ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/login.ext
(Generate patch)

Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.5 by root, Sat Dec 23 07:28:02 2006 UTC vs.
Revision 1.76 by root, Fri Dec 28 19:40:22 2007 UTC

1#! perl 1#! perl # mandatory
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7 7
8my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
9 9
10# testbed for coroutines in crossfire : 10# paranoia function to overwrite a string-in-place
11sub nuke_str {
12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
13}
11 14
12sub query { 15sub query {
13 my ($ns, $flags, $text) = @_; 16 my ($ns, $flags, $text) = @_;
14 17
15 my $current = $Coro::current; 18 my $current = $Coro::current;
16 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); 19 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] });
17 Coro::schedule while ref $current; 20 Coro::schedule while ref $current;
18 21
19 $current 22 $current
20} 23}
21 24
22sub can_cleanup { 25sub can_cleanup {
23 my ($playerfile, $mtime) = @_; 26 my ($pl, $mtime) = @_;
24 27
25 my $age = time - $mtime; 28 my $age = time - $mtime;
26 my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; 29 my $level = $pl->ob->level;
27 30
28 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 31 ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3
29 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 32 || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9
30 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 33 || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20
31 || $age > 700 * 86400 # 2 years for everybody else 34 || $age > 700 * 86400 # 2 years for everybody else
32} 35}
33 36
34sub check_playing { 37sub check_playing {
35 my ($ns, $user) = @_; 38 my ($ns, $user) = @_;
36 39
37 return unless cf::player::find $user; 40 return unless cf::player::find_active $user;
38 41
39 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
40 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
41 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
42 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
43 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
44 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
45 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
46 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
47 . "this will fix anything.", 50 . "this will fix anything.",
48 cf::NDI_RED 51 cf::NDI_RED
49 ); 52 );
50 53
51 1 54 1
52} 55}
53 56
57sub safe_spot($$$) {
58 my ($m, $x, $y) = @_;
59
60 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
61}
62
63sub enter_map {
64 my ($pl) = @_;
65
66 my $ob = $pl->ob;
67
68 my ($map, $x, $y)
69 = $ob->{_link_pos}
70 ? @{delete $ob->{_link_pos}}
71 : ($pl->maplevel, $ob->x, $ob->y);
72
73 $ob->enter_link;
74
75 if (my $time = delete $pl->{unclean_save}) {
76 if (my $m = cf::map::find $map) {
77 if ($time < $m->{instantiate_time}) {
78 # the map was reset in the meantime
79 my $age = $cf::RUNTIME - $time;
80
81 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
82
83 ($map, $x, $y) = $pl->savebed;
84
85 if (safe_spot $m, $x, $y) {
86 # do nothing, this is simply ok without a special scary message
87 } elsif ($age >= $MAX_DISCONNECT_TIME) {
88 $ob->message (
89 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
90 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
91 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
92 . "H<You disconnected too long without having used a savebed.>",
93 cf::NDI_RED
94 );
95 # kill them.
96 # reminds me of the famous badness 10000 syndrome...
97 $ob->stats->hp (-10000); #] if they survive this they deserved to live
98 $pl->killer ("a cave-in");
99 } else {
100 $ob->message (
101 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
102 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
103 . "Better use a savebed next time, much worse things could have happened... "
104 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
105 cf::NDI_RED
106 );
107 }
108 } elsif (safe_spot $m, $x, $y) {
109 # do nothing, this is simply ok without a special scary message
110 } else {
111 $ob->message (
112 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
113 . "as lots of things could happen when you leave by other means, such as cave-ins, "
114 . "or monsters suddenly snapping your body. Better use a savebed next time. "
115 . "H<Always apply a bed of reality to disconnect from the server.>",
116 cf::NDI_RED
117 );
118 }
119 }
120 }
121
122 $ob->goto ($map, $x, $y);
123}
124
54# delete a player directory, be non-blocking AND synchronous... 125# delete a player directory, be non-blocking AND synchronous...
55# (thats hard, so we crap out and fork). 126# (thats hard, so we crap out and fork).
56sub nuke_playerdir { 127sub nuke_playerdir {
57 my ($user) = @_; 128 my ($user) = @_;
58 129
59 aio_stat "$PLAYERDIR/$user"; 130 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
60 system "cd \Q$PLAYERDIR\E "
61 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
62 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
63}
64 131
65sub on_addme { 132 cf::fork_call {
133 rename "$PLAYERDIR/$user", $temp;
134 system "rm", "-rf", $temp;
135 };
136}
137
138cf::client->attach (on_addme => sub {
66 my ($ns) = @_; 139 my ($ns) = @_;
67 140
68 $ns->destroy if $ns->pl; 141 if (!$ns->facecache)
142 {
143 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
69 144
145
146***
147*** WARNING:
148*** Your client does not support face/image caching,
149*** or it has been disabled. Face caching is mandatory
150*** so please enable it or use a newer client.
151***
152*** Look at your client preferences:
153***
154*** CFPlus: all known versions automatically enable the facecache.
155*** cfclient: use the -cache commandline option.
156*** cfclient: map will not redraw automatically (bug).
157*** gcfclient: use -cache commandline option, or enable
158*** gcfclient: Client => Configure => Map & Image => Cache Images.
159*** jcrossclient: your client is broken, use CFPlus or gcfclient.
160***
161***
162EOF
163 if ($ns->version =~ /jcrossclient/) {
164 # let them, for now
165 } else {
166 $ns->flush;
167 return $ns->destroy;
168 }
169
170 # $ns->facecache = true;
171 }
172
173 if ($ns->mapmode < cf::Map1aCmd) {
174 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
175
176
177***
178*** WARNING:
179*** Your client is too old. Please upgrade to a newer version.
180EOF
181
182 $ns->flush;
183 return $ns->destroy;
184 }
185
186 $ns->pl and return $ns->destroy;
187
70 $ns->coro (sub { 188 $ns->async (sub {
189 $Coro::current->{desc} = "addme init";
190
71 my ($user, $pass); 191 my ($user, $pass);
72 192
73 $ns->send_packet ("addme_success"); 193 $ns->send_packet ("addme_success");
74 194
75 for (;;) { 195 for (;;) {
88 $ns->send_drawinfo ( 208 $ns->send_drawinfo (
89 "That username is currently used in another login session. " 209 "That username is currently used in another login session. "
90 . "Chose another, or wait till the other session has ended.", 210 . "Chose another, or wait till the other session has ended.",
91 cf::NDI_RED 211 cf::NDI_RED
92 ); 212 );
93 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { 213 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) {
94 last; 214 last;
95 } else { 215 } else {
96 $ns->send_drawinfo ( 216 $ns->send_drawinfo (
97 "Your username contains illegal characters " 217 "Your username contains illegal characters "
98 . "(only a-z, A-Z and 0-9 are allowed), " 218 . "(only a-z, A-Z and 0-9 are allowed), "
99 . "or is not between 3 and 18 characters in length.", 219 . "or is not between 3 and 18 characters in length.",
100 cf::NDI_RED 220 cf::NDI_RED
101 ); 221 );
102 } 222 }
223 Coro::Timer::sleep 0.4;
103 } 224 }
104 225
105 check_playing $ns, $user and next; 226 check_playing $ns, $user and next;
227
228 $Coro::current->{desc} = "addme($user) pass";
106 229
107 $ns->send_drawinfo ( 230 $ns->send_drawinfo (
108 "Welcome $user, please enter your password now. " 231 "Welcome $user, please enter your password now. "
109 . "New users should now choose a password. " 232 . "New users should now choose a password. "
110 . "Anything your client lets you enter is fine.", 233 . "Anything your client lets you enter is fine.",
118 $ns->send_drawinfo ( 241 $ns->send_drawinfo (
119 "Try to use at least three characters as your password please, " 242 "Try to use at least three characters as your password please, "
120 . "that cannot be too much to ask for :)", 243 . "that cannot be too much to ask for :)",
121 cf::NDI_RED 244 cf::NDI_RED
122 ); 245 );
246 Coro::Timer::sleep 0.4;
123 } 247 }
124
125 my $dir = "$PLAYERDIR/$user";
126 my $plfile = "$dir/$user.pl";
127 248
128 # lock this username for the remainder of this login session 249 # lock this username for the remainder of this login session
129 if ($cf::LOGIN_LOCK{$user}) { 250 if ($cf::LOGIN_LOCK{$user}) {
130 $ns->send_drawinfo ( 251 $ns->send_drawinfo (
131 "That username is currently used in another login session. " 252 "That username is currently used in another login session. "
136 } 257 }
137 local $cf::LOGIN_LOCK{$user} = 1; 258 local $cf::LOGIN_LOCK{$user} = 1;
138 259
139 check_playing $ns, $user and next; 260 check_playing $ns, $user and next;
140 261
262 $Coro::current->{desc} = "addme($user) check";
263
141 # try to read the user file and check the password 264 # try to read the user file and check the password
142 if (my $fh = aio_open $plfile, O_RDONLY, 0) { 265 if (my $pl = cf::player::find $user) {
266 aio_stat $pl->path and next;
143 my $mtime = (stat $fh)[9]; 267 my $mtime = (stat _)[9];
144
145 0 < aio_read $fh, 0, 16384, my $buf, 0 or next;
146 $buf =~ /^password (\S+)$/m or next;
147 my $hash = $1; 268 my $hash = $pl->password;
148 269
149 if ($hash eq crypt $pass, $hash) { 270 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) {
271 nuke_str $pass;
150 # password matches, wonderful 272 # password matches, wonderful
151 my $pl = cf::player::load $plfile or next; 273 my $pl = cf::player::find $user or next;
152 $pl->enable_save (1);
153 $pl->connect ($ns); 274 $pl->connect ($ns);
275 enter_map $pl;
154 last; 276 last;
155 } elsif (can_cleanup $buf, $mtime) { 277 } elsif (can_cleanup $pl, $mtime) {
156 Coro::Timer::sleep 1; 278 Coro::Timer::sleep 1;
157 279
158 $ns->send_drawinfo ( 280 $ns->send_drawinfo (
159 "Player exists, but password does not match. If this is your account, " 281 "Player exists, but password does not match. If this is your account, "
160 . "please try again. If not, you can now decide to take over this account " 282 . "please try again. If not, you can now decide to take over this account "
161 . "because it has not been in-use for some time.", 283 . "because it has not been in-use for some time.",
162 cf::NDI_RED 284 cf::NDI_RED
163 ); 285 );
164 286
287 #TODO: nuke_str
165 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 288 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
166 or next; 289 or next;
167 290
168 # check if the file hasn't changed 291 # check if the file hasn't changed
169 aio_stat $plfile and next; 292 aio_stat cf::player::path $user and next;
170 $mtime == (stat _)[9] or next; 293 $mtime == (stat _)[9] or next;
171 294
172 nuke_playerdir $user; 295 $pl->quit_character;
173 296
174 # fall through to creation 297 # fall through to creation
175 } else { 298 } else {
299 nuke_str $pass;
300
176 Coro::Timer::sleep 1; 301 Coro::Timer::sleep 1;
177 302
178 $ns->send_drawinfo ( 303 $ns->send_drawinfo (
179 "Wrong username or password. Please try again " 304 "Wrong username or password. Please try again "
180 . "(check for Numlock and other semi-obvious error sources).", 305 . "(check for Numlock and other semi-obvious error sources).",
181 cf::NDI_RED 306 cf::NDI_RED
182 ); 307 );
183 next; 308 next;
184 } 309 }
310 } else {
311 # unable to load the playerfile:
312 # check wether the player dir exists, which means the file is corrupted or
313 # something very similar.
314 if (!aio_stat cf::player::playerdir $user) {
315 $ns->send_drawinfo (
316 "Unable to retrieve this player. It might be a locked or broken account. "
317 . "If this is your account, ask a dungeon master for assistance. "
318 . "Otherwise choose a different login name.",
319 cf::NDI_RED
320 );
321 next;
322 }
185 } 323 }
186 324
187 # the rest of this function is character creation 325 # the rest of this function is character creation
326 $Coro::current->{desc} = "addme($user) chargen";
188 327
189 # just to make sure nothing is left over 328 # just to make sure nothing is left over
190 nuke_playerdir $user; 329 nuke_playerdir $user;
191 330
192 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 331 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
193 332
194 if ($pass2 ne $pass) { 333 if ($pass2 ne $pass) {
334 nuke_str $pass;
335 nuke_str $pass2;
195 $ns->send_drawinfo ( 336 $ns->send_drawinfo (
196 "The passwords do not match, please try again.", 337 "The passwords do not match, please try again.",
197 cf::NDI_RED 338 cf::NDI_RED
198 ); 339 );
340 Coro::Timer::sleep 0.5;
199 next; 341 next;
200 } 342 }
201 343
344 nuke_str $pass2;
345
202 my $pl = cf::player::create; 346 my $pl = cf::player::new $user;
203 $pl->ob->name ($user);
204 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); 347 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
348 nuke_str $pass;
205 $pl->connect ($ns); 349 $pl->connect ($ns);
206
207 my $ob = $pl->ob; 350 my $ob = $pl->ob;
351
352 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
208 353
209 while () { 354 while () {
210 $ob->update_stats; 355 $ob->update_stats;
211 $pl->save_stats; 356 $pl->save_stats;
212 357
222 $ob->swap_stats ($res - 1, $swap - 1); 367 $ob->swap_stats ($res - 1, $swap - 1);
223 } 368 }
224 } else { 369 } else {
225 $ob->roll_stats; 370 $ob->roll_stats;
226 } 371 }
372
373 Coro::Timer::sleep 0.2;
227 } 374 }
228 375
229 $ob->set_animation (2); 376 $ob->set_animation (2);
230 $ob->add_statbonus; 377 $ob->add_statbonus;
231 378
232 $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); 379 while () {
233 $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, 380 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
381 my $msg = $ob->msg;
382 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
383 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
384
385 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
234 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); 386 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
235 387
236 $ns->state (cf::ST_CHANGE_CLASS); 388 last if $res =~ /[dD]/;
237 $pl->enable_save (1);#d# too early 389
390 $pl->chargen_race_next;
391 Coro::Timer::sleep 0.2;
392 }
393
394 $pl->chargen_race_done;
395
396 while () {
397 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
398 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
399
400 if ($res =~ /^[fF]/) {
401 $pl->gender (1);
402 last;
403 } elsif ($res =~ /^[mM]/) {
404 $pl->gender (0);
405 last;
406 }
407 Coro::Timer::sleep 0.2;
408 }
409
410 $ob->reply (undef, "Welcome to Deliantra!");
411
412 delete $pl->{deny_save};
238 413
239 last; 414 last;
240 } 415 }
241 }); 416 });
242} 417});
418
419cf::register_command quit => sub {
420 my ($ob, $arg) = @_;
421
422 $ob->reply (undef,
423 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
424 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
425 cf::NDI_UNIQUE | cf::NDI_RED);
426};
427
428cf::register_command quit_character => sub {
429 my ($ob, $arg) = @_;
430
431 my $pl = $ob->contr;
432
433 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
434 if ($_[0] !~ /^[yY]/) {
435 $ob->reply (undef,
436 "Ok, not not quitting then.",
437 cf::NDI_UNIQUE | cf::NDI_RED);
438 } else {
439 $ob->reply (undef,
440 "Ok, quitting, hope to see you again.",
441 cf::NDI_UNIQUE | cf::NDI_RED);
442 $pl->ns->flush;
443 cf::async { $pl->quit_character };
444 }
445 });
446};
243 447
244cf::object->attach ( 448cf::object->attach (
245 type => cf::SAVEBED, 449 type => cf::SAVEBED,
246 on_apply => sub { 450 on_apply => sub {
247 my ($bed, $ob) = @_; 451 my ($bed, $ob) = @_;
248 452
249 return cf::override 0 unless $ob->type == cf::PLAYER; 453 return cf::override 0 unless $ob->type == cf::PLAYER;
250 454
455 my $pl = $ob->contr;
456
251 # update respawn position 457 # update respawn position
252 $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); 458 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
459 cf::async { $pl->save };
253 460
254 $ob->contr->killer ("left"); 461 $pl->killer ("left");
255 $ob->check_score; 462 $ob->check_score;
256 463
257 $ob->reply (undef, "In the future, you will wake up here when you die."); 464 $ob->reply (undef, "In the future, you will wake up here when you die.");
258 $ob->contr->save;
259 465
260 $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 466 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
261 if ($_[0] !~ /^[yY]/) { 467 if ($_[0] !~ /^[yY]/) {
262 $ob->contr->save (1); 468 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
469 $pl->deactivate;
263 $ob->contr->ns->destroy; 470 $pl->ns->destroy;
471 } else {
472 cf::async { $pl->save };
264 } 473 }
265 }); 474 });
266 }, 475 },
267); 476);
268 477
269cf::client->attach (package => __PACKAGE__); 478cf::player->attach (
479 on_login => sub {
480 my ($pl) = @_;
481 my $name = $pl->ob->name;
270 482
483 $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
484 },
485 on_logout => sub {
486 my ($pl, $cleanly) = @_;
487 my $name = $pl->ob->name;
488
489 if ($cleanly) {
490 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
491 } else {
492 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
493 $pl->{unclean_save} = $cf::RUNTIME;
494 }
495 },
496);
497
498#############################################################################
499
500our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
501our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
502
503our $SCHEDULER = cf::async_ext {
504 $Coro::current->{desc} = "player scheduler";
505
506 while () {
507 Coro::EV::timer_once $SCHEDULE_INTERVAL;
508
509 # this weird form of iteration over values is used because
510 # the hash changes underneath us frequently, and for
511 # keeps a direct reference to the value without (in 5.8 perls)
512 # keeping a reference, so this is prone to crashes or worse.
513 my @players = keys %cf::PLAYER;
514 for (@players) {
515 my $pl = $cf::PLAYER{$_}
516 or next;
517 $pl->valid or next;
518
519 eval {
520 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
521 $pl->save;
522
523 unless ($pl->active || $pl->ns) {
524 # check refcounts, this is tricky and needs to be adjusted to fit server internals
525 my $ob = $pl->ob;
526
527 my $pl_ref = $pl->refcnt_cnt;
528 my $ob_ref = $ob->refcnt_cnt;
529
530 ## pl_ref == $pl + ob->contr + %cf::PLAYER
531 ## ob_ref == $ob + pl->observe + simply being an object
532 if ($pl_ref == 3 && $ob_ref == 3) {
533 warn "player-scheduler destroy ", $ob->name;#d#
534
535 # remove from sight and get fresh "copies"
536 $pl = delete $cf::PLAYER{$ob->name};
537 $ob = $pl->ob;
538
539 $pl->destroy; # destroys $ob
540 } else {
541 my $a_ = $pl->refcnt;#d#
542 my $b_ = $ob->refcnt;#d#
543
544 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
545 }
546 }
547 }
548 };
549 warn $@ if $@;
550 Coro::cede;
551 };
552 }
553};
554
555$SCHEDULER->prio (1);
556

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines