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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.44 by root, Mon Apr 23 19:10:16 2007 UTC vs.
Revision 1.113 by root, Sat Aug 28 00:30:28 2010 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7
8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
8 9
9# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
10sub nuke_str { 11sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12} 13}
13 14
14sub query { 15sub query {
15 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
16 17
17 my $current = $Coro::current; 18 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 19 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 20}
23 21
24sub can_cleanup { 22sub can_cleanup {
25 my ($pl, $mtime) = @_; 23 my ($pl, $mtime) = @_;
26 24
39 return unless cf::player::find_active $user; 37 return unless cf::player::find_active $user;
40 38
41 $ns->send_drawinfo ( 39 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 40 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 41 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 42 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 43 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 44 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 45 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 46 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 47 . "this will fix anything.",
50 cf::NDI_RED 48 cf::NDI_RED
51 ); 49 );
52 50
53 1 51 1
54} 52}
55 53
56sub check_clean_save { 54sub safe_spot($) {
57 my ($pl) = @_; 55 my ($pl) = @_;
56
57 my $ob = $pl->ob;
58 58
59 my $m = $ob->map
60 or return;
61 my $x = $ob->x;
62 my $y = $ob->y;
63
64 # never happens normally, but helps when shell users make mistakes
65 $m->in_memory == cf::MAP_ACTIVE
66 or return 1;
67
68# return 0;#d#
69# warn join ":", $m->at ($x, $y);#d#
70# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
71# return 0;
72
73 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
74}
75
76sub enter_map {
77 my ($pl) = @_;
78
79 my $ob = $pl->ob;
80
81 my ($map, $x, $y)
82 = $ob->{_link_pos}
83 ? @{delete $ob->{_link_pos}}
84 : ($pl->maplevel, $ob->x, $ob->y);
85
86 $ob->enter_link;
87
88 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 89 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 90
91 if ($time && $m) {
92 if ($time < $m->{instantiate_time}) {
93 # the map was reset in the meantime
94 my $age = $cf::RUNTIME - $time;
95
96 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
97
98 if ($age >= $MAX_DISCONNECT_TIME) {
99 $ob->message (
100 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
101 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
102 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
103 . "H<You disconnected too long without having used a savebed.>",
104 cf::NDI_RED
105 );
106 # kill them.
107 # reminds me of the famous badness 10000 syndrome...
108 $ob->stats->hp (-10000); #] if they survive this they deserved to live
109 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
110 } else {
111 ($map, $x, $y) = $pl->savebed;
112
113 $ob->message (
114 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
115 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
116 . "Better use a savebed next time, much worse things could have happened... "
117 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
118 cf::NDI_RED
119 );
120 }
121 } else {
122 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 123 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 124 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 125 . "or monsters suddenly snapping your body. Better use a savebed next time. "
126 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 127 cf::NDI_RED
65 ); 128 );
66 #d#TODO 129 }
67 } 130 }
68}
69 131
70# delete a player directory, be non-blocking AND synchronous... 132 $ob->goto ($map, $x, $y);
71# (thats hard, so we crap out and fork). 133}
134
135sub encode_password($) {
136# crypt $_[0],
137# join '',
138# ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64), (cf::rndm 64)]
139 "!" . unpack "H*", $_[0]
140}
141
142sub compare_password($$) {
143 my ($pass, $token) = @_;
144
145 if ($token =~ /\!(.*)/) {
146 return $pass eq pack "H*", $1;
147 } else {
148 return $token eq crypt $pass, $token;
149 }
150}
151
152# delete a player directory
72sub nuke_playerdir { 153sub nuke_playerdir {
73 my ($user) = @_; 154 my ($user) = @_;
74 155
156 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
157
158 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
75 aio_stat "$PLAYERDIR/$user"; 159 aio_rename "$PLAYERDIR/$user", $temp;
76 system "cd \Q$PLAYERDIR\E " 160 IO::AIO::aio_rmtree $temp;
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 161}
80 162
81sub send_capabilities { 163cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 164 my ($ns) = @_;
83 165
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->{setup}{msg} = $v;
186
187 } elsif ($k eq "excmd") {
188 # we support it
189
190 } else {
191 # other commands:
192 # sexp: no idea, probably for oudated servers
193 # tick: more stupidity, server should sned a tick per tick
194
195 $setup{$k} = "FALSE";
196 }
197 }
198
199 $ns->send_packet (join " ", setup => %setup);
200
201 cf::datalog setup =>
202 request => $args,
203 reply => \%setup,
204 client => $ns->version,
205 ;
206}
207
208sub addme {
209 my ($ns) = @_;
210
211 if (!$ns->facecache)
212 {
213 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
214
215
216***
217*** WARNING:
218*** Your client does not support face/image caching,
219*** or it has been disabled. Face caching is mandatory
220*** so please enable it or use a newer client.
221***
222*** Look at your client preferences:
223***
224*** CFPlus: all known versions automatically enable the facecache.
225*** cfclient: use the -cache commandline option.
226*** cfclient: map will not redraw automatically (bug).
227*** gcfclient: use -cache commandline option, or enable
228*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
229*** jcrossclient: your client is broken, use CFPlus or gcfclient.
230***
231***
232EOF
233 if ($ns->version =~ /jcrossclient/) {
234 # let them, for now
235 } else {
236 $ns->flush;
237 return $ns->destroy;
238 }
239
240 # $ns->facecache = true;
241 }
242
243 if ($ns->mapmode < cf::Map1aCmd) {
244 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
245
246
247***
248*** WARNING:
249*** Your client is too old. Please upgrade to a newer version.
250EOF
251
252 $ns->flush;
253 return $ns->destroy;
254 }
255
256 $ns->pl and return $ns->destroy; 166 $ns->pl and return $ns->destroy;
257 167
258 $ns->async (sub { 168 $ns->async (sub {
169 $Coro::current->{desc} = "addme init";
170
259 my ($user, $pass); 171 my ($user, $pass);
260 172
261 $ns->send_packet ("addme_success"); 173 $ns->send_packet ("addme_success");
262 174
263 for (;;) { 175 for (;;) {
268 cf::NDI_BLUE 180 cf::NDI_BLUE
269 ); 181 );
270 182
271 # read username 183 # read username
272 while () { 184 while () {
273 $user = query $ns, 0, "What is your name?\n:"; 185 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
274 186
275 if ($cf::LOGIN_LOCK{$user}) { 187 if ($cf::LOGIN_LOCK{$user}) {
276 $ns->send_drawinfo ( 188 $ns->send_drawinfo (
277 "That username is currently used in another login session. " 189 "That username is currently used in another login session. "
278 . "Chose another, or wait till the other session has ended.", 190 . "Chose another, or wait till the other session has ended.",
279 cf::NDI_RED 191 cf::NDI_RED
280 ); 192 );
281 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 193 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
282 last; 194 last;
283 } else { 195 } else {
284 $ns->send_drawinfo ( 196 $ns->send_drawinfo (
285 "Your username contains illegal characters " 197 "Your username contains illegal characters "
286 . "(only a-z, A-Z and 0-9 are allowed), " 198 . "(only a-z, A-Z and 0-9 are allowed), "
287 . "or is not between 3 and 18 characters in length.", 199 . "or is not between 3 and 20 characters in length.",
288 cf::NDI_RED 200 cf::NDI_RED
289 ); 201 );
290 } 202 }
203 Coro::Timer::sleep 0.4;
291 } 204 }
292 205
293 check_playing $ns, $user and next; 206 check_playing $ns, $user and next;
207
208 $Coro::current->{desc} = "addme($user) pass";
294 209
295 $ns->send_drawinfo ( 210 $ns->send_drawinfo (
296 "Welcome $user, please enter your password now. " 211 "Welcome $user, please enter your password now. "
297 . "New users should now choose a password. " 212 . "New users should now choose a password. "
298 . "Anything your client lets you enter is fine.", 213 . "Anything your client lets you enter is fine.",
306 $ns->send_drawinfo ( 221 $ns->send_drawinfo (
307 "Try to use at least three characters as your password please, " 222 "Try to use at least three characters as your password please, "
308 . "that cannot be too much to ask for :)", 223 . "that cannot be too much to ask for :)",
309 cf::NDI_RED 224 cf::NDI_RED
310 ); 225 );
226 Coro::Timer::sleep 0.4;
311 } 227 }
312 228
313 # lock this username for the remainder of this login session 229 # lock this username for the remainder of this login session
314 if ($cf::LOGIN_LOCK{$user}) { 230 if ($cf::LOGIN_LOCK{$user}) {
315 $ns->send_drawinfo ( 231 $ns->send_drawinfo (
321 } 237 }
322 local $cf::LOGIN_LOCK{$user} = 1; 238 local $cf::LOGIN_LOCK{$user} = 1;
323 239
324 check_playing $ns, $user and next; 240 check_playing $ns, $user and next;
325 241
242 $Coro::current->{desc} = "addme($user) check";
243
326 # try to read the user file and check the password 244 # try to read the user file and check the password
327 if (my $pl = cf::player::find $user) { 245 if (my $pl = cf::player::find $user) {
328 aio_stat $pl->path and next; 246 aio_stat $pl->path and next;
329 my $mtime = (stat _)[9]; 247 my $mtime = (stat _)[9];
330 my $hash = $pl->password; 248 my $token = $pl->password;
331 249
332 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 250 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
251 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
333 nuke_str $pass; 252 nuke_str $pass;
334 # password matches, wonderful 253 # password matches, wonderful
335 my $pl = cf::player::find $user or next; 254 my $pl = cf::player::find $user or next;
336 $pl->connect ($ns); 255 $pl->connect ($ns);
337 check_clean_save $pl; 256 enter_map $pl;
338 last; 257 last;
339 } elsif (can_cleanup $pl, $mtime) { 258 } elsif (can_cleanup $pl, $mtime) {
340 Coro::Timer::sleep 1; 259 Coro::Timer::sleep 1;
341 260
342 $ns->send_drawinfo ( 261 $ns->send_drawinfo (
383 next; 302 next;
384 } 303 }
385 } 304 }
386 305
387 # the rest of this function is character creation 306 # the rest of this function is character creation
307 $Coro::current->{desc} = "addme($user) chargen";
388 308
389 # just to make sure nothing is left over 309 # just to make sure nothing is left over
310 # normally, nothing is there.
390 nuke_playerdir $user; 311 nuke_playerdir $user;
391 312
392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 313 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
393 314
394 if ($pass2 ne $pass) { 315 if ($pass2 ne $pass) {
396 nuke_str $pass2; 317 nuke_str $pass2;
397 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
398 "The passwords do not match, please try again.", 319 "The passwords do not match, please try again.",
399 cf::NDI_RED 320 cf::NDI_RED
400 ); 321 );
322 Coro::Timer::sleep 0.5;
401 next; 323 next;
402 } 324 }
403 325
404 nuke_str $pass2; 326 nuke_str $pass2;
405 327
406 my $pl = cf::player::new $user; 328 my $pl = cf::player::new $user;
407 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 329 $pl->password (encode_password $pass);
408 nuke_str $pass; 330 nuke_str $pass;
409 $pl->connect ($ns); 331 $pl->connect ($ns);
410
411 my $ob = $pl->ob; 332 my $ob = $pl->ob;
333
334 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
412 335
413 while () { 336 while () {
414 $ob->update_stats; 337 $ob->update_stats;
415 $pl->save_stats; 338 $pl->save_stats;
416 339
426 $ob->swap_stats ($res - 1, $swap - 1); 349 $ob->swap_stats ($res - 1, $swap - 1);
427 } 350 }
428 } else { 351 } else {
429 $ob->roll_stats; 352 $ob->roll_stats;
430 } 353 }
354
355 Coro::Timer::sleep 0.05;
431 } 356 }
432 357
433 $ob->set_animation (2); 358 $ob->set_animation (2);
434 $ob->add_statbonus; 359 $ob->add_statbonus;
435 360
436 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 361 while () {
437 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 362 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
363 my $msg = $ob->msg;
364 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
365 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
366
367 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
438 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 368 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
439 369
440 $ns->state (cf::ST_CHANGE_CLASS); 370 last if $res =~ /[dD]/;
371
372 $pl->chargen_race_next;
373 Coro::Timer::sleep 0.05;
374 }
375
376 # create the playerdir, if necessary, as chargen_race_done did it before
377 # presumably because of unique maps
378 aio_mkdir playerdir $pl, 0770;
379 $pl->chargen_race_done;
380
381 while () {
382 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
383 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
384
385 if ($res =~ /^[fF]/) {
386 $pl->gender (1);
387 last;
388 } elsif ($res =~ /^[mM]/) {
389 $pl->gender (0);
390 last;
391 }
392 Coro::Timer::sleep 0.05;
393 }
394
395 $ob->reply (undef, "Welcome to Deliantra!");
396
397 # XXX: Workaround for delayed client ext protocol handshake
398 $pl->esrv_new_player;
399
441 delete $pl->{deny_save};#d# too early 400 delete $pl->{deny_save};
442 401
443 last; 402 last;
444 } 403 }
404
405 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
406 $ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
407 }
445 }); 408 });
446} 409});
410
411cf::register_command password => sub {
412 my ($pl, $arg) = @_;
413
414 unless ($pl->flag (cf::FLAG_WIZ)) {
415 $pl->message (
416 "The password can currently only changed by a DM.",
417 cf::NDI_UNIQUE | cf::NDI_REPLY);
418 return;
419 }
420
421 my (@args) = split /\s+/, $arg;
422 my ($player, $new_pw) = @args;
423
424 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
425 $pl->message (
426 "Usage: password <player> [<new password>]",
427 cf::NDI_UNIQUE | cf::NDI_REPLY);
428 return;
429 }
430
431 if ($new_pw eq '') {
432 $new_pw =
433 join '',
434 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
435 1..9;
436 }
437
438 cf::async {
439 my $plc = cf::player::find $player;
440 if ($plc) {
441 $plc->password (encode_password $new_pw);
442 $pl->message (
443 "Ok, changed password of '$player' to '$new_pw'!",
444 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
445 } else {
446 $pl->message (
447 "Fail! Couldn't set password for '$player', "
448 . "he doesn't seem to exist!",
449 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
450 }
451 };
452};
447 453
448cf::register_command quit => sub { 454cf::register_command quit => sub {
449 my ($ob, $arg) = @_; 455 my ($ob, $arg) = @_;
450 456
451 $ob->reply (undef, 457 $ob->send_msg (undef,
452 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 458 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
453 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 459 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
454 cf::NDI_UNIQUE | cf::NDI_RED); 460 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
455}; 461};
456 462
457cf::register_command quit_character => sub { 463cf::register_command quit_character => sub {
458 my ($ob, $arg) = @_; 464 my ($ob, $arg) = @_;
459 465
460 my $pl = $ob->contr; 466 my $pl = $ob->contr;
461 467
462 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 468 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
463 if ($_[0] !~ /^[yY]/) { 469 if ($_[0] !~ /^[yY]/) {
464 $ob->reply (undef, 470 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
465 "Ok, not not quitting then.",
466 cf::NDI_UNIQUE | cf::NDI_RED);
467 } else { 471 } else {
468 $ob->reply (undef, 472 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 "Ok, quitting, hope to see you again.", 473 cf::async {
470 cf::NDI_UNIQUE | cf::NDI_RED);
471 $pl->ns->flush;
472 cf::async { $pl->quit_character }; 474 $pl->quit_character;
475 };
473 } 476 }
474 }); 477 });
475}; 478};
476 479
477cf::object->attach ( 480cf::object->attach (
483 486
484 my $pl = $ob->contr; 487 my $pl = $ob->contr;
485 488
486 # update respawn position 489 # update respawn position
487 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 490 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
488 cf::async { $pl->save };
489 491
490 $pl->killer ("left"); 492 cf::async {
491 $ob->check_score; 493 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
494 ext::highscore::check $ob;
492 495
493 $ob->reply (undef, "In the future, you will wake up here when you die."); 496 $pl->save;
494 497
498 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
499
495 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
496 if ($_[0] !~ /^[yY]/) { 501 if ($_[0] !~ /^[yY]/) {
497 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 502 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
498 $pl->deactivate; 503 $pl->deactivate;
499 $pl->ns->destroy; 504 $pl->ns->destroy;
500 } else { 505 }
501 cf::async { $pl->save };
502 } 506 });
503 }); 507 };
504 }, 508 },
505); 509);
506 510
507cf::player->attach ( 511cf::player->attach (
508 on_login => sub { 512 on_login => sub {
517 521
518 if ($cleanly) { 522 if ($cleanly) {
519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 523 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
520 } else { 524 } else {
521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 525 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
522 $pl->{unclean_save} = $cf::RUNTIME; 526 $pl->{unclean_save} = $cf::RUNTIME
527 unless safe_spot $pl;
523 } 528 }
524 }, 529 },
525); 530);
526 531
527cf::client->attach (
528 on_addme => \&addme,
529 on_setup => \&setup,
530);
531
532#############################################################################
533
534our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
535our $SAVE_TIMEOUT = 20; # save players every n seconds
536
537our $SCHEDULER = cf::async_ext {
538 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
539 while () {
540 $schedule_interval->next;
541
542 # this weird form of iteration over values is used because
543 # the hash changes underneath us frequently, and for
544 # keeps a direct reference to the value without (in 5.8 perls)
545 # keeping a reference, so this is prone to crashes or worse.
546 my @players = keys %cf::PLAYER;
547 for (@players) {
548 my $pl = $cf::PLAYER{$_}
549 or next;
550 $pl->valid or next;
551
552 eval {
553 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
554 cf::wait_for_tick_begin;
555 $pl->save;
556
557 unless ($pl->active) {
558 # check refcounts, this is tricky and needs to be adjusted to fit server internals
559 my $ob = $pl->ob;
560 Scalar::Util::weaken $pl;
561 Scalar::Util::weaken $ob;
562 my $a_ = $pl->refcnt;#d#
563 my $b_ = $ob->refcnt;#d#
564 my $pl_ref = $pl->refcnt_cnt;
565 my $ob_ref = $ob->refcnt_cnt;
566
567 ## pl_ref == one from object + one from cf::PLAYER
568 ## ob_ref == one from simply being an object
569 if ($pl_ref == 2 && $ob_ref == 1) {
570 warn "player-scheduler destroy ", $ob->name;#d#
571
572 # remove from sight and get fresh "copies"
573 $pl = delete $cf::PLAYER{$ob->name};
574 $ob = $pl->ob;
575
576 $ob->destroy;
577 $pl->destroy;
578 } else {
579 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
580 }
581 }
582 }
583 };
584 warn $@ if $@;
585 Coro::cede;
586 };
587 }
588};
589
590$SCHEDULER->prio (1);
591

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