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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.44 by root, Mon Apr 23 19:10:16 2007 UTC vs.
Revision 1.129 by root, Sun Nov 18 09:53:46 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str { 10
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12our %LOGIN_LOCK;
13
14# HACK: remove when done
15sub cf::client::send_drawinfo {
16 my ($self, $text, $flags) = @_;
17
18 utf8::encode $text;
19 $self->send_packet (sprintf "msg %d log %s", $flags || cf::NDI_BLACK, $text);
12} 20}
13 21
14sub query { 22sub query {
15 my ($ns, $flags, $text) = @_; 23 my ($ns, $flags, $text) = @_;
16 24
17 my $current = $Coro::current; 25 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 26 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 27}
23 28
24sub can_cleanup { 29sub can_cleanup {
25 my ($pl, $mtime) = @_; 30 my ($pl, $mtime) = @_;
26 31
31 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 36 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
32 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 37 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
33 || $age > 700 * 86400 # 2 years for everybody else 38 || $age > 700 * 86400 # 2 years for everybody else
34} 39}
35 40
36sub check_playing { 41# return a guard object for a lock on the given username, if available
42sub login_guard {
37 my ($ns, $user) = @_; 43 my ($user) = @_;
38 44
45 exists $LOGIN_LOCK{$user}
46 and return undef;
47
39 return unless cf::player::find_active $user; 48 cf::player::find_active $user
49 and return undef;
40 50
41 $ns->send_drawinfo ( 51 undef $LOGIN_LOCK{$user};
42 "That player is already logged in on this server. " 52 Guard::guard { delete $LOGIN_LOCK{$user} }
43 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction "
46 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.",
50 cf::NDI_RED
51 );
52
53 1
54} 53}
55 54
56sub check_clean_save { 55sub safe_spot($) {
57 my ($pl) = @_; 56 my ($pl) = @_;
57
58 my $ob = $pl->ob;
58 59
60 my $m = $ob->map
61 or return;
62 my $x = $ob->x;
63 my $y = $ob->y;
64
65 # never happens normally, but helps when shell users make mistakes
66 $m->linkable
67 or return 1;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
70}
71
72sub enter_map {
73 my ($pl) = @_;
74
75 my $ob = $pl->ob;
76
77 my ($map, $x, $y)
78 = $ob->{_link_pos}
79 ? @{delete $ob->{_link_pos}}
80 : ($pl->maplevel, $ob->x, $ob->y);
81
82 $ob->enter_link;
83
84 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 86
87 if ($time && $m) {
88 if ($time < $m->{instantiate_time}) {
89 # the map was reset in the meantime
90 my $age = $cf::RUNTIME - $time;
91
92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
93
94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
107 ($map, $x, $y) = $pl->savebed;
108
109 $ob->message (
110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
112 . "Better use a savebed next time, much worse things could have happened... "
113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
114 cf::NDI_RED
115 );
116 }
117 } else {
118 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
64 cf::NDI_RED 123 cf::NDI_RED
65 ); 124 );
66 #d#TODO 125 }
67 } 126 }
68}
69 127
70# delete a player directory, be non-blocking AND synchronous... 128 $ob->goto ($map, $x, $y);
71# (thats hard, so we crap out and fork). 129}
130
131sub encode_password($) {
132 unpack "H*", Deliantra::Util::hash_pw $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
72sub nuke_playerdir { 148sub nuke_playerdir {
73 my ($user) = @_; 149 my ($user) = @_;
74 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
75 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
76 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79} 156}
80 157
81sub send_capabilities { 158sub login {
159 my ($pl) = @_;
160
161 # handle character creation, if neccessary
162 # the rest of this function is character creation
163
164 my $ns = $pl->ns;
165 my $ob = $pl->ob;
166
167 if ($pl->{chargen} eq "init") {
168 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
169
170 # create the playerdir, if necessary, as chargen_race_done did it before
171 # presumably because of unique maps
172 aio_mkdir playerdir $pl, 0770;
173 delete $pl->{deny_save}; # set by new
174 $pl->save;
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hash) = @_;
263
264 # just to make sure nothing is left over
265 # normally, nothing is there.
266 nuke_playerdir $user;
267
268 my $pl = cf::player::new $user;
269 $pl->password (unpack "H*", $hash);
270 $pl->connect ($ns);
271
272 $pl->{chargen} = "init";
273
274 login $pl;
275}
276
277cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 278 my ($ns) = @_;
83 279
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->{setup}{msg} = $v;
186
187 } elsif ($k eq "excmd") {
188 # we support it
189
190 } else {
191 # other commands:
192 # sexp: no idea, probably for oudated servers
193 # tick: more stupidity, server should sned a tick per tick
194
195 $setup{$k} = "FALSE";
196 }
197 }
198
199 $ns->send_packet (join " ", setup => %setup);
200
201 cf::datalog setup =>
202 request => $args,
203 reply => \%setup,
204 client => $ns->version,
205 ;
206}
207
208sub addme {
209 my ($ns) = @_;
210
211 if (!$ns->facecache)
212 {
213 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
214
215
216***
217*** WARNING:
218*** Your client does not support face/image caching,
219*** or it has been disabled. Face caching is mandatory
220*** so please enable it or use a newer client.
221***
222*** Look at your client preferences:
223***
224*** CFPlus: all known versions automatically enable the facecache.
225*** cfclient: use the -cache commandline option.
226*** cfclient: map will not redraw automatically (bug).
227*** gcfclient: use -cache commandline option, or enable
228*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
229*** jcrossclient: your client is broken, use CFPlus or gcfclient.
230***
231***
232EOF
233 if ($ns->version =~ /jcrossclient/) {
234 # let them, for now
235 } else {
236 $ns->flush;
237 return $ns->destroy;
238 }
239
240 # $ns->facecache = true;
241 }
242
243 if ($ns->mapmode < cf::Map1aCmd) {
244 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
245
246
247***
248*** WARNING:
249*** Your client is too old. Please upgrade to a newer version.
250EOF
251
252 $ns->flush;
253 return $ns->destroy;
254 }
255
256 $ns->pl and return $ns->destroy; 280 $ns->{addme}++ and return $ns->destroy;
257 281
258 $ns->async (sub { 282 $ns->async (sub {
283 $Coro::current->{desc} = "addme init";
284
259 my ($user, $pass); 285 my ($user, $pass);
260 286
261 $ns->send_packet ("addme_success"); 287 $ns->send_packet ("addme_success");
262 288
263 for (;;) { 289 for (;;) {
290 delete $ns->{login_guard};
291
264 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
265 "Please enter your username now. If you are a new user, " 293 "Please enter your username now. If you are a new user, "
266 . "make one up that describes your character best. " 294 . "make one up that describes your character best. "
267 . "Only letters and digits are allowed, though.", 295 . "Only letters and digits are allowed, though.",
268 cf::NDI_BLUE 296 cf::NDI_BLUE
269 ); 297 );
270 298
271 # read username 299 # read username
272 while () { 300 while () {
273 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
274 302
275 if ($cf::LOGIN_LOCK{$user}) { 303 if ($user =~ $VALID_LOGIN) {
276 $ns->send_drawinfo (
277 "That username is currently used in another login session. "
278 . "Chose another, or wait till the other session has ended.",
279 cf::NDI_RED
280 );
281 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
282 last; 304 last;
283 } else { 305 } else {
284 $ns->send_drawinfo ( 306 $ns->send_drawinfo (
285 "Your username contains illegal characters " 307 "Your username contains illegal characters "
286 . "(only a-z, A-Z and 0-9 are allowed), " 308 . "(only a-z, A-Z and 0-9 are allowed), "
287 . "or is not between 3 and 18 characters in length.", 309 . "or is not between 3 and 20 characters in length.",
288 cf::NDI_RED 310 cf::NDI_RED
289 ); 311 );
290 } 312 }
313 Coro::Timer::sleep 0.4;
291 } 314 }
292 315
293 check_playing $ns, $user and next; 316 $Coro::current->{desc} = "addme($user)";
294 317
295 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
296 "Welcome $user, please enter your password now. " 319 "Welcome $user, please enter your password now. "
297 . "New users should now choose a password. " 320 . "New users should now choose a password. "
298 . "Anything your client lets you enter is fine.", 321 . "Anything your client lets you enter is fine.",
306 $ns->send_drawinfo ( 329 $ns->send_drawinfo (
307 "Try to use at least three characters as your password please, " 330 "Try to use at least three characters as your password please, "
308 . "that cannot be too much to ask for :)", 331 . "that cannot be too much to ask for :)",
309 cf::NDI_RED 332 cf::NDI_RED
310 ); 333 );
334 Coro::Timer::sleep 0.4;
311 } 335 }
312 336
313 # lock this username for the remainder of this login session 337 $ns->{login_guard} = login_guard $user
314 if ($cf::LOGIN_LOCK{$user}) { 338 or do {
315 $ns->send_drawinfo ( 339 $ns->send_drawinfo (
316 "That username is currently used in another login session. " 340 "That user is already logged in (or is logging in)."
317 . "Chose another, or wait till the other session has ended.", 341 . "Chose another, or wait till the other session has ended.",
318 cf::NDI_RED 342 cf::NDI_RED
343 );
344 next;
319 ); 345 };
320 next;
321 }
322 local $cf::LOGIN_LOCK{$user} = 1;
323
324 check_playing $ns, $user and next;
325 346
326 # try to read the user file and check the password 347 # try to read the user file and check the password
327 if (my $pl = cf::player::find $user) { 348 if (my $pl = cf::player::find $user) {
328 aio_stat $pl->path and next; 349 aio_stat $pl->path and next;
329 my $mtime = (stat _)[9]; 350 my $mtime = (stat _)[9];
330 my $hash = $pl->password; 351 my $token = $pl->password;
331 352
332 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 353 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
333 nuke_str $pass; 354 # player exists and passwords match - we can proceed
355
334 # password matches, wonderful 356 # password matches, wonderful
335 my $pl = cf::player::find $user or next; 357 my $pl = cf::player::find $user or next;
336 $pl->connect ($ns); 358 $pl->connect ($ns);
337 check_clean_save $pl; 359 enter_map $pl;
360 login $pl;
338 last; 361 return;
339 } elsif (can_cleanup $pl, $mtime) { 362 } elsif (can_cleanup $pl, $mtime) {
340 Coro::Timer::sleep 1; 363 Coro::Timer::sleep 1;
341 364
342 $ns->send_drawinfo ( 365 $ns->send_drawinfo (
343 "Player exists, but password does not match. If this is your account, " 366 "Player exists, but password does not match. If this is your account, "
344 . "please try again. If not, you can now decide to take over this account " 367 . "please try again. If not, you can now decide to take over this account "
345 . "because it has not been in-use for some time.", 368 . "because it has not been in-use for some time.",
346 cf::NDI_RED 369 cf::NDI_RED
347 ); 370 );
348 371
349 #TODO: nuke_str
350 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 372 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
351 or next; 373 or next;
352 374
353 # check if the file hasn't changed 375 # check if the file hasn't changed
354 aio_stat cf::player::path $user and next; 376 aio_stat cf::player::path $user and next;
356 378
357 $pl->quit_character; 379 $pl->quit_character;
358 380
359 # fall through to creation 381 # fall through to creation
360 } else { 382 } else {
361 nuke_str $pass;
362
363 Coro::Timer::sleep 1; 383 Coro::Timer::sleep 1;
364 384
365 $ns->send_drawinfo ( 385 $ns->send_drawinfo (
366 "Wrong username or password. Please try again " 386 "Wrong username or password. Please try again "
367 . "(check for Numlock and other semi-obvious error sources).", 387 . "(check for Numlock and other semi-obvious error sources).",
369 ); 389 );
370 next; 390 next;
371 } 391 }
372 } else { 392 } else {
373 # unable to load the playerfile: 393 # unable to load the playerfile:
374 # check wether the player dir exists, which means the file is corrupted or 394 # check whether the player dir exists, which means the file is corrupted or
375 # something very similar. 395 # something very similar.
376 if (!aio_stat cf::player::playerdir $user) { 396 if (!aio_stat cf::player::playerdir $user) {
377 $ns->send_drawinfo ( 397 $ns->send_drawinfo (
378 "Unable to retrieve this player. It might be a locked or broken account. " 398 "Unable to retrieve this player. It might be a locked or broken account. "
379 . "If this is your account, ask a dungeon master for assistance. " 399 . "If this is your account, ask a dungeon master for assistance. "
382 ); 402 );
383 next; 403 next;
384 } 404 }
385 } 405 }
386 406
387 # the rest of this function is character creation
388
389 # just to make sure nothing is left over
390 nuke_playerdir $user;
391
392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 407 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
393 408
394 if ($pass2 ne $pass) { 409 if ($pass2 ne $pass) {
395 nuke_str $pass;
396 nuke_str $pass2;
397 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
398 "The passwords do not match, please try again.", 411 "The passwords do not match, please try again.",
399 cf::NDI_RED 412 cf::NDI_RED
400 ); 413 );
414 Coro::Timer::sleep 0.5;
401 next; 415 next;
402 } 416 }
403 417
404 nuke_str $pass2;
405
406 my $pl = cf::player::new $user;
407 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
408 nuke_str $pass;
409 $pl->connect ($ns);
410
411 my $ob = $pl->ob;
412
413 while () {
414 $ob->update_stats;
415 $pl->save_stats;
416
417 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
418 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
419
420 if ($res =~ /^[Nn]/) {
421 last;
422 } elsif ($res > 0 && $res <= 7) {
423 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
424
425 if ($swap > 0 && $swap <= 7) {
426 $ob->swap_stats ($res - 1, $swap - 1);
427 }
428 } else {
429 $ob->roll_stats;
430 }
431 }
432
433 $ob->set_animation (2);
434 $ob->add_statbonus;
435
436 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE);
437 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR,
438 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n");
439
440 $ns->state (cf::ST_CHANGE_CLASS);
441 delete $pl->{deny_save};#d# too early
442
443 last; 418 last;
444 } 419 }
420
421 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
445 }); 422 });
446} 423});
424
425cf::client->attach (
426 on_version => sub {
427 my ($ns, $arg) = @_;
428
429 # perl probably uses lrand48, which is not secure at all
430 # maybe require linux and use /dev/urandom.
431 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
432 $ns->ext_msg (nonces => @{ $ns->{nonces} });
433 },
434);
435
436cf::register_async_exticmd create_login => sub {
437 my ($ns, $reply, $user, $pass) = @_;
438
439 $ns->{addme}++ and return $ns->destroy;
440
441 $ns->async (sub {
442 my $fail = sub {
443 $reply->(0, $_[0]);
444 $ns->flush; # does not ensure that the data reaches the client - TODO
445 # need to do this in another thread, as this one gets canceled
446 Coro::async_pool {
447 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
448 $ns->destroy if $ns->valid;
449 };
450 Coro::schedule; # do the destroy, should not return
451 };
452
453 $user =~ $VALID_LOGIN
454 or return $fail (
455 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
456 . "or is not between 3 and 20 characters in length."
457 );
458
459 $ns->{login_guard} = login_guard $user
460 or return $fail->("User name '$user' is in use - try another login name.");
461
462 cf::player::find $user
463 and return $fail->("User name '$user' is already registered - choose another login name.");
464
465 $reply->(1, "Account Created");
466
467 chargen $ns, $user, $pass;
468 });
469};
470
471cf::register_async_exticmd login => sub {
472 my ($ns, $reply, $user, $hash) = @_;
473
474 $ns->{addme}++ and return $ns->destroy;
475
476 $ns->async (sub {
477 $Coro::current->{desc} = "login($user)";
478
479 my $fail = sub {
480 $reply->(0, $_[0]);
481 $ns->flush; # does not ensure that the data reaches the client - TODO
482 # need to do this in another thread, as this one gets canceled
483 Coro::async_pool {
484 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
485 $ns->destroy if $ns->valid;
486 };
487 Coro::schedule; # do the destroy, should not return
488 };
489
490 $ns->{login_guard} = login_guard $user
491 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
492 . "user name, make sure you are not running two clients. When in doubt, reboot.");
493
494 # try to read the user file and check the password
495 my $pl = cf::player::find $user
496 or return $fail->("User '$user' does not exist - wrong spelling?");
497
498 aio_stat $pl->path
499 and return $ns->destroy;
500
501 my $mtime = (stat _)[9];
502 my $token = $pl->password;
503
504 $token = $token =~ /^!/
505 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
506 : pack "H*", $token;
507
508 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
509
510 $token eq $hash
511 or $cf::CFG{ext_login_nocheck}
512 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
513
514 # player exists and passwords match - we can proceed
515
516 $reply->(1, "Success");
517
518 $pl->connect ($ns);
519 enter_map $pl;
520 login $pl;
521 });
522};
523
524cf::register_command password => sub {
525 my ($pl, $arg) = @_;
526
527 unless ($pl->flag (cf::FLAG_WIZ)) {
528 $pl->message (
529 "The password can currently only changed by a DM.",
530 cf::NDI_UNIQUE | cf::NDI_REPLY);
531 return;
532 }
533
534 $pl->message (#d#
535 "Passwords cannot currently be changed.",#d#
536 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
537 return;#d#
538
539 my (@args) = split /\s+/, $arg;
540 my ($player, $new_pw) = @args;
541
542 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
543 $pl->message (
544 "Usage: password <player> [<new password>]",
545 cf::NDI_UNIQUE | cf::NDI_REPLY);
546 return;
547 }
548
549 if ($new_pw eq '') {
550 $new_pw =
551 join '',
552 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
553 1..9;
554 }
555
556 cf::async {
557 my $plc = cf::player::find $player;
558 if ($plc) {
559 $plc->password (encode_password $new_pw);
560 $pl->message (
561 "Ok, changed password of '$player' to '$new_pw'!",
562 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
563 } else {
564 $pl->message (
565 "Fail! Couldn't set password for '$player', "
566 . "he doesn't seem to exist!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 }
569 };
570};
447 571
448cf::register_command quit => sub { 572cf::register_command quit => sub {
449 my ($ob, $arg) = @_; 573 my ($ob, $arg) = @_;
450 574
451 $ob->reply (undef, 575 $ob->send_msg (undef,
452 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 576 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
453 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 577 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
454 cf::NDI_UNIQUE | cf::NDI_RED); 578 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
455}; 579};
456 580
457cf::register_command quit_character => sub { 581cf::register_command quit_character => sub {
458 my ($ob, $arg) = @_; 582 my ($ob, $arg) = @_;
459 583
460 my $pl = $ob->contr; 584 my $pl = $ob->contr;
461 585
462 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 586 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
463 if ($_[0] !~ /^[yY]/) { 587 if ($_[0] !~ /^[yY]/) {
464 $ob->reply (undef, 588 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
465 "Ok, not not quitting then.",
466 cf::NDI_UNIQUE | cf::NDI_RED);
467 } else { 589 } else {
468 $ob->reply (undef, 590 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
469 "Ok, quitting, hope to see you again.", 591 cf::async {
470 cf::NDI_UNIQUE | cf::NDI_RED);
471 $pl->ns->flush;
472 cf::async { $pl->quit_character }; 592 $pl->quit_character;
593 };
473 } 594 }
474 }); 595 });
475}; 596};
476 597
477cf::object->attach ( 598cf::object->attach (
483 604
484 my $pl = $ob->contr; 605 my $pl = $ob->contr;
485 606
486 # update respawn position 607 # update respawn position
487 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 608 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
488 cf::async { $pl->save };
489 609
490 $pl->killer ("left"); 610 cf::async {
491 $ob->check_score; 611 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
612 ext::highscore::check $ob;
492 613
493 $ob->reply (undef, "In the future, you will wake up here when you die."); 614 $pl->save;
494 615
616 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
617
618 my $ns = $pl->ns
619 or return;
620
495 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 621 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
496 if ($_[0] !~ /^[yY]/) { 622 if ($_[0] !~ /^[yY]/) {
497 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 623 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
498 $pl->deactivate; 624 $pl->deactivate;
499 $pl->ns->destroy; 625 $pl->ns->destroy;
500 } else { 626 }
501 cf::async { $pl->save };
502 } 627 });
503 }); 628 };
504 }, 629 },
505); 630);
506 631
507cf::player->attach ( 632cf::player->attach (
508 on_login => sub { 633 on_login => sub {
517 642
518 if ($cleanly) { 643 if ($cleanly) {
519 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 644 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
520 } else { 645 } else {
521 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 646 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
522 $pl->{unclean_save} = $cf::RUNTIME; 647 $pl->{unclean_save} = $cf::RUNTIME
648 unless safe_spot $pl;
523 } 649 }
524 }, 650 },
525); 651);
526 652
527cf::client->attach (
528 on_addme => \&addme,
529 on_setup => \&setup,
530);
531
532#############################################################################
533
534our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
535our $SAVE_TIMEOUT = 20; # save players every n seconds
536
537our $SCHEDULER = cf::async_ext {
538 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
539 while () {
540 $schedule_interval->next;
541
542 # this weird form of iteration over values is used because
543 # the hash changes underneath us frequently, and for
544 # keeps a direct reference to the value without (in 5.8 perls)
545 # keeping a reference, so this is prone to crashes or worse.
546 my @players = keys %cf::PLAYER;
547 for (@players) {
548 my $pl = $cf::PLAYER{$_}
549 or next;
550 $pl->valid or next;
551
552 eval {
553 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
554 cf::wait_for_tick_begin;
555 $pl->save;
556
557 unless ($pl->active) {
558 # check refcounts, this is tricky and needs to be adjusted to fit server internals
559 my $ob = $pl->ob;
560 Scalar::Util::weaken $pl;
561 Scalar::Util::weaken $ob;
562 my $a_ = $pl->refcnt;#d#
563 my $b_ = $ob->refcnt;#d#
564 my $pl_ref = $pl->refcnt_cnt;
565 my $ob_ref = $ob->refcnt_cnt;
566
567 ## pl_ref == one from object + one from cf::PLAYER
568 ## ob_ref == one from simply being an object
569 if ($pl_ref == 2 && $ob_ref == 1) {
570 warn "player-scheduler destroy ", $ob->name;#d#
571
572 # remove from sight and get fresh "copies"
573 $pl = delete $cf::PLAYER{$ob->name};
574 $ob = $pl->ob;
575
576 $ob->destroy;
577 $pl->destroy;
578 } else {
579 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
580 }
581 }
582 }
583 };
584 warn $@ if $@;
585 Coro::cede;
586 };
587 }
588};
589
590$SCHEDULER->prio (1);
591

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