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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.55 by root, Sun Jun 24 01:09:28 2007 UTC vs.
Revision 1.128 by root, Sat Nov 17 12:02:43 2012 UTC

1#! perl # mandatory 1#! perl # mandatory depends=highscore
2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max); 7use Deliantra::Util ();
8 8
9our %EXT_SETUP; 9CONF MAX_DISCONNECT_TIME = 3600;
10 10
11# paranoia function to overwrite a string-in-place 11our $VALID_LOGIN = qr<^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z>;
12sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14}
15 12
16sub query { 13sub query {
17 my ($ns, $flags, $text) = @_; 14 my ($ns, $flags, $text) = @_;
18 15
19 my $current = $Coro::current; 16 $ns->query ($flags, $text, Coro::rouse_cb);
20 $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); 17 Coro::rouse_wait
21 Coro::schedule while ref $current;
22
23 $current
24} 18}
25 19
26sub can_cleanup { 20sub can_cleanup {
27 my ($pl, $mtime) = @_; 21 my ($pl, $mtime) = @_;
28 22
41 return unless cf::player::find_active $user; 35 return unless cf::player::find_active $user;
42 36
43 $ns->send_drawinfo ( 37 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 38 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 39 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 40 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 41 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 42 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 43 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 44 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 45 . "this will fix anything.",
52 cf::NDI_RED 46 cf::NDI_RED
53 ); 47 );
54 48
55 1 49 1
56} 50}
57 51
52sub safe_spot($) {
53 my ($pl) = @_;
54
55 my $ob = $pl->ob;
56
57 my $m = $ob->map
58 or return;
59 my $x = $ob->x;
60 my $y = $ob->y;
61
62 # never happens normally, but helps when shell users make mistakes
63 $m->linkable
64 or return 1;
65
66 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
67}
68
58sub enter_map { 69sub enter_map {
59 my ($pl) = @_; 70 my ($pl) = @_;
60 71
72 my $ob = $pl->ob;
73
61 my ($map, $x, $y) 74 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 75 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 76 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 77 : ($pl->maplevel, $ob->x, $ob->y);
65 78
66 $pl->ob->enter_link; 79 $ob->enter_link;
67 80
81 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 82 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 83
84 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 85 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 86 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 87 my $age = $cf::RUNTIME - $time;
88
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 89 cf::info $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 90
75 # for now, just go back to savebed 91 if ($age >= $MAX_DISCONNECT_TIME) {
92 $ob->message (
93 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
94 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
95 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
96 . "H<You disconnected too long without having used a savebed.>",
97 cf::NDI_RED
98 );
99 # kill them.
100 # reminds me of the famous badness 10000 syndrome...
101 $ob->stats->hp (-10000); #] if they survive this they deserved to live
102 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
103 } else {
76 ($map, $x, $y) = $pl->savebed; 104 ($map, $x, $y) = $pl->savebed;
77 105
78 $pl->ns->send_drawinfo ( 106 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 107 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 108 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 109 . "Better use a savebed next time, much worse things could have happened... "
110 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 111 cf::NDI_RED
83 ); 112 );
113 }
84 } else { 114 } else {
85 $pl->ns->send_drawinfo ( 115 $ob->message (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 116 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, " 117 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.", 118 . "or monsters suddenly snapping your body. Better use a savebed next time. "
119 . "H<Always apply a bed of reality to disconnect from the server.>",
89 cf::NDI_RED 120 cf::NDI_RED
90 ); 121 );
91 } 122 }
92 }
93 } 123 }
94 124
95 $pl->ob->goto ($map, $x, $y); 125 $ob->goto ($map, $x, $y);
96} 126}
97 127
98# delete a player directory, be non-blocking AND synchronous... 128sub encode_password($) {
99# (thats hard, so we crap out and fork). 129 unpack "H*", Deliantra::Util::hash_pw $_[0]
130}
131
132sub compare_password($$) {
133 my ($pass, $token) = @_;
134
135 if ($token =~ /!!(.*)/) {
136 return +(substr $pass, 0, 8) eq pack "H*", $1;
137 } elsif ($token =~ /!(.*)/) {
138 return $pass eq pack "H*", $1;
139 } else {
140 return $token eq crypt $pass, $token;
141 }
142}
143
144# delete a player directory
100sub nuke_playerdir { 145sub nuke_playerdir {
101 my ($user) = @_; 146 my ($user) = @_;
102 147
148 my $lock = cf::lock_acquire "ext::login::nuke_playerdir";
149
150 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
103 aio_stat "$PLAYERDIR/$user"; 151 aio_rename "$PLAYERDIR/$user", $temp;
104 system "cd \Q$PLAYERDIR\E " 152 IO::AIO::aio_rmtree $temp;
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107} 153}
108 154
109sub send_capabilities { 155sub login {
156 my ($pl) = @_;
157
158 # handle character creation, if neccessary
159 # the rest of this function is character creation
160
161 my $ns = $pl->ns;
162 my $ob = $pl->ob;
163
164 $Coro::current->{desc} = "addme(" . $ob->name . ") login";
165
166 if ($pl->{chargen} eq "init") {
167 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
168
169 # create the playerdir, if necessary, as chargen_race_done did it before
170 # presumably because of unique maps
171 aio_mkdir playerdir $pl, 0770;
172 delete $pl->{deny_save}; # set by new
173 $pl->save;
174
175 $pl->{chargen} = "stats";
176 }
177
178 if ($pl->{chargen} eq "stats") {
179 while () {
180 $ob->update_stats;
181 $pl->save_stats;
182
183 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
184 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
185
186 if ($res =~ /^[Nn]/) {
187 last;
188 } elsif ($res > 0 && $res <= 7) {
189 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
190
191 if ($swap > 0 && $swap <= 7) {
192 $ob->swap_stats ($res - 1, $swap - 1);
193 }
194 } else {
195 $ob->roll_stats;
196 }
197
198 Coro::Timer::sleep 0.05;
199 }
200
201 $ob->set_animation (2);
202 $ob->add_statbonus;
203
204 $pl->{chargen} = "race";
205 }
206
207 if ($pl->{chargen} eq "race") {
208 while () {
209 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
210 my $msg = $ob->msg;
211 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
212 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
213
214 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
215 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
216
217 last if $res =~ /[dD]/;
218
219 $pl->chargen_race_next;
220 Coro::Timer::sleep 0.05;
221 }
222
223 $pl->chargen_race_done;
224 $pl->{chargen} = "gender";
225 }
226
227 if ($pl->{chargen} eq "race") {
228 while () {
229 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
230 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
231
232 if ($res =~ /^[fF]/) {
233 $pl->gender (1);
234 last;
235 } elsif ($res =~ /^[mM]/) {
236 $pl->gender (0);
237 last;
238 }
239 Coro::Timer::sleep 0.05;
240 }
241 $pl->{chargen} = "done";
242 }
243
244 $ns->state (cf::ST_PLAYING);
245
246 if ($pl->{chargen} eq "done") {
247 # XXX: Workaround for delayed client ext protocol handshake
248 $pl->esrv_new_player;
249
250 $pl->{chargen} = "done";
251 }
252
253 $ob->reply (undef, "Welcome to Deliantra!");
254
255 if (0 < Coro::AIO::aio_load "$cf::CONFDIR/motd", my $motd) {
256 $pl->ns->send_msg ("c/motd" => $motd, cf::NDI_CLEAR);
257 }
258}
259
260sub chargen {
261 my ($ns, $user, $hash) = @_;
262
263 # lock again, too lazy to make this nicer
264 local $cf::LOGIN_LOCK{$user} = 1;
265
266 # just to make sure nothing is left over
267 # normally, nothing is there.
268 nuke_playerdir $user;
269
270 my $pl = cf::player::new $user;
271 $pl->password (unpack "H*", $hash);
272 $pl->connect ($ns);
273
274 $pl->{chargen} = "init";
275
276 login $pl;
277}
278
279cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 280 my ($ns) = @_;
111 281
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v);
214
215 } elsif ($k eq "excmd") {
216 # we support it
217
218 } else {
219 # other commands:
220 # sexp: no idea, probably for oudated servers
221 # tick: more stupidity, server should send a tick per tick
222
223 $setup{$k} = "FALSE";
224 }
225 }
226
227 $ns->send_packet (join " ", setup => %setup);
228
229 cf::datalog setup =>
230 request => $args,
231 reply => \%setup,
232 client => $ns->version,
233 ;
234}
235
236sub addme {
237 my ($ns) = @_;
238
239 if (!$ns->facecache)
240 {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242
243
244***
245*** WARNING:
246*** Your client does not support face/image caching,
247*** or it has been disabled. Face caching is mandatory
248*** so please enable it or use a newer client.
249***
250*** Look at your client preferences:
251***
252*** CFPlus: all known versions automatically enable the facecache.
253*** cfclient: use the -cache commandline option.
254*** cfclient: map will not redraw automatically (bug).
255*** gcfclient: use -cache commandline option, or enable
256*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.
257*** jcrossclient: your client is broken, use CFPlus or gcfclient.
258***
259***
260EOF
261 if ($ns->version =~ /jcrossclient/) {
262 # let them, for now
263 } else {
264 $ns->flush;
265 return $ns->destroy;
266 }
267
268 # $ns->facecache = true;
269 }
270
271 if ($ns->mapmode < cf::Map1aCmd) {
272 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
273
274
275***
276*** WARNING:
277*** Your client is too old. Please upgrade to a newer version.
278EOF
279
280 $ns->flush;
281 return $ns->destroy;
282 }
283
284 $ns->pl and return $ns->destroy; 282 $ns->{addme}++ and return $ns->destroy;
285 283
286 $ns->async (sub { 284 $ns->async (sub {
285 $Coro::current->{desc} = "addme init";
286
287 my ($user, $pass); 287 my ($user, $pass);
288 288
289 $ns->send_packet ("addme_success"); 289 $ns->send_packet ("addme_success");
290 290
291 for (;;) { 291 for (;;) {
296 cf::NDI_BLUE 296 cf::NDI_BLUE
297 ); 297 );
298 298
299 # read username 299 # read username
300 while () { 300 while () {
301 $user = query $ns, 0, "What is your name?\n:"; 301 $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:";
302 302
303 if ($cf::LOGIN_LOCK{$user}) { 303 if ($cf::LOGIN_LOCK{$user}) {
304 $ns->send_drawinfo ( 304 $ns->send_drawinfo (
305 "That username is currently used in another login session. " 305 "That username is currently used in another login session. "
306 . "Chose another, or wait till the other session has ended.", 306 . "Chose another, or wait till the other session has ended.",
307 cf::NDI_RED 307 cf::NDI_RED
308 ); 308 );
309 } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { 309 } elsif ($user =~ $VALID_LOGIN) {
310 last; 310 last;
311 } else { 311 } else {
312 $ns->send_drawinfo ( 312 $ns->send_drawinfo (
313 "Your username contains illegal characters " 313 "Your username contains illegal characters "
314 . "(only a-z, A-Z and 0-9 are allowed), " 314 . "(only a-z, A-Z and 0-9 are allowed), "
315 . "or is not between 3 and 18 characters in length.", 315 . "or is not between 3 and 20 characters in length.",
316 cf::NDI_RED 316 cf::NDI_RED
317 ); 317 );
318 } 318 }
319 Coro::Timer::sleep 0.4;
319 } 320 }
320 321
321 check_playing $ns, $user and next; 322 check_playing $ns, $user and next;
323
324 $Coro::current->{desc} = "addme($user) pass";
322 325
323 $ns->send_drawinfo ( 326 $ns->send_drawinfo (
324 "Welcome $user, please enter your password now. " 327 "Welcome $user, please enter your password now. "
325 . "New users should now choose a password. " 328 . "New users should now choose a password. "
326 . "Anything your client lets you enter is fine.", 329 . "Anything your client lets you enter is fine.",
334 $ns->send_drawinfo ( 337 $ns->send_drawinfo (
335 "Try to use at least three characters as your password please, " 338 "Try to use at least three characters as your password please, "
336 . "that cannot be too much to ask for :)", 339 . "that cannot be too much to ask for :)",
337 cf::NDI_RED 340 cf::NDI_RED
338 ); 341 );
342 Coro::Timer::sleep 0.4;
339 } 343 }
340 344
341 # lock this username for the remainder of this login session 345 # lock this username for the remainder of this login session
342 if ($cf::LOGIN_LOCK{$user}) { 346 if ($cf::LOGIN_LOCK{$user}) {
343 $ns->send_drawinfo ( 347 $ns->send_drawinfo (
349 } 353 }
350 local $cf::LOGIN_LOCK{$user} = 1; 354 local $cf::LOGIN_LOCK{$user} = 1;
351 355
352 check_playing $ns, $user and next; 356 check_playing $ns, $user and next;
353 357
358 $Coro::current->{desc} = "addme($user) check";
359
354 # try to read the user file and check the password 360 # try to read the user file and check the password
355 if (my $pl = cf::player::find $user) { 361 if (my $pl = cf::player::find $user) {
356 aio_stat $pl->path and next; 362 aio_stat $pl->path and next;
357 my $mtime = (stat _)[9]; 363 my $mtime = (stat _)[9];
358 my $hash = $pl->password; 364 my $token = $pl->password;
359 365
360 if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { 366 if ($cf::CFG{ext_login_nocheck} or compare_password $pass, $token) {
361 nuke_str $pass; 367 # player exists and passwords match - we can proceed
368
362 # password matches, wonderful 369 # password matches, wonderful
363 my $pl = cf::player::find $user or next; 370 my $pl = cf::player::find $user or next;
364 $pl->connect ($ns); 371 $pl->connect ($ns);
365 enter_map $pl; 372 enter_map $pl;
373 login $pl;
366 last; 374 return;
367 } elsif (can_cleanup $pl, $mtime) { 375 } elsif (can_cleanup $pl, $mtime) {
368 Coro::Timer::sleep 1; 376 Coro::Timer::sleep 1;
369 377
370 $ns->send_drawinfo ( 378 $ns->send_drawinfo (
371 "Player exists, but password does not match. If this is your account, " 379 "Player exists, but password does not match. If this is your account, "
372 . "please try again. If not, you can now decide to take over this account " 380 . "please try again. If not, you can now decide to take over this account "
373 . "because it has not been in-use for some time.", 381 . "because it has not been in-use for some time.",
374 cf::NDI_RED 382 cf::NDI_RED
375 ); 383 );
376 384
377 #TODO: nuke_str
378 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ 385 (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/
379 or next; 386 or next;
380 387
381 # check if the file hasn't changed 388 # check if the file hasn't changed
382 aio_stat cf::player::path $user and next; 389 aio_stat cf::player::path $user and next;
384 391
385 $pl->quit_character; 392 $pl->quit_character;
386 393
387 # fall through to creation 394 # fall through to creation
388 } else { 395 } else {
389 nuke_str $pass;
390
391 Coro::Timer::sleep 1; 396 Coro::Timer::sleep 1;
392 397
393 $ns->send_drawinfo ( 398 $ns->send_drawinfo (
394 "Wrong username or password. Please try again " 399 "Wrong username or password. Please try again "
395 . "(check for Numlock and other semi-obvious error sources).", 400 . "(check for Numlock and other semi-obvious error sources).",
397 ); 402 );
398 next; 403 next;
399 } 404 }
400 } else { 405 } else {
401 # unable to load the playerfile: 406 # unable to load the playerfile:
402 # check wether the player dir exists, which means the file is corrupted or 407 # check whether the player dir exists, which means the file is corrupted or
403 # something very similar. 408 # something very similar.
404 if (!aio_stat cf::player::playerdir $user) { 409 if (!aio_stat cf::player::playerdir $user) {
405 $ns->send_drawinfo ( 410 $ns->send_drawinfo (
406 "Unable to retrieve this player. It might be a locked or broken account. " 411 "Unable to retrieve this player. It might be a locked or broken account. "
407 . "If this is your account, ask a dungeon master for assistance. " 412 . "If this is your account, ask a dungeon master for assistance. "
410 ); 415 );
411 next; 416 next;
412 } 417 }
413 } 418 }
414 419
415 # the rest of this function is character creation
416
417 # just to make sure nothing is left over
418 nuke_playerdir $user;
419
420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
421 421
422 if ($pass2 ne $pass) { 422 if ($pass2 ne $pass) {
423 nuke_str $pass;
424 nuke_str $pass2;
425 $ns->send_drawinfo ( 423 $ns->send_drawinfo (
426 "The passwords do not match, please try again.", 424 "The passwords do not match, please try again.",
427 cf::NDI_RED 425 cf::NDI_RED
428 ); 426 );
427 Coro::Timer::sleep 0.5;
429 next; 428 next;
430 } 429 }
431 430
432 nuke_str $pass2;
433
434 my $pl = cf::player::new $user;
435 $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]);
436 nuke_str $pass;
437 $pl->connect ($ns);
438 my $ob = $pl->ob;
439
440 $ob->goto ($pl->maplevel, $ob->x, $ob->y);
441
442 while () {
443 $ob->update_stats;
444 $pl->save_stats;
445
446 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
447 "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?";
448
449 if ($res =~ /^[Nn]/) {
450 last;
451 } elsif ($res > 0 && $res <= 7) {
452 my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?";
453
454 if ($swap > 0 && $swap <= 7) {
455 $ob->swap_stats ($res - 1, $swap - 1);
456 }
457 } else {
458 $ob->roll_stats;
459 }
460 }
461
462 $ob->set_animation (2);
463 $ob->add_statbonus;
464
465 while () {
466 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title);
467 my $msg = $ob->msg;
468 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
469 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg);
470
471 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
472 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
473
474 last if $res =~ /[dD]/;
475
476 $pl->chargen_race_next;
477 }
478
479 $pl->chargen_race_done;
480
481 while () {
482 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
483 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
484
485 if ($res =~ /^[fF]/) {
486 $pl->gender (1);
487 last;
488 } elsif ($res =~ /^[mM]/) {
489 $pl->gender (0);
490 last;
491 }
492 }
493
494 $ob->reply (undef, "Welcome to Crossfire!");
495
496 delete $pl->{deny_save};
497
498 last; 431 last;
499 } 432 }
433
434 chargen $ns, $user, Deliantra::Util::hash_pw $pass;
500 }); 435 });
501} 436});
437
438cf::client->attach (
439 on_version => sub {
440 my ($ns, $arg) = @_;
441
442 # perl probably uses lrand48, which is not secure at all
443 # maybe require linux and use /dev/urandom.
444 $ns->{nonces} = [map { join "", map { chr rand 256 } 0..63 } 1..2];
445 $ns->ext_msg (nonces => @{ $ns->{nonces} });
446 },
447);
448
449cf::register_async_exticmd create_login => sub {
450 my ($ns, $reply, $user, $pass) = @_;
451
452 $ns->{addme}++ and return $ns->destroy;
453
454 $ns->async (sub {
455 my $fail = sub {
456 $reply->(0, $_[0]);
457 $ns->flush; # does not ensure that the data reaches the client - TODO
458 # need to do this in another thread, as this one gets canceled
459 Coro::async_pool {
460 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
461 $ns->destroy if $ns->valid;
462 };
463 Coro::schedule; # do the destroy, should not return
464 };
465
466 $user =~ $VALID_LOGIN
467 or return $fail (
468 "Your username contains illegal characters (only a-z, A-Z and 0-9 are allowed), "
469 . "or is not between 3 and 20 characters in length."
470 );
471
472 cf::player::find $user
473 and return $fail->("User '$user' already exists - choose another login name.");
474
475 $reply->(1, "Account Created");
476
477 chargen $ns, $user, $pass;
478 });
479};
480
481cf::register_async_exticmd login => sub {
482 my ($ns, $reply, $user, $hash) = @_;
483
484 $ns->{addme}++ and return $ns->destroy;
485
486 $ns->async (sub {
487 local $cf::LOGIN_LOCK{$user} = 1;
488
489 $Coro::current->{desc} = "login($user) check";
490
491 my $fail = sub {
492 $reply->(0, $_[0]);
493 $ns->flush; # does not ensure that the data reaches the client - TODO
494 # need to do this in another thread, as this one gets canceled
495 Coro::async_pool {
496 Coro::AnyEvent::sleep 0.1; # TODO, see above, extra hack
497 $ns->destroy if $ns->valid;
498 };
499 Coro::schedule; # do the destroy, should not return
500 };
501
502 # try to read the user file and check the password
503 my $pl = cf::player::find $user
504 or return $fail->("User '$user' does not exist - wrong spelling?");
505
506 aio_stat $pl->path
507 and return $ns->destroy;
508
509 my $mtime = (stat _)[9];
510 my $token = $pl->password;
511
512 $token = $token =~ /^!/
513 ? Deliantra::Util::hash_pw pack "H*", substr $token, 1
514 : pack "H*", $token;
515
516 $token = Deliantra::Util::auth_pw $token, $ns->{nonces}[0], $ns->{nonces}[1];
517
518 $token eq $hash
519 or $cf::CFG{ext_login_nocheck}
520 or return $fail->("User exists, but the password doesn't match - check your spelling, NumLock/CapsLock etc.");
521
522 # player exists and passwords match - we can proceed
523
524 $reply->(1, "Success");
525
526 $pl->connect ($ns);
527 enter_map $pl;
528 login $pl;
529 });
530};
531
532cf::register_command password => sub {
533 my ($pl, $arg) = @_;
534
535 unless ($pl->flag (cf::FLAG_WIZ)) {
536 $pl->message (
537 "The password can currently only changed by a DM.",
538 cf::NDI_UNIQUE | cf::NDI_REPLY);
539 return;
540 }
541
542 $pl->message (#d#
543 "Passwords cannot currently be changed.",#d#
544 cf::NDI_UNIQUE | cf::NDI_REPLY);#d#
545 return;#d#
546
547 my (@args) = split /\s+/, $arg;
548 my ($player, $new_pw) = @args;
549
550 if ($pl->flag (cf::FLAG_WIZ) && $player eq '') {
551 $pl->message (
552 "Usage: password <player> [<new password>]",
553 cf::NDI_UNIQUE | cf::NDI_REPLY);
554 return;
555 }
556
557 if ($new_pw eq '') {
558 $new_pw =
559 join '',
560 map { ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[(cf::rndm 64)] }
561 1..9;
562 }
563
564 cf::async {
565 my $plc = cf::player::find $player;
566 if ($plc) {
567 $plc->password (encode_password $new_pw);
568 $pl->message (
569 "Ok, changed password of '$player' to '$new_pw'!",
570 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
571 } else {
572 $pl->message (
573 "Fail! Couldn't set password for '$player', "
574 . "he doesn't seem to exist!",
575 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
576 }
577 };
578};
502 579
503cf::register_command quit => sub { 580cf::register_command quit => sub {
504 my ($ob, $arg) = @_; 581 my ($ob, $arg) = @_;
505 582
506 $ob->reply (undef, 583 $ob->send_msg (undef,
507 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " 584 "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. "
508 . "If you are sure you want to do this, then use the quit_character command instead of quit.", 585 . "If you are sure you want to do this, then use the quit_character command instead of quit.",
509 cf::NDI_UNIQUE | cf::NDI_RED); 586 cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
510}; 587};
511 588
512cf::register_command quit_character => sub { 589cf::register_command quit_character => sub {
513 my ($ob, $arg) = @_; 590 my ($ob, $arg) = @_;
514 591
515 my $pl = $ob->contr; 592 my $pl = $ob->contr;
516 593
517 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { 594 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub {
518 if ($_[0] !~ /^[yY]/) { 595 if ($_[0] !~ /^[yY]/) {
519 $ob->reply (undef, 596 $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
520 "Ok, not not quitting then.",
521 cf::NDI_UNIQUE | cf::NDI_RED);
522 } else { 597 } else {
523 $ob->reply (undef, 598 $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY);
524 "Ok, quitting, hope to see you again.", 599 cf::async {
525 cf::NDI_UNIQUE | cf::NDI_RED);
526 $pl->ns->flush;
527 cf::async { $pl->quit_character }; 600 $pl->quit_character;
601 };
528 } 602 }
529 }); 603 });
530}; 604};
531 605
532cf::object->attach ( 606cf::object->attach (
538 612
539 my $pl = $ob->contr; 613 my $pl = $ob->contr;
540 614
541 # update respawn position 615 # update respawn position
542 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 616 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
543 cf::async { $pl->save };
544 617
545 $pl->killer ("left"); 618 cf::async {
546 $ob->check_score; 619 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
620 ext::highscore::check $ob;
547 621
548 $ob->reply (undef, "In the future, you will wake up here when you die."); 622 $pl->save;
549 623
624 $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY);
625
626 my $ns = $pl->ns
627 or return;
628
550 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 629 $ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
551 if ($_[0] !~ /^[yY]/) { 630 if ($_[0] !~ /^[yY]/) {
552 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); 631 $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1);
553 $pl->deactivate; 632 $pl->deactivate;
554 $pl->ns->destroy; 633 $pl->ns->destroy;
555 } else { 634 }
556 cf::async { $pl->save };
557 } 635 });
558 }); 636 };
559 }, 637 },
560); 638);
561 639
562cf::player->attach ( 640cf::player->attach (
563 on_login => sub { 641 on_login => sub {
572 650
573 if ($cleanly) { 651 if ($cleanly) {
574 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 652 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
575 } else { 653 } else {
576 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 654 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
577 $pl->{unclean_save} = $cf::RUNTIME; 655 $pl->{unclean_save} = $cf::RUNTIME
656 unless safe_spot $pl;
578 } 657 }
579 }, 658 },
580); 659);
581 660
582cf::client->attach (
583 on_addme => \&addme,
584 on_setup => \&setup,
585);
586
587#############################################################################
588
589our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs
590our $SAVE_TIMEOUT = 20; # save players every n seconds
591
592our $SCHEDULER = cf::async_ext {
593 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL);
594 while () {
595 $schedule_interval->next;
596
597 # this weird form of iteration over values is used because
598 # the hash changes underneath us frequently, and for
599 # keeps a direct reference to the value without (in 5.8 perls)
600 # keeping a reference, so this is prone to crashes or worse.
601 my @players = keys %cf::PLAYER;
602 for (@players) {
603 my $pl = $cf::PLAYER{$_}
604 or next;
605 $pl->valid or next;
606
607 eval {
608 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
609 cf::wait_for_tick_begin;
610 $pl->save;
611
612 unless ($pl->active || $pl->ns) {
613 # check refcounts, this is tricky and needs to be adjusted to fit server internals
614 my $ob = $pl->ob;
615
616 my $pl_ref = $pl->refcnt_cnt;
617 my $ob_ref = $ob->refcnt_cnt;
618
619 ## pl_ref == $pl + ob->contr + %cf::PLAYER
620 ## ob_ref == $ob + pl->observe + simply being an object
621 if ($pl_ref == 3 && $ob_ref == 3) {
622 warn "player-scheduler destroy ", $ob->name;#d#
623
624 # remove from sight and get fresh "copies"
625 $pl = delete $cf::PLAYER{$ob->name};
626 $ob = $pl->ob;
627
628 $pl->destroy; # destroys $ob
629 } else {
630 my $a_ = $pl->refcnt;#d#
631 my $b_ = $ob->refcnt;#d#
632
633 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d#
634 }
635 }
636 }
637 };
638 warn $@ if $@;
639 Coro::cede;
640 };
641 }
642};
643
644$SCHEDULER->prio (1);
645

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