ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.41 by root, Tue Apr 17 10:06:33 2007 UTC vs.
Revision 1.129 by root, Sun Nov 18 09:53:46 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str { 12our %LOGIN_LOCK;
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 13
14# HACK: remove when done
15sub cf::client::send_drawinfo {
16 my ($self, $text, $flags) = @_;
17
18 utf8::encode $text;
19 $self->send_packet (sprintf "msg %d log %s", $flags || cf::NDI_BLACK, $text);
14} 20}
15 21
16sub query { 22sub query {
17 my ($ns, $flags, $text) = @_; 23 my ($ns, $flags, $text) = @_;
18 24
19 my $current = $Coro::current; 25 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 26 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 27}
25 28
26sub can_cleanup { 29sub can_cleanup {
27 my ($pl, $mtime) = @_; 30 my ($pl, $mtime) = @_;
28 31
33 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 36 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
34 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 37 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
35 || $age > 700 * 86400 # 2 years for everybody else 38 || $age > 700 * 86400 # 2 years for everybody else
36} 39}
37 40
38sub check_playing { 41# return a guard object for a lock on the given username, if available
42sub login_guard {
39 my ($ns, $user) = @_; 43 my ($user) = @_;
40 44
45 exists $LOGIN_LOCK{$user}
46 and return undef;
47
41 return unless cf::player::find_active $user; 48 cf::player::find_active $user
49 and return undef;
42 50
43 $ns->send_drawinfo ( 51 undef $LOGIN_LOCK{$user};
44 "That player is already logged in on this server. " 52 Guard::guard { delete $LOGIN_LOCK{$user} }
45 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction "
48 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.",
52 cf::NDI_RED
53 );
54
55 1
56} 53}
57 54
58sub check_clean_save { 55sub safe_spot($) {
59 my ($pl) = @_; 56 my ($pl) = @_;
57
58 my $ob = $pl->ob;
60 59
60 my $m = $ob->map
61 or return;
62 my $x = $ob->x;
63 my $y = $ob->y;
64
65 # never happens normally, but helps when shell users make mistakes
66 $m->linkable
67 or return 1;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
61 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
62 $pl->ns->send_drawinfo ( 86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
63 "You didn't use a savebed to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
64 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
65 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
66 cf::NDI_RED 123 cf::NDI_RED
67 ); 124 );
68 #d#TODO 125 }
69 } 126 }
70}
71 127
72# delete a player directory, be non-blocking AND synchronous... 128 $ob->goto ($map, $x, $y);
73# (thats hard, so we crap out and fork). 129}
130
131sub encode_password($) {
132 unpack "H*", Deliantra::Util::hash_pw $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
74sub nuke_playerdir { 148sub nuke_playerdir {
75 my ($user) = @_; 149 my ($user) = @_;
76 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
77 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
78 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
79 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
80 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
81} 156}
82 157
83sub send_capabilities { 158sub login {
159 my ($pl) = @_;
160
161 # handle character creation, if neccessary
162 # the rest of this function is character creation
163
164 my $ns = $pl->ns;
165 my $ob = $pl->ob;
166
167 if ($pl->{chargen} eq "init") {
168 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
169
170 # create the playerdir, if necessary, as chargen_race_done did it before
171 # presumably because of unique maps
172 aio_mkdir playerdir $pl, 0770;
173 delete $pl->{deny_save}; # set by new
174 $pl->save;
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hash) = @_;
263
264 # just to make sure nothing is left over
265 # normally, nothing is there.
266 nuke_playerdir $user;
267
268 my $pl = cf::player::new $user;
269 $pl->password (unpack "H*", $hash);
270 $pl->connect ($ns);
271
272 $pl->{chargen} = "init";
273
274 login $pl;
275}
276
277cf::client->attach (on_addme => sub {
84 my ($ns) = @_; 278 my ($ns) = @_;
85 279
86 return unless $ns->extcmd;
87
88 $ns->ext_event (capabilities =>
89 # id, name, flags (1 == 2d), edge length
90 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
91 );
92}
93
94sub setup {
95 my ($ns, $args) = @_;
96
97 # run through the cmds of setup
98 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
99 #
100 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
101 # The client then must sort this out
102
103 my %setup = split / +/, $args;
104 while (my ($k, $v) = each %setup) {
105 if ($k eq "sound") {
106 $ns->sound ($v);
107
108 } elsif ($k eq "exp64") {
109 $setup{$k} = 1;
110
111 } elsif ($k eq "spellmon") {
112 $ns->monitor_spells ($v);
113
114 } elsif ($k eq "darkness") {
115 $ns->darkness ($v);
116
117 } elsif ($k eq "map1cmd") {
118 $ns->mapmode (cf::Map1Cmd) if $v > 0;
119
120 } elsif ($k eq "map1acmd") {
121 $ns->mapmode (cf::Map1aCmd) if $v > 0;
122
123 } elsif ($k eq "map2cmd") {
124 # gcfclient bug, map1acmd is sent too late
125 $ns->mapmode (cf::Map1aCmd);
126 $setup{$k} = "FALSE";
127
128 } elsif ($k eq "newmapcmd") {
129 $ns->newmapcmd ($v);
130
131 } elsif ($k eq "mapinfocmd") {
132 $ns->mapinfocmd ($v);
133
134 } elsif ($k eq "extcmd") {
135 $ns->extcmd ($v > 0);
136 send_capabilities $ns;
137
138 } elsif ($k eq "extmap") {
139 $ns->extmap ($v);
140
141 } elsif ($k eq "facecache") {
142 if (!$v) {
143 $v = 1;
144 $setup{$k} = $v;
145 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
146 }
147
148 $ns->facecache ($v);
149
150 } elsif ($k eq "faceset") {
151 $ns->faceset (0);
152 $setup{$k} = 0;
153 # $ns->image2 (1)
154
155 } elsif ($k eq "tileset") {
156 $setup{$k} = $ns->faceset ($v & 1);
157
158 } elsif ($k eq "itemcmd") {
159 # Version of the item protocol command to use. Currently,
160 # only supported versions are 1 and 2. Using a numeric
161 # value will make it very easy to extend this in the future.
162 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
163
164 $setup{$k} = $ns->itemcmd;
165
166 } elsif ($k eq "mapsize") {
167 my ($x, $y) = split /x/, $v;
168
169 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
170 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
171
172 $setup{$k} = "${x}x${y}";
173
174 } elsif ($k eq "extendedMapInfos") {
175 $ns->ext_mapinfos ($v);
176
177 } elsif ($k eq "extendedTextInfos") {
178 $ns->has_readable_type ($v);
179
180 } elsif ($k eq "smoothing") { # cfplus-style smoothing
181 $ns->smoothing ($v);
182
183 } elsif ($k eq "fxix") {
184 $ns->fxix ($v);
185
186 } else {
187 # other commands:
188 # sexp: no idea, probably for oudated servers
189 # tick: more stupidity, server should sned a tick per tick
190
191 $setup{$k} = "FALSE";
192 }
193 }
194
195 $ns->send_packet (join " ", setup => %setup);
196
197 cf::datalog setup =>
198 request => $args,
199 reply => \%setup,
200 client => $ns->version,
201 ;
202}
203
204sub addme {
205 my ($ns) = @_;
206
207 if (!$ns->facecache)
208 {
209 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
210
211
212***
213*** WARNING:
214*** Your client does not support face/image caching,
215*** or it has been disabled. Face caching is mandatory
216*** so please enable it or use a newer client.
217***
218*** Look at your client preferences:
219***
220*** CFPlus: all known versions automatically enable the facecache.
221*** cfclient: use the -cache commandline option.
222*** cfclient: map will not redraw automatically (bug).
223*** gcfclient: use -cache commandline option, or enable
224*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
225*** jcrossclient: your client is broken, use CFPlus or gcfclient.
226***
227***
228EOF
229 if ($ns->version =~ /jcrossclient/) {
230 # let them, for now
231 } else {
232 $ns->flush;
233 return $ns->destroy;
234 }
235
236 # $ns->facecache = true;
237 }
238
239 if ($ns->mapmode < cf::Map1aCmd) {
240 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
241
242
243***
244*** WARNING:
245*** Your client is too old. Please upgrade to a newer version.
246EOF
247
248 $ns->flush;
249 return $ns->destroy;
250 }
251
252 $ns->pl and return $ns->destroy; 280 $ns->{addme}++ and return $ns->destroy;
253 281
254 $ns->async (sub { 282 $ns->async (sub {
283 $Coro::current->{desc} = "addme init";
284
255 my ($user, $pass); 285 my ($user, $pass);
256 286
257 $ns->send_packet ("addme_success"); 287 $ns->send_packet ("addme_success");
258 288
259 for (;;) { 289 for (;;) {
290 delete $ns->{login_guard};
291
260 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
261 "Please enter your username now. If you are a new user, " 293 "Please enter your username now. If you are a new user, "
262 . "make one up that describes your character best. " 294 . "make one up that describes your character best. "
263 . "Only letters and digits are allowed, though.", 295 . "Only letters and digits are allowed, though.",
264 cf::NDI_BLUE 296 cf::NDI_BLUE
265 ); 297 );
266 298
267 # read username 299 # read username
268 while () { 300 while () {
269 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
270 302
271 if ($cf::LOGIN_LOCK{$user}) { 303 if ($user =~ $VALID_LOGIN) {
272 $ns->send_drawinfo (
273 "That username is currently used in another login session. "
274 . "Chose another, or wait till the other session has ended.",
275 cf::NDI_RED
276 );
277 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
278 last; 304 last;
279 } else { 305 } else {
280 $ns->send_drawinfo ( 306 $ns->send_drawinfo (
281 "Your username contains illegal characters " 307 "Your username contains illegal characters "
282 . "(only a-z, A-Z and 0-9 are allowed), " 308 . "(only a-z, A-Z and 0-9 are allowed), "
283 . "or is not between 3 and 18 characters in length.", 309 . "or is not between 3 and 20 characters in length.",
284 cf::NDI_RED 310 cf::NDI_RED
285 ); 311 );
286 } 312 }
313 Coro::Timer::sleep 0.4;
287 } 314 }
288 315
289 check_playing $ns, $user and next; 316 $Coro::current->{desc} = "addme($user)";
290 317
291 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
292 "Welcome $user, please enter your password now. " 319 "Welcome $user, please enter your password now. "
293 . "New users should now choose a password. " 320 . "New users should now choose a password. "
294 . "Anything your client lets you enter is fine.", 321 . "Anything your client lets you enter is fine.",
302 $ns->send_drawinfo ( 329 $ns->send_drawinfo (
303 "Try to use at least three characters as your password please, " 330 "Try to use at least three characters as your password please, "
304 . "that cannot be too much to ask for :)", 331 . "that cannot be too much to ask for :)",
305 cf::NDI_RED 332 cf::NDI_RED
306 ); 333 );
334 Coro::Timer::sleep 0.4;
307 } 335 }
308 336
309 # lock this username for the remainder of this login session 337 $ns->{login_guard} = login_guard $user
310 if ($cf::LOGIN_LOCK{$user}) { 338 or do {
311 $ns->send_drawinfo ( 339 $ns->send_drawinfo (
312 "That username is currently used in another login session. " 340 "That user is already logged in (or is logging in)."
313 . "Chose another, or wait till the other session has ended.", 341 . "Chose another, or wait till the other session has ended.",
314 cf::NDI_RED 342 cf::NDI_RED
343 );
344 next;
315 ); 345 };
316 next;
317 }
318 local $cf::LOGIN_LOCK{$user} = 1;
319
320 check_playing $ns, $user and next;
321 346
322 # try to read the user file and check the password 347 # try to read the user file and check the password
323 if (my $pl = cf::player::find $user) { 348 if (my $pl = cf::player::find $user) {
324 aio_stat $pl->path and next; 349 aio_stat $pl->path and next;
325 my $mtime = (stat _)[9]; 350 my $mtime = (stat _)[9];
326 my $hash = $pl->password; 351 my $token = $pl->password;
327 352
328 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 353 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
329 nuke_str $pass; 354 # player exists and passwords match - we can proceed
355
330 # password matches, wonderful 356 # password matches, wonderful
331 my $pl = cf::player::find $user or next; 357 my $pl = cf::player::find $user or next;
332 $pl->connect ($ns); 358 $pl->connect ($ns);
333 check_clean_save $pl; 359 enter_map $pl;
360 login $pl;
334 last; 361 return;
335 } elsif (can_cleanup $pl, $mtime) { 362 } elsif (can_cleanup $pl, $mtime) {
336 Coro::Timer::sleep 1; 363 Coro::Timer::sleep 1;
337 364
338 $ns->send_drawinfo ( 365 $ns->send_drawinfo (
339 "Player exists, but password does not match. If this is your account, " 366 "Player exists, but password does not match. If this is your account, "
340 . "please try again. If not, you can now decide to take over this account " 367 . "please try again. If not, you can now decide to take over this account "
341 . "because it has not been in-use for some time.", 368 . "because it has not been in-use for some time.",
342 cf::NDI_RED 369 cf::NDI_RED
343 ); 370 );
344 371
345 #TODO: nuke_str
346 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 372 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
347 or next; 373 or next;
348 374
349 # check if the file hasn't changed 375 # check if the file hasn't changed
350 aio_stat cf::player::path $user and next; 376 aio_stat cf::player::path $user and next;
352 378
353 $pl->quit_character; 379 $pl->quit_character;
354 380
355 # fall through to creation 381 # fall through to creation
356 } else { 382 } else {
357 nuke_str $pass;
358
359 Coro::Timer::sleep 1; 383 Coro::Timer::sleep 1;
360 384
361 $ns->send_drawinfo ( 385 $ns->send_drawinfo (
362 "Wrong username or password. Please try again " 386 "Wrong username or password. Please try again "
363 . "(check for Numlock and other semi-obvious error sources).", 387 . "(check for Numlock and other semi-obvious error sources).",
365 ); 389 );
366 next; 390 next;
367 } 391 }
368 } else { 392 } else {
369 # unable to load the playerfile: 393 # unable to load the playerfile:
370 # check wether the player dir exists, which means the file is corrupted or 394 # check whether the player dir exists, which means the file is corrupted or
371 # something very similar. 395 # something very similar.
372 if (!aio_stat cf::player::playerdir $user) { 396 if (!aio_stat cf::player::playerdir $user) {
373 $ns->send_drawinfo ( 397 $ns->send_drawinfo (
374 "Unable to retrieve this player. It might be a locked or broken account. " 398 "Unable to retrieve this player. It might be a locked or broken account. "
375 . "If this is your account, ask a dungeon master for assistance. " 399 . "If this is your account, ask a dungeon master for assistance. "
378 ); 402 );
379 next; 403 next;
380 } 404 }
381 } 405 }
382 406
383 # the rest of this function is character creation
384
385 # just to make sure nothing is left over
386 nuke_playerdir $user;
387
388 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 407 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
389 408
390 if ($pass2 ne $pass) { 409 if ($pass2 ne $pass) {
391 nuke_str $pass;
392 nuke_str $pass2;
393 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
394 "The passwords do not match, please try again.", 411 "The passwords do not match, please try again.",
395 cf::NDI_RED 412 cf::NDI_RED
396 ); 413 );
414 Coro::Timer::sleep 0.5;
397 next; 415 next;
398 } 416 }
399 417
400 nuke_str $pass2;
401
402 my $pl = cf::player::new $user;
403 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
404 nuke_str $pass;
405 $pl->connect ($ns);
406
407 my $ob = $pl->ob;
408
409 while () {
410 $ob->update_stats;
411 $pl->save_stats;
412
413 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
414 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
415
416 if ($res =~ /^[Nn]/) {
417 last;
418 } elsif ($res > 0 && $res <= 7) {
419 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
420
421 if ($swap > 0 && $swap <= 7) {
422 $ob->swap_stats ($res - 1, $swap - 1);
423 }
424 } else {
425 $ob->roll_stats;
426 }
427 }
428
429 $ob->set_animation (2);
430 $ob->add_statbonus;
431
432 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
433 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
434 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
435
436 $ns->state (cf::ST_CHANGE_CLASS);
437 delete $pl->{deny_save};#d# too early
438
439 last; 418 last;
440 } 419 }
420
421 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
441 }); 422 });
442} 423});
424
425cf::client->attach (
426 on_version => sub {
427 my ($ns, $arg) = @_;
428
429 # perl probably uses lrand48, which is not secure at all
430 # maybe require linux and use /dev/urandom.
431 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
432 $ns->ext_msg (nonces => @{ $ns->{nonces} });
433 },
434);
435
436cf::register_async_exticmd create_login => sub {
437 my ($ns, $reply, $user, $pass) = @_;
438
439 $ns->{addme}++ and return $ns->destroy;
440
441 $ns->async (sub {
442 my $fail = sub {
443 $reply->(0, $_[0]);
444 $ns->flush; # does not ensure that the data reaches the client - TODO
445 # need to do this in another thread, as this one gets canceled
446 Coro::async_pool {
447 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
448 $ns->destroy if $ns->valid;
449 };
450 Coro::schedule; # do the destroy, should not return
451 };
452
453 $user =~ $VALID_LOGIN
454 or return $fail (
455 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
456 . "or is not between 3 and 20 characters in length."
457 );
458
459 $ns->{login_guard} = login_guard $user
460 or return $fail->("User name '$user' is in use - try another login name.");
461
462 cf::player::find $user
463 and return $fail->("User name '$user' is already registered - choose another login name.");
464
465 $reply->(1, "Account Created");
466
467 chargen $ns, $user, $pass;
468 });
469};
470
471cf::register_async_exticmd login => sub {
472 my ($ns, $reply, $user, $hash) = @_;
473
474 $ns->{addme}++ and return $ns->destroy;
475
476 $ns->async (sub {
477 $Coro::current->{desc} = "login($user)";
478
479 my $fail = sub {
480 $reply->(0, $_[0]);
481 $ns->flush; # does not ensure that the data reaches the client - TODO
482 # need to do this in another thread, as this one gets canceled
483 Coro::async_pool {
484 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
485 $ns->destroy if $ns->valid;
486 };
487 Coro::schedule; # do the destroy, should not return
488 };
489
490 $ns->{login_guard} = login_guard $user
491 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
492 . "user name, make sure you are not running two clients. When in doubt, reboot.");
493
494 # try to read the user file and check the password
495 my $pl = cf::player::find $user
496 or return $fail->("User '$user' does not exist - wrong spelling?");
497
498 aio_stat $pl->path
499 and return $ns->destroy;
500
501 my $mtime = (stat _)[9];
502 my $token = $pl->password;
503
504 $token = $token =~ /^!/
505 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
506 : pack "H*", $token;
507
508 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
509
510 $token eq $hash
511 or $cf::CFG{ext_login_nocheck}
512 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
513
514 # player exists and passwords match - we can proceed
515
516 $reply->(1, "Success");
517
518 $pl->connect ($ns);
519 enter_map $pl;
520 login $pl;
521 });
522};
523
524cf::register_command password => sub {
525 my ($pl, $arg) = @_;
526
527 unless ($pl->flag (cf::FLAG_WIZ)) {
528 $pl->message (
529 "The password can currently only changed by a DM.",
530 cf::NDI_UNIQUE | cf::NDI_REPLY);
531 return;
532 }
533
534 $pl->message (#d#
535 "Passwords cannot currently be changed.",#d#
536 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
537 return;#d#
538
539 my (@args) = split /\s+/, $arg;
540 my ($player, $new_pw) = @args;
541
542 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
543 $pl->message (
544 "Usage: password <player> [<new password>]",
545 cf::NDI_UNIQUE | cf::NDI_REPLY);
546 return;
547 }
548
549 if ($new_pw eq '') {
550 $new_pw =
551 join '',
552 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
553 1..9;
554 }
555
556 cf::async {
557 my $plc = cf::player::find $player;
558 if ($plc) {
559 $plc->password (encode_password $new_pw);
560 $pl->message (
561 "Ok, changed password of '$player' to '$new_pw'!",
562 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
563 } else {
564 $pl->message (
565 "Fail! Couldn't set password for '$player', "
566 . "he doesn't seem to exist!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 }
569 };
570};
443 571
444cf::register_command quit => sub { 572cf::register_command quit => sub {
445 my ($ob, $arg) = @_; 573 my ($ob, $arg) = @_;
446 574
447 $ob->reply (undef, 575 $ob->send_msg (undef,
448 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 576 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
449 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 577 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
450 cf::NDI_UNIQUE | cf::NDI_RED); 578 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451}; 579};
452 580
453cf::register_command quit_character => sub { 581cf::register_command quit_character => sub {
454 my ($ob, $arg) = @_; 582 my ($ob, $arg) = @_;
455 583
456 my $pl = $ob->contr; 584 my $pl = $ob->contr;
457 585
458 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 586 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
459 if ($_[0] !~ /^[yY]/) { 587 if ($_[0] !~ /^[yY]/) {
460 $ob->reply (undef, 588 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
461 "Ok, not not quitting then.",
462 cf::NDI_UNIQUE | cf::NDI_RED);
463 } else { 589 } else {
464 $ob->reply (undef, 590 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
465 "Ok, quitting, hope to see you again.", 591 cf::async {
466 cf::NDI_UNIQUE | cf::NDI_RED);
467 $pl->ns->flush;
468 cf::async { $pl->quit_character }; 592 $pl->quit_character;
593 };
469 } 594 }
470 }); 595 });
471}; 596};
472 597
473cf::object->attach ( 598cf::object->attach (
479 604
480 my $pl = $ob->contr; 605 my $pl = $ob->contr;
481 606
482 # update respawn position 607 # update respawn position
483 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 608 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
484 cf::async { $pl->save };
485 609
486 $pl->killer ("left"); 610 cf::async {
487 $ob->check_score; 611 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
612 ext::highscore::check $ob;
488 613
489 $ob->reply (undef, "In the future, you will wake up here when you die."); 614 $pl->save;
490 615
616 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
617
618 my $ns = $pl->ns
619 or return;
620
491 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 621 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
492 if ($_[0] !~ /^[yY]/) { 622 if ($_[0] !~ /^[yY]/) {
493 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 623 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
494 $pl->deactivate; 624 $pl->deactivate;
495 $pl->ns->destroy; 625 $pl->ns->destroy;
496 } else { 626 }
497 cf::async { $pl->save };
498 } 627 });
499 }); 628 };
500 }, 629 },
501); 630);
502 631
503cf::player->attach ( 632cf::player->attach (
504 on_login => sub { 633 on_login => sub {
513 642
514 if ($cleanly) { 643 if ($cleanly) {
515 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 644 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 } else { 645 } else {
517 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 646 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
518 $pl->{unclean_save} = $cf::RUNTIME; 647 $pl->{unclean_save} = $cf::RUNTIME
648 unless safe_spot $pl;
519 } 649 }
520 }, 650 },
521); 651);
522 652
523cf::client->attach (
524 on_addme => \&addme,
525 on_setup => \&setup,
526);
527
528#############################################################################
529
530our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
531our $SAVE_TIMEOUT = 20; # save players every n seconds
532
533our $SCHEDULER = cf::async_ext {
534 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
535 while () {
536 $schedule_interval->next;
537
538 # this weird form of iteration over values is used because
539 # the hash changes underneath us frequently, and for
540 # keeps a direct reference to the value without (in 5.8 perls)
541 # keeping a reference, so this is prone to crashes or worse.
542 my @players = keys %cf::PLAYER;
543 for (@players) {
544 my $pl = $cf::PLAYER{$_}
545 or next;
546 $pl->valid or next;
547
548 eval {
549 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
550 cf::wait_for_tick_begin;
551 $pl->save;
552
553 unless ($pl->active) {
554 # check refcounts, this is tricky and needs to be adjusted to fit server internals
555 my $ob = $pl->ob;
556 Scalar::Util::weaken $pl;
557 Scalar::Util::weaken $ob;
558 my $a_ = $pl->refcnt;#d#
559 my $b_ = $ob->refcnt;#d#
560 my $pl_ref = $pl->refcnt_cnt;
561 my $ob_ref = $ob->refcnt_cnt;
562
563 ## pl_ref == one from object + one from cf::PLAYER
564 ## ob_ref == one from simply being an object
565 if ($pl_ref == 2 && $ob_ref == 1) {
566 warn "player-scheduler destroy ", $ob->name;#d#
567
568 # remove from sight and get fresh "copies"
569 $pl = delete $cf::PLAYER{$ob->name};
570 $ob = $pl->ob;
571
572 $ob->destroy;
573 $pl->destroy;
574 } else {
575 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
576 }
577 }
578 }
579 };
580 warn $@ if $@;
581 Coro::cede;
582 };
583 }
584};
585
586$SCHEDULER->prio (1);
587

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines