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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.42 by root, Wed Apr 18 17:32:06 2007 UTC vs.
Revision 1.91 by root, Sat Sep 20 00:09:26 2008 UTC

1#! perl # MANDATORY 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
39 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
40 41
41 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 50 . "this will fix anything.",
50 cf::NDI_RED 51 cf::NDI_RED
51 ); 52 );
52 53
53 1 54 1
54} 55}
55 56
56sub check_clean_save { 57sub safe_spot($) {
57 my ($pl) = @_; 58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
58 61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
75sub enter_map {
76 my ($pl) = @_;
77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 warn $pl->ob->name, ": enter map 2\n";#d#
87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
89
90 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 91 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
95 if ($time < $m->{instantiate_time}) {
96 # the map was reset in the meantime
97 my $age = $cf::RUNTIME - $time;
98
99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
100
101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
114 ($map, $x, $y) = $pl->savebed;
115
116 $ob->message (
117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
121 cf::NDI_RED
122 );
123 }
124 } else {
125 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 130 cf::NDI_RED
65 ); 131 );
66 #d#TODO 132 }
67 } 133 }
134
135 warn $pl->ob->name, ": enter map 5\n";#d#
136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
68} 145}
69 146
70# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
71# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
72sub nuke_playerdir { 149sub nuke_playerdir {
73 my ($user) = @_; 150 my ($user) = @_;
74 151
75 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
76 system "cd \Q$PLAYERDIR\E "
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79}
80 153
81sub send_capabilities { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 161 my ($ns) = @_;
83 162
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } else {
185 # other commands:
186 # sexp: no idea, probably for oudated servers
187 # tick: more stupidity, server should sned a tick per tick
188
189 $setup{$k} = "FALSE";
190 }
191 }
192
193 $ns->send_packet (join " ", setup => %setup);
194
195 cf::datalog setup =>
196 request => $args,
197 reply => \%setup,
198 client => $ns->version,
199 ;
200}
201
202sub addme {
203 my ($ns) = @_;
204
205 if (!$ns->facecache) 163 if (!$ns->facecache)
206 { 164 {
207 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
208 166
209 167
210*** 168***
211*** WARNING: 169*** WARNING:
212*** Your client does not support face/image caching, 170*** Your client does not support face/image caching,
213*** or it has been disabled. Face caching is mandatory 171*** or it has been disabled. Face caching is mandatory
214*** so please enable it or use a newer client. 172*** so please enable it or use a newer client.
215*** 173***
216*** Look at your client preferences: 174*** Look at your client preferences:
217*** 175***
218*** CFPlus: all known versions automatically enable the facecache. 176*** deliantra: all known versions automatically enable the facecache.
219*** cfclient: use the -cache commandline option. 177*** cfclient: use the -cache commandline option.
220*** cfclient: map will not redraw automatically (bug). 178*** cfclient: map will not redraw automatically (bug).
221*** gcfclient: use -cache commandline option, or enable 179*** gcfclient: use -cache commandline option, or enable
222*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 180*** gcfclient: Client => Configure => Map & Image => Cache Images.
223*** jcrossclient: your client is broken, use CFPlus or gcfclient. 181*** jcrossclient: your client is broken, use deliantra or gcfclient.
224*** 182***
225*** 183***
226EOF 184EOF
227 if ($ns->version =~ /jcrossclient/) { 185 if ($ns->version =~ /jcrossclient/) {
228 # let them, for now 186 # let them, for now
248 } 206 }
249 207
250 $ns->pl and return $ns->destroy; 208 $ns->pl and return $ns->destroy;
251 209
252 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
253 my ($user, $pass); 213 my ($user, $pass);
254 214
255 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
256 216
257 for (;;) { 217 for (;;) {
262 cf::NDI_BLUE 222 cf::NDI_BLUE
263 ); 223 );
264 224
265 # read username 225 # read username
266 while () { 226 while () {
267 $user = query $ns, 0, "What is your name?\n:"; 227 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
268 228
269 if ($cf::LOGIN_LOCK{$user}) { 229 if ($cf::LOGIN_LOCK{$user}) {
270 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
271 "That username is currently used in another login session. " 231 "That username is currently used in another login session. "
272 . "Chose another, or wait till the other session has ended.", 232 . "Chose another, or wait till the other session has ended.",
280 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
281 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
282 cf::NDI_RED 242 cf::NDI_RED
283 ); 243 );
284 } 244 }
245 Coro::Timer::sleep 0.4;
285 } 246 }
286 247
287 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
288 251
289 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
290 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
291 . "New users should now choose a password. " 254 . "New users should now choose a password. "
292 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
300 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
301 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
302 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
303 cf::NDI_RED 266 cf::NDI_RED
304 ); 267 );
268 Coro::Timer::sleep 0.4;
305 } 269 }
306 270
307 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
308 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
309 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
315 } 279 }
316 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
317 281
318 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
319 283
284 $Coro::current->{desc} = "addme($user) check";
285
320 # try to read the user file and check the password 286 # try to read the user file and check the password
321 if (my $pl = cf::player::find $user) { 287 if (my $pl = cf::player::find $user) {
322 aio_stat $pl->path and next; 288 aio_stat $pl->path and next;
323 my $mtime = (stat _)[9]; 289 my $mtime = (stat _)[9];
324 my $hash = $pl->password; 290 my $hash = $pl->password;
326 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 292 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
327 nuke_str $pass; 293 nuke_str $pass;
328 # password matches, wonderful 294 # password matches, wonderful
329 my $pl = cf::player::find $user or next; 295 my $pl = cf::player::find $user or next;
330 $pl->connect ($ns); 296 $pl->connect ($ns);
331 check_clean_save $pl; 297 $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp
298 enter_map $pl;
332 last; 299 last;
333 } elsif (can_cleanup $pl, $mtime) { 300 } elsif (can_cleanup $pl, $mtime) {
334 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
335 302
336 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
377 next; 344 next;
378 } 345 }
379 } 346 }
380 347
381 # the rest of this function is character creation 348 # the rest of this function is character creation
349 $Coro::current->{desc} = "addme($user) chargen";
382 350
383 # just to make sure nothing is left over 351 # just to make sure nothing is left over
384 nuke_playerdir $user; 352 nuke_playerdir $user;
385 353
386 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 354 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
390 nuke_str $pass2; 358 nuke_str $pass2;
391 $ns->send_drawinfo ( 359 $ns->send_drawinfo (
392 "The passwords do not match, please try again.", 360 "The passwords do not match, please try again.",
393 cf::NDI_RED 361 cf::NDI_RED
394 ); 362 );
363 Coro::Timer::sleep 0.5;
395 next; 364 next;
396 } 365 }
397 366
398 nuke_str $pass2; 367 nuke_str $pass2;
399 368
400 my $pl = cf::player::new $user; 369 my $pl = cf::player::new $user;
401 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 370 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
402 nuke_str $pass; 371 nuke_str $pass;
403 $pl->connect ($ns); 372 $pl->connect ($ns);
404
405 my $ob = $pl->ob; 373 my $ob = $pl->ob;
374
375 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
406 376
407 while () { 377 while () {
408 $ob->update_stats; 378 $ob->update_stats;
409 $pl->save_stats; 379 $pl->save_stats;
410 380
420 $ob->swap_stats ($res - 1, $swap - 1); 390 $ob->swap_stats ($res - 1, $swap - 1);
421 } 391 }
422 } else { 392 } else {
423 $ob->roll_stats; 393 $ob->roll_stats;
424 } 394 }
395
396 Coro::Timer::sleep 0.05;
425 } 397 }
426 398
427 $ob->set_animation (2); 399 $ob->set_animation (2);
428 $ob->add_statbonus; 400 $ob->add_statbonus;
429 401
430 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 402 while () {
431 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 403 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
404 my $msg = $ob->msg;
405 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
406 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
407
408 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
432 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 409 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
433 410
434 $ns->state (cf::ST_CHANGE_CLASS); 411 last if $res =~ /[dD]/;
412
413 $pl->chargen_race_next;
414 Coro::Timer::sleep 0.2;
415 }
416
417 # create the playerdir, if necessary, as chargen_race_done did it before
418 # presumably because of unique maps
419 aio_mkdir playerdir $pl, 0770;
420 $pl->chargen_race_done;
421
422 while () {
423 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
424 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
425
426 if ($res =~ /^[fF]/) {
427 $pl->gender (1);
428 last;
429 } elsif ($res =~ /^[mM]/) {
430 $pl->gender (0);
431 last;
432 }
433 Coro::Timer::sleep 0.2;
434 }
435
436 $ob->reply (undef, "Welcome to Deliantra!");
437
435 delete $pl->{deny_save};#d# too early 438 delete $pl->{deny_save};
436 439
437 last; 440 last;
438 } 441 }
439 }); 442 });
440} 443});
441 444
442cf::register_command quit => sub { 445cf::register_command quit => sub {
443 my ($ob, $arg) = @_; 446 my ($ob, $arg) = @_;
444 447
445 $ob->reply (undef, 448 $ob->reply (undef,
479 482
480 # update respawn position 483 # update respawn position
481 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 484 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
482 cf::async { $pl->save }; 485 cf::async { $pl->save };
483 486
484 $pl->killer ("left"); 487 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
485 $ob->check_score; 488 $ob->check_score;
486 489
487 $ob->reply (undef, "In the future, you will wake up here when you die."); 490 $ob->reply (undef, "In the future, you will wake up here when you die.");
488 491
489 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 492 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
511 514
512 if ($cleanly) { 515 if ($cleanly) {
513 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 516 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
514 } else { 517 } else {
515 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 518 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
516 $pl->{unclean_save} = $cf::RUNTIME; 519 $pl->{unclean_save} = $cf::RUNTIME
520 unless safe_spot $pl;
517 } 521 }
518 }, 522 },
519); 523);
520 524
521cf::client->attach (
522 on_addme => \&addme,
523 on_setup => \&setup,
524);
525 525
526#############################################################################
527
528our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
529our $SAVE_TIMEOUT = 20; # save players every n seconds
530
531our $SCHEDULER = cf::async_ext {
532 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
533 while () {
534 $schedule_interval->next;
535
536 # this weird form of iteration over values is used because
537 # the hash changes underneath us frequently, and for
538 # keeps a direct reference to the value without (in 5.8 perls)
539 # keeping a reference, so this is prone to crashes or worse.
540 my @players = keys %cf::PLAYER;
541 for (@players) {
542 my $pl = $cf::PLAYER{$_}
543 or next;
544 $pl->valid or next;
545
546 eval {
547 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
548 cf::wait_for_tick_begin;
549 $pl->save;
550
551 unless ($pl->active) {
552 # check refcounts, this is tricky and needs to be adjusted to fit server internals
553 my $ob = $pl->ob;
554 Scalar::Util::weaken $pl;
555 Scalar::Util::weaken $ob;
556 my $a_ = $pl->refcnt;#d#
557 my $b_ = $ob->refcnt;#d#
558 my $pl_ref = $pl->refcnt_cnt;
559 my $ob_ref = $ob->refcnt_cnt;
560
561 ## pl_ref == one from object + one from cf::PLAYER
562 ## ob_ref == one from simply being an object
563 if ($pl_ref == 2 && $ob_ref == 1) {
564 warn "player-scheduler destroy ", $ob->name;#d#
565
566 # remove from sight and get fresh "copies"
567 $pl = delete $cf::PLAYER{$ob->name};
568 $ob = $pl->ob;
569
570 $ob->destroy;
571 $pl->destroy;
572 } else {
573 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
574 }
575 }
576 }
577 };
578 warn $@ if $@;
579 Coro::cede;
580 };
581 }
582};
583
584$SCHEDULER->prio (1);
585

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