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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.45 by root, Tue Apr 24 00:42:02 2007 UTC vs.
Revision 1.119 by root, Thu Nov 15 05:54:02 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9# paranoia function to overwrite a string-in-place 8CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12}
13 9
14sub query { 10sub query {
15 my ($ns, $flags, $text) = @_; 11 my ($ns, $flags, $text) = @_;
16 12
17 my $current = $Coro::current; 13 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 14 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 15}
23 16
24sub can_cleanup { 17sub can_cleanup {
25 my ($pl, $mtime) = @_; 18 my ($pl, $mtime) = @_;
26 19
39 return unless cf::player::find_active $user; 32 return unless cf::player::find_active $user;
40 33
41 $ns->send_drawinfo ( 34 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 35 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 36 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 37 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 38 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 39 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 40 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 41 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 42 . "this will fix anything.",
50 cf::NDI_RED 43 cf::NDI_RED
51 ); 44 );
52 45
53 1 46 1
54} 47}
55 48
56sub check_clean_save { 49sub safe_spot($) {
57 my ($pl) = @_; 50 my ($pl) = @_;
51
52 my $ob = $pl->ob;
58 53
54 my $m = $ob->map
55 or return;
56 my $x = $ob->x;
57 my $y = $ob->y;
58
59 # never happens normally, but helps when shell users make mistakes
60 $m->linkable
61 or return 1;
62
63# return 0;#d#
64# warn join ":", $m->at ($x, $y);#d#
65# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
66# return 0;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69}
70
71sub enter_map {
72 my ($pl) = @_;
73
74 my $ob = $pl->ob;
75
76 my ($map, $x, $y)
77 = $ob->{_link_pos}
78 ? @{delete $ob->{_link_pos}}
79 : ($pl->maplevel, $ob->x, $ob->y);
80
81 $ob->enter_link;
82
83 my $m = cf::map::find $map;
59 if (my $time = delete $pl->{unclean_save}) { 84 my $time = delete $pl->{unclean_save};
60 $pl->ns->send_drawinfo ( 85
86 if ($time && $m) {
87 if ($time < $m->{instantiate_time}) {
88 # the map was reset in the meantime
89 my $age = $cf::RUNTIME - $time;
90
91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
92
93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
106 ($map, $x, $y) = $pl->savebed;
107
108 $ob->message (
109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
111 . "Better use a savebed next time, much worse things could have happened... "
112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
113 cf::NDI_RED
114 );
115 }
116 } else {
117 $ob->message (
61 "You didn't use a savebed to leave this realm. This is very dangerous, " 118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
62 . "as lots of things could happen when you leave by other means, such as cave-ins, " 119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
63 . "or monsters suddenly snapping your body. Better use a savebed next time.", 120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED
123 );
124 }
125 }
126
127 $ob->goto ($map, $x, $y);
128}
129
130sub encode_password($) {
131 "!" . unpack "H*", $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
147sub nuke_playerdir {
148 my ($user) = @_;
149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
153 aio_rename "$PLAYERDIR/$user", $temp;
154 IO::AIO::aio_rmtree $temp;
155}
156
157sub login_done {
158 my ($pl) = @_;
159
160 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
161 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
162 }
163}
164
165sub chargen {
166 my ($ns, $user, $pass) = @_;
167
168 # the rest of this function is character creation
169 $Coro::current->{desc} = "addme($user) chargen";
170
171 # just to make sure nothing is left over
172 # normally, nothing is there.
173 nuke_playerdir $user;
174
175 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
176
177 if ($pass2 ne $pass) {
178 $ns->send_drawinfo (
179 "The passwords do not match, please try again.",
64 cf::NDI_RED 180 cf::NDI_RED
65 ); 181 );
66 #d#TODO 182 Coro::Timer::sleep 0.5;
183 next;
67 } 184 }
68}
69 185
70# delete a player directory, be non-blocking AND synchronous... 186 my $pl = cf::player::new $user;
71# (thats hard, so we crap out and fork). 187 $pl->password (encode_password $pass);
72sub nuke_playerdir { 188 $pl->connect ($ns);
73 my ($user) = @_; 189 my $ob = $pl->ob;
74 190
75 aio_stat "$PLAYERDIR/$user"; 191 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
76 system "cd \Q$PLAYERDIR\E "
77 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
78 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
79}
80 192
81sub send_capabilities { 193 while () {
194 $ob->update_stats;
195 $pl->save_stats;
196
197 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
198 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
199
200 if ($res =~ /^[Nn]/) {
201 last;
202 } elsif ($res > 0 && $res <= 7) {
203 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
204
205 if ($swap > 0 && $swap <= 7) {
206 $ob->swap_stats ($res - 1, $swap - 1);
207 }
208 } else {
209 $ob->roll_stats;
210 }
211
212 Coro::Timer::sleep 0.05;
213 }
214
215 $ob->set_animation (2);
216 $ob->add_statbonus;
217
218 while () {
219 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
220 my $msg = $ob->msg;
221 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
222 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
223
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
226
227 last if $res =~ /[dD]/;
228
229 $pl->chargen_race_next;
230 Coro::Timer::sleep 0.05;
231 }
232
233 # create the playerdir, if necessary, as chargen_race_done did it before
234 # presumably because of unique maps
235 aio_mkdir playerdir $pl, 0770;
236 $pl->chargen_race_done;
237
238 while () {
239 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
240 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
241
242 if ($res =~ /^[fF]/) {
243 $pl->gender (1);
244 last;
245 } elsif ($res =~ /^[mM]/) {
246 $pl->gender (0);
247 last;
248 }
249 Coro::Timer::sleep 0.05;
250 }
251
252 $ob->reply (undef, "Welcome to Deliantra!");
253
254 # XXX: Workaround for delayed client ext protocol handshake
255 $pl->esrv_new_player;
256
257 delete $pl->{deny_save};
258}
259
260cf::client->attach (on_addme => sub {
82 my ($ns) = @_; 261 my ($ns) = @_;
83 262
84 return unless $ns->extcmd;
85
86 $ns->ext_event (capabilities =>
87 # id, name, flags (1 == 2d), edge length
88 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
89 );
90}
91
92sub setup {
93 my ($ns, $args) = @_;
94
95 # run through the cmds of setup
96 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
97 #
98 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
99 # The client then must sort this out
100
101 my %setup = split / +/, $args;
102 while (my ($k, $v) = each %setup) {
103 if ($k eq "sound") {
104 $ns->sound ($v);
105
106 } elsif ($k eq "exp64") {
107 $setup{$k} = 1;
108
109 } elsif ($k eq "spellmon") {
110 $ns->monitor_spells ($v);
111
112 } elsif ($k eq "darkness") {
113 $ns->darkness ($v);
114
115 } elsif ($k eq "map1cmd") {
116 $ns->mapmode (cf::Map1Cmd) if $v > 0;
117
118 } elsif ($k eq "map1acmd") {
119 $ns->mapmode (cf::Map1aCmd) if $v > 0;
120
121 } elsif ($k eq "map2cmd") {
122 # gcfclient bug, map1acmd is sent too late
123 $ns->mapmode (cf::Map1aCmd);
124 $setup{$k} = "FALSE";
125
126 } elsif ($k eq "newmapcmd") {
127 $ns->newmapcmd ($v);
128
129 } elsif ($k eq "mapinfocmd") {
130 $ns->mapinfocmd ($v);
131
132 } elsif ($k eq "extcmd") {
133 $ns->extcmd ($v > 0);
134 send_capabilities $ns;
135
136 } elsif ($k eq "extmap") {
137 $ns->extmap ($v);
138
139 } elsif ($k eq "facecache") {
140 if (!$v) {
141 $v = 1;
142 $setup{$k} = $v;
143 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
144 }
145
146 $ns->facecache ($v);
147
148 } elsif ($k eq "faceset") {
149 $ns->faceset (0);
150 $setup{$k} = 0;
151 # $ns->image2 (1)
152
153 } elsif ($k eq "tileset") {
154 $setup{$k} = $ns->faceset ($v & 1);
155
156 } elsif ($k eq "itemcmd") {
157 # Version of the item protocol command to use. Currently,
158 # only supported versions are 1 and 2. Using a numeric
159 # value will make it very easy to extend this in the future.
160 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
161
162 $setup{$k} = $ns->itemcmd;
163
164 } elsif ($k eq "mapsize") {
165 my ($x, $y) = split /x/, $v;
166
167 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
168 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
169
170 $setup{$k} = "${x}x${y}";
171
172 } elsif ($k eq "extendedMapInfos") {
173 $ns->ext_mapinfos ($v);
174
175 } elsif ($k eq "extendedTextInfos") {
176 $ns->has_readable_type ($v);
177
178 } elsif ($k eq "smoothing") { # cfplus-style smoothing
179 $ns->smoothing ($v);
180
181 } elsif ($k eq "fxix") {
182 $ns->fxix ($v);
183
184 } elsif ($k eq "msg") {
185 $ns->can_msg ($v);
186
187 } elsif ($k eq "excmd") {
188 # we support it
189
190 } else {
191 # other commands:
192 # sexp: no idea, probably for oudated servers
193 # tick: more stupidity, server should send a tick per tick
194
195 $setup{$k} = "FALSE";
196 }
197 }
198
199 $ns->send_packet (join " ", setup => %setup);
200
201 cf::datalog setup =>
202 request => $args,
203 reply => \%setup,
204 client => $ns->version,
205 ;
206}
207
208sub addme {
209 my ($ns) = @_;
210
211 if (!$ns->facecache)
212 {
213 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
214
215
216***
217*** WARNING:
218*** Your client does not support face/image caching,
219*** or it has been disabled. Face caching is mandatory
220*** so please enable it or use a newer client.
221***
222*** Look at your client preferences:
223***
224*** CFPlus: all known versions automatically enable the facecache.
225*** cfclient: use the -cache commandline option.
226*** cfclient: map will not redraw automatically (bug).
227*** gcfclient: use -cache commandline option, or enable
228*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
229*** jcrossclient: your client is broken, use CFPlus or gcfclient.
230***
231***
232EOF
233 if ($ns->version =~ /jcrossclient/) {
234 # let them, for now
235 } else {
236 $ns->flush;
237 return $ns->destroy;
238 }
239
240 # $ns->facecache = true;
241 }
242
243 if ($ns->mapmode < cf::Map1aCmd) {
244 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
245
246
247***
248*** WARNING:
249*** Your client is too old. Please upgrade to a newer version.
250EOF
251
252 $ns->flush;
253 return $ns->destroy;
254 }
255
256 $ns->pl and return $ns->destroy; 263 $ns->pl and return $ns->destroy;
257 264
258 $ns->async (sub { 265 $ns->async (sub {
266 $Coro::current->{desc} = "addme init";
267
259 my ($user, $pass); 268 my ($user, $pass);
260 269
261 $ns->send_packet ("addme_success"); 270 $ns->send_packet ("addme_success");
262 271
263 for (;;) { 272 for (;;) {
268 cf::NDI_BLUE 277 cf::NDI_BLUE
269 ); 278 );
270 279
271 # read username 280 # read username
272 while () { 281 while () {
273 $user = query $ns, 0, "What is your name?\n:"; 282 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
274 283
275 if ($cf::LOGIN_LOCK{$user}) { 284 if ($cf::LOGIN_LOCK{$user}) {
276 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
277 "That username is currently used in another login session. " 286 "That username is currently used in another login session. "
278 . "Chose another, or wait till the other session has ended.", 287 . "Chose another, or wait till the other session has ended.",
279 cf::NDI_RED 288 cf::NDI_RED
280 ); 289 );
281 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 290 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
282 last; 291 last;
283 } else { 292 } else {
284 $ns->send_drawinfo ( 293 $ns->send_drawinfo (
285 "Your username contains illegal characters " 294 "Your username contains illegal characters "
286 . "(only a-z, A-Z and 0-9 are allowed), " 295 . "(only a-z, A-Z and 0-9 are allowed), "
287 . "or is not between 3 and 18 characters in length.", 296 . "or is not between 3 and 20 characters in length.",
288 cf::NDI_RED 297 cf::NDI_RED
289 ); 298 );
290 } 299 }
300 Coro::Timer::sleep 0.4;
291 } 301 }
292 302
293 check_playing $ns, $user and next; 303 check_playing $ns, $user and next;
304
305 $Coro::current->{desc} = "addme($user) pass";
294 306
295 $ns->send_drawinfo ( 307 $ns->send_drawinfo (
296 "Welcome $user, please enter your password now. " 308 "Welcome $user, please enter your password now. "
297 . "New users should now choose a password. " 309 . "New users should now choose a password. "
298 . "Anything your client lets you enter is fine.", 310 . "Anything your client lets you enter is fine.",
306 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
307 "Try to use at least three characters as your password please, " 319 "Try to use at least three characters as your password please, "
308 . "that cannot be too much to ask for :)", 320 . "that cannot be too much to ask for :)",
309 cf::NDI_RED 321 cf::NDI_RED
310 ); 322 );
323 Coro::Timer::sleep 0.4;
311 } 324 }
312 325
313 # lock this username for the remainder of this login session 326 # lock this username for the remainder of this login session
314 if ($cf::LOGIN_LOCK{$user}) { 327 if ($cf::LOGIN_LOCK{$user}) {
315 $ns->send_drawinfo ( 328 $ns->send_drawinfo (
321 } 334 }
322 local $cf::LOGIN_LOCK{$user} = 1; 335 local $cf::LOGIN_LOCK{$user} = 1;
323 336
324 check_playing $ns, $user and next; 337 check_playing $ns, $user and next;
325 338
339 $Coro::current->{desc} = "addme($user) check";
340
326 # try to read the user file and check the password 341 # try to read the user file and check the password
327 if (my $pl = cf::player::find $user) { 342 if (my $pl = cf::player::find $user) {
328 aio_stat $pl->path and next; 343 aio_stat $pl->path and next;
329 my $mtime = (stat _)[9]; 344 my $mtime = (stat _)[9];
330 my $hash = $pl->password; 345 my $token = $pl->password;
331 346
332 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 347 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
333 nuke_str $pass; 348 # player exists and passwords match - we can proceed
349
350 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
334 # password matches, wonderful 351 # password matches, wonderful
335 my $pl = cf::player::find $user or next; 352 my $pl = cf::player::find $user or next;
336 $pl->connect ($ns); 353 $pl->connect ($ns);
337 check_clean_save $pl; 354 enter_map $pl;
355 login_done $pl;
338 last; 356 return;
339 } elsif (can_cleanup $pl, $mtime) { 357 } elsif (can_cleanup $pl, $mtime) {
340 Coro::Timer::sleep 1; 358 Coro::Timer::sleep 1;
341 359
342 $ns->send_drawinfo ( 360 $ns->send_drawinfo (
343 "Player exists, but password does not match. If this is your account, " 361 "Player exists, but password does not match. If this is your account, "
344 . "please try again. If not, you can now decide to take over this account " 362 . "please try again. If not, you can now decide to take over this account "
345 . "because it has not been in-use for some time.", 363 . "because it has not been in-use for some time.",
346 cf::NDI_RED 364 cf::NDI_RED
347 ); 365 );
348 366
349 #TODO: nuke_str
350 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 367 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
351 or next; 368 or next;
352 369
353 # check if the file hasn't changed 370 # check if the file hasn't changed
354 aio_stat cf::player::path $user and next; 371 aio_stat cf::player::path $user and next;
356 373
357 $pl->quit_character; 374 $pl->quit_character;
358 375
359 # fall through to creation 376 # fall through to creation
360 } else { 377 } else {
361 nuke_str $pass;
362
363 Coro::Timer::sleep 1; 378 Coro::Timer::sleep 1;
364 379
365 $ns->send_drawinfo ( 380 $ns->send_drawinfo (
366 "Wrong username or password. Please try again " 381 "Wrong username or password. Please try again "
367 . "(check for Numlock and other semi-obvious error sources).", 382 . "(check for Numlock and other semi-obvious error sources).",
369 ); 384 );
370 next; 385 next;
371 } 386 }
372 } else { 387 } else {
373 # unable to load the playerfile: 388 # unable to load the playerfile:
374 # check wether the player dir exists, which means the file is corrupted or 389 # check whether the player dir exists, which means the file is corrupted or
375 # something very similar. 390 # something very similar.
376 if (!aio_stat cf::player::playerdir $user) { 391 if (!aio_stat cf::player::playerdir $user) {
377 $ns->send_drawinfo ( 392 $ns->send_drawinfo (
378 "Unable to retrieve this player. It might be a locked or broken account. " 393 "Unable to retrieve this player. It might be a locked or broken account. "
379 . "If this is your account, ask a dungeon master for assistance. " 394 . "If this is your account, ask a dungeon master for assistance. "
382 ); 397 );
383 next; 398 next;
384 } 399 }
385 } 400 }
386 401
387 # the rest of this function is character creation
388
389 # just to make sure nothing is left over
390 nuke_playerdir $user;
391
392 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
393
394 if ($pass2 ne $pass) {
395 nuke_str $pass;
396 nuke_str $pass2;
397 $ns->send_drawinfo (
398 "The passwords do not match, please try again.",
399 cf::NDI_RED
400 );
401 next;
402 }
403
404 nuke_str $pass2;
405
406 my $pl = cf::player::new $user;
407 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
408 nuke_str $pass;
409 $pl->connect ($ns);
410
411 my $ob = $pl->ob;
412
413 while () {
414 $ob->update_stats;
415 $pl->save_stats;
416
417 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
418 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
419
420 if ($res =~ /^[Nn]/) {
421 last;
422 } elsif ($res > 0 && $res <= 7) {
423 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
424
425 if ($swap > 0 && $swap <= 7) {
426 $ob->swap_stats ($res - 1, $swap - 1);
427 }
428 } else {
429 $ob->roll_stats;
430 }
431 }
432
433 $ob->set_animation (2);
434 $ob->add_statbonus;
435
436 while () {
437 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
438 my $msg = $ob->msg;
439 $msg =~ s/\b\n\b/ /g;
440 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
441
442 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
443 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
444
445 last if $res =~ /[dD]/;
446
447 $pl->chargen_race_next;
448 }
449
450 $pl->chargen_race_done;
451
452 delete $pl->{deny_save};
453
454 last; 402 last;
455 } 403 }
404
405 # lock again, too layz to make this nicer
406 local $cf::LOGIN_LOCK{$user} = 1;
407 chargen $ns, $user, $pass;
408 login_done $ns->pl;
456 }); 409 });
457} 410});
411
412cf::register_command password => sub {
413 my ($pl, $arg) = @_;
414
415 unless ($pl->flag (cf::FLAG_WIZ)) {
416 $pl->message (
417 "The password can currently only changed by a DM.",
418 cf::NDI_UNIQUE | cf::NDI_REPLY);
419 return;
420 }
421
422 my (@args) = split /\s+/, $arg;
423 my ($player, $new_pw) = @args;
424
425 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
426 $pl->message (
427 "Usage: password <player> [<new password>]",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($new_pw eq '') {
433 $new_pw =
434 join '',
435 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
436 1..9;
437 }
438
439 cf::async {
440 my $plc = cf::player::find $player;
441 if ($plc) {
442 $plc->password (encode_password $new_pw);
443 $pl->message (
444 "Ok, changed password of '$player' to '$new_pw'!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 } else {
447 $pl->message (
448 "Fail! Couldn't set password for '$player', "
449 . "he doesn't seem to exist!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 }
452 };
453};
458 454
459cf::register_command quit => sub { 455cf::register_command quit => sub {
460 my ($ob, $arg) = @_; 456 my ($ob, $arg) = @_;
461 457
462 $ob->reply (undef, 458 $ob->send_msg (undef,
463 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 459 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
464 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 460 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
465 cf::NDI_UNIQUE | cf::NDI_RED); 461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
466}; 462};
467 463
468cf::register_command quit_character => sub { 464cf::register_command quit_character => sub {
469 my ($ob, $arg) = @_; 465 my ($ob, $arg) = @_;
470 466
471 my $pl = $ob->contr; 467 my $pl = $ob->contr;
472 468
473 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
474 if ($_[0] !~ /^[yY]/) { 470 if ($_[0] !~ /^[yY]/) {
475 $ob->reply (undef, 471 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
476 "Ok, not not quitting then.",
477 cf::NDI_UNIQUE | cf::NDI_RED);
478 } else { 472 } else {
479 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
480 "Ok, quitting, hope to see you again.", 474 cf::async {
481 cf::NDI_UNIQUE | cf::NDI_RED);
482 $pl->ns->flush;
483 cf::async { $pl->quit_character }; 475 $pl->quit_character;
476 };
484 } 477 }
485 }); 478 });
486}; 479};
487 480
488cf::object->attach ( 481cf::object->attach (
494 487
495 my $pl = $ob->contr; 488 my $pl = $ob->contr;
496 489
497 # update respawn position 490 # update respawn position
498 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 491 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
499 cf::async { $pl->save };
500 492
501 $pl->killer ("left"); 493 cf::async {
502 $ob->check_score; 494 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
495 ext::highscore::check $ob;
503 496
504 $ob->reply (undef, "In the future, you will wake up here when you die."); 497 $pl->save;
505 498
499 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
500
501 my $ns = $pl->ns
502 or return;
503
506 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 504 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
507 if ($_[0] !~ /^[yY]/) { 505 if ($_[0] !~ /^[yY]/) {
508 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 506 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
509 $pl->deactivate; 507 $pl->deactivate;
510 $pl->ns->destroy; 508 $pl->ns->destroy;
511 } else { 509 }
512 cf::async { $pl->save };
513 } 510 });
514 }); 511 };
515 }, 512 },
516); 513);
517 514
518cf::player->attach ( 515cf::player->attach (
519 on_login => sub { 516 on_login => sub {
528 525
529 if ($cleanly) { 526 if ($cleanly) {
530 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 527 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
531 } else { 528 } else {
532 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
533 $pl->{unclean_save} = $cf::RUNTIME; 530 $pl->{unclean_save} = $cf::RUNTIME
531 unless safe_spot $pl;
534 } 532 }
535 }, 533 },
536); 534);
537 535
538cf::client->attach (
539 on_addme => \&addme,
540 on_setup => \&setup,
541);
542
543#############################################################################
544
545our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
546our $SAVE_TIMEOUT = 20; # save players every n seconds
547
548our $SCHEDULER = cf::async_ext {
549 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
550 while () {
551 $schedule_interval->next;
552
553 # this weird form of iteration over values is used because
554 # the hash changes underneath us frequently, and for
555 # keeps a direct reference to the value without (in 5.8 perls)
556 # keeping a reference, so this is prone to crashes or worse.
557 my @players = keys %cf::PLAYER;
558 for (@players) {
559 my $pl = $cf::PLAYER{$_}
560 or next;
561 $pl->valid or next;
562
563 eval {
564 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
565 cf::wait_for_tick_begin;
566 $pl->save;
567
568 unless ($pl->active) {
569 # check refcounts, this is tricky and needs to be adjusted to fit server internals
570 my $ob = $pl->ob;
571 Scalar::Util::weaken $pl;
572 Scalar::Util::weaken $ob;
573 my $a_ = $pl->refcnt;#d#
574 my $b_ = $ob->refcnt;#d#
575 my $pl_ref = $pl->refcnt_cnt;
576 my $ob_ref = $ob->refcnt_cnt;
577
578 ## pl_ref == one from object + one from cf::PLAYER
579 ## ob_ref == one from simply being an object
580 if ($pl_ref == 2 && $ob_ref == 1) {
581 warn "player-scheduler destroy ", $ob->name;#d#
582
583 # remove from sight and get fresh "copies"
584 $pl = delete $cf::PLAYER{$ob->name};
585 $ob = $pl->ob;
586
587 $ob->destroy;
588 $pl->destroy;
589 } else {
590 warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d#
591 }
592 }
593 }
594 };
595 warn $@ if $@;
596 Coro::cede;
597 };
598 }
599};
600
601$SCHEDULER->prio (1);
602

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