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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.48 by root, Sat May 26 15:44:03 2007 UTC vs.
Revision 1.129 by root, Sun Nov 18 09:53:46 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str { 10
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12our %LOGIN_LOCK;
13
14# HACK: remove when done
15sub cf::client::send_drawinfo {
16 my ($self, $text, $flags) = @_;
17
18 utf8::encode $text;
19 $self->send_packet (sprintf "msg %d log %s", $flags || cf::NDI_BLACK, $text);
12} 20}
13 21
14sub query { 22sub query {
15 my ($ns, $flags, $text) = @_; 23 my ($ns, $flags, $text) = @_;
16 24
17 my $current = $Coro::current; 25 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 26 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 27}
23 28
24sub can_cleanup { 29sub can_cleanup {
25 my ($pl, $mtime) = @_; 30 my ($pl, $mtime) = @_;
26 31
31 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 36 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
32 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 37 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
33 || $age > 700 * 86400 # 2 years for everybody else 38 || $age > 700 * 86400 # 2 years for everybody else
34} 39}
35 40
36sub check_playing { 41# return a guard object for a lock on the given username, if available
42sub login_guard {
37 my ($ns, $user) = @_; 43 my ($user) = @_;
38 44
45 exists $LOGIN_LOCK{$user}
46 and return undef;
47
39 return unless cf::player::find_active $user; 48 cf::player::find_active $user
49 and return undef;
40 50
41 $ns->send_drawinfo ( 51 undef $LOGIN_LOCK{$user};
42 "That player is already logged in on this server. " 52 Guard::guard { delete $LOGIN_LOCK{$user} }
43 . "If you want to create a new player, choose another name. " 53}
44 . "If you are already a registered player, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction "
46 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.",
50 cf::NDI_RED
51 );
52 54
55sub safe_spot($) {
56 my ($pl) = @_;
53 1 57
58 my $ob = $pl->ob;
59
60 my $m = $ob->map
61 or return;
62 my $x = $ob->x;
63 my $y = $ob->y;
64
65 # never happens normally, but helps when shell users make mistakes
66 $m->linkable
67 or return 1;
68
69 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
54} 70}
55 71
56sub enter_map { 72sub enter_map {
57 my ($pl) = @_; 73 my ($pl) = @_;
58 74
75 my $ob = $pl->ob;
76
59 my ($map, $x, $y) 77 my ($map, $x, $y)
60 = $pl->ob->{_link_pos} 78 = $ob->{_link_pos}
61 ? @{delete $pl->ob->{_link_pos}} 79 ? @{delete $ob->{_link_pos}}
62 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 80 : ($pl->maplevel, $ob->x, $ob->y);
63 81
64 $pl->ob->enter_link; 82 $ob->enter_link;
65 83
84 my $m = cf::map::find $map;
66 if (my $time = delete $pl->{unclean_save}) { 85 my $time = delete $pl->{unclean_save};
67 if (my $m = cf::map::find $map) { 86
87 if ($time && $m) {
68 if ($time < $m->{instantiate_time}) { 88 if ($time < $m->{instantiate_time}) {
69 # the map was reset in the meantime 89 # the map was reset in the meantime
70 my $age = $cf::RUNTIME - $time; 90 my $age = $cf::RUNTIME - $time;
91
71 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 92 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
72 93
73 # for now, just go back to savebed 94 if ($age >= $MAX_DISCONNECT_TIME) {
95 $ob->message (
96 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
97 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
98 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
99 . "H<You disconnected too long without having used a savebed.>",
100 cf::NDI_RED
101 );
102 # kill them.
103 # reminds me of the famous badness 10000 syndrome...
104 $ob->stats->hp (-10000); #] if they survive this they deserved to live
105 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
106 } else {
74 ($map, $x, $y) = $pl->savebed; 107 ($map, $x, $y) = $pl->savebed;
75 108
76 $pl->ns->send_drawinfo ( 109 $ob->message (
77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 110 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
78 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 111 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
79 . "Better use a savebed next time, much worse things could have happened...", 112 . "Better use a savebed next time, much worse things could have happened... "
80 cf::NDI_RED 113 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 );
82 } else {
83 $pl->ns->send_drawinfo (
84 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
85 . "as lots of things could happen when you leave by other means, such as cave-ins, "
86 . "or monsters suddenly snapping your body. Better use a savebed next time.",
87 cf::NDI_RED 114 cf::NDI_RED
88 ); 115 );
89 } 116 }
117 } else {
118 $ob->message (
119 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
120 . "as lots of things could happen when you leave by other means, such as cave-ins, "
121 . "or monsters suddenly snapping your body. Better use a savebed next time. "
122 . "H<Always apply a bed of reality to disconnect from the server.>",
123 cf::NDI_RED
124 );
90 } 125 }
91 } 126 }
92 127
93 $pl->ob->goto ($map, $x, $y); 128 $ob->goto ($map, $x, $y);
94} 129}
95 130
96# delete a player directory, be non-blocking AND synchronous... 131sub encode_password($) {
97# (thats hard, so we crap out and fork). 132 unpack "H*", Deliantra::Util::hash_pw $_[0]
133}
134
135sub compare_password($$) {
136 my ($pass, $token) = @_;
137
138 if ($token =~ /!!(.*)/) {
139 return +(substr $pass, 0, 8) eq pack "H*", $1;
140 } elsif ($token =~ /!(.*)/) {
141 return $pass eq pack "H*", $1;
142 } else {
143 return $token eq crypt $pass, $token;
144 }
145}
146
147# delete a player directory
98sub nuke_playerdir { 148sub nuke_playerdir {
99 my ($user) = @_; 149 my ($user) = @_;
100 150
151 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
152
153 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
101 aio_stat "$PLAYERDIR/$user"; 154 aio_rename "$PLAYERDIR/$user", $temp;
102 system "cd \Q$PLAYERDIR\E " 155 IO::AIO::aio_rmtree $temp;
103 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
104 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
105} 156}
106 157
107sub send_capabilities { 158sub login {
159 my ($pl) = @_;
160
161 # handle character creation, if neccessary
162 # the rest of this function is character creation
163
164 my $ns = $pl->ns;
165 my $ob = $pl->ob;
166
167 if ($pl->{chargen} eq "init") {
168 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
169
170 # create the playerdir, if necessary, as chargen_race_done did it before
171 # presumably because of unique maps
172 aio_mkdir playerdir $pl, 0770;
173 delete $pl->{deny_save}; # set by new
174 $pl->save;
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hash) = @_;
263
264 # just to make sure nothing is left over
265 # normally, nothing is there.
266 nuke_playerdir $user;
267
268 my $pl = cf::player::new $user;
269 $pl->password (unpack "H*", $hash);
270 $pl->connect ($ns);
271
272 $pl->{chargen} = "init";
273
274 login $pl;
275}
276
277cf::client->attach (on_addme => sub {
108 my ($ns) = @_; 278 my ($ns) = @_;
109 279
110 return unless $ns->extcmd;
111
112 $ns->ext_event (capabilities =>
113 # id, name, flags (1 == 2d), edge length
114 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
115 );
116}
117
118sub setup {
119 my ($ns, $args) = @_;
120
121 # run through the cmds of setup
122 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
123 #
124 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
125 # The client then must sort this out
126
127 my %setup = split / +/, $args;
128 while (my ($k, $v) = each %setup) {
129 if ($k eq "sound") {
130 $ns->sound ($v);
131
132 } elsif ($k eq "exp64") {
133 $setup{$k} = 1;
134
135 } elsif ($k eq "spellmon") {
136 $ns->monitor_spells ($v);
137
138 } elsif ($k eq "darkness") {
139 $ns->darkness ($v);
140
141 } elsif ($k eq "map1cmd") {
142 $ns->mapmode (cf::Map1Cmd) if $v > 0;
143
144 } elsif ($k eq "map1acmd") {
145 $ns->mapmode (cf::Map1aCmd) if $v > 0;
146
147 } elsif ($k eq "map2cmd") {
148 # gcfclient bug, map1acmd is sent too late
149 $ns->mapmode (cf::Map1aCmd);
150 $setup{$k} = "FALSE";
151
152 } elsif ($k eq "newmapcmd") {
153 $ns->newmapcmd ($v);
154
155 } elsif ($k eq "mapinfocmd") {
156 $ns->mapinfocmd ($v);
157
158 } elsif ($k eq "extcmd") {
159 $ns->extcmd ($v > 0);
160 send_capabilities $ns;
161
162 } elsif ($k eq "extmap") {
163 $ns->extmap ($v);
164
165 } elsif ($k eq "facecache") {
166 if (!$v) {
167 $v = 1;
168 $setup{$k} = $v;
169 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
170 }
171
172 $ns->facecache ($v);
173
174 } elsif ($k eq "faceset") {
175 $ns->faceset (0);
176 $setup{$k} = 0;
177 # $ns->image2 (1)
178
179 } elsif ($k eq "tileset") {
180 $setup{$k} = $ns->faceset ($v & 1);
181
182 } elsif ($k eq "itemcmd") {
183 # Version of the item protocol command to use. Currently,
184 # only supported versions are 1 and 2. Using a numeric
185 # value will make it very easy to extend this in the future.
186 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
187
188 $setup{$k} = $ns->itemcmd;
189
190 } elsif ($k eq "mapsize") {
191 my ($x, $y) = split /x/, $v;
192
193 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
194 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
195
196 $setup{$k} = "${x}x${y}";
197
198 } elsif ($k eq "extendedMapInfos") {
199 $ns->ext_mapinfos ($v);
200
201 } elsif ($k eq "extendedTextInfos") {
202 $ns->has_readable_type ($v);
203
204 } elsif ($k eq "smoothing") { # cfplus-style smoothing
205 $ns->smoothing ($v);
206
207 } elsif ($k eq "fxix") {
208 $ns->fxix ($v);
209
210 } elsif ($k eq "msg") {
211 $ns->can_msg ($v);
212
213 } elsif ($k eq "excmd") {
214 # we support it
215
216 } else {
217 # other commands:
218 # sexp: no idea, probably for oudated servers
219 # tick: more stupidity, server should send a tick per tick
220
221 $setup{$k} = "FALSE";
222 }
223 }
224
225 $ns->send_packet (join " ", setup => %setup);
226
227 cf::datalog setup =>
228 request => $args,
229 reply => \%setup,
230 client => $ns->version,
231 ;
232}
233
234sub addme {
235 my ($ns) = @_;
236
237 if (!$ns->facecache)
238 {
239 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
240
241
242***
243*** WARNING:
244*** Your client does not support face/image caching,
245*** or it has been disabled. Face caching is mandatory
246*** so please enable it or use a newer client.
247***
248*** Look at your client preferences:
249***
250*** CFPlus: all known versions automatically enable the facecache.
251*** cfclient: use the -cache commandline option.
252*** cfclient: map will not redraw automatically (bug).
253*** gcfclient: use -cache commandline option, or enable
254*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
255*** jcrossclient: your client is broken, use CFPlus or gcfclient.
256***
257***
258EOF
259 if ($ns->version =~ /jcrossclient/) {
260 # let them, for now
261 } else {
262 $ns->flush;
263 return $ns->destroy;
264 }
265
266 # $ns->facecache = true;
267 }
268
269 if ($ns->mapmode < cf::Map1aCmd) {
270 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
271
272
273***
274*** WARNING:
275*** Your client is too old. Please upgrade to a newer version.
276EOF
277
278 $ns->flush;
279 return $ns->destroy;
280 }
281
282 $ns->pl and return $ns->destroy; 280 $ns->{addme}++ and return $ns->destroy;
283 281
284 $ns->async (sub { 282 $ns->async (sub {
283 $Coro::current->{desc} = "addme init";
284
285 my ($user, $pass); 285 my ($user, $pass);
286 286
287 $ns->send_packet ("addme_success"); 287 $ns->send_packet ("addme_success");
288 288
289 for (;;) { 289 for (;;) {
290 delete $ns->{login_guard};
291
290 $ns->send_drawinfo ( 292 $ns->send_drawinfo (
291 "Please enter your username now. If you are a new user, " 293 "Please enter your username now. If you are a new user, "
292 . "make one up that describes your character best. " 294 . "make one up that describes your character best. "
293 . "Only letters and digits are allowed, though.", 295 . "Only letters and digits are allowed, though.",
294 cf::NDI_BLUE 296 cf::NDI_BLUE
295 ); 297 );
296 298
297 # read username 299 # read username
298 while () { 300 while () {
299 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
300 302
301 if ($cf::LOGIN_LOCK{$user}) { 303 if ($user =~ $VALID_LOGIN) {
302 $ns->send_drawinfo (
303 "That username is currently used in another login session. "
304 . "Chose another, or wait till the other session has ended.",
305 cf::NDI_RED
306 );
307 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
308 last; 304 last;
309 } else { 305 } else {
310 $ns->send_drawinfo ( 306 $ns->send_drawinfo (
311 "Your username contains illegal characters " 307 "Your username contains illegal characters "
312 . "(only a-z, A-Z and 0-9 are allowed), " 308 . "(only a-z, A-Z and 0-9 are allowed), "
313 . "or is not between 3 and 18 characters in length.", 309 . "or is not between 3 and 20 characters in length.",
314 cf::NDI_RED 310 cf::NDI_RED
315 ); 311 );
316 } 312 }
313 Coro::Timer::sleep 0.4;
317 } 314 }
318 315
319 check_playing $ns, $user and next; 316 $Coro::current->{desc} = "addme($user)";
320 317
321 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
322 "Welcome $user, please enter your password now. " 319 "Welcome $user, please enter your password now. "
323 . "New users should now choose a password. " 320 . "New users should now choose a password. "
324 . "Anything your client lets you enter is fine.", 321 . "Anything your client lets you enter is fine.",
332 $ns->send_drawinfo ( 329 $ns->send_drawinfo (
333 "Try to use at least three characters as your password please, " 330 "Try to use at least three characters as your password please, "
334 . "that cannot be too much to ask for :)", 331 . "that cannot be too much to ask for :)",
335 cf::NDI_RED 332 cf::NDI_RED
336 ); 333 );
334 Coro::Timer::sleep 0.4;
337 } 335 }
338 336
339 # lock this username for the remainder of this login session 337 $ns->{login_guard} = login_guard $user
340 if ($cf::LOGIN_LOCK{$user}) { 338 or do {
341 $ns->send_drawinfo ( 339 $ns->send_drawinfo (
342 "That username is currently used in another login session. " 340 "That user is already logged in (or is logging in)."
343 . "Chose another, or wait till the other session has ended.", 341 . "Chose another, or wait till the other session has ended.",
344 cf::NDI_RED 342 cf::NDI_RED
343 );
344 next;
345 ); 345 };
346 next;
347 }
348 local $cf::LOGIN_LOCK{$user} = 1;
349
350 check_playing $ns, $user and next;
351 346
352 # try to read the user file and check the password 347 # try to read the user file and check the password
353 if (my $pl = cf::player::find $user) { 348 if (my $pl = cf::player::find $user) {
354 aio_stat $pl->path and next; 349 aio_stat $pl->path and next;
355 my $mtime = (stat _)[9]; 350 my $mtime = (stat _)[9];
356 my $hash = $pl->password; 351 my $token = $pl->password;
357 352
358 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 353 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
359 nuke_str $pass; 354 # player exists and passwords match - we can proceed
355
360 # password matches, wonderful 356 # password matches, wonderful
361 my $pl = cf::player::find $user or next; 357 my $pl = cf::player::find $user or next;
362 $pl->connect ($ns); 358 $pl->connect ($ns);
363 enter_map $pl; 359 enter_map $pl;
360 login $pl;
364 last; 361 return;
365 } elsif (can_cleanup $pl, $mtime) { 362 } elsif (can_cleanup $pl, $mtime) {
366 Coro::Timer::sleep 1; 363 Coro::Timer::sleep 1;
367 364
368 $ns->send_drawinfo ( 365 $ns->send_drawinfo (
369 "Player exists, but password does not match. If this is your account, " 366 "Player exists, but password does not match. If this is your account, "
370 . "please try again. If not, you can now decide to take over this account " 367 . "please try again. If not, you can now decide to take over this account "
371 . "because it has not been in-use for some time.", 368 . "because it has not been in-use for some time.",
372 cf::NDI_RED 369 cf::NDI_RED
373 ); 370 );
374 371
375 #TODO: nuke_str
376 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 372 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
377 or next; 373 or next;
378 374
379 # check if the file hasn't changed 375 # check if the file hasn't changed
380 aio_stat cf::player::path $user and next; 376 aio_stat cf::player::path $user and next;
382 378
383 $pl->quit_character; 379 $pl->quit_character;
384 380
385 # fall through to creation 381 # fall through to creation
386 } else { 382 } else {
387 nuke_str $pass;
388
389 Coro::Timer::sleep 1; 383 Coro::Timer::sleep 1;
390 384
391 $ns->send_drawinfo ( 385 $ns->send_drawinfo (
392 "Wrong username or password. Please try again " 386 "Wrong username or password. Please try again "
393 . "(check for Numlock and other semi-obvious error sources).", 387 . "(check for Numlock and other semi-obvious error sources).",
395 ); 389 );
396 next; 390 next;
397 } 391 }
398 } else { 392 } else {
399 # unable to load the playerfile: 393 # unable to load the playerfile:
400 # check wether the player dir exists, which means the file is corrupted or 394 # check whether the player dir exists, which means the file is corrupted or
401 # something very similar. 395 # something very similar.
402 if (!aio_stat cf::player::playerdir $user) { 396 if (!aio_stat cf::player::playerdir $user) {
403 $ns->send_drawinfo ( 397 $ns->send_drawinfo (
404 "Unable to retrieve this player. It might be a locked or broken account. " 398 "Unable to retrieve this player. It might be a locked or broken account. "
405 . "If this is your account, ask a dungeon master for assistance. " 399 . "If this is your account, ask a dungeon master for assistance. "
408 ); 402 );
409 next; 403 next;
410 } 404 }
411 } 405 }
412 406
413 # the rest of this function is character creation
414
415 # just to make sure nothing is left over
416 nuke_playerdir $user;
417
418 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 407 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
419 408
420 if ($pass2 ne $pass) { 409 if ($pass2 ne $pass) {
421 nuke_str $pass;
422 nuke_str $pass2;
423 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
424 "The passwords do not match, please try again.", 411 "The passwords do not match, please try again.",
425 cf::NDI_RED 412 cf::NDI_RED
426 ); 413 );
414 Coro::Timer::sleep 0.5;
427 next; 415 next;
428 } 416 }
429 417
430 nuke_str $pass2;
431
432 my $pl = cf::player::new $user;
433 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
434 nuke_str $pass;
435 $pl->connect ($ns);
436 my $ob = $pl->ob;
437
438 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
439
440 while () {
441 $ob->update_stats;
442 $pl->save_stats;
443
444 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
445 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
446
447 if ($res =~ /^[Nn]/) {
448 last;
449 } elsif ($res > 0 && $res <= 7) {
450 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
451
452 if ($swap > 0 && $swap <= 7) {
453 $ob->swap_stats ($res - 1, $swap - 1);
454 }
455 } else {
456 $ob->roll_stats;
457 }
458 }
459
460 $ob->set_animation (2);
461 $ob->add_statbonus;
462
463 while () {
464 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
465 my $msg = $ob->msg;
466 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
467 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
468
469 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
470 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
471
472 last if $res =~ /[dD]/;
473
474 $pl->chargen_race_next;
475 }
476
477 $pl->chargen_race_done;
478
479 delete $pl->{deny_save};
480
481 last; 418 last;
482 } 419 }
420
421 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
483 }); 422 });
484} 423});
424
425cf::client->attach (
426 on_version => sub {
427 my ($ns, $arg) = @_;
428
429 # perl probably uses lrand48, which is not secure at all
430 # maybe require linux and use /dev/urandom.
431 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
432 $ns->ext_msg (nonces => @{ $ns->{nonces} });
433 },
434);
435
436cf::register_async_exticmd create_login => sub {
437 my ($ns, $reply, $user, $pass) = @_;
438
439 $ns->{addme}++ and return $ns->destroy;
440
441 $ns->async (sub {
442 my $fail = sub {
443 $reply->(0, $_[0]);
444 $ns->flush; # does not ensure that the data reaches the client - TODO
445 # need to do this in another thread, as this one gets canceled
446 Coro::async_pool {
447 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
448 $ns->destroy if $ns->valid;
449 };
450 Coro::schedule; # do the destroy, should not return
451 };
452
453 $user =~ $VALID_LOGIN
454 or return $fail (
455 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
456 . "or is not between 3 and 20 characters in length."
457 );
458
459 $ns->{login_guard} = login_guard $user
460 or return $fail->("User name '$user' is in use - try another login name.");
461
462 cf::player::find $user
463 and return $fail->("User name '$user' is already registered - choose another login name.");
464
465 $reply->(1, "Account Created");
466
467 chargen $ns, $user, $pass;
468 });
469};
470
471cf::register_async_exticmd login => sub {
472 my ($ns, $reply, $user, $hash) = @_;
473
474 $ns->{addme}++ and return $ns->destroy;
475
476 $ns->async (sub {
477 $Coro::current->{desc} = "login($user)";
478
479 my $fail = sub {
480 $reply->(0, $_[0]);
481 $ns->flush; # does not ensure that the data reaches the client - TODO
482 # need to do this in another thread, as this one gets canceled
483 Coro::async_pool {
484 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
485 $ns->destroy if $ns->valid;
486 };
487 Coro::schedule; # do the destroy, should not return
488 };
489
490 $ns->{login_guard} = login_guard $user
491 or return $fail->("User '$user' is currently playing or logging in in another session. If that is your "
492 . "user name, make sure you are not running two clients. When in doubt, reboot.");
493
494 # try to read the user file and check the password
495 my $pl = cf::player::find $user
496 or return $fail->("User '$user' does not exist - wrong spelling?");
497
498 aio_stat $pl->path
499 and return $ns->destroy;
500
501 my $mtime = (stat _)[9];
502 my $token = $pl->password;
503
504 $token = $token =~ /^!/
505 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
506 : pack "H*", $token;
507
508 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
509
510 $token eq $hash
511 or $cf::CFG{ext_login_nocheck}
512 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
513
514 # player exists and passwords match - we can proceed
515
516 $reply->(1, "Success");
517
518 $pl->connect ($ns);
519 enter_map $pl;
520 login $pl;
521 });
522};
523
524cf::register_command password => sub {
525 my ($pl, $arg) = @_;
526
527 unless ($pl->flag (cf::FLAG_WIZ)) {
528 $pl->message (
529 "The password can currently only changed by a DM.",
530 cf::NDI_UNIQUE | cf::NDI_REPLY);
531 return;
532 }
533
534 $pl->message (#d#
535 "Passwords cannot currently be changed.",#d#
536 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
537 return;#d#
538
539 my (@args) = split /\s+/, $arg;
540 my ($player, $new_pw) = @args;
541
542 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
543 $pl->message (
544 "Usage: password <player> [<new password>]",
545 cf::NDI_UNIQUE | cf::NDI_REPLY);
546 return;
547 }
548
549 if ($new_pw eq '') {
550 $new_pw =
551 join '',
552 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
553 1..9;
554 }
555
556 cf::async {
557 my $plc = cf::player::find $player;
558 if ($plc) {
559 $plc->password (encode_password $new_pw);
560 $pl->message (
561 "Ok, changed password of '$player' to '$new_pw'!",
562 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
563 } else {
564 $pl->message (
565 "Fail! Couldn't set password for '$player', "
566 . "he doesn't seem to exist!",
567 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
568 }
569 };
570};
485 571
486cf::register_command quit => sub { 572cf::register_command quit => sub {
487 my ($ob, $arg) = @_; 573 my ($ob, $arg) = @_;
488 574
489 $ob->reply (undef, 575 $ob->send_msg (undef,
490 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 576 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
491 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 577 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
492 cf::NDI_UNIQUE | cf::NDI_RED); 578 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
493}; 579};
494 580
495cf::register_command quit_character => sub { 581cf::register_command quit_character => sub {
496 my ($ob, $arg) = @_; 582 my ($ob, $arg) = @_;
497 583
498 my $pl = $ob->contr; 584 my $pl = $ob->contr;
499 585
500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 586 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
501 if ($_[0] !~ /^[yY]/) { 587 if ($_[0] !~ /^[yY]/) {
502 $ob->reply (undef, 588 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
503 "Ok, not not quitting then.",
504 cf::NDI_UNIQUE | cf::NDI_RED);
505 } else { 589 } else {
506 $ob->reply (undef, 590 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
507 "Ok, quitting, hope to see you again.", 591 cf::async {
508 cf::NDI_UNIQUE | cf::NDI_RED);
509 $pl->ns->flush;
510 cf::async { $pl->quit_character }; 592 $pl->quit_character;
593 };
511 } 594 }
512 }); 595 });
513}; 596};
514 597
515cf::object->attach ( 598cf::object->attach (
521 604
522 my $pl = $ob->contr; 605 my $pl = $ob->contr;
523 606
524 # update respawn position 607 # update respawn position
525 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 608 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
526 cf::async { $pl->save };
527 609
528 $pl->killer ("left"); 610 cf::async {
529 $ob->check_score; 611 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
612 ext::highscore::check $ob;
530 613
531 $ob->reply (undef, "In the future, you will wake up here when you die."); 614 $pl->save;
532 615
616 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
617
618 my $ns = $pl->ns
619 or return;
620
533 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 621 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
534 if ($_[0] !~ /^[yY]/) { 622 if ($_[0] !~ /^[yY]/) {
535 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 623 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
536 $pl->deactivate; 624 $pl->deactivate;
537 $pl->ns->destroy; 625 $pl->ns->destroy;
538 } else { 626 }
539 cf::async { $pl->save };
540 } 627 });
541 }); 628 };
542 }, 629 },
543); 630);
544 631
545cf::player->attach ( 632cf::player->attach (
546 on_login => sub { 633 on_login => sub {
555 642
556 if ($cleanly) { 643 if ($cleanly) {
557 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 644 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
558 } else { 645 } else {
559 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 646 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 $pl->{unclean_save} = $cf::RUNTIME; 647 $pl->{unclean_save} = $cf::RUNTIME
648 unless safe_spot $pl;
561 } 649 }
562 }, 650 },
563); 651);
564 652
565cf::client->attach (
566 on_addme => \&addme,
567 on_setup => \&setup,
568);
569
570#############################################################################
571
572our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
573our $SAVE_TIMEOUT = 20; # save players every n seconds
574
575our $SCHEDULER = cf::async_ext {
576 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
577 while () {
578 $schedule_interval->next;
579
580 # this weird form of iteration over values is used because
581 # the hash changes underneath us frequently, and for
582 # keeps a direct reference to the value without (in 5.8 perls)
583 # keeping a reference, so this is prone to crashes or worse.
584 my @players = keys %cf::PLAYER;
585 for (@players) {
586 my $pl = $cf::PLAYER{$_}
587 or next;
588 $pl->valid or next;
589
590 eval {
591 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
592 cf::wait_for_tick_begin;
593 $pl->save;
594
595 unless ($pl->active) {
596 # check refcounts, this is tricky and needs to be adjusted to fit server internals
597 my $ob = $pl->ob;
598 Scalar::Util::weaken $pl;
599 Scalar::Util::weaken $ob;
600 my $a_ = $pl->refcnt;#d#
601 my $b_ = $ob->refcnt;#d#
602 my $pl_ref = $pl->refcnt_cnt;
603 my $ob_ref = $ob->refcnt_cnt;
604
605 ## pl_ref == one from object + one from cf::PLAYER
606 ## ob_ref == one from simply being an object
607 if ($pl_ref == 2 && $ob_ref == 1) {
608 warn "player-scheduler destroy ", $ob->name;#d#
609
610 # remove from sight and get fresh "copies"
611 $pl = delete $cf::PLAYER{$ob->name};
612 $ob = $pl->ob;
613
614 $ob->destroy;
615 $pl->destroy;
616 } else {
617 warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d#
618 }
619 }
620 }
621 };
622 warn $@ if $@;
623 Coro::cede;
624 };
625 }
626};
627
628$SCHEDULER->prio (1);
629

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