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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.50 by root, Sun Jun 10 03:14:04 2007 UTC vs.
Revision 1.127 by root, Sat Nov 17 12:00:31 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9# paranoia function to overwrite a string-in-place 9CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str { 10
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12}
13 12
14sub query { 13sub query {
15 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
16 15
17 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 18}
23 19
24sub can_cleanup { 20sub can_cleanup {
25 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
26 22
39 return unless cf::player::find_active $user; 35 return unless cf::player::find_active $user;
40 36
41 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 45 . "this will fix anything.",
50 cf::NDI_RED 46 cf::NDI_RED
51 ); 47 );
52 48
53 1 49 1
54} 50}
55 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
56sub enter_map { 69sub enter_map {
57 my ($pl) = @_; 70 my ($pl) = @_;
58 71
72 my $ob = $pl->ob;
73
59 my ($map, $x, $y) 74 my ($map, $x, $y)
60 = $pl->ob->{_link_pos} 75 = $ob->{_link_pos}
61 ? @{delete $pl->ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
62 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
63 78
64 $pl->ob->enter_link; 79 $ob->enter_link;
65 80
81 my $m = cf::map::find $map;
66 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
67 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
68 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
69 # the map was reset in the meantime 86 # the map was reset in the meantime
70 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
71 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
72 90
73 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
74 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
75 105
76 $pl->ns->send_drawinfo ( 106 $ob->message (
77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
78 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
79 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
80 cf::NDI_RED 111 cf::NDI_RED
81 ); 112 );
113 }
82 } else { 114 } else {
83 $pl->ns->send_drawinfo ( 115 $ob->message (
84 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
85 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
86 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
87 cf::NDI_RED 120 cf::NDI_RED
88 ); 121 );
89 } 122 }
90 }
91 } 123 }
92 124
93 $pl->ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
94} 126}
95 127
96# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
97# (thats hard, so we crap out and fork). 129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
98sub nuke_playerdir { 145sub nuke_playerdir {
99 my ($user) = @_; 146 my ($user) = @_;
100 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
101 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
102 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
103 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
104 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
105} 153}
106 154
107sub send_capabilities { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277}
278
279cf::client->attach (on_addme => sub {
108 my ($ns) = @_; 280 my ($ns) = @_;
109 281
110 return unless $ns->extcmd;
111
112 $ns->ext_event (capabilities =>
113 # id, name, flags (1 == 2d), edge length
114 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
115 );
116}
117
118sub setup {
119 my ($ns, $args) = @_;
120
121 # run through the cmds of setup
122 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
123 #
124 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
125 # The client then must sort this out
126
127 my %setup = split / +/, $args;
128 while (my ($k, $v) = each %setup) {
129 if ($k eq "sound") {
130 $ns->sound ($v);
131
132 } elsif ($k eq "exp64") {
133 $setup{$k} = 1;
134
135 } elsif ($k eq "spellmon") {
136 $ns->monitor_spells ($v);
137
138 } elsif ($k eq "darkness") {
139 $ns->darkness ($v);
140
141 } elsif ($k eq "map1cmd") {
142 $ns->mapmode (cf::Map1Cmd) if $v > 0;
143
144 } elsif ($k eq "map1acmd") {
145 $ns->mapmode (cf::Map1aCmd) if $v > 0;
146
147 } elsif ($k eq "map2cmd") {
148 # gcfclient bug, map1acmd is sent too late
149 $ns->mapmode (cf::Map1aCmd);
150 $setup{$k} = "FALSE";
151
152 } elsif ($k eq "newmapcmd") {
153 $ns->newmapcmd ($v);
154
155 } elsif ($k eq "mapinfocmd") {
156 $ns->mapinfocmd ($v);
157
158 } elsif ($k eq "extcmd") {
159 $ns->extcmd ($v > 0);
160 send_capabilities $ns;
161
162 } elsif ($k eq "extmap") {
163 $ns->extmap ($v);
164
165 } elsif ($k eq "facecache") {
166 if (!$v) {
167 $v = 1;
168 $setup{$k} = $v;
169 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
170 }
171
172 $ns->facecache ($v);
173
174 } elsif ($k eq "faceset") {
175 $ns->faceset (0);
176 $setup{$k} = 0;
177 # $ns->image2 (1)
178
179 } elsif ($k eq "tileset") {
180 $setup{$k} = $ns->faceset ($v & 1);
181
182 } elsif ($k eq "itemcmd") {
183 # Version of the item protocol command to use. Currently,
184 # only supported versions are 1 and 2. Using a numeric
185 # value will make it very easy to extend this in the future.
186 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
187
188 $setup{$k} = $ns->itemcmd;
189
190 } elsif ($k eq "mapsize") {
191 my ($x, $y) = split /x/, $v;
192
193 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
194 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
195
196 $setup{$k} = "${x}x${y}";
197
198 } elsif ($k eq "extendedMapInfos") {
199 $ns->ext_mapinfos ($v);
200
201 } elsif ($k eq "extendedTextInfos") {
202 $ns->has_readable_type ($v);
203
204 } elsif ($k eq "smoothing") { # cfplus-style smoothing
205 $ns->smoothing ($v);
206
207 } elsif ($k eq "fxix") {
208 $ns->fxix ($v);
209
210 } elsif ($k eq "msg") {
211 $ns->can_msg ($v);
212
213 } elsif ($k eq "excmd") {
214 # we support it
215
216 } else {
217 # other commands:
218 # sexp: no idea, probably for oudated servers
219 # tick: more stupidity, server should send a tick per tick
220
221 $setup{$k} = "FALSE";
222 }
223 }
224
225 $ns->send_packet (join " ", setup => %setup);
226
227 cf::datalog setup =>
228 request => $args,
229 reply => \%setup,
230 client => $ns->version,
231 ;
232}
233
234sub addme {
235 my ($ns) = @_;
236
237 if (!$ns->facecache)
238 {
239 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
240
241
242***
243*** WARNING:
244*** Your client does not support face/image caching,
245*** or it has been disabled. Face caching is mandatory
246*** so please enable it or use a newer client.
247***
248*** Look at your client preferences:
249***
250*** CFPlus: all known versions automatically enable the facecache.
251*** cfclient: use the -cache commandline option.
252*** cfclient: map will not redraw automatically (bug).
253*** gcfclient: use -cache commandline option, or enable
254*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
255*** jcrossclient: your client is broken, use CFPlus or gcfclient.
256***
257***
258EOF
259 if ($ns->version =~ /jcrossclient/) {
260 # let them, for now
261 } else {
262 $ns->flush;
263 return $ns->destroy;
264 }
265
266 # $ns->facecache = true;
267 }
268
269 if ($ns->mapmode < cf::Map1aCmd) {
270 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
271
272
273***
274*** WARNING:
275*** Your client is too old. Please upgrade to a newer version.
276EOF
277
278 $ns->flush;
279 return $ns->destroy;
280 }
281
282 $ns->pl and return $ns->destroy; 282 $ns->{addme}++ and return $ns->destroy;
283 283
284 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
285 my ($user, $pass); 287 my ($user, $pass);
286 288
287 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
288 290
289 for (;;) { 291 for (;;) {
294 cf::NDI_BLUE 296 cf::NDI_BLUE
295 ); 297 );
296 298
297 # read username 299 # read username
298 while () { 300 while () {
299 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
300 302
301 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
303 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
304 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
305 cf::NDI_RED 307 cf::NDI_RED
306 ); 308 );
307 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 309 } elsif ($user =~ $VALID_LOGIN) {
308 last; 310 last;
309 } else { 311 } else {
310 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
311 "Your username contains illegal characters " 313 "Your username contains illegal characters "
312 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
313 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
314 cf::NDI_RED 316 cf::NDI_RED
315 ); 317 );
316 } 318 }
319 Coro::Timer::sleep 0.4;
317 } 320 }
318 321
319 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
320 325
321 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
322 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
323 . "New users should now choose a password. " 328 . "New users should now choose a password. "
324 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
332 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
333 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
334 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
335 cf::NDI_RED 340 cf::NDI_RED
336 ); 341 );
342 Coro::Timer::sleep 0.4;
337 } 343 }
338 344
339 # lock this username for the remainder of this login session 345 # lock this username for the remainder of this login session
340 if ($cf::LOGIN_LOCK{$user}) { 346 if ($cf::LOGIN_LOCK{$user}) {
341 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
347 } 353 }
348 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
349 355
350 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
351 357
358 $Coro::current->{desc} = "addme($user) check";
359
352 # try to read the user file and check the password 360 # try to read the user file and check the password
353 if (my $pl = cf::player::find $user) { 361 if (my $pl = cf::player::find $user) {
354 aio_stat $pl->path and next; 362 aio_stat $pl->path and next;
355 my $mtime = (stat _)[9]; 363 my $mtime = (stat _)[9];
356 my $hash = $pl->password; 364 my $token = $pl->password;
357 365
358 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
359 nuke_str $pass; 367 # player exists and passwords match - we can proceed
368
360 # password matches, wonderful 369 # password matches, wonderful
361 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
362 $pl->connect ($ns); 371 $pl->connect ($ns);
363 enter_map $pl; 372 enter_map $pl;
373 login $pl;
364 last; 374 return;
365 } elsif (can_cleanup $pl, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
366 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
367 377
368 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
369 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
370 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
371 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
372 cf::NDI_RED 382 cf::NDI_RED
373 ); 383 );
374 384
375 #TODO: nuke_str
376 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
377 or next; 386 or next;
378 387
379 # check if the file hasn't changed 388 # check if the file hasn't changed
380 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
382 391
383 $pl->quit_character; 392 $pl->quit_character;
384 393
385 # fall through to creation 394 # fall through to creation
386 } else { 395 } else {
387 nuke_str $pass;
388
389 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
390 397
391 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
392 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
393 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
395 ); 402 );
396 next; 403 next;
397 } 404 }
398 } else { 405 } else {
399 # unable to load the playerfile: 406 # unable to load the playerfile:
400 # check wether the player dir exists, which means the file is corrupted or 407 # check whether the player dir exists, which means the file is corrupted or
401 # something very similar. 408 # something very similar.
402 if (!aio_stat cf::player::playerdir $user) { 409 if (!aio_stat cf::player::playerdir $user) {
403 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
404 "Unable to retrieve this player. It might be a locked or broken account. " 411 "Unable to retrieve this player. It might be a locked or broken account. "
405 . "If this is your account, ask a dungeon master for assistance. " 412 . "If this is your account, ask a dungeon master for assistance. "
408 ); 415 );
409 next; 416 next;
410 } 417 }
411 } 418 }
412 419
413 # the rest of this function is character creation
414
415 # just to make sure nothing is left over
416 nuke_playerdir $user;
417
418 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
419 421
420 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
421 nuke_str $pass;
422 nuke_str $pass2;
423 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
424 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
425 cf::NDI_RED 425 cf::NDI_RED
426 ); 426 );
427 Coro::Timer::sleep 0.5;
427 next; 428 next;
428 } 429 }
429 430
430 nuke_str $pass2;
431
432 my $pl = cf::player::new $user;
433 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
434 nuke_str $pass;
435 $pl->connect ($ns);
436 my $ob = $pl->ob;
437
438 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
439
440 while () {
441 $ob->update_stats;
442 $pl->save_stats;
443
444 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
445 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
446
447 if ($res =~ /^[Nn]/) {
448 last;
449 } elsif ($res > 0 && $res <= 7) {
450 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
451
452 if ($swap > 0 && $swap <= 7) {
453 $ob->swap_stats ($res - 1, $swap - 1);
454 }
455 } else {
456 $ob->roll_stats;
457 }
458 }
459
460 $ob->set_animation (2);
461 $ob->add_statbonus;
462
463 while () {
464 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
465 my $msg = $ob->msg;
466 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
467 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
468
469 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
470 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
471
472 last if $res =~ /[dD]/;
473
474 $pl->chargen_race_next;
475 }
476
477 $pl->chargen_race_done;
478
479 delete $pl->{deny_save};
480
481 last; 431 last;
482 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
483 }); 435 });
484} 436});
437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 chargen $ns, $user, $pass;
476 });
477};
478
479cf::register_async_exticmd login => sub {
480 my ($ns, $reply, $user, $hash) = @_;
481
482 $ns->{addme}++ and return $ns->destroy;
483
484 $ns->async (sub {
485 local $cf::LOGIN_LOCK{$user} = 1;
486
487 $Coro::current->{desc} = "login($user) check";
488
489 my $fail = sub {
490 $reply->(0, $_[0]);
491 $ns->flush; # does not ensure that the data reaches the client - TODO
492 # need to do this in another thread, as this one gets canceled
493 Coro::async_pool {
494 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
495 $ns->destroy if $ns->valid;
496 };
497 Coro::schedule; # do the destroy, should not return
498 };
499
500 # try to read the user file and check the password
501 my $pl = cf::player::find $user
502 or return $fail->("User '$user' does not exist - wrong spelling?");
503
504 aio_stat $pl->path
505 and return $ns->destroy;
506
507 my $mtime = (stat _)[9];
508 my $token = $pl->password;
509
510 $token = $token =~ /^!/
511 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
512 : pack "H*", $token;
513
514 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
515
516 $token eq $hash
517 or $cf::CFG{ext_login_nocheck}
518 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
519
520 # player exists and passwords match - we can proceed
521
522 $reply->(1, "Success");
523
524 $pl->connect ($ns);
525 enter_map $pl;
526 login $pl;
527 });
528};
529
530cf::register_command password => sub {
531 my ($pl, $arg) = @_;
532
533 unless ($pl->flag (cf::FLAG_WIZ)) {
534 $pl->message (
535 "The password can currently only changed by a DM.",
536 cf::NDI_UNIQUE | cf::NDI_REPLY);
537 return;
538 }
539
540 $pl->message (#d#
541 "Passwords cannot currently be changed.",#d#
542 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
543 return;#d#
544
545 my (@args) = split /\s+/, $arg;
546 my ($player, $new_pw) = @args;
547
548 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
549 $pl->message (
550 "Usage: password <player> [<new password>]",
551 cf::NDI_UNIQUE | cf::NDI_REPLY);
552 return;
553 }
554
555 if ($new_pw eq '') {
556 $new_pw =
557 join '',
558 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
559 1..9;
560 }
561
562 cf::async {
563 my $plc = cf::player::find $player;
564 if ($plc) {
565 $plc->password (encode_password $new_pw);
566 $pl->message (
567 "Ok, changed password of '$player' to '$new_pw'!",
568 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
569 } else {
570 $pl->message (
571 "Fail! Couldn't set password for '$player', "
572 . "he doesn't seem to exist!",
573 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
574 }
575 };
576};
485 577
486cf::register_command quit => sub { 578cf::register_command quit => sub {
487 my ($ob, $arg) = @_; 579 my ($ob, $arg) = @_;
488 580
489 $ob->reply (undef, 581 $ob->send_msg (undef,
490 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 582 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
491 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 583 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
492 cf::NDI_UNIQUE | cf::NDI_RED); 584 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
493}; 585};
494 586
495cf::register_command quit_character => sub { 587cf::register_command quit_character => sub {
496 my ($ob, $arg) = @_; 588 my ($ob, $arg) = @_;
497 589
498 my $pl = $ob->contr; 590 my $pl = $ob->contr;
499 591
500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 592 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
501 if ($_[0] !~ /^[yY]/) { 593 if ($_[0] !~ /^[yY]/) {
502 $ob->reply (undef, 594 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
503 "Ok, not not quitting then.",
504 cf::NDI_UNIQUE | cf::NDI_RED);
505 } else { 595 } else {
506 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
507 "Ok, quitting, hope to see you again.", 597 cf::async {
508 cf::NDI_UNIQUE | cf::NDI_RED);
509 $pl->ns->flush;
510 cf::async { $pl->quit_character }; 598 $pl->quit_character;
599 };
511 } 600 }
512 }); 601 });
513}; 602};
514 603
515cf::object->attach ( 604cf::object->attach (
521 610
522 my $pl = $ob->contr; 611 my $pl = $ob->contr;
523 612
524 # update respawn position 613 # update respawn position
525 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 614 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
526 cf::async { $pl->save };
527 615
528 $pl->killer ("left"); 616 cf::async {
529 $ob->check_score; 617 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
618 ext::highscore::check $ob;
530 619
531 $ob->reply (undef, "In the future, you will wake up here when you die."); 620 $pl->save;
532 621
622 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
623
624 my $ns = $pl->ns
625 or return;
626
533 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 627 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
534 if ($_[0] !~ /^[yY]/) { 628 if ($_[0] !~ /^[yY]/) {
535 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 629 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
536 $pl->deactivate; 630 $pl->deactivate;
537 $pl->ns->destroy; 631 $pl->ns->destroy;
538 } else { 632 }
539 cf::async { $pl->save };
540 } 633 });
541 }); 634 };
542 }, 635 },
543); 636);
544 637
545cf::player->attach ( 638cf::player->attach (
546 on_login => sub { 639 on_login => sub {
555 648
556 if ($cleanly) { 649 if ($cleanly) {
557 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 650 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
558 } else { 651 } else {
559 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 $pl->{unclean_save} = $cf::RUNTIME; 653 $pl->{unclean_save} = $cf::RUNTIME
654 unless safe_spot $pl;
561 } 655 }
562 }, 656 },
563); 657);
564 658
565cf::client->attach (
566 on_addme => \&addme,
567 on_setup => \&setup,
568);
569
570#############################################################################
571
572our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
573our $SAVE_TIMEOUT = 20; # save players every n seconds
574
575our $SCHEDULER = cf::async_ext {
576 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
577 while () {
578 $schedule_interval->next;
579
580 # this weird form of iteration over values is used because
581 # the hash changes underneath us frequently, and for
582 # keeps a direct reference to the value without (in 5.8 perls)
583 # keeping a reference, so this is prone to crashes or worse.
584 my @players = keys %cf::PLAYER;
585 for (@players) {
586 my $pl = $cf::PLAYER{$_}
587 or next;
588 $pl->valid or next;
589
590 eval {
591 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
592 cf::wait_for_tick_begin;
593 $pl->save;
594
595 unless ($pl->active || $pl->ns) {
596 # check refcounts, this is tricky and needs to be adjusted to fit server internals
597 my $ob = $pl->ob;
598
599 my $pl_ref = $pl->refcnt_cnt;
600 my $ob_ref = $ob->refcnt_cnt;
601
602 ## pl_ref == object + cf::PLAYER + $pl
603 ## ob_ref == being an object + pl->observe + $ob
604 if ($pl_ref == 3 && $ob_ref == 3) {
605 warn "player-scheduler destroy ", $ob->name;#d#
606
607 # remove from sight and get fresh "copies"
608 $pl = delete $cf::PLAYER{$ob->name};
609 $ob = $pl->ob;
610
611 $ob->destroy;
612 $pl->destroy;
613 } else {
614 my $a_ = $pl->refcnt;#d#
615 my $b_ = $ob->refcnt;#d#
616
617 warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d#
618 }
619 }
620 }
621 };
622 warn $@ if $@;
623 Coro::cede;
624 };
625 }
626};
627
628$SCHEDULER->prio (1);
629

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