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Comparing deliantra/server/ext/login.ext (file contents):
Revision 1.55 by root, Sun Jun 24 01:09:28 2007 UTC vs.
Revision 1.88 by root, Sun Aug 17 22:46:26 2008 UTC

2 2
3# login handling 3# login handling
4 4
5use Fcntl; 5use Fcntl;
6use Coro::AIO; 6use Coro::AIO;
7use List::Util qw(min max);
8 7
9our %EXT_SETUP; 8our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600;
10 9
11# paranoia function to overwrite a string-in-place 10# paranoia function to overwrite a string-in-place
12sub nuke_str { 11sub nuke_str {
13 substr $_[0], 0, (length $_[0]), "x" x length $_[0] 12 substr $_[0], 0, (length $_[0]), "x" x length $_[0]
14} 13}
41 return unless cf::player::find_active $user; 40 return unless cf::player::find_active $user;
42 41
43 $ns->send_drawinfo ( 42 $ns->send_drawinfo (
44 "That player is already logged in on this server. " 43 "That player is already logged in on this server. "
45 . "If you want to create a new player, choose another name. " 44 . "If you want to create a new player, choose another name. "
46 . "If you are already a registered player, make sure nobody " 45 . "If you have already a registered, make sure nobody "
47 . "else is using your account at this time. If you lost your conenction " 46 . "else is using your account at this time. If you lost your connection "
48 . "then the server will likely timeout within a minute. If you still " 47 . "then the server will likely timeout within a minute. If you still "
49 . "cannot log-in after a minute, you are still logged in. Make sure " 48 . "cannot log-in after a minute, you are still logged in. Make sure "
50 . "you do not have another client running. If you use windows, reboot, " 49 . "you do not have another client running. If you use windows, reboot, "
51 . "this will fix anything.", 50 . "this will fix anything.",
52 cf::NDI_RED 51 cf::NDI_RED
53 ); 52 );
54 53
55 1 54 1
56} 55}
57 56
57sub safe_spot($) {
58 my ($pl) = @_;
59
60 my $ob = $pl->ob;
61
62 my $m = $ob->map
63 or return;
64 my $x = $ob->x;
65 my $y = $ob->y;
66
67# return 0;#d#
68# warn join ":", $m->at ($x, $y);#d#
69# warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n";
70# return 0;
71
72 scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y)
73}
74
58sub enter_map { 75sub enter_map {
59 my ($pl) = @_; 76 my ($pl) = @_;
60 77
78 warn $pl->ob->name, ": enter map 1\n";#d#
79 my $ob = $pl->ob;
80
61 my ($map, $x, $y) 81 my ($map, $x, $y)
62 = $pl->ob->{_link_pos} 82 = $ob->{_link_pos}
63 ? @{delete $pl->ob->{_link_pos}} 83 ? @{delete $ob->{_link_pos}}
64 : ($pl->maplevel, $pl->ob->x, $pl->ob->y); 84 : ($pl->maplevel, $ob->x, $ob->y);
65 85
86 warn $pl->ob->name, ": enter map 2\n";#d#
66 $pl->ob->enter_link; 87 $ob->enter_link;
88 warn $pl->ob->name, ": enter map 3\n";#d#
67 89
90 my $m = cf::map::find $map;
68 if (my $time = delete $pl->{unclean_save}) { 91 my $time = delete $pl->{unclean_save};
69 if (my $m = cf::map::find $map) { 92 warn $pl->ob->name, ": enter map 4\n";#d#
93
94 if ($time && $m) {
70 if ($time < $m->{instantiate_time}) { 95 if ($time < $m->{instantiate_time}) {
71 # the map was reset in the meantime 96 # the map was reset in the meantime
72 my $age = $cf::RUNTIME - $time; 97 my $age = $cf::RUNTIME - $time;
98
73 warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# 99 warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d#
74 100
75 # for now, just go back to savebed 101 if ($age >= $MAX_DISCONNECT_TIME) {
102 $ob->message (
103 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
104 . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. "
105 . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... "
106 . "H<You disconnected too long without having used a savebed.>",
107 cf::NDI_RED
108 );
109 # kill them.
110 # reminds me of the famous badness 10000 syndrome...
111 $ob->stats->hp (-10000); #] if they survive this they deserved to live
112 my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy;
113 } else {
76 ($map, $x, $y) = $pl->savebed; 114 ($map, $x, $y) = $pl->savebed;
77 115
78 $pl->ns->send_drawinfo ( 116 $ob->message (
79 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " 117 "You didn't use a bed to reality to leave this realm, leaving your body in great danger. "
80 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " 118 . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. "
81 . "Better use a savebed next time, much worse things could have happened...", 119 . "Better use a savebed next time, much worse things could have happened... "
120 . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>",
82 cf::NDI_RED 121 cf::NDI_RED
83 ); 122 );
123 }
84 } else { 124 } else {
85 $pl->ns->send_drawinfo ( 125 $ob->message (
86 "You didn't use a bed to reality to leave this realm. This is very dangerous, " 126 "You didn't use a bed to reality to leave this realm. This is very dangerous, "
87 . "as lots of things could happen when you leave by other means, such as cave-ins, " 127 . "as lots of things could happen when you leave by other means, such as cave-ins, "
88 . "or monsters suddenly snapping your body. Better use a savebed next time.", 128 . "or monsters suddenly snapping your body. Better use a savebed next time. "
129 . "H<Always apply a bed of reality to disconnect from the server.>",
89 cf::NDI_RED 130 cf::NDI_RED
90 ); 131 );
91 }
92 } 132 }
93 } 133 }
94 134
135 warn $pl->ob->name, ": enter map 5\n";#d#
95 $pl->ob->goto ($map, $x, $y); 136 #$ob->goto ($map, $x, $y);
137 $ob->goto ($map, $x, $y, sub {
138 warn $pl->ob->name, ": enter map check\n";#d#
139 $_[0]
140 }, sub {
141 warn $pl->ob->name, ": enter map done\n";#d#
142 });
143 warn $pl->ob->name, ": enter map 6\n";#d#
144
96} 145}
97 146
98# delete a player directory, be non-blocking AND synchronous... 147# delete a player directory, be non-blocking AND synchronous...
99# (thats hard, so we crap out and fork). 148# (thats hard, so we crap out and fork).
100sub nuke_playerdir { 149sub nuke_playerdir {
101 my ($user) = @_; 150 my ($user) = @_;
102 151
103 aio_stat "$PLAYERDIR/$user"; 152 my $temp = "$PLAYERDIR/~$Coro::current~deleting~";
104 system "cd \Q$PLAYERDIR\E "
105 . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null "
106 . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)";
107}
108 153
109sub send_capabilities { 154 cf::fork_call {
155 rename "$PLAYERDIR/$user", $temp;
156 system "rm", "-rf", $temp;
157 };
158}
159
160cf::client->attach (on_addme => sub {
110 my ($ns) = @_; 161 my ($ns) = @_;
111 162
112 return unless $ns->extcmd;
113
114 $ns->ext_event (capabilities =>
115 # id, name, flags (1 == 2d), edge length
116 tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]],
117 );
118}
119
120sub setup {
121 my ($ns, $args) = @_;
122
123 # run through the cmds of setup
124 # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
125 #
126 # we send the status of the cmd back, or a FALSE is the cmd is the server unknown
127 # The client then must sort this out
128
129 my %setup = split / +/, $args;
130 while (my ($k, $v) = each %setup) {
131 if ($k eq "sound") {
132 $ns->sound ($v);
133
134 } elsif ($k eq "exp64") {
135 $setup{$k} = 1;
136
137 } elsif ($k eq "spellmon") {
138 $ns->monitor_spells ($v);
139
140 } elsif ($k eq "darkness") {
141 $ns->darkness ($v);
142
143 } elsif ($k eq "map1cmd") {
144 $ns->mapmode (cf::Map1Cmd) if $v > 0;
145
146 } elsif ($k eq "map1acmd") {
147 $ns->mapmode (cf::Map1aCmd) if $v > 0;
148
149 } elsif ($k eq "map2cmd") {
150 # gcfclient bug, map1acmd is sent too late
151 $ns->mapmode (cf::Map1aCmd);
152 $setup{$k} = "FALSE";
153
154 } elsif ($k eq "newmapcmd") {
155 $ns->newmapcmd ($v);
156
157 } elsif ($k eq "mapinfocmd") {
158 $ns->mapinfocmd ($v);
159
160 } elsif ($k eq "extcmd") {
161 $ns->extcmd ($v > 0);
162 send_capabilities $ns;
163
164 } elsif ($k eq "extmap") {
165 $ns->extmap ($v);
166
167 } elsif ($k eq "facecache") {
168 if (!$v) {
169 $v = 1;
170 $setup{$k} = $v;
171 $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED);
172 }
173
174 $ns->facecache ($v);
175
176 } elsif ($k eq "faceset") {
177 $ns->faceset (0);
178 $setup{$k} = 0;
179 # $ns->image2 (1)
180
181 } elsif ($k eq "tileset") {
182 $setup{$k} = $ns->faceset ($v & 1);
183
184 } elsif ($k eq "itemcmd") {
185 # Version of the item protocol command to use. Currently,
186 # only supported versions are 1 and 2. Using a numeric
187 # value will make it very easy to extend this in the future.
188 $ns->itemcmd ($v) if $v >= 1 && $v <= 2;
189
190 $setup{$k} = $ns->itemcmd;
191
192 } elsif ($k eq "mapsize") {
193 my ($x, $y) = split /x/, $v;
194
195 $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1);
196 $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1);
197
198 $setup{$k} = "${x}x${y}";
199
200 } elsif ($k eq "extendedMapInfos") {
201 $ns->ext_mapinfos ($v);
202
203 } elsif ($k eq "extendedTextInfos") {
204 $ns->has_readable_type ($v);
205
206 } elsif ($k eq "smoothing") { # cfplus-style smoothing
207 $ns->smoothing ($v);
208
209 } elsif ($k eq "fxix") {
210 $ns->fxix ($v);
211
212 } elsif ($k eq "msg") {
213 $ns->can_msg ($v);
214
215 } elsif ($k eq "excmd") {
216 # we support it
217
218 } else {
219 # other commands:
220 # sexp: no idea, probably for oudated servers
221 # tick: more stupidity, server should send a tick per tick
222
223 $setup{$k} = "FALSE";
224 }
225 }
226
227 $ns->send_packet (join " ", setup => %setup);
228
229 cf::datalog setup =>
230 request => $args,
231 reply => \%setup,
232 client => $ns->version,
233 ;
234}
235
236sub addme {
237 my ($ns) = @_;
238
239 if (!$ns->facecache) 163 if (!$ns->facecache)
240 { 164 {
241 $ns->send_drawinfo (<<EOF, cf::NDI_RED); 165 $ns->send_drawinfo (<<EOF, cf::NDI_RED);
242 166
243 167
244*** 168***
245*** WARNING: 169*** WARNING:
246*** Your client does not support face/image caching, 170*** Your client does not support face/image caching,
247*** or it has been disabled. Face caching is mandatory 171*** or it has been disabled. Face caching is mandatory
248*** so please enable it or use a newer client. 172*** so please enable it or use a newer client.
249*** 173***
250*** Look at your client preferences: 174*** Look at your client preferences:
251*** 175***
252*** CFPlus: all known versions automatically enable the facecache. 176*** deliantra: all known versions automatically enable the facecache.
253*** cfclient: use the -cache commandline option. 177*** cfclient: use the -cache commandline option.
254*** cfclient: map will not redraw automatically (bug). 178*** cfclient: map will not redraw automatically (bug).
255*** gcfclient: use -cache commandline option, or enable 179*** gcfclient: use -cache commandline option, or enable
256*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. 180*** gcfclient: Client => Configure => Map & Image => Cache Images.
257*** jcrossclient: your client is broken, use CFPlus or gcfclient. 181*** jcrossclient: your client is broken, use deliantra or gcfclient.
258*** 182***
259*** 183***
260EOF 184EOF
261 if ($ns->version =~ /jcrossclient/) { 185 if ($ns->version =~ /jcrossclient/) {
262 # let them, for now 186 # let them, for now
282 } 206 }
283 207
284 $ns->pl and return $ns->destroy; 208 $ns->pl and return $ns->destroy;
285 209
286 $ns->async (sub { 210 $ns->async (sub {
211 $Coro::current->{desc} = "addme init";
212
287 my ($user, $pass); 213 my ($user, $pass);
288 214
289 $ns->send_packet ("addme_success"); 215 $ns->send_packet ("addme_success");
290 216
291 for (;;) { 217 for (;;) {
314 . "(only a-z, A-Z and 0-9 are allowed), " 240 . "(only a-z, A-Z and 0-9 are allowed), "
315 . "or is not between 3 and 18 characters in length.", 241 . "or is not between 3 and 18 characters in length.",
316 cf::NDI_RED 242 cf::NDI_RED
317 ); 243 );
318 } 244 }
245 Coro::Timer::sleep 0.4;
319 } 246 }
320 247
321 check_playing $ns, $user and next; 248 check_playing $ns, $user and next;
249
250 $Coro::current->{desc} = "addme($user) pass";
322 251
323 $ns->send_drawinfo ( 252 $ns->send_drawinfo (
324 "Welcome $user, please enter your password now. " 253 "Welcome $user, please enter your password now. "
325 . "New users should now choose a password. " 254 . "New users should now choose a password. "
326 . "Anything your client lets you enter is fine.", 255 . "Anything your client lets you enter is fine.",
334 $ns->send_drawinfo ( 263 $ns->send_drawinfo (
335 "Try to use at least three characters as your password please, " 264 "Try to use at least three characters as your password please, "
336 . "that cannot be too much to ask for :)", 265 . "that cannot be too much to ask for :)",
337 cf::NDI_RED 266 cf::NDI_RED
338 ); 267 );
268 Coro::Timer::sleep 0.4;
339 } 269 }
340 270
341 # lock this username for the remainder of this login session 271 # lock this username for the remainder of this login session
342 if ($cf::LOGIN_LOCK{$user}) { 272 if ($cf::LOGIN_LOCK{$user}) {
343 $ns->send_drawinfo ( 273 $ns->send_drawinfo (
348 next; 278 next;
349 } 279 }
350 local $cf::LOGIN_LOCK{$user} = 1; 280 local $cf::LOGIN_LOCK{$user} = 1;
351 281
352 check_playing $ns, $user and next; 282 check_playing $ns, $user and next;
283
284 $Coro::current->{desc} = "addme($user) check";
353 285
354 # try to read the user file and check the password 286 # try to read the user file and check the password
355 if (my $pl = cf::player::find $user) { 287 if (my $pl = cf::player::find $user) {
356 aio_stat $pl->path and next; 288 aio_stat $pl->path and next;
357 my $mtime = (stat _)[9]; 289 my $mtime = (stat _)[9];
411 next; 343 next;
412 } 344 }
413 } 345 }
414 346
415 # the rest of this function is character creation 347 # the rest of this function is character creation
348 $Coro::current->{desc} = "addme($user) chargen";
416 349
417 # just to make sure nothing is left over 350 # just to make sure nothing is left over
418 nuke_playerdir $user; 351 nuke_playerdir $user;
419 352
420 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; 353 my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again.";
424 nuke_str $pass2; 357 nuke_str $pass2;
425 $ns->send_drawinfo ( 358 $ns->send_drawinfo (
426 "The passwords do not match, please try again.", 359 "The passwords do not match, please try again.",
427 cf::NDI_RED 360 cf::NDI_RED
428 ); 361 );
362 Coro::Timer::sleep 0.5;
429 next; 363 next;
430 } 364 }
431 365
432 nuke_str $pass2; 366 nuke_str $pass2;
433 367
455 $ob->swap_stats ($res - 1, $swap - 1); 389 $ob->swap_stats ($res - 1, $swap - 1);
456 } 390 }
457 } else { 391 } else {
458 $ob->roll_stats; 392 $ob->roll_stats;
459 } 393 }
394
395 Coro::Timer::sleep 0.05;
460 } 396 }
461 397
462 $ob->set_animation (2); 398 $ob->set_animation (2);
463 $ob->add_statbonus; 399 $ob->add_statbonus;
464 400
465 while () { 401 while () {
466 $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); 402 $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1);
467 my $msg = $ob->msg; 403 my $msg = $ob->msg;
468 $msg =~ s/(?<=\S)\n(?=\S)/ /g; 404 $msg =~ s/(?<=\S)\n(?=\S)/ /g;
469 $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); 405 $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE);
470 406
471 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 407 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
472 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; 408 "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n";
473 409
474 last if $res =~ /[dD]/; 410 last if $res =~ /[dD]/;
475 411
476 $pl->chargen_race_next; 412 $pl->chargen_race_next;
413 Coro::Timer::sleep 0.2;
477 } 414 }
478 415
416 # create the playerdir, if necessary, as chargen_race_done did it before
417 # presumably because of unique maps
418 aio_mkdir playerdir $pl, 0770;
479 $pl->chargen_race_done; 419 $pl->chargen_race_done;
480 420
481 while () { 421 while () {
482 my $res = query $ns, cf::CS_QUERY_SINGLECHAR, 422 my $res = query $ns, cf::CS_QUERY_SINGLECHAR,
483 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; 423 "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n";
487 last; 427 last;
488 } elsif ($res =~ /^[mM]/) { 428 } elsif ($res =~ /^[mM]/) {
489 $pl->gender (0); 429 $pl->gender (0);
490 last; 430 last;
491 } 431 }
432 Coro::Timer::sleep 0.2;
492 } 433 }
493 434
494 $ob->reply (undef, "Welcome to Crossfire!"); 435 $ob->reply (undef, "Welcome to Deliantra!");
495 436
496 delete $pl->{deny_save}; 437 delete $pl->{deny_save};
497 438
498 last; 439 last;
499 } 440 }
500 }); 441 });
501} 442});
502 443
503cf::register_command quit => sub { 444cf::register_command quit => sub {
504 my ($ob, $arg) = @_; 445 my ($ob, $arg) = @_;
505 446
506 $ob->reply (undef, 447 $ob->reply (undef,
540 481
541 # update respawn position 482 # update respawn position
542 $pl->savebed ($bed->map->path, $bed->x, $bed->y); 483 $pl->savebed ($bed->map->path, $bed->x, $bed->y);
543 cf::async { $pl->save }; 484 cf::async { $pl->save };
544 485
545 $pl->killer ("left"); 486 my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy;
546 $ob->check_score; 487 $ob->check_score;
547 488
548 $ob->reply (undef, "In the future, you will wake up here when you die."); 489 $ob->reply (undef, "In the future, you will wake up here when you die.");
549 490
550 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { 491 $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub {
572 513
573 if ($cleanly) { 514 if ($cleanly) {
574 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 515 $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
575 } else { 516 } else {
576 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; 517 $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list;
577 $pl->{unclean_save} = $cf::RUNTIME; 518 $pl->{unclean_save} = $cf::RUNTIME
519 unless safe_spot $pl;
578 } 520 }
579 }, 521 },
580); 522);
581 523
582cf::client->attach (
583 on_addme => \&addme,
584 on_setup => \&setup,
585);
586
587############################################################################# 524#############################################################################
588 525
589our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs 526our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs
590our $SAVE_TIMEOUT = 20; # save players every n seconds 527our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds
591 528
592our $SCHEDULER = cf::async_ext { 529our $SCHEDULER = cf::async_ext {
593 my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); 530 $Coro::current->{desc} = "player scheduler";
531
594 while () { 532 while () {
595 $schedule_interval->next; 533 Coro::EV::timer_once $SCHEDULE_INTERVAL;
596 534
597 # this weird form of iteration over values is used because 535 # this weird form of iteration over values is used because
598 # the hash changes underneath us frequently, and for 536 # the hash changes underneath us frequently, and for
599 # keeps a direct reference to the value without (in 5.8 perls) 537 # keeps a direct reference to the value without (in 5.8 perls)
600 # keeping a reference, so this is prone to crashes or worse. 538 # keeping a reference, so this is prone to crashes or worse.
604 or next; 542 or next;
605 $pl->valid or next; 543 $pl->valid or next;
606 544
607 eval { 545 eval {
608 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { 546 if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
609 cf::wait_for_tick_begin;
610 $pl->save; 547 $pl->save;
611 548
612 unless ($pl->active || $pl->ns) { 549 unless ($pl->active || $pl->ns) {
613 # check refcounts, this is tricky and needs to be adjusted to fit server internals 550 # check refcounts, this is tricky and needs to be adjusted to fit server internals
614 my $ob = $pl->ob; 551 my $ob = $pl->ob;
628 $pl->destroy; # destroys $ob 565 $pl->destroy; # destroys $ob
629 } else { 566 } else {
630 my $a_ = $pl->refcnt;#d# 567 my $a_ = $pl->refcnt;#d#
631 my $b_ = $ob->refcnt;#d# 568 my $b_ = $ob->refcnt;#d#
632 569
633 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# 570 warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d#
634 } 571 }
635 } 572 }
636 } 573 }
637 }; 574 };
638 warn $@ if $@; 575 warn $@ if $@;
639 Coro::cede; 576 cf::cede_to_tick;
640 }; 577 };
641 } 578 }
642}; 579};
643 580
644$SCHEDULER->prio (1); 581$SCHEDULER->prio (1);

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