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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.51 by root, Sun Jun 10 03:15:17 2007 UTC vs.
Revision 1.119 by root, Thu Nov 15 05:54:02 2012 UTC

1#! perl # MANDATORY 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9# paranoia function to overwrite a string-in-place 8CONF MAX_DISCONNECT_TIME = 3600;
10sub nuke_str {
11 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
12}
13 9
14sub query { 10sub query {
15 my ($ns, $flags, $text) = @_; 11 my ($ns, $flags, $text) = @_;
16 12
17 my $current = $Coro::current; 13 $ns->query ($flags, $text, Coro::rouse_cb);
18 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 14 Coro::rouse_wait
19 Coro::schedule while ref $current;
20
21 $current
22} 15}
23 16
24sub can_cleanup { 17sub can_cleanup {
25 my ($pl, $mtime) = @_; 18 my ($pl, $mtime) = @_;
26 19
39 return unless cf::player::find_active $user; 32 return unless cf::player::find_active $user;
40 33
41 $ns->send_drawinfo ( 34 $ns->send_drawinfo (
42 "That player is already logged in on this server. " 35 "That player is already logged in on this server. "
43 . "If you want to create a new player, choose another name. " 36 . "If you want to create a new player, choose another name. "
44 . "If you are already a registered player, make sure nobody " 37 . "If you have already a registered, make sure nobody "
45 . "else is using your account at this time. If you lost your conenction " 38 . "else is using your account at this time. If you lost your connection "
46 . "then the server will likely timeout within a minute. If you still " 39 . "then the server will likely timeout within a minute. If you still "
47 . "cannot log-in after a minute, you are still logged in. Make sure " 40 . "cannot log-in after a minute, you are still logged in. Make sure "
48 . "you do not have another client running. If you use windows, reboot, " 41 . "you do not have another client running. If you use windows, reboot, "
49 . "this will fix anything.", 42 . "this will fix anything.",
50 cf::NDI_RED 43 cf::NDI_RED
51 ); 44 );
52 45
53 1 46 1
54} 47}
55 48
49sub safe_spot($) {
50 my ($pl) = @_;
51
52 my $ob = $pl->ob;
53
54 my $m = $ob->map
55 or return;
56 my $x = $ob->x;
57 my $y = $ob->y;
58
59 # never happens normally, but helps when shell users make mistakes
60 $m->linkable
61 or return 1;
62
63# return 0;#d#
64# warn join ":", $m->at ($x, $y);#d#
65# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
66# return 0;
67
68 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
69}
70
56sub enter_map { 71sub enter_map {
57 my ($pl) = @_; 72 my ($pl) = @_;
58 73
74 my $ob = $pl->ob;
75
59 my ($map, $x, $y) 76 my ($map, $x, $y)
60 = $pl->ob->{_link_pos} 77 = $ob->{_link_pos}
61 ? @{delete $pl->ob->{_link_pos}} 78 ? @{delete $ob->{_link_pos}}
62 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 79 : ($pl->maplevel, $ob->x, $ob->y);
63 80
64 $pl->ob->enter_link; 81 $ob->enter_link;
65 82
83 my $m = cf::map::find $map;
66 if (my $time = delete $pl->{unclean_save}) { 84 my $time = delete $pl->{unclean_save};
67 if (my $m = cf::map::find $map) { 85
86 if ($time && $m) {
68 if ($time < $m->{instantiate_time}) { 87 if ($time < $m->{instantiate_time}) {
69 # the map was reset in the meantime 88 # the map was reset in the meantime
70 my $age = $cf::RUNTIME - $time; 89 my $age = $cf::RUNTIME - $time;
90
71 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 91 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
72 92
73 # for now, just go back to savebed 93 if ($age >= $MAX_DISCONNECT_TIME) {
94 $ob->message (
95 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
96 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
97 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
98 . "H<You disconnected too long without having used a savebed.>",
99 cf::NDI_RED
100 );
101 # kill them.
102 # reminds me of the famous badness 10000 syndrome...
103 $ob->stats->hp (-10000); #] if they survive this they deserved to live
104 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
105 } else {
74 ($map, $x, $y) = $pl->savebed; 106 ($map, $x, $y) = $pl->savebed;
75 107
76 $pl->ns->send_drawinfo ( 108 $ob->message (
77 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 109 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
78 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 110 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
79 . "Better use a savebed next time, much worse things could have happened...", 111 . "Better use a savebed next time, much worse things could have happened... "
80 cf::NDI_RED 112 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
81 );
82 } else {
83 $pl->ns->send_drawinfo (
84 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
85 . "as lots of things could happen when you leave by other means, such as cave-ins, "
86 . "or monsters suddenly snapping your body. Better use a savebed next time.",
87 cf::NDI_RED 113 cf::NDI_RED
88 ); 114 );
89 } 115 }
116 } else {
117 $ob->message (
118 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
119 . "as lots of things could happen when you leave by other means, such as cave-ins, "
120 . "or monsters suddenly snapping your body. Better use a savebed next time. "
121 . "H<Always apply a bed of reality to disconnect from the server.>",
122 cf::NDI_RED
123 );
90 } 124 }
91 } 125 }
92 126
93 $pl->ob->goto ($map, $x, $y); 127 $ob->goto ($map, $x, $y);
94} 128}
95 129
96# delete a player directory, be non-blocking AND synchronous... 130sub encode_password($) {
97# (thats hard, so we crap out and fork). 131 "!" . unpack "H*", $_[0]
132}
133
134sub compare_password($$) {
135 my ($pass, $token) = @_;
136
137 if ($token =~ /!!(.*)/) {
138 return +(substr $pass, 0, 8) eq pack "H*", $1;
139 } elsif ($token =~ /!(.*)/) {
140 return $pass eq pack "H*", $1;
141 } else {
142 return $token eq crypt $pass, $token;
143 }
144}
145
146# delete a player directory
98sub nuke_playerdir { 147sub nuke_playerdir {
99 my ($user) = @_; 148 my ($user) = @_;
100 149
150 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
151
152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
101 aio_stat "$PLAYERDIR/$user"; 153 aio_rename "$PLAYERDIR/$user", $temp;
102 system "cd \Q$PLAYERDIR\E " 154 IO::AIO::aio_rmtree $temp;
103 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
104 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
105} 155}
106 156
107sub send_capabilities { 157sub login_done {
158 my ($pl) = @_;
159
160 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
161 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
162 }
163}
164
165sub chargen {
166 my ($ns, $user, $pass) = @_;
167
168 # the rest of this function is character creation
169 $Coro::current->{desc} = "addme($user) chargen";
170
171 # just to make sure nothing is left over
172 # normally, nothing is there.
173 nuke_playerdir $user;
174
175 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
176
177 if ($pass2 ne $pass) {
178 $ns->send_drawinfo (
179 "The passwords do not match, please try again.",
180 cf::NDI_RED
181 );
182 Coro::Timer::sleep 0.5;
183 next;
184 }
185
186 my $pl = cf::player::new $user;
187 $pl->password (encode_password $pass);
188 $pl->connect ($ns);
189 my $ob = $pl->ob;
190
191 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
192
193 while () {
194 $ob->update_stats;
195 $pl->save_stats;
196
197 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
198 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
199
200 if ($res =~ /^[Nn]/) {
201 last;
202 } elsif ($res > 0 && $res <= 7) {
203 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
204
205 if ($swap > 0 && $swap <= 7) {
206 $ob->swap_stats ($res - 1, $swap - 1);
207 }
208 } else {
209 $ob->roll_stats;
210 }
211
212 Coro::Timer::sleep 0.05;
213 }
214
215 $ob->set_animation (2);
216 $ob->add_statbonus;
217
218 while () {
219 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
220 my $msg = $ob->msg;
221 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
222 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
223
224 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
225 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
226
227 last if $res =~ /[dD]/;
228
229 $pl->chargen_race_next;
230 Coro::Timer::sleep 0.05;
231 }
232
233 # create the playerdir, if necessary, as chargen_race_done did it before
234 # presumably because of unique maps
235 aio_mkdir playerdir $pl, 0770;
236 $pl->chargen_race_done;
237
238 while () {
239 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
240 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
241
242 if ($res =~ /^[fF]/) {
243 $pl->gender (1);
244 last;
245 } elsif ($res =~ /^[mM]/) {
246 $pl->gender (0);
247 last;
248 }
249 Coro::Timer::sleep 0.05;
250 }
251
252 $ob->reply (undef, "Welcome to Deliantra!");
253
254 # XXX: Workaround for delayed client ext protocol handshake
255 $pl->esrv_new_player;
256
257 delete $pl->{deny_save};
258}
259
260cf::client->attach (on_addme => sub {
108 my ($ns) = @_; 261 my ($ns) = @_;
109 262
110 return unless $ns->extcmd;
111
112 $ns->ext_event (capabilities =>
113 # id, name, flags (1 == 2d), edge length
114 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
115 );
116}
117
118sub setup {
119 my ($ns, $args) = @_;
120
121 # run through the cmds of setup
122 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
123 #
124 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
125 # The client then must sort this out
126
127 my %setup = split / +/, $args;
128 while (my ($k, $v) = each %setup) {
129 if ($k eq "sound") {
130 $ns->sound ($v);
131
132 } elsif ($k eq "exp64") {
133 $setup{$k} = 1;
134
135 } elsif ($k eq "spellmon") {
136 $ns->monitor_spells ($v);
137
138 } elsif ($k eq "darkness") {
139 $ns->darkness ($v);
140
141 } elsif ($k eq "map1cmd") {
142 $ns->mapmode (cf::Map1Cmd) if $v > 0;
143
144 } elsif ($k eq "map1acmd") {
145 $ns->mapmode (cf::Map1aCmd) if $v > 0;
146
147 } elsif ($k eq "map2cmd") {
148 # gcfclient bug, map1acmd is sent too late
149 $ns->mapmode (cf::Map1aCmd);
150 $setup{$k} = "FALSE";
151
152 } elsif ($k eq "newmapcmd") {
153 $ns->newmapcmd ($v);
154
155 } elsif ($k eq "mapinfocmd") {
156 $ns->mapinfocmd ($v);
157
158 } elsif ($k eq "extcmd") {
159 $ns->extcmd ($v > 0);
160 send_capabilities $ns;
161
162 } elsif ($k eq "extmap") {
163 $ns->extmap ($v);
164
165 } elsif ($k eq "facecache") {
166 if (!$v) {
167 $v = 1;
168 $setup{$k} = $v;
169 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
170 }
171
172 $ns->facecache ($v);
173
174 } elsif ($k eq "faceset") {
175 $ns->faceset (0);
176 $setup{$k} = 0;
177 # $ns->image2 (1)
178
179 } elsif ($k eq "tileset") {
180 $setup{$k} = $ns->faceset ($v & 1);
181
182 } elsif ($k eq "itemcmd") {
183 # Version of the item protocol command to use. Currently,
184 # only supported versions are 1 and 2. Using a numeric
185 # value will make it very easy to extend this in the future.
186 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
187
188 $setup{$k} = $ns->itemcmd;
189
190 } elsif ($k eq "mapsize") {
191 my ($x, $y) = split /x/, $v;
192
193 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
194 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
195
196 $setup{$k} = "${x}x${y}";
197
198 } elsif ($k eq "extendedMapInfos") {
199 $ns->ext_mapinfos ($v);
200
201 } elsif ($k eq "extendedTextInfos") {
202 $ns->has_readable_type ($v);
203
204 } elsif ($k eq "smoothing") { # cfplus-style smoothing
205 $ns->smoothing ($v);
206
207 } elsif ($k eq "fxix") {
208 $ns->fxix ($v);
209
210 } elsif ($k eq "msg") {
211 $ns->can_msg ($v);
212
213 } elsif ($k eq "excmd") {
214 # we support it
215
216 } else {
217 # other commands:
218 # sexp: no idea, probably for oudated servers
219 # tick: more stupidity, server should send a tick per tick
220
221 $setup{$k} = "FALSE";
222 }
223 }
224
225 $ns->send_packet (join " ", setup => %setup);
226
227 cf::datalog setup =>
228 request => $args,
229 reply => \%setup,
230 client => $ns->version,
231 ;
232}
233
234sub addme {
235 my ($ns) = @_;
236
237 if (!$ns->facecache)
238 {
239 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
240
241
242***
243*** WARNING:
244*** Your client does not support face/image caching,
245*** or it has been disabled. Face caching is mandatory
246*** so please enable it or use a newer client.
247***
248*** Look at your client preferences:
249***
250*** CFPlus: all known versions automatically enable the facecache.
251*** cfclient: use the -cache commandline option.
252*** cfclient: map will not redraw automatically (bug).
253*** gcfclient: use -cache commandline option, or enable
254*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
255*** jcrossclient: your client is broken, use CFPlus or gcfclient.
256***
257***
258EOF
259 if ($ns->version =~ /jcrossclient/) {
260 # let them, for now
261 } else {
262 $ns->flush;
263 return $ns->destroy;
264 }
265
266 # $ns->facecache = true;
267 }
268
269 if ($ns->mapmode < cf::Map1aCmd) {
270 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
271
272
273***
274*** WARNING:
275*** Your client is too old. Please upgrade to a newer version.
276EOF
277
278 $ns->flush;
279 return $ns->destroy;
280 }
281
282 $ns->pl and return $ns->destroy; 263 $ns->pl and return $ns->destroy;
283 264
284 $ns->async (sub { 265 $ns->async (sub {
266 $Coro::current->{desc} = "addme init";
267
285 my ($user, $pass); 268 my ($user, $pass);
286 269
287 $ns->send_packet ("addme_success"); 270 $ns->send_packet ("addme_success");
288 271
289 for (;;) { 272 for (;;) {
294 cf::NDI_BLUE 277 cf::NDI_BLUE
295 ); 278 );
296 279
297 # read username 280 # read username
298 while () { 281 while () {
299 $user = query $ns, 0, "What is your name?\n:"; 282 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
300 283
301 if ($cf::LOGIN_LOCK{$user}) { 284 if ($cf::LOGIN_LOCK{$user}) {
302 $ns->send_drawinfo ( 285 $ns->send_drawinfo (
303 "That username is currently used in another login session. " 286 "That username is currently used in another login session. "
304 . "Chose another, or wait till the other session has ended.", 287 . "Chose another, or wait till the other session has ended.",
305 cf::NDI_RED 288 cf::NDI_RED
306 ); 289 );
307 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 290 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) {
308 last; 291 last;
309 } else { 292 } else {
310 $ns->send_drawinfo ( 293 $ns->send_drawinfo (
311 "Your username contains illegal characters " 294 "Your username contains illegal characters "
312 . "(only a-z, A-Z and 0-9 are allowed), " 295 . "(only a-z, A-Z and 0-9 are allowed), "
313 . "or is not between 3 and 18 characters in length.", 296 . "or is not between 3 and 20 characters in length.",
314 cf::NDI_RED 297 cf::NDI_RED
315 ); 298 );
316 } 299 }
300 Coro::Timer::sleep 0.4;
317 } 301 }
318 302
319 check_playing $ns, $user and next; 303 check_playing $ns, $user and next;
304
305 $Coro::current->{desc} = "addme($user) pass";
320 306
321 $ns->send_drawinfo ( 307 $ns->send_drawinfo (
322 "Welcome $user, please enter your password now. " 308 "Welcome $user, please enter your password now. "
323 . "New users should now choose a password. " 309 . "New users should now choose a password. "
324 . "Anything your client lets you enter is fine.", 310 . "Anything your client lets you enter is fine.",
332 $ns->send_drawinfo ( 318 $ns->send_drawinfo (
333 "Try to use at least three characters as your password please, " 319 "Try to use at least three characters as your password please, "
334 . "that cannot be too much to ask for :)", 320 . "that cannot be too much to ask for :)",
335 cf::NDI_RED 321 cf::NDI_RED
336 ); 322 );
323 Coro::Timer::sleep 0.4;
337 } 324 }
338 325
339 # lock this username for the remainder of this login session 326 # lock this username for the remainder of this login session
340 if ($cf::LOGIN_LOCK{$user}) { 327 if ($cf::LOGIN_LOCK{$user}) {
341 $ns->send_drawinfo ( 328 $ns->send_drawinfo (
347 } 334 }
348 local $cf::LOGIN_LOCK{$user} = 1; 335 local $cf::LOGIN_LOCK{$user} = 1;
349 336
350 check_playing $ns, $user and next; 337 check_playing $ns, $user and next;
351 338
339 $Coro::current->{desc} = "addme($user) check";
340
352 # try to read the user file and check the password 341 # try to read the user file and check the password
353 if (my $pl = cf::player::find $user) { 342 if (my $pl = cf::player::find $user) {
354 aio_stat $pl->path and next; 343 aio_stat $pl->path and next;
355 my $mtime = (stat _)[9]; 344 my $mtime = (stat _)[9];
356 my $hash = $pl->password; 345 my $token = $pl->password;
357 346
358 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 347 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
359 nuke_str $pass; 348 # player exists and passwords match - we can proceed
349
350 $pl->password (encode_password $pass); # make sure we store the new encoding #d#
360 # password matches, wonderful 351 # password matches, wonderful
361 my $pl = cf::player::find $user or next; 352 my $pl = cf::player::find $user or next;
362 $pl->connect ($ns); 353 $pl->connect ($ns);
363 enter_map $pl; 354 enter_map $pl;
355 login_done $pl;
364 last; 356 return;
365 } elsif (can_cleanup $pl, $mtime) { 357 } elsif (can_cleanup $pl, $mtime) {
366 Coro::Timer::sleep 1; 358 Coro::Timer::sleep 1;
367 359
368 $ns->send_drawinfo ( 360 $ns->send_drawinfo (
369 "Player exists, but password does not match. If this is your account, " 361 "Player exists, but password does not match. If this is your account, "
370 . "please try again. If not, you can now decide to take over this account " 362 . "please try again. If not, you can now decide to take over this account "
371 . "because it has not been in-use for some time.", 363 . "because it has not been in-use for some time.",
372 cf::NDI_RED 364 cf::NDI_RED
373 ); 365 );
374 366
375 #TODO: nuke_str
376 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 367 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
377 or next; 368 or next;
378 369
379 # check if the file hasn't changed 370 # check if the file hasn't changed
380 aio_stat cf::player::path $user and next; 371 aio_stat cf::player::path $user and next;
382 373
383 $pl->quit_character; 374 $pl->quit_character;
384 375
385 # fall through to creation 376 # fall through to creation
386 } else { 377 } else {
387 nuke_str $pass;
388
389 Coro::Timer::sleep 1; 378 Coro::Timer::sleep 1;
390 379
391 $ns->send_drawinfo ( 380 $ns->send_drawinfo (
392 "Wrong username or password. Please try again " 381 "Wrong username or password. Please try again "
393 . "(check for Numlock and other semi-obvious error sources).", 382 . "(check for Numlock and other semi-obvious error sources).",
395 ); 384 );
396 next; 385 next;
397 } 386 }
398 } else { 387 } else {
399 # unable to load the playerfile: 388 # unable to load the playerfile:
400 # check wether the player dir exists, which means the file is corrupted or 389 # check whether the player dir exists, which means the file is corrupted or
401 # something very similar. 390 # something very similar.
402 if (!aio_stat cf::player::playerdir $user) { 391 if (!aio_stat cf::player::playerdir $user) {
403 $ns->send_drawinfo ( 392 $ns->send_drawinfo (
404 "Unable to retrieve this player. It might be a locked or broken account. " 393 "Unable to retrieve this player. It might be a locked or broken account. "
405 . "If this is your account, ask a dungeon master for assistance. " 394 . "If this is your account, ask a dungeon master for assistance. "
408 ); 397 );
409 next; 398 next;
410 } 399 }
411 } 400 }
412 401
413 # the rest of this function is character creation
414
415 # just to make sure nothing is left over
416 nuke_playerdir $user;
417
418 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
419
420 if ($pass2 ne $pass) {
421 nuke_str $pass;
422 nuke_str $pass2;
423 $ns->send_drawinfo (
424 "The passwords do not match, please try again.",
425 cf::NDI_RED
426 );
427 next;
428 }
429
430 nuke_str $pass2;
431
432 my $pl = cf::player::new $user;
433 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
434 nuke_str $pass;
435 $pl->connect ($ns);
436 my $ob = $pl->ob;
437
438 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
439
440 while () {
441 $ob->update_stats;
442 $pl->save_stats;
443
444 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
445 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
446
447 if ($res =~ /^[Nn]/) {
448 last;
449 } elsif ($res > 0 && $res <= 7) {
450 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
451
452 if ($swap > 0 && $swap <= 7) {
453 $ob->swap_stats ($res - 1, $swap - 1);
454 }
455 } else {
456 $ob->roll_stats;
457 }
458 }
459
460 $ob->set_animation (2);
461 $ob->add_statbonus;
462
463 while () {
464 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
465 my $msg = $ob->msg;
466 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
467 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
468
469 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
470 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
471
472 last if $res =~ /[dD]/;
473
474 $pl->chargen_race_next;
475 }
476
477 $pl->chargen_race_done;
478
479 delete $pl->{deny_save};
480
481 last; 402 last;
482 } 403 }
404
405 # lock again, too layz to make this nicer
406 local $cf::LOGIN_LOCK{$user} = 1;
407 chargen $ns, $user, $pass;
408 login_done $ns->pl;
483 }); 409 });
484} 410});
411
412cf::register_command password => sub {
413 my ($pl, $arg) = @_;
414
415 unless ($pl->flag (cf::FLAG_WIZ)) {
416 $pl->message (
417 "The password can currently only changed by a DM.",
418 cf::NDI_UNIQUE | cf::NDI_REPLY);
419 return;
420 }
421
422 my (@args) = split /\s+/, $arg;
423 my ($player, $new_pw) = @args;
424
425 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
426 $pl->message (
427 "Usage: password <player> [<new password>]",
428 cf::NDI_UNIQUE | cf::NDI_REPLY);
429 return;
430 }
431
432 if ($new_pw eq '') {
433 $new_pw =
434 join '',
435 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
436 1..9;
437 }
438
439 cf::async {
440 my $plc = cf::player::find $player;
441 if ($plc) {
442 $plc->password (encode_password $new_pw);
443 $pl->message (
444 "Ok, changed password of '$player' to '$new_pw'!",
445 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
446 } else {
447 $pl->message (
448 "Fail! Couldn't set password for '$player', "
449 . "he doesn't seem to exist!",
450 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
451 }
452 };
453};
485 454
486cf::register_command quit => sub { 455cf::register_command quit => sub {
487 my ($ob, $arg) = @_; 456 my ($ob, $arg) = @_;
488 457
489 $ob->reply (undef, 458 $ob->send_msg (undef,
490 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 459 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
491 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 460 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
492 cf::NDI_UNIQUE | cf::NDI_RED); 461 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
493}; 462};
494 463
495cf::register_command quit_character => sub { 464cf::register_command quit_character => sub {
496 my ($ob, $arg) = @_; 465 my ($ob, $arg) = @_;
497 466
498 my $pl = $ob->contr; 467 my $pl = $ob->contr;
499 468
500 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 469 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
501 if ($_[0] !~ /^[yY]/) { 470 if ($_[0] !~ /^[yY]/) {
502 $ob->reply (undef, 471 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
503 "Ok, not not quitting then.",
504 cf::NDI_UNIQUE | cf::NDI_RED);
505 } else { 472 } else {
506 $ob->reply (undef, 473 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
507 "Ok, quitting, hope to see you again.", 474 cf::async {
508 cf::NDI_UNIQUE | cf::NDI_RED);
509 $pl->ns->flush;
510 cf::async { $pl->quit_character }; 475 $pl->quit_character;
476 };
511 } 477 }
512 }); 478 });
513}; 479};
514 480
515cf::object->attach ( 481cf::object->attach (
521 487
522 my $pl = $ob->contr; 488 my $pl = $ob->contr;
523 489
524 # update respawn position 490 # update respawn position
525 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 491 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
526 cf::async { $pl->save };
527 492
528 $pl->killer ("left"); 493 cf::async {
529 $ob->check_score; 494 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
495 ext::highscore::check $ob;
530 496
531 $ob->reply (undef, "In the future, you will wake up here when you die."); 497 $pl->save;
532 498
499 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
500
501 my $ns = $pl->ns
502 or return;
503
533 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 504 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
534 if ($_[0] !~ /^[yY]/) { 505 if ($_[0] !~ /^[yY]/) {
535 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 506 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
536 $pl->deactivate; 507 $pl->deactivate;
537 $pl->ns->destroy; 508 $pl->ns->destroy;
538 } else { 509 }
539 cf::async { $pl->save };
540 } 510 });
541 }); 511 };
542 }, 512 },
543); 513);
544 514
545cf::player->attach ( 515cf::player->attach (
546 on_login => sub { 516 on_login => sub {
555 525
556 if ($cleanly) { 526 if ($cleanly) {
557 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 527 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
558 } else { 528 } else {
559 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 529 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 $pl->{unclean_save} = $cf::RUNTIME; 530 $pl->{unclean_save} = $cf::RUNTIME
531 unless safe_spot $pl;
561 } 532 }
562 }, 533 },
563); 534);
564 535
565cf::client->attach (
566 on_addme => \&addme,
567 on_setup => \&setup,
568);
569
570#############################################################################
571
572our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
573our $SAVE_TIMEOUT = 20; # save players every n seconds
574
575our $SCHEDULER = cf::async_ext {
576 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
577 while () {
578 $schedule_interval->next;
579
580 # this weird form of iteration over values is used because
581 # the hash changes underneath us frequently, and for
582 # keeps a direct reference to the value without (in 5.8 perls)
583 # keeping a reference, so this is prone to crashes or worse.
584 my @players = keys %cf::PLAYER;
585 for (@players) {
586 my $pl = $cf::PLAYER{$_}
587 or next;
588 $pl->valid or next;
589
590 eval {
591 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
592 cf::wait_for_tick_begin;
593 $pl->save;
594
595 unless ($pl->active || $pl->ns) {
596 # check refcounts, this is tricky and needs to be adjusted to fit server internals
597 my $ob = $pl->ob;
598
599 my $pl_ref = $pl->refcnt_cnt;
600 my $ob_ref = $ob->refcnt_cnt;
601
602 ## pl_ref == $pl + ob->contr + %cf::PLAYER
603 ## ob_ref == $ob + pl->observe + simply being an object
604 if ($pl_ref == 3 && $ob_ref == 3) {
605 warn "player-scheduler destroy ", $ob->name;#d#
606
607 # remove from sight and get fresh "copies"
608 $pl = delete $cf::PLAYER{$ob->name};
609 $ob = $pl->ob;
610
611 $ob->destroy;
612 $pl->destroy;
613 } else {
614 my $a_ = $pl->refcnt;#d#
615 my $b_ = $ob->refcnt;#d#
616
617 warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d#
618 }
619 }
620 }
621 };
622 warn $@ if $@;
623 Coro::cede;
624 };
625 }
626};
627
628$SCHEDULER->prio (1);
629

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