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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.40 by root, Mon Apr 16 15:50:49 2007 UTC vs.
Revision 1.71 by root, Sun Sep 2 12:45:44 2007 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
58sub check_clean_save { 57sub enter_map {
59 my ($pl) = @_; 58 my ($pl) = @_;
60 59
60 my $ob = $pl->ob;
61
62 my ($map, $x, $y)
63 = $ob->{_link_pos}
64 ? @{delete $ob->{_link_pos}}
65 : ($pl->maplevel, $ob->x, $ob->y);
66
67 $ob->enter_link;
68
61 if (my $time = delete $pl->{unclean_save}) { 69 if (my $time = delete $pl->{unclean_save}) {
62 $pl->ns->send_drawinfo ( 70 if (my $m = cf::map::find $map) {
71 if ($time < $m->{instantiate_time}) {
72 # the map was reset in the meantime
73 my $age = $cf::RUNTIME - $time;
74
75 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
76
77 # for now, just go back to savebed
78 ($map, $x, $y) = $pl->savebed;
79
80 if ($age >= $MAX_DISCONNECT_TIME) {
81 $ob->message (
82 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
83 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
84 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
85 . "H<You disconnected too long without having used a savebed.>",
86 cf::NDI_RED
87 );
88 # kill them.
89 # reminds me of the famous badness 10000 syndrome...
90 $ob->stats->hp (-10000); #] if they survive this they deserved to live
91 $pl->killer ("a cave-in");
92 } else {
93 $ob->message (
94 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
95 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
96 . "Better use a savebed next time, much worse things could have happened... "
97 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
98 cf::NDI_RED
99 );
100 }
101 } else {
102 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 103 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 104 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 105 . "or monsters suddenly snapping your body. Better use a savebed next time. "
106 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 107 cf::NDI_RED
108 );
109 }
67 ); 110 }
68 #d#TODO
69 } 111 }
112
113 $ob->goto ($map, $x, $y);
70} 114}
71 115
72# delete a player directory, be non-blocking AND synchronous... 116# delete a player directory, be non-blocking AND synchronous...
73# (thats hard, so we crap out and fork). 117# (thats hard, so we crap out and fork).
74sub nuke_playerdir { 118sub nuke_playerdir {
75 my ($user) = @_; 119 my ($user) = @_;
76 120
77 aio_stat "$PLAYERDIR/$user"; 121 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
78 system "cd \Q$PLAYERDIR\E " 122
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " 123 cf::fork_call {
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; 124 rename "$PLAYERDIR/$user", $temp;
125 system "rm", "-rf", $temp;
126 };
81} 127}
82 128
83sub send_capabilities { 129cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 130 my ($ns) = @_;
85 131
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 if (!$v) {
143 $v = 1;
144 $setup{$k} = $v;
145 $ns->send_drawinfo ("(trying to force facecaching to be enabled)", cf::NDI_RED);
146 }
147
148 $ns->facecache ($v);
149
150 } elsif ($k eq "faceset") {
151 $ns->faceset (0);
152 $setup{$k} = 0;
153 # $ns->image2 (1)
154
155 } elsif ($k eq "tileset") {
156 $setup{$k} = $ns->faceset ($v & 1);
157
158 } elsif ($k eq "itemcmd") {
159 # Version of the item protocol command to use. Currently,
160 # only supported versions are 1 and 2. Using a numeric
161 # value will make it very easy to extend this in the future.
162 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
163
164 $setup{$k} = $ns->itemcmd;
165
166 } elsif ($k eq "mapsize") {
167 my ($x, $y) = split /x/, $v;
168
169 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
170 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
171
172 $setup{$k} = "${x}x${y}";
173
174 } elsif ($k eq "extendedMapInfos") {
175 $ns->ext_mapinfos ($v);
176
177 } elsif ($k eq "extendedTextInfos") {
178 $ns->has_readable_type ($v);
179
180 } elsif ($k eq "smoothing") { # cfplus-style smoothing
181 $ns->smoothing ($v);
182
183 } elsif ($k eq "fxix") {
184 $ns->fxix ($v);
185
186 } else {
187 # other commands:
188 # sexp: no idea, probably for oudated servers
189 # tick: more stupidity, server should sned a tick per tick
190
191 $setup{$k} = "FALSE";
192 }
193 }
194
195 $ns->send_packet (join " ", setup => %setup);
196
197 cf::datalog setup =>
198 request => $args,
199 reply => \%setup,
200 client => $ns->version,
201 ;
202}
203
204sub addme {
205 my ($ns) = @_;
206
207 if (!$ns->facecache) 132 if (!$ns->facecache)
208 { 133 {
209 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 134 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
210 135
211 136
212*** 137***
213*** WARNING: 138*** WARNING:
214*** Your client does not support face/image caching, 139*** Your client does not support face/image caching,
219*** 144***
220*** CFPlus: all known versions automatically enable the facecache. 145*** CFPlus: all known versions automatically enable the facecache.
221*** cfclient: use the -cache commandline option. 146*** cfclient: use the -cache commandline option.
222*** cfclient: map will not redraw automatically (bug). 147*** cfclient: map will not redraw automatically (bug).
223*** gcfclient: use -cache commandline option, or enable 148*** gcfclient: use -cache commandline option, or enable
224*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 149*** gcfclient: Client => Configure => Map & Image => Cache Images.
225*** jcrossclient: your client is broken, use CFPlus or gcfclient. 150*** jcrossclient: your client is broken, use CFPlus or gcfclient.
226*** 151***
227*** 152***
228EOF 153EOF
229 if ($ns->version =~ /jcrossclient/) { 154 if ($ns->version =~ /jcrossclient/) {
282 . "(only a-z, A-Z and 0-9 are allowed), " 207 . "(only a-z, A-Z and 0-9 are allowed), "
283 . "or is not between 3 and 18 characters in length.", 208 . "or is not between 3 and 18 characters in length.",
284 cf::NDI_RED 209 cf::NDI_RED
285 ); 210 );
286 } 211 }
212 Coro::Timer::sleep 0.4;
287 } 213 }
288 214
289 check_playing $ns, $user and next; 215 check_playing $ns, $user and next;
290 216
291 $ns->send_drawinfo ( 217 $ns->send_drawinfo (
302 $ns->send_drawinfo ( 228 $ns->send_drawinfo (
303 "Try to use at least three characters as your password please, " 229 "Try to use at least three characters as your password please, "
304 . "that cannot be too much to ask for :)", 230 . "that cannot be too much to ask for :)",
305 cf::NDI_RED 231 cf::NDI_RED
306 ); 232 );
233 Coro::Timer::sleep 0.4;
307 } 234 }
308 235
309 # lock this username for the remainder of this login session 236 # lock this username for the remainder of this login session
310 if ($cf::LOGIN_LOCK{$user}) { 237 if ($cf::LOGIN_LOCK{$user}) {
311 $ns->send_drawinfo ( 238 $ns->send_drawinfo (
328 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 255 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
329 nuke_str $pass; 256 nuke_str $pass;
330 # password matches, wonderful 257 # password matches, wonderful
331 my $pl = cf::player::find $user or next; 258 my $pl = cf::player::find $user or next;
332 $pl->connect ($ns); 259 $pl->connect ($ns);
333 check_clean_save $pl; 260 enter_map $pl;
334 last; 261 last;
335 } elsif (can_cleanup $pl, $mtime) { 262 } elsif (can_cleanup $pl, $mtime) {
336 Coro::Timer::sleep 1; 263 Coro::Timer::sleep 1;
337 264
338 $ns->send_drawinfo ( 265 $ns->send_drawinfo (
392 nuke_str $pass2; 319 nuke_str $pass2;
393 $ns->send_drawinfo ( 320 $ns->send_drawinfo (
394 "The passwords do not match, please try again.", 321 "The passwords do not match, please try again.",
395 cf::NDI_RED 322 cf::NDI_RED
396 ); 323 );
324 Coro::Timer::sleep 0.5;
397 next; 325 next;
398 } 326 }
399 327
400 nuke_str $pass2; 328 nuke_str $pass2;
401 329
402 my $pl = cf::player::new $user; 330 my $pl = cf::player::new $user;
403 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 331 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
404 nuke_str $pass; 332 nuke_str $pass;
405 $pl->connect ($ns); 333 $pl->connect ($ns);
406
407 my $ob = $pl->ob; 334 my $ob = $pl->ob;
335
336 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
408 337
409 while () { 338 while () {
410 $ob->update_stats; 339 $ob->update_stats;
411 $pl->save_stats; 340 $pl->save_stats;
412 341
422 $ob->swap_stats ($res - 1, $swap - 1); 351 $ob->swap_stats ($res - 1, $swap - 1);
423 } 352 }
424 } else { 353 } else {
425 $ob->roll_stats; 354 $ob->roll_stats;
426 } 355 }
356
357 Coro::Timer::sleep 0.2;
427 } 358 }
428 359
429 $ob->set_animation (2); 360 $ob->set_animation (2);
430 $ob->add_statbonus; 361 $ob->add_statbonus;
431 362
432 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 363 while () {
433 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 364 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
365 my $msg = $ob->msg;
366 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
367 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
368
369 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
434 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 370 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
435 371
436 $ns->state (cf::ST_CHANGE_CLASS); 372 last if $res =~ /[dD]/;
373
374 $pl->chargen_race_next;
375 Coro::Timer::sleep 0.2;
376 }
377
378 $pl->chargen_race_done;
379
380 while () {
381 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
382 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
383
384 if ($res =~ /^[fF]/) {
385 $pl->gender (1);
386 last;
387 } elsif ($res =~ /^[mM]/) {
388 $pl->gender (0);
389 last;
390 }
391 Coro::Timer::sleep 0.2;
392 }
393
394 $ob->reply (undef, "Welcome to Crossfire!");
395
437 delete $pl->{deny_save};#d# too early 396 delete $pl->{deny_save};
438 397
439 last; 398 last;
440 } 399 }
441 }); 400 });
442} 401});
443 402
444cf::register_command quit => sub { 403cf::register_command quit => sub {
445 my ($ob, $arg) = @_; 404 my ($ob, $arg) = @_;
446 405
447 $ob->reply (undef, 406 $ob->reply (undef,
518 $pl->{unclean_save} = $cf::RUNTIME; 477 $pl->{unclean_save} = $cf::RUNTIME;
519 } 478 }
520 }, 479 },
521); 480);
522 481
523cf::client->attach (
524 on_addme => \&addme,
525 on_setup => \&setup,
526);
527
528############################################################################# 482#############################################################################
529 483
530our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 484our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
531our $SAVE_TIMEOUT = 20; # save players every n seconds 485our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
532 486
533our $SCHEDULER = cf::async_ext { 487our $SCHEDULER = cf::async_ext {
534 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 488 my $schedule_interval = Coro::Event->timer (after => 1);
535 while () { 489 while () {
490 $schedule_interval->interval ($SCHEDULE_INTERVAL);
536 $schedule_interval->next; 491 $schedule_interval->next;
537 492
538 # this weird form of iteration over values is used because 493 # this weird form of iteration over values is used because
539 # the hash changes underneath us frequently, and for 494 # the hash changes underneath us frequently, and for
540 # keeps a direct reference to the value without (in 5.8 perls) 495 # keeps a direct reference to the value without (in 5.8 perls)
545 or next; 500 or next;
546 $pl->valid or next; 501 $pl->valid or next;
547 502
548 eval { 503 eval {
549 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 504 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
550 cf::wait_for_tick_begin;
551 $pl->save; 505 $pl->save;
552 506
553 unless ($pl->active) { 507 unless ($pl->active || $pl->ns) {
554 # check refcounts, this is tricky and needs to be adjusted to fit server internals 508 # check refcounts, this is tricky and needs to be adjusted to fit server internals
555 my $ob = $pl->ob; 509 my $ob = $pl->ob;
556 Scalar::Util::weaken $pl; 510
557 Scalar::Util::weaken $ob;
558 my $a_ = $pl->refcnt;#d#
559 my $b_ = $ob->refcnt;#d#
560 my $pl_ref = $pl->refcnt_cnt; 511 my $pl_ref = $pl->refcnt_cnt;
561 my $ob_ref = $ob->refcnt_cnt; 512 my $ob_ref = $ob->refcnt_cnt;
562 513
563 ## pl_ref == one from object + one from cf::PLAYER 514 ## pl_ref == $pl + ob->contr + %cf::PLAYER
564 ## ob_ref == one from simply being an object 515 ## ob_ref == $ob + pl->observe + simply being an object
565 if ($pl_ref == 2 && $ob_ref == 1) { 516 if ($pl_ref == 3 && $ob_ref == 3) {
566 warn "player-scheduler destroy ", $ob->name;#d# 517 warn "player-scheduler destroy ", $ob->name;#d#
567 518
568 # remove from sight and get fresh "copies" 519 # remove from sight and get fresh "copies"
569 $pl = delete $cf::PLAYER{$ob->name}; 520 $pl = delete $cf::PLAYER{$ob->name};
570 $ob = $pl->ob; 521 $ob = $pl->ob;
571 522
572 $ob->destroy;
573 $pl->destroy; 523 $pl->destroy; # destroys $ob
574 } else { 524 } else {
525 my $a_ = $pl->refcnt;#d#
526 my $b_ = $ob->refcnt;#d#
527
575 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# 528 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
576 } 529 }
577 } 530 }
578 } 531 }
579 }; 532 };
580 warn $@ if $@; 533 warn $@ if $@;

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