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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.54 by root, Sat Jun 16 00:12:20 2007 UTC vs.
Revision 1.125 by root, Sat Nov 17 10:40:22 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9our %EXT_SETUP; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 12
16sub query { 13sub query {
17 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
18 15
19 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 18}
25 19
26sub can_cleanup { 20sub can_cleanup {
27 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
28 22
41 return unless cf::player::find_active $user; 35 return unless cf::player::find_active $user;
42 36
43 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 45 . "this will fix anything.",
52 cf::NDI_RED 46 cf::NDI_RED
53 ); 47 );
54 48
55 1 49 1
56} 50}
57 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
58sub enter_map { 69sub enter_map {
59 my ($pl) = @_; 70 my ($pl) = @_;
60 71
72 my $ob = $pl->ob;
73
61 my ($map, $x, $y) 74 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 75 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
65 78
66 $pl->ob->enter_link; 79 $ob->enter_link;
67 80
81 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 86 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 90
75 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
76 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
77 105
78 $pl->ns->send_drawinfo ( 106 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 111 cf::NDI_RED
83 ); 112 );
113 }
84 } else { 114 } else {
85 $pl->ns->send_drawinfo ( 115 $ob->message (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
89 cf::NDI_RED 120 cf::NDI_RED
90 ); 121 );
91 } 122 }
92 }
93 } 123 }
94 124
95 $pl->ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
96} 126}
97 127
98# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
99# (thats hard, so we crap out and fork). 129 "!" . unpack "H*", $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
100sub nuke_playerdir { 145sub nuke_playerdir {
101 my ($user) = @_; 146 my ($user) = @_;
102 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
104 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107} 153}
108 154
109sub send_capabilities { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 delete $pl->{deny_save}; # set by new
167
168 if ($pl->{chargen} eq "init") {
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 $pl->save;
173
174 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
175
176 $pl->{chargen} = "stats";
177 }
178
179 if ($pl->{chargen} eq "stats") {
180 while () {
181 $ob->update_stats;
182 $pl->save_stats;
183
184 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
185 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
186
187 if ($res =~ /^[Nn]/) {
188 last;
189 } elsif ($res > 0 && $res <= 7) {
190 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
191
192 if ($swap > 0 && $swap <= 7) {
193 $ob->swap_stats ($res - 1, $swap - 1);
194 }
195 } else {
196 $ob->roll_stats;
197 }
198
199 Coro::Timer::sleep 0.05;
200 }
201
202 $ob->set_animation (2);
203 $ob->add_statbonus;
204
205 $pl->{chargen} = "race";
206 }
207
208 if ($pl->{chargen} eq "race") {
209 while () {
210 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
211 my $msg = $ob->msg;
212 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
213 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
214
215 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
216 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
217
218 last if $res =~ /[dD]/;
219
220 $pl->chargen_race_next;
221 Coro::Timer::sleep 0.05;
222 }
223
224 $pl->chargen_race_done;
225 $pl->{chargen} = "gender";
226 }
227
228 if ($pl->{chargen} eq "race") {
229 while () {
230 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
231 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
232
233 if ($res =~ /^[fF]/) {
234 $pl->gender (1);
235 last;
236 } elsif ($res =~ /^[mM]/) {
237 $pl->gender (0);
238 last;
239 }
240 Coro::Timer::sleep 0.05;
241 }
242 $pl->{chargen} = "done";
243 }
244
245 $ns->state (cf::ST_PLAYING);
246
247 if ($pl->{chargen} eq "done") {
248 # XXX: Workaround for delayed client ext protocol handshake
249 $pl->esrv_new_player;
250
251 $pl->{chargen} = "done";
252 }
253
254 $ob->reply (undef, "Welcome to Deliantra!");
255
256 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
257 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
258 }
259}
260
261sub chargen {
262 my ($ns, $user, $hasah) = @_;
263
264 # lock again, too lazy to make this nicer
265 local $cf::LOGIN_LOCK{$user} = 1;
266
267 # just to make sure nothing is left over
268 # normally, nothing is there.
269 nuke_playerdir $user;
270
271 my $pl = cf::player::new $user;
272 $pl->password (encode_password $pass);
273 $pl->connect ($ns);
274
275 $pl->{chargen} = "init";
276
277 login $pl;
278}
279
280cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 281 my ($ns) = @_;
111 282
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v);
214
215 } elsif ($k eq "excmd") {
216 # we support it
217
218 } else {
219 # other commands:
220 # sexp: no idea, probably for oudated servers
221 # tick: more stupidity, server should send a tick per tick
222
223 $setup{$k} = "FALSE";
224 }
225 }
226
227 $ns->send_packet (join " ", setup => %setup);
228
229 cf::datalog setup =>
230 request => $args,
231 reply => \%setup,
232 client => $ns->version,
233 ;
234}
235
236sub addme {
237 my ($ns) = @_;
238
239 if (!$ns->facecache)
240 {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242
243
244***
245*** WARNING:
246*** Your client does not support face/image caching,
247*** or it has been disabled. Face caching is mandatory
248*** so please enable it or use a newer client.
249***
250*** Look at your client preferences:
251***
252*** CFPlus: all known versions automatically enable the facecache.
253*** cfclient: use the -cache commandline option.
254*** cfclient: map will not redraw automatically (bug).
255*** gcfclient: use -cache commandline option, or enable
256*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
257*** jcrossclient: your client is broken, use CFPlus or gcfclient.
258***
259***
260EOF
261 if ($ns->version =~ /jcrossclient/) {
262 # let them, for now
263 } else {
264 $ns->flush;
265 return $ns->destroy;
266 }
267
268 # $ns->facecache = true;
269 }
270
271 if ($ns->mapmode < cf::Map1aCmd) {
272 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
273
274
275***
276*** WARNING:
277*** Your client is too old. Please upgrade to a newer version.
278EOF
279
280 $ns->flush;
281 return $ns->destroy;
282 }
283
284 $ns->pl and return $ns->destroy; 283 $ns->{addme}++ and return $ns->destroy;
285 284
286 $ns->async (sub { 285 $ns->async (sub {
286 $Coro::current->{desc} = "addme init";
287
287 my ($user, $pass); 288 my ($user, $pass);
288 289
289 $ns->send_packet ("addme_success"); 290 $ns->send_packet ("addme_success");
290 291
291 for (;;) { 292 for (;;) {
296 cf::NDI_BLUE 297 cf::NDI_BLUE
297 ); 298 );
298 299
299 # read username 300 # read username
300 while () { 301 while () {
301 $user = query $ns, 0, "What is your name?\n:"; 302 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
302 303
303 if ($cf::LOGIN_LOCK{$user}) { 304 if ($cf::LOGIN_LOCK{$user}) {
304 $ns->send_drawinfo ( 305 $ns->send_drawinfo (
305 "That username is currently used in another login session. " 306 "That username is currently used in another login session. "
306 . "Chose another, or wait till the other session has ended.", 307 . "Chose another, or wait till the other session has ended.",
307 cf::NDI_RED 308 cf::NDI_RED
308 ); 309 );
309 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 310 } elsif ($user =~ $VALID_LOGIN) {
310 last; 311 last;
311 } else { 312 } else {
312 $ns->send_drawinfo ( 313 $ns->send_drawinfo (
313 "Your username contains illegal characters " 314 "Your username contains illegal characters "
314 . "(only a-z, A-Z and 0-9 are allowed), " 315 . "(only a-z, A-Z and 0-9 are allowed), "
315 . "or is not between 3 and 18 characters in length.", 316 . "or is not between 3 and 20 characters in length.",
316 cf::NDI_RED 317 cf::NDI_RED
317 ); 318 );
318 } 319 }
320 Coro::Timer::sleep 0.4;
319 } 321 }
320 322
321 check_playing $ns, $user and next; 323 check_playing $ns, $user and next;
324
325 $Coro::current->{desc} = "addme($user) pass";
322 326
323 $ns->send_drawinfo ( 327 $ns->send_drawinfo (
324 "Welcome $user, please enter your password now. " 328 "Welcome $user, please enter your password now. "
325 . "New users should now choose a password. " 329 . "New users should now choose a password. "
326 . "Anything your client lets you enter is fine.", 330 . "Anything your client lets you enter is fine.",
334 $ns->send_drawinfo ( 338 $ns->send_drawinfo (
335 "Try to use at least three characters as your password please, " 339 "Try to use at least three characters as your password please, "
336 . "that cannot be too much to ask for :)", 340 . "that cannot be too much to ask for :)",
337 cf::NDI_RED 341 cf::NDI_RED
338 ); 342 );
343 Coro::Timer::sleep 0.4;
339 } 344 }
340 345
341 # lock this username for the remainder of this login session 346 # lock this username for the remainder of this login session
342 if ($cf::LOGIN_LOCK{$user}) { 347 if ($cf::LOGIN_LOCK{$user}) {
343 $ns->send_drawinfo ( 348 $ns->send_drawinfo (
349 } 354 }
350 local $cf::LOGIN_LOCK{$user} = 1; 355 local $cf::LOGIN_LOCK{$user} = 1;
351 356
352 check_playing $ns, $user and next; 357 check_playing $ns, $user and next;
353 358
359 $Coro::current->{desc} = "addme($user) check";
360
354 # try to read the user file and check the password 361 # try to read the user file and check the password
355 if (my $pl = cf::player::find $user) { 362 if (my $pl = cf::player::find $user) {
356 aio_stat $pl->path and next; 363 aio_stat $pl->path and next;
357 my $mtime = (stat _)[9]; 364 my $mtime = (stat _)[9];
358 my $hash = $pl->password; 365 my $token = $pl->password;
359 366
360 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 367 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
361 nuke_str $pass; 368 # player exists and passwords match - we can proceed
369
362 # password matches, wonderful 370 # password matches, wonderful
363 my $pl = cf::player::find $user or next; 371 my $pl = cf::player::find $user or next;
364 $pl->connect ($ns); 372 $pl->connect ($ns);
365 enter_map $pl; 373 enter_map $pl;
374 login $pl;
366 last; 375 return;
367 } elsif (can_cleanup $pl, $mtime) { 376 } elsif (can_cleanup $pl, $mtime) {
368 Coro::Timer::sleep 1; 377 Coro::Timer::sleep 1;
369 378
370 $ns->send_drawinfo ( 379 $ns->send_drawinfo (
371 "Player exists, but password does not match. If this is your account, " 380 "Player exists, but password does not match. If this is your account, "
372 . "please try again. If not, you can now decide to take over this account " 381 . "please try again. If not, you can now decide to take over this account "
373 . "because it has not been in-use for some time.", 382 . "because it has not been in-use for some time.",
374 cf::NDI_RED 383 cf::NDI_RED
375 ); 384 );
376 385
377 #TODO: nuke_str
378 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 386 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
379 or next; 387 or next;
380 388
381 # check if the file hasn't changed 389 # check if the file hasn't changed
382 aio_stat cf::player::path $user and next; 390 aio_stat cf::player::path $user and next;
384 392
385 $pl->quit_character; 393 $pl->quit_character;
386 394
387 # fall through to creation 395 # fall through to creation
388 } else { 396 } else {
389 nuke_str $pass;
390
391 Coro::Timer::sleep 1; 397 Coro::Timer::sleep 1;
392 398
393 $ns->send_drawinfo ( 399 $ns->send_drawinfo (
394 "Wrong username or password. Please try again " 400 "Wrong username or password. Please try again "
395 . "(check for Numlock and other semi-obvious error sources).", 401 . "(check for Numlock and other semi-obvious error sources).",
397 ); 403 );
398 next; 404 next;
399 } 405 }
400 } else { 406 } else {
401 # unable to load the playerfile: 407 # unable to load the playerfile:
402 # check wether the player dir exists, which means the file is corrupted or 408 # check whether the player dir exists, which means the file is corrupted or
403 # something very similar. 409 # something very similar.
404 if (!aio_stat cf::player::playerdir $user) { 410 if (!aio_stat cf::player::playerdir $user) {
405 $ns->send_drawinfo ( 411 $ns->send_drawinfo (
406 "Unable to retrieve this player. It might be a locked or broken account. " 412 "Unable to retrieve this player. It might be a locked or broken account. "
407 . "If this is your account, ask a dungeon master for assistance. " 413 . "If this is your account, ask a dungeon master for assistance. "
410 ); 416 );
411 next; 417 next;
412 } 418 }
413 } 419 }
414 420
415 # the rest of this function is character creation
416
417 # just to make sure nothing is left over
418 nuke_playerdir $user;
419
420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 421 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
421 422
422 if ($pass2 ne $pass) { 423 if ($pass2 ne $pass) {
423 nuke_str $pass;
424 nuke_str $pass2;
425 $ns->send_drawinfo ( 424 $ns->send_drawinfo (
426 "The passwords do not match, please try again.", 425 "The passwords do not match, please try again.",
427 cf::NDI_RED 426 cf::NDI_RED
428 ); 427 );
428 Coro::Timer::sleep 0.5;
429 next; 429 next;
430 } 430 }
431 431
432 nuke_str $pass2;
433
434 my $pl = cf::player::new $user;
435 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
436 nuke_str $pass;
437 $pl->connect ($ns);
438 my $ob = $pl->ob;
439
440 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
441
442 while () {
443 $ob->update_stats;
444 $pl->save_stats;
445
446 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
447 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
448
449 if ($res =~ /^[Nn]/) {
450 last;
451 } elsif ($res > 0 && $res <= 7) {
452 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
453
454 if ($swap > 0 && $swap <= 7) {
455 $ob->swap_stats ($res - 1, $swap - 1);
456 }
457 } else {
458 $ob->roll_stats;
459 }
460 }
461
462 $ob->set_animation (2);
463 $ob->add_statbonus;
464
465 while () {
466 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
467 my $msg = $ob->msg;
468 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
469 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
470
471 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
472 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
473
474 last if $res =~ /[dD]/;
475
476 $pl->chargen_race_next;
477 }
478
479 $pl->chargen_race_done;
480
481 delete $pl->{deny_save};
482
483 last; 432 last;
484 } 433 }
434
435 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
485 }); 436 });
486} 437});
438
439cf::client->attach (
440 on_version => sub {
441 my ($ns, $arg) = @_;
442
443 # perl probably uses lrand48, which is not secure at all
444 # maybe require linux and use /dev/urandom.
445 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
446 $ns->ext_msg (nonces => @{ $ns->{nonces} });
447 },
448);
449
450cf::register_async_exticmd create_login => sub {
451 my ($ns, $reply, $user, $pass) = @_;
452
453 $ns->{addme}++ and return $ns->destroy;
454
455 $ns->async (sub {
456 my $fail = sub {
457 $reply->(0, $_[0]);
458 $ns->flush; # does not ensure that the data reaches the client - TODO
459 # need to do this in another thread, as this one gets canceled
460 Coro::async_pool {
461 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
462 $ns->destroy;
463 };
464 Coro::schedule; # do the destroy, should not return
465 };
466
467 $user =~ $VALID_LOGIN
468 or return $fail (
469 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
470 . "or is not between 3 and 20 characters in length."
471 );
472
473 cf::player::find $user
474 and return $fail->("User '$user' already exists - choose another login name.");
475
476 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
477 });
478};
479
480cf::register_async_exticmd login => sub {
481 my ($ns, $reply, $user, $hash) = @_;
482
483 $ns->{addme}++ and return $ns->destroy;
484
485 $ns->async (sub {
486 local $cf::LOGIN_LOCK{$user} = 1;
487
488 $Coro::current->{desc} = "login($user) check";
489
490 my $fail = sub {
491 $reply->(0, $_[0]);
492 $ns->flush; # does not ensure that the data reaches the client - TODO
493 # need to do this in another thread, as this one gets canceled
494 Coro::async_pool {
495 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
496 $ns->destroy;
497 };
498 Coro::schedule; # do the destroy, should not return
499 };
500
501 # try to read the user file and check the password
502 my $pl = cf::player::find $user
503 or return $fail->("User '$user' does not exist - wrong spelling?");
504
505 aio_stat $pl->path
506 and return $ns->destroy;
507
508 my $mtime = (stat _)[9];
509 my $token = $pl->password;
510
511 $token = $token =~ /^!/
512 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
513 : pack "H*", $token;
514
515 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
516
517 $token eq $hash
518 or $cf::CFG{ext_login_nocheck}
519 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
520
521 # player exists and passwords match - we can proceed
522
523 $reply->(1, "Success");
524
525 $pl->connect ($ns);
526 enter_map $pl;
527 login $pl;
528 });
529};
530
531cf::register_command password => sub {
532 my ($pl, $arg) = @_;
533
534 unless ($pl->flag (cf::FLAG_WIZ)) {
535 $pl->message (
536 "The password can currently only changed by a DM.",
537 cf::NDI_UNIQUE | cf::NDI_REPLY);
538 return;
539 }
540
541 $pl->message (#d#
542 "Passwords cannot currently be changed.",#d#
543 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
544 return;#d#
545
546 my (@args) = split /\s+/, $arg;
547 my ($player, $new_pw) = @args;
548
549 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
550 $pl->message (
551 "Usage: password <player> [<new password>]",
552 cf::NDI_UNIQUE | cf::NDI_REPLY);
553 return;
554 }
555
556 if ($new_pw eq '') {
557 $new_pw =
558 join '',
559 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
560 1..9;
561 }
562
563 cf::async {
564 my $plc = cf::player::find $player;
565 if ($plc) {
566 $plc->password (encode_password $new_pw);
567 $pl->message (
568 "Ok, changed password of '$player' to '$new_pw'!",
569 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
570 } else {
571 $pl->message (
572 "Fail! Couldn't set password for '$player', "
573 . "he doesn't seem to exist!",
574 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
575 }
576 };
577};
487 578
488cf::register_command quit => sub { 579cf::register_command quit => sub {
489 my ($ob, $arg) = @_; 580 my ($ob, $arg) = @_;
490 581
491 $ob->reply (undef, 582 $ob->send_msg (undef,
492 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 583 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
493 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 584 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
494 cf::NDI_UNIQUE | cf::NDI_RED); 585 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
495}; 586};
496 587
497cf::register_command quit_character => sub { 588cf::register_command quit_character => sub {
498 my ($ob, $arg) = @_; 589 my ($ob, $arg) = @_;
499 590
500 my $pl = $ob->contr; 591 my $pl = $ob->contr;
501 592
502 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 593 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
503 if ($_[0] !~ /^[yY]/) { 594 if ($_[0] !~ /^[yY]/) {
504 $ob->reply (undef, 595 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
505 "Ok, not not quitting then.",
506 cf::NDI_UNIQUE | cf::NDI_RED);
507 } else { 596 } else {
508 $ob->reply (undef, 597 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
509 "Ok, quitting, hope to see you again.", 598 cf::async {
510 cf::NDI_UNIQUE | cf::NDI_RED);
511 $pl->ns->flush;
512 cf::async { $pl->quit_character }; 599 $pl->quit_character;
600 };
513 } 601 }
514 }); 602 });
515}; 603};
516 604
517cf::object->attach ( 605cf::object->attach (
523 611
524 my $pl = $ob->contr; 612 my $pl = $ob->contr;
525 613
526 # update respawn position 614 # update respawn position
527 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 615 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
528 cf::async { $pl->save };
529 616
530 $pl->killer ("left"); 617 cf::async {
531 $ob->check_score; 618 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
619 ext::highscore::check $ob;
532 620
533 $ob->reply (undef, "In the future, you will wake up here when you die."); 621 $pl->save;
534 622
623 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
624
625 my $ns = $pl->ns
626 or return;
627
535 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 628 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
536 if ($_[0] !~ /^[yY]/) { 629 if ($_[0] !~ /^[yY]/) {
537 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 630 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
538 $pl->deactivate; 631 $pl->deactivate;
539 $pl->ns->destroy; 632 $pl->ns->destroy;
540 } else { 633 }
541 cf::async { $pl->save };
542 } 634 });
543 }); 635 };
544 }, 636 },
545); 637);
546 638
547cf::player->attach ( 639cf::player->attach (
548 on_login => sub { 640 on_login => sub {
557 649
558 if ($cleanly) { 650 if ($cleanly) {
559 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 651 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
560 } else { 652 } else {
561 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 653 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
562 $pl->{unclean_save} = $cf::RUNTIME; 654 $pl->{unclean_save} = $cf::RUNTIME
655 unless safe_spot $pl;
563 } 656 }
564 }, 657 },
565); 658);
566 659
567cf::client->attach (
568 on_addme => \&addme,
569 on_setup => \&setup,
570);
571
572#############################################################################
573
574our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
575our $SAVE_TIMEOUT = 20; # save players every n seconds
576
577our $SCHEDULER = cf::async_ext {
578 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
579 while () {
580 $schedule_interval->next;
581
582 # this weird form of iteration over values is used because
583 # the hash changes underneath us frequently, and for
584 # keeps a direct reference to the value without (in 5.8 perls)
585 # keeping a reference, so this is prone to crashes or worse.
586 my @players = keys %cf::PLAYER;
587 for (@players) {
588 my $pl = $cf::PLAYER{$_}
589 or next;
590 $pl->valid or next;
591
592 eval {
593 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
594 cf::wait_for_tick_begin;
595 $pl->save;
596
597 unless ($pl->active || $pl->ns) {
598 # check refcounts, this is tricky and needs to be adjusted to fit server internals
599 my $ob = $pl->ob;
600
601 my $pl_ref = $pl->refcnt_cnt;
602 my $ob_ref = $ob->refcnt_cnt;
603
604 ## pl_ref == $pl + ob->contr + %cf::PLAYER
605 ## ob_ref == $ob + pl->observe + simply being an object
606 if ($pl_ref == 3 && $ob_ref == 3) {
607 warn "player-scheduler destroy ", $ob->name;#d#
608
609 # remove from sight and get fresh "copies"
610 $pl = delete $cf::PLAYER{$ob->name};
611 $ob = $pl->ob;
612
613 $pl->destroy; # destroys $ob
614 } else {
615 my $a_ = $pl->refcnt;#d#
616 my $b_ = $ob->refcnt;#d#
617
618 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
619 }
620 }
621 }
622 };
623 warn $@ if $@;
624 Coro::cede;
625 };
626 }
627};
628
629$SCHEDULER->prio (1);
630

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