1 | #! perl # MANDATORY |
1 | #! perl # mandatory depends=highscore |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
|
|
8 | |
7 | |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
10 | |
9 | |
11 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
12 | sub nuke_str { |
11 | sub nuke_str { |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 | } |
13 | } |
15 | |
14 | |
16 | sub query { |
15 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
18 | |
17 | |
19 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
21 | Coro::schedule while ref $current; |
|
|
22 | |
|
|
23 | $current |
|
|
24 | } |
20 | } |
25 | |
21 | |
26 | sub can_cleanup { |
22 | sub can_cleanup { |
27 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
28 | |
24 | |
… | |
… | |
41 | return unless cf::player::find_active $user; |
37 | return unless cf::player::find_active $user; |
42 | |
38 | |
43 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
47 | . "this will fix anything.", |
52 | cf::NDI_RED |
48 | cf::NDI_RED |
53 | ); |
49 | ); |
54 | |
50 | |
55 | 1 |
51 | 1 |
56 | } |
52 | } |
57 | |
53 | |
58 | sub check_clean_save { |
54 | sub safe_spot($) { |
59 | my ($pl) = @_; |
55 | my ($pl) = @_; |
|
|
56 | |
|
|
57 | my $ob = $pl->ob; |
60 | |
58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # never happens normally, but helps when shell users make mistakes |
|
|
65 | $m->in_memory == cf::MAP_ACTIVE |
|
|
66 | or return 1; |
|
|
67 | |
|
|
68 | # return 0;#d# |
|
|
69 | # warn join ":", $m->at ($x, $y);#d# |
|
|
70 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
71 | # return 0; |
|
|
72 | |
|
|
73 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
74 | } |
|
|
75 | |
|
|
76 | sub enter_map { |
|
|
77 | my ($pl) = @_; |
|
|
78 | |
|
|
79 | my $ob = $pl->ob; |
|
|
80 | |
|
|
81 | my ($map, $x, $y) |
|
|
82 | = $ob->{_link_pos} |
|
|
83 | ? @{delete $ob->{_link_pos}} |
|
|
84 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
85 | |
|
|
86 | $ob->enter_link; |
|
|
87 | |
|
|
88 | my $m = cf::map::find $map; |
61 | if (my $time = delete $pl->{unclean_save}) { |
89 | my $time = delete $pl->{unclean_save}; |
62 | $pl->ns->send_drawinfo ( |
90 | |
|
|
91 | if ($time && $m) { |
|
|
92 | if ($time < $m->{instantiate_time}) { |
|
|
93 | # the map was reset in the meantime |
|
|
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
|
|
96 | cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
97 | |
|
|
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
|
104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
|
112 | |
|
|
113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } else { |
|
|
122 | $ob->message ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
66 | cf::NDI_RED |
127 | cf::NDI_RED |
67 | ); |
128 | ); |
68 | #d#TODO |
129 | } |
69 | } |
130 | } |
70 | } |
|
|
71 | |
131 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
132 | $ob->goto ($map, $x, $y); |
73 | # (thats hard, so we crap out and fork). |
133 | } |
|
|
134 | |
|
|
135 | sub encode_password($) { |
|
|
136 | # crypt $_[0], |
|
|
137 | # join '', |
|
|
138 | # ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)] |
|
|
139 | "!" . unpack "H*", $_[0] |
|
|
140 | } |
|
|
141 | |
|
|
142 | sub compare_password($$) { |
|
|
143 | my ($pass, $token) = @_; |
|
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144 | |
|
|
145 | if ($token =~ /\!(.*)/) { |
|
|
146 | return $pass eq pack "H*", $1; |
|
|
147 | } else { |
|
|
148 | return $token eq crypt $pass, $token; |
|
|
149 | } |
|
|
150 | } |
|
|
151 | |
|
|
152 | # delete a player directory |
74 | sub nuke_playerdir { |
153 | sub nuke_playerdir { |
75 | my ($user) = @_; |
154 | my ($user) = @_; |
76 | |
155 | |
|
|
156 | my $lock = cf::lock_acquire "ext::login::nuke_playerdir"; |
|
|
157 | |
|
|
158 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
77 | aio_stat "$PLAYERDIR/$user"; |
159 | aio_rename "$PLAYERDIR/$user", $temp; |
78 | system "cd \Q$PLAYERDIR\E " |
160 | IO::AIO::aio_rmtree $temp; |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
81 | } |
161 | } |
82 | |
162 | |
83 | sub send_capabilities { |
163 | cf::client->attach (on_addme => sub { |
84 | my ($ns) = @_; |
164 | my ($ns) = @_; |
85 | |
165 | |
86 | return unless $ns->extcmd; |
|
|
87 | |
|
|
88 | $ns->ext_event (capabilities => |
|
|
89 | # id, name, flags (1 == 2d), edge length |
|
|
90 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
|
91 | ); |
|
|
92 | } |
|
|
93 | |
|
|
94 | sub setup { |
|
|
95 | my ($ns, $args) = @_; |
|
|
96 | |
|
|
97 | # run through the cmds of setup |
|
|
98 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
99 | # |
|
|
100 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
101 | # The client then must sort this out |
|
|
102 | |
|
|
103 | my %setup = split / +/, $args; |
|
|
104 | while (my ($k, $v) = each %setup) { |
|
|
105 | if ($k eq "sound") { |
|
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106 | $ns->sound ($v); |
|
|
107 | |
|
|
108 | } elsif ($k eq "exp64") { |
|
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109 | $setup{$k} = 1; |
|
|
110 | |
|
|
111 | } elsif ($k eq "spellmon") { |
|
|
112 | $ns->monitor_spells ($v); |
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|
113 | |
|
|
114 | } elsif ($k eq "darkness") { |
|
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115 | $ns->darkness ($v); |
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|
116 | |
|
|
117 | } elsif ($k eq "map1cmd") { |
|
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118 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
119 | |
|
|
120 | } elsif ($k eq "map1acmd") { |
|
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121 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
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122 | |
|
|
123 | } elsif ($k eq "map2cmd") { |
|
|
124 | # gcfclient bug, map1acmd is sent too late |
|
|
125 | $ns->mapmode (cf::Map1aCmd); |
|
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126 | $setup{$k} = "FALSE"; |
|
|
127 | |
|
|
128 | } elsif ($k eq "newmapcmd") { |
|
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129 | $ns->newmapcmd ($v); |
|
|
130 | |
|
|
131 | } elsif ($k eq "mapinfocmd") { |
|
|
132 | $ns->mapinfocmd ($v); |
|
|
133 | |
|
|
134 | } elsif ($k eq "extcmd") { |
|
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135 | $ns->extcmd ($v > 0); |
|
|
136 | send_capabilities $ns; |
|
|
137 | |
|
|
138 | } elsif ($k eq "extmap") { |
|
|
139 | $ns->extmap ($v); |
|
|
140 | |
|
|
141 | } elsif ($k eq "facecache") { |
|
|
142 | $ns->facecache ($v); |
|
|
143 | |
|
|
144 | } elsif ($k eq "faceset") { |
|
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145 | $ns->faceset (0); |
|
|
146 | $setup{$k} = 0; |
|
|
147 | # $ns->image2 (1) |
|
|
148 | |
|
|
149 | } elsif ($k eq "tileset") { |
|
|
150 | $setup{$k} = $ns->faceset ($v & 1); |
|
|
151 | |
|
|
152 | } elsif ($k eq "itemcmd") { |
|
|
153 | # Version of the item protocol command to use. Currently, |
|
|
154 | # only supported versions are 1 and 2. Using a numeric |
|
|
155 | # value will make it very easy to extend this in the future. |
|
|
156 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
157 | |
|
|
158 | $setup{$k} = $ns->itemcmd; |
|
|
159 | |
|
|
160 | } elsif ($k eq "mapsize") { |
|
|
161 | my ($x, $y) = split /x/, $v; |
|
|
162 | |
|
|
163 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
164 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
165 | |
|
|
166 | $setup{$k} = "${x}x${y}"; |
|
|
167 | |
|
|
168 | } elsif ($k eq "extendedMapInfos") { |
|
|
169 | $ns->ext_mapinfos ($v); |
|
|
170 | |
|
|
171 | } elsif ($k eq "extendedTextInfos") { |
|
|
172 | $ns->has_readable_type ($v); |
|
|
173 | |
|
|
174 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
175 | $ns->smoothing ($v); |
|
|
176 | |
|
|
177 | } elsif ($k eq "fxix") { |
|
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178 | $ns->fxix ($v); |
|
|
179 | |
|
|
180 | } else { |
|
|
181 | # other commands: |
|
|
182 | # sexp: no idea, probably for oudated servers |
|
|
183 | # tick: more stupidity, server should sned a tick per tick |
|
|
184 | |
|
|
185 | $setup{$k} = "FALSE"; |
|
|
186 | } |
|
|
187 | } |
|
|
188 | |
|
|
189 | $ns->send_packet (join " ", setup => %setup); |
|
|
190 | |
|
|
191 | cf::datalog setup => |
|
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192 | request => $args, |
|
|
193 | reply => \%setup, |
|
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194 | client => $ns->version, |
|
|
195 | ; |
|
|
196 | } |
|
|
197 | |
|
|
198 | sub addme { |
|
|
199 | my ($ns) = @_; |
|
|
200 | |
|
|
201 | if (!$ns->facecache) |
|
|
202 | { |
|
|
203 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
204 | |
|
|
205 | |
|
|
206 | *** |
|
|
207 | *** WARNING: |
|
|
208 | *** Your client does not support face/image caching, |
|
|
209 | *** or it has been disabled. Face caching is mandatory |
|
|
210 | *** so please enable it or use a newer client. |
|
|
211 | *** |
|
|
212 | *** Look at your client preferences: |
|
|
213 | *** |
|
|
214 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
215 | *** cfclient: use the -cache commandline option. |
|
|
216 | *** cfclient: map will not redraw automatically (bug). |
|
|
217 | *** gcfclient: use -cache commandline option, or enable |
|
|
218 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
219 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
220 | *** |
|
|
221 | *** |
|
|
222 | EOF |
|
|
223 | if ($ns->version =~ /jcrossclient/) { |
|
|
224 | # let them, for now |
|
|
225 | } else { |
|
|
226 | $ns->flush; |
|
|
227 | return $ns->destroy; |
|
|
228 | } |
|
|
229 | |
|
|
230 | # $ns->facecache = true; |
|
|
231 | } |
|
|
232 | |
|
|
233 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
234 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
235 | |
|
|
236 | |
|
|
237 | *** |
|
|
238 | *** WARNING: |
|
|
239 | *** Your client is too old. Please upgrade to a newer version. |
|
|
240 | EOF |
|
|
241 | |
|
|
242 | $ns->flush; |
|
|
243 | return $ns->destroy; |
|
|
244 | } |
|
|
245 | |
|
|
246 | $ns->pl and return $ns->destroy; |
166 | $ns->pl and return $ns->destroy; |
247 | |
167 | |
248 | $ns->async (sub { |
168 | $ns->async (sub { |
|
|
169 | $Coro::current->{desc} = "addme init"; |
|
|
170 | |
249 | my ($user, $pass); |
171 | my ($user, $pass); |
250 | |
172 | |
251 | $ns->send_packet ("addme_success"); |
173 | $ns->send_packet ("addme_success"); |
252 | |
174 | |
253 | for (;;) { |
175 | for (;;) { |
… | |
… | |
258 | cf::NDI_BLUE |
180 | cf::NDI_BLUE |
259 | ); |
181 | ); |
260 | |
182 | |
261 | # read username |
183 | # read username |
262 | while () { |
184 | while () { |
263 | $user = query $ns, 0, "What is your name?\n:"; |
185 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
264 | |
186 | |
265 | if ($cf::LOGIN_LOCK{$user}) { |
187 | if ($cf::LOGIN_LOCK{$user}) { |
266 | $ns->send_drawinfo ( |
188 | $ns->send_drawinfo ( |
267 | "That username is currently used in another login session. " |
189 | "That username is currently used in another login session. " |
268 | . "Chose another, or wait till the other session has ended.", |
190 | . "Chose another, or wait till the other session has ended.", |
269 | cf::NDI_RED |
191 | cf::NDI_RED |
270 | ); |
192 | ); |
271 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
193 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
272 | last; |
194 | last; |
273 | } else { |
195 | } else { |
274 | $ns->send_drawinfo ( |
196 | $ns->send_drawinfo ( |
275 | "Your username contains illegal characters " |
197 | "Your username contains illegal characters " |
276 | . "(only a-z, A-Z and 0-9 are allowed), " |
198 | . "(only a-z, A-Z and 0-9 are allowed), " |
277 | . "or is not between 3 and 18 characters in length.", |
199 | . "or is not between 3 and 20 characters in length.", |
278 | cf::NDI_RED |
200 | cf::NDI_RED |
279 | ); |
201 | ); |
280 | } |
202 | } |
|
|
203 | Coro::Timer::sleep 0.4; |
281 | } |
204 | } |
282 | |
205 | |
283 | check_playing $ns, $user and next; |
206 | check_playing $ns, $user and next; |
|
|
207 | |
|
|
208 | $Coro::current->{desc} = "addme($user) pass"; |
284 | |
209 | |
285 | $ns->send_drawinfo ( |
210 | $ns->send_drawinfo ( |
286 | "Welcome $user, please enter your password now. " |
211 | "Welcome $user, please enter your password now. " |
287 | . "New users should now choose a password. " |
212 | . "New users should now choose a password. " |
288 | . "Anything your client lets you enter is fine.", |
213 | . "Anything your client lets you enter is fine.", |
… | |
… | |
296 | $ns->send_drawinfo ( |
221 | $ns->send_drawinfo ( |
297 | "Try to use at least three characters as your password please, " |
222 | "Try to use at least three characters as your password please, " |
298 | . "that cannot be too much to ask for :)", |
223 | . "that cannot be too much to ask for :)", |
299 | cf::NDI_RED |
224 | cf::NDI_RED |
300 | ); |
225 | ); |
|
|
226 | Coro::Timer::sleep 0.4; |
301 | } |
227 | } |
302 | |
228 | |
303 | # lock this username for the remainder of this login session |
229 | # lock this username for the remainder of this login session |
304 | if ($cf::LOGIN_LOCK{$user}) { |
230 | if ($cf::LOGIN_LOCK{$user}) { |
305 | $ns->send_drawinfo ( |
231 | $ns->send_drawinfo ( |
… | |
… | |
311 | } |
237 | } |
312 | local $cf::LOGIN_LOCK{$user} = 1; |
238 | local $cf::LOGIN_LOCK{$user} = 1; |
313 | |
239 | |
314 | check_playing $ns, $user and next; |
240 | check_playing $ns, $user and next; |
315 | |
241 | |
|
|
242 | $Coro::current->{desc} = "addme($user) check"; |
|
|
243 | |
316 | # try to read the user file and check the password |
244 | # try to read the user file and check the password |
317 | if (my $pl = cf::player::find $user) { |
245 | if (my $pl = cf::player::find $user) { |
318 | aio_stat $pl->path and next; |
246 | aio_stat $pl->path and next; |
319 | my $mtime = (stat _)[9]; |
247 | my $mtime = (stat _)[9]; |
320 | my $hash = $pl->password; |
248 | my $token = $pl->password; |
321 | |
249 | |
322 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
250 | if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) { |
|
|
251 | $pl->password (encode_password $pass); # make sure we store the new encoding #d# |
323 | nuke_str $pass; |
252 | nuke_str $pass; |
324 | # password matches, wonderful |
253 | # password matches, wonderful |
325 | my $pl = cf::player::find $user or next; |
254 | my $pl = cf::player::find $user or next; |
326 | $pl->connect ($ns); |
255 | $pl->connect ($ns); |
327 | check_clean_save $pl; |
256 | enter_map $pl; |
328 | last; |
257 | last; |
329 | } elsif (can_cleanup $pl, $mtime) { |
258 | } elsif (can_cleanup $pl, $mtime) { |
330 | Coro::Timer::sleep 1; |
259 | Coro::Timer::sleep 1; |
331 | |
260 | |
332 | $ns->send_drawinfo ( |
261 | $ns->send_drawinfo ( |
… | |
… | |
359 | ); |
288 | ); |
360 | next; |
289 | next; |
361 | } |
290 | } |
362 | } else { |
291 | } else { |
363 | # unable to load the playerfile: |
292 | # unable to load the playerfile: |
364 | # check wether the player dir exists, which means the file is corrupted or |
293 | # check whether the player dir exists, which means the file is corrupted or |
365 | # something very similar. |
294 | # something very similar. |
366 | if (!aio_stat cf::player::playerdir $user) { |
295 | if (!aio_stat cf::player::playerdir $user) { |
367 | $ns->send_drawinfo ( |
296 | $ns->send_drawinfo ( |
368 | "Unable to retrieve this player. It might be a locked or broken account. " |
297 | "Unable to retrieve this player. It might be a locked or broken account. " |
369 | . "If this is your account, ask a dungeon master for assistance. " |
298 | . "If this is your account, ask a dungeon master for assistance. " |
… | |
… | |
373 | next; |
302 | next; |
374 | } |
303 | } |
375 | } |
304 | } |
376 | |
305 | |
377 | # the rest of this function is character creation |
306 | # the rest of this function is character creation |
|
|
307 | $Coro::current->{desc} = "addme($user) chargen"; |
378 | |
308 | |
379 | # just to make sure nothing is left over |
309 | # just to make sure nothing is left over |
|
|
310 | # normally, nothing is there. |
380 | nuke_playerdir $user; |
311 | nuke_playerdir $user; |
381 | |
312 | |
382 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
383 | |
314 | |
384 | if ($pass2 ne $pass) { |
315 | if ($pass2 ne $pass) { |
… | |
… | |
386 | nuke_str $pass2; |
317 | nuke_str $pass2; |
387 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
388 | "The passwords do not match, please try again.", |
319 | "The passwords do not match, please try again.", |
389 | cf::NDI_RED |
320 | cf::NDI_RED |
390 | ); |
321 | ); |
|
|
322 | Coro::Timer::sleep 0.5; |
391 | next; |
323 | next; |
392 | } |
324 | } |
393 | |
325 | |
394 | nuke_str $pass2; |
326 | nuke_str $pass2; |
395 | |
327 | |
396 | my $pl = cf::player::new $user; |
328 | my $pl = cf::player::new $user; |
397 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
329 | $pl->password (encode_password $pass); |
398 | nuke_str $pass; |
330 | nuke_str $pass; |
399 | $pl->connect ($ns); |
331 | $pl->connect ($ns); |
400 | |
|
|
401 | my $ob = $pl->ob; |
332 | my $ob = $pl->ob; |
|
|
333 | |
|
|
334 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
402 | |
335 | |
403 | while () { |
336 | while () { |
404 | $ob->update_stats; |
337 | $ob->update_stats; |
405 | $pl->save_stats; |
338 | $pl->save_stats; |
406 | |
339 | |
… | |
… | |
416 | $ob->swap_stats ($res - 1, $swap - 1); |
349 | $ob->swap_stats ($res - 1, $swap - 1); |
417 | } |
350 | } |
418 | } else { |
351 | } else { |
419 | $ob->roll_stats; |
352 | $ob->roll_stats; |
420 | } |
353 | } |
|
|
354 | |
|
|
355 | Coro::Timer::sleep 0.05; |
421 | } |
356 | } |
422 | |
357 | |
423 | $ob->set_animation (2); |
358 | $ob->set_animation (2); |
424 | $ob->add_statbonus; |
359 | $ob->add_statbonus; |
425 | |
360 | |
426 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
361 | while () { |
427 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
362 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
363 | my $msg = $ob->msg; |
|
|
364 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
365 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
366 | |
|
|
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
428 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
429 | |
369 | |
430 | $ns->state (cf::ST_CHANGE_CLASS); |
370 | last if $res =~ /[dD]/; |
|
|
371 | |
|
|
372 | $pl->chargen_race_next; |
|
|
373 | Coro::Timer::sleep 0.05; |
|
|
374 | } |
|
|
375 | |
|
|
376 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
377 | # presumably because of unique maps |
|
|
378 | aio_mkdir playerdir $pl, 0770; |
|
|
379 | $pl->chargen_race_done; |
|
|
380 | |
|
|
381 | while () { |
|
|
382 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
383 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
384 | |
|
|
385 | if ($res =~ /^[fF]/) { |
|
|
386 | $pl->gender (1); |
|
|
387 | last; |
|
|
388 | } elsif ($res =~ /^[mM]/) { |
|
|
389 | $pl->gender (0); |
|
|
390 | last; |
|
|
391 | } |
|
|
392 | Coro::Timer::sleep 0.05; |
|
|
393 | } |
|
|
394 | |
|
|
395 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
396 | |
|
|
397 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
398 | $pl->esrv_new_player; |
|
|
399 | |
431 | delete $pl->{deny_save};#d# too early |
400 | delete $pl->{deny_save}; |
432 | |
401 | |
433 | last; |
402 | last; |
434 | } |
403 | } |
|
|
404 | |
|
|
405 | if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) { |
|
|
406 | $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR); |
|
|
407 | } |
435 | }); |
408 | }); |
436 | } |
409 | }); |
|
|
410 | |
|
|
411 | cf::register_command password => sub { |
|
|
412 | my ($pl, $arg) = @_; |
|
|
413 | |
|
|
414 | unless ($pl->flag (cf::FLAG_WIZ)) { |
|
|
415 | $pl->message ( |
|
|
416 | "The password can currently only changed by a DM.", |
|
|
417 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
418 | return; |
|
|
419 | } |
|
|
420 | |
|
|
421 | my (@args) = split /\s+/, $arg; |
|
|
422 | my ($player, $new_pw) = @args; |
|
|
423 | |
|
|
424 | if ($pl->flag (cf::FLAG_WIZ) && $player eq '') { |
|
|
425 | $pl->message ( |
|
|
426 | "Usage: password <player> [<new password>]", |
|
|
427 | cf::NDI_UNIQUE | cf::NDI_REPLY); |
|
|
428 | return; |
|
|
429 | } |
|
|
430 | |
|
|
431 | if ($new_pw eq '') { |
|
|
432 | $new_pw = |
|
|
433 | join '', |
|
|
434 | map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] } |
|
|
435 | 1..9; |
|
|
436 | } |
|
|
437 | |
|
|
438 | cf::async { |
|
|
439 | my $plc = cf::player::find $player; |
|
|
440 | if ($plc) { |
|
|
441 | $plc->password (encode_password $new_pw); |
|
|
442 | $pl->message ( |
|
|
443 | "Ok, changed password of '$player' to '$new_pw'!", |
|
|
444 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
445 | } else { |
|
|
446 | $pl->message ( |
|
|
447 | "Fail! Couldn't set password for '$player', " |
|
|
448 | . "he doesn't seem to exist!", |
|
|
449 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
450 | } |
|
|
451 | }; |
|
|
452 | }; |
437 | |
453 | |
438 | cf::register_command quit => sub { |
454 | cf::register_command quit => sub { |
439 | my ($ob, $arg) = @_; |
455 | my ($ob, $arg) = @_; |
440 | |
456 | |
441 | $ob->reply (undef, |
457 | $ob->send_msg (undef, |
442 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
458 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
443 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
459 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
444 | cf::NDI_UNIQUE | cf::NDI_RED); |
460 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
445 | }; |
461 | }; |
446 | |
462 | |
447 | cf::register_command quit_character => sub { |
463 | cf::register_command quit_character => sub { |
448 | my ($ob, $arg) = @_; |
464 | my ($ob, $arg) = @_; |
449 | |
465 | |
450 | my $pl = $ob->contr; |
466 | my $pl = $ob->contr; |
451 | |
467 | |
452 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
468 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
453 | if ($_[0] !~ /^[yY]/) { |
469 | if ($_[0] !~ /^[yY]/) { |
454 | $ob->reply (undef, |
470 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
455 | "Ok, not not quitting then.", |
|
|
456 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
457 | } else { |
471 | } else { |
458 | $ob->reply (undef, |
472 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
459 | "Ok, quitting, hope to see you again.", |
473 | cf::async { |
460 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
461 | $pl->ns->flush; |
|
|
462 | cf::async { $pl->quit_character }; |
474 | $pl->quit_character; |
|
|
475 | }; |
463 | } |
476 | } |
464 | }); |
477 | }); |
465 | }; |
478 | }; |
466 | |
479 | |
467 | cf::object->attach ( |
480 | cf::object->attach ( |
… | |
… | |
473 | |
486 | |
474 | my $pl = $ob->contr; |
487 | my $pl = $ob->contr; |
475 | |
488 | |
476 | # update respawn position |
489 | # update respawn position |
477 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
490 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
478 | cf::async { $pl->save }; |
|
|
479 | |
491 | |
480 | $pl->killer ("left"); |
492 | cf::async { |
481 | $ob->check_score; |
493 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
|
|
494 | ext::highscore::check $ob; |
482 | |
495 | |
483 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
496 | $pl->save; |
484 | |
497 | |
|
|
498 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
|
|
499 | |
485 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
500 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
486 | if ($_[0] !~ /^[yY]/) { |
501 | if ($_[0] !~ /^[yY]/) { |
487 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
502 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
488 | $pl->deactivate; |
503 | $pl->deactivate; |
489 | $pl->ns->destroy; |
504 | $pl->ns->destroy; |
490 | } else { |
505 | } |
491 | cf::async { $pl->save }; |
|
|
492 | } |
506 | }); |
493 | }); |
507 | }; |
494 | }, |
508 | }, |
495 | ); |
509 | ); |
496 | |
510 | |
497 | cf::player->attach ( |
511 | cf::player->attach ( |
498 | on_login => sub { |
512 | on_login => sub { |
… | |
… | |
507 | |
521 | |
508 | if ($cleanly) { |
522 | if ($cleanly) { |
509 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
523 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
510 | } else { |
524 | } else { |
511 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
525 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
512 | $pl->{unclean_save} = $cf::RUNTIME; |
526 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
527 | unless safe_spot $pl; |
513 | } |
528 | } |
514 | }, |
529 | }, |
515 | ); |
530 | ); |
516 | |
531 | |
517 | cf::client->attach ( |
|
|
518 | on_addme => \&addme, |
|
|
519 | on_setup => \&setup, |
|
|
520 | ); |
|
|
521 | |
|
|
522 | ############################################################################# |
|
|
523 | |
|
|
524 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
525 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
526 | |
|
|
527 | our $SCHEDULER = cf::async_ext { |
|
|
528 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
529 | while () { |
|
|
530 | $schedule_interval->next; |
|
|
531 | |
|
|
532 | # this weird form of iteration over values is used because |
|
|
533 | # the hash changes underneath us frequently, and for |
|
|
534 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
535 | # keeping a reference, so this is prone to crashes or worse. |
|
|
536 | my @players = keys %cf::PLAYER; |
|
|
537 | for (@players) { |
|
|
538 | my $pl = $cf::PLAYER{$_} |
|
|
539 | or next; |
|
|
540 | $pl->valid or next; |
|
|
541 | |
|
|
542 | eval { |
|
|
543 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
544 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
545 | $pl->save; |
|
|
546 | |
|
|
547 | unless ($pl->active) { |
|
|
548 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
549 | my $ob = $pl->ob; |
|
|
550 | Scalar::Util::weaken $pl; |
|
|
551 | Scalar::Util::weaken $ob; |
|
|
552 | my $a_ = $pl->refcnt;#d# |
|
|
553 | my $b_ = $ob->refcnt;#d# |
|
|
554 | my $pl_ref = $pl->refcnt_cnt; |
|
|
555 | my $ob_ref = $ob->refcnt_cnt; |
|
|
556 | |
|
|
557 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
558 | ## ob_ref == one from simply being an object |
|
|
559 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
560 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
561 | |
|
|
562 | # remove from sight and get fresh "copies" |
|
|
563 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
564 | $ob = $pl->ob; |
|
|
565 | |
|
|
566 | $ob->destroy; |
|
|
567 | $pl->destroy; |
|
|
568 | } else { |
|
|
569 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
570 | } |
|
|
571 | } |
|
|
572 | } |
|
|
573 | }; |
|
|
574 | warn $@ if $@; |
|
|
575 | Coro::cede; |
|
|
576 | }; |
|
|
577 | } |
|
|
578 | }; |
|
|
579 | |
|
|
580 | $SCHEDULER->prio (1); |
|
|
581 | |
|
|