If not, you can now decide to take over this account "
332 . "because it has not been in-use for some time.", 373 . "because it has not been in-use for some time.",
333 cf::NDI_RED 374 cf::NDI_RED | cf::NDI_REPLY
334 ); 375 ;
335 376
336 #TODO: nuke_str
337 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 377 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
338 or next; 378 or next;
339 379
340 # check if the file hasn't changed 380 # check if the file hasn't changed
341 aio_stat cf::player::path $user and next; 381 aio_stat cf::player::path $user and next;
343 383
344 $pl->quit_character; 384 $pl->quit_character;
345 385
346 # fall through to creation 386 # fall through to creation
347 } else { 387 } else {
348 nuke_str $pass;
349
350 Coro::Timer::sleep 1; 388 Coro::Timer::sleep 1;
351 389
352 $ns->send_drawinfo ( 390 send_log $ns,
353 "Wrong username or password. Please try again " 391 "Wrong username or password. Please try again "
354 . "(check for Numlock and other semi-obvious error sources).", 392 . "(check for Numlock and other semi-obvious error sources).",
355 cf::NDI_RED 393 cf::NDI_RED | cf::NDI_REPLY
356 ); 394 ;
357 next; 395 next;
358 } 396 }
359 } else { 397 } else {
360 # unable to load the playerfile: 398 # unable to load the playerfile:
361 # check wether the player dir exists, which means the file is corrupted or 399 # check whether the player dir exists, which means the file is corrupted or
362 # something very similar. 400 # something very similar.
363 if (!aio_stat cf::player::playerdir $user) { 401 if (!aio_stat cf::player::playerdir $user) {
364 $ns->send_drawinfo ( 402 send_log $ns,
365 "Unable to retrieve this player. It might be a locked or broken account. " 403 "Unable to retrieve this player. It might be a locked or broken account. "
366 . "If this is your account, ask a dungeon master for assistance. " 404 . "If this is your account, ask a dungeon master for assistance. "
367 . "Otherwise choose a different login name.", 405 . "Otherwise choose a different login name.",
368 cf::NDI_RED 406 cf::NDI_RED | cf::NDI_REPLY
369 ); 407 ;
370 next; 408 next;
371 } 409 }
372 } 410 }
373 411
374 # the rest of this function is character creation
375
376 # just to make sure nothing is left over
377 nuke_playerdir $user;
378
379 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 412 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
380 413
381 if ($pass2 ne $pass) { 414 if ($pass2 ne $pass) {
382 nuke_str $pass; 415 send_log $ns,
383 nuke_str $pass2;
384 $ns->send_drawinfo (
385 "The passwords do not match, please try again.", 416 "The passwords do not match, please try again.",
386 cf::NDI_RED 417 cf::NDI_RED | cf::NDI_REPLY
387 ); 418 ;
419 Coro::Timer::sleep 0.5;
388 next; 420 next;
389 } 421 }
390 422
391 nuke_str $pass2;
392
393 my $pl = cf::player::new $user;
394 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
395 nuke_str $pass;
396 $pl->connect ($ns);
397
398 my $ob = $pl->ob;
399
400 while () {
401 $ob->update_stats;
402 $pl->save_stats;
403
404 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
405 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
406
407 if ($res =~ /^[Nn]/) {
408 last;
409 } elsif ($res > 0 && $res <= 7) {
410 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
411
412 if ($swap > 0 && $swap <= 7) {
413 $ob->swap_stats ($res - 1, $swap - 1);
414 }
415 } else {
416 $ob->roll_stats;
417 }
418 }
419
420 $ob->set_animation (2);
421 $ob->add_statbonus;
422
423 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
424 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
425 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
426
427 $ns->state (cf::ST_CHANGE_CLASS);
428 delete $pl->{deny_save};#d# too early
429
430 last; 423 last;
431 } 424 }
425
426 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
432 }); 427 });
433} 428});
429
430cf::client->attach (
431 on_version => sub {
432 my ($ns, $arg) = @_;
433
434 # perl probably uses lrand48, which is not secure at all
435 # maybe require linux and use /dev/urandom.
436 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
437 $ns->ext_msg (nonces => @{ $ns->{nonces} });
438 },
439);
440
441cf::register_async_exticmd create_login => sub {
442 my ($ns, $reply, $user, $pass) = @_;
443
444 $ns->{addme}++ and return $ns->destroy;
445
446 $ns->async (sub {
447 my $fail = sub {
448 $reply->(0, $_[0]);
449 $ns->flush; # does not ensure that the data reaches the client - TODO
450 # need to do this in another thread, as this one gets canceled
451 Coro::async_pool {
452 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
453 $ns->destroy if $ns->valid;
454 };
455 Coro::schedule; # do the destroy, should not return
456 };
457
458 $user =~ $VALID_LOGIN
459 or return $fail (
460 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
461 . "or is not between 3 and 20 characters in length."
462 );
463
464 $ns->{login_guard} = login_guard $user
465 or return $fail->("User name '$user' is in use - try another login name.");
466
467 cf::player::find $user
468 and return $fail->("User name '$user' is already registered - choose another login name.");
469
470 $reply->(1, "Account Created");
471
472 chargen $ns, $user, $pass;
473 });
474};
475
476cf::register_async_exticmd login => sub {
477 my ($ns, $reply, $user, $hash) = @_;
478
479 $ns->{addme}++ and return $ns->destroy;
480
481 $ns->async (sub {
482 $Coro::current->{desc} = "login($user)";
483
484 my $fail = sub {
485 $reply->(0, $_[0]);
486 $ns->flush; # does not ensure that the data reaches the client - TODO
487 # need to do this in another thread, as this one gets canceled
488 Coro::async_pool {
489 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
490 $ns->destroy if $ns->valid;
491 };
492 Coro::schedule; # do the destroy, should not return
493 };
494
495 $ns->{login_guard} = login_guard $user
496 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
497 . "user name, make sure you are not running two clients. When in doubt, reboot.");
498
499 # try to read the user file and check the password
500 my $pl = cf::player::find $user
501 or return $fail->("User '$user' does not exist - wrong spelling?");
502
503 aio_stat $pl->path
504 and return $ns->destroy;
505
506 my $mtime = (stat _)[9];
507 my $token = $pl->password;
508
509 $token = $token =~ /^!/
510 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
511 : pack "H*", $token;
512
513 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
514
515 $token eq $hash
516 or $cf::CFG{ext_login_nocheck}
517 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
518
519 # player exists and passwords match - we can proceed
520
521 $reply->(1, "Success");
522
523 $pl->connect ($ns);
524 enter_map $pl;
525 login $pl;
526 });
527};
528
529cf::register_command password => sub {
530 my ($pl, $arg) = @_;
531
532 unless ($pl->flag (cf::FLAG_WIZ)) {
533 $pl->message (
534 "The password can currently only changed by a DM.",
535 cf::NDI_UNIQUE | cf::NDI_REPLY);
536 return;
537 }
538
539 $pl->message (#d#
540 "Passwords cannot currently be changed.",#d#
541 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
542 return;#d#
543
544 my (@args) = split /\s+/, $arg;
545 my ($player, $new_pw) = @args;
546
547 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
548 $pl->message (
549 "Usage: password <player> [<new password>]",
550 cf::NDI_UNIQUE | cf::NDI_REPLY);
551 return;
552 }
553
554 if ($new_pw eq '') {
555 $new_pw =
556 join '',
557 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
558 1..9;
559 }
560
561 cf::async {
562 my $plc = cf::player::find $player;
563 if ($plc) {
564 $plc->password (encode_password $new_pw);
565 $pl->message (
566 "Ok, changed password of '$player' to '$new_pw'!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 } else {
569 $pl->message (
570 "Fail! Couldn't set password for '$player', "
571 . "he doesn't seem to exist!",
572 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
573 }
574 };
575};
434 576
435cf::register_command quit => sub { 577cf::register_command quit => sub {
436 my ($ob, $arg) = @_; 578 my ($ob, $arg) = @_;
437 579
438 $ob->reply (undef, 580 $ob->send_msg (undef,
439 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 581 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
440 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 582 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
441 cf::NDI_UNIQUE | cf::NDI_RED); 583 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
442}; 584};
443 585
444cf::register_command quit_character => sub { 586cf::register_command quit_character => sub {
445 my ($ob, $arg) = @_; 587 my ($ob, $arg) = @_;
446 588
447 my $pl = $ob->contr; 589 my $pl = $ob->contr;
448 590
449 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 591 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
450 if ($_[0] !~ /^[yY]/) { 592 if ($_[0] !~ /^[yY]/) {
451 $ob->reply (undef, 593 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
452 "Ok, not not quitting then.",
453 cf::NDI_UNIQUE | cf::NDI_RED);
454 } else { 594 } else {
455 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
456 "Ok, quitting, hope to see you again.", 596 cf::async {
457 cf::NDI_UNIQUE | cf::NDI_RED);
458 $pl->ns->flush;
459 cf::async { $pl->quit_character }; 597 $pl->quit_character;
598 };
460 } 599 }
461 }); 600 });
462}; 601};
463 602
464cf::object->attach ( 603cf::object->attach (
470 609
471 my $pl = $ob->contr; 610 my $pl = $ob->contr;
472 611
473 # update respawn position 612 # update respawn position
474 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 613 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
475 cf::async { $pl->save };
476 614
477 $pl->killer ("left"); 615 cf::async {
478 $ob->check_score; 616 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
617 ext::highscore::check $ob;
479 618
480 $ob->reply (undef, "In the future, you will wake up here when you die."); 619 $pl->save;
481 620
621 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
622
623 my $ns = $pl->ns
624 or return;
625
482 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 626 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
483 if ($_[0] !~ /^[yY]/) { 627 if ($_[0] !~ /^[yY]/) {
484 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 628 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
485 $pl->deactivate; 629 $pl->deactivate;
486 $pl->ns->destroy; 630 $pl->ns->destroy;
487 } else { 631 }
488 cf::async { $pl->save };
489 } 632 });
490 }); 633 };
491 }, 634 },
492); 635);
493 636
494cf::player->attach ( 637cf::player->attach (
495 on_login => sub { 638 on_login => sub {
504 647
505 if ($cleanly) { 648 if ($cleanly) {
506 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 649 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
507 } else { 650 } else {
508 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
509 $pl->{unclean_save} = $cf::RUNTIME; 652 $pl->{unclean_save} = $cf::RUNTIME
653 unless safe_spot $pl;
510 } 654 }
511 }, 655 },
512); 656);
513 657
514cf::client->attach (
515 on_addme => \&addme,
516 on_setup => \&setup,
517);
518
519#############################################################################
520
521our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
522our $SAVE_TIMEOUT = 20; # save players every n seconds
523
524our $SCHEDULER = cf::async_ext {
525 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
526 while () {
527 $schedule_interval->next;
528
529 # this weird form of iteration over values is used because
530 # the hash changes underneath us frequently, and for
531 # keeps a direct reference to the value without (in 5.8 perls)
532 # keeping a reference, so this is prone to crashes or worse.
533 my @players = keys %cf::PLAYER;
534 for (@players) {
535 my $pl = $cf::PLAYER{$_}
536 or next;
537 $pl->valid or next;
538
539 eval {
540 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
541 $cf::WAIT_FOR_TICK_ONE->wait;
542 $pl->save;
543
544 unless ($pl->active) {
545 # check refcounts, this is tricky and needs to be adjusted to fit server internals
546 my $ob = $pl->ob;
547 Scalar::Util::weaken $pl;
548 Scalar::Util::weaken $ob;
549 my $a_ = $pl->refcnt;#d#
550 my $b_ = $ob->refcnt;#d#
551 my $pl_ref = $pl->refcnt_cnt;
552 my $ob_ref = $ob->refcnt_cnt;
553
554 ## pl_ref == one from object + one from cf::PLAYER
555 ## ob_ref == one from simply being an object
556 if ($pl_ref == 2 && $ob_ref == 1) {
557 warn "player-scheduler destroy ", $ob->name;#d#
558
559 # remove from sight and get fresh "copies"
560 $pl = delete $cf::PLAYER{$ob->name};
561 $ob = $pl->ob;
562
563 $ob->destroy;
564 $pl->destroy;
565 } else {
566 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
567 }
568 }
569 }
570 };
571 warn $@ if $@;
572 Coro::cede;
573 };
574 }
575};
576
577$SCHEDULER->prio (1);
578

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